![]() |
#1 |
![]()
Ok this is what I have been messing with the past month or so and that is a modified build editor for Swp.
It comes with Swp 4.0 which has an additional design to run the game from the editor and exit back into the editor. The editor will default to 1024x768 at first time start and most configs can be changed from within the editor although 1024 is recommeneded as everything has been so far designed around this mode. Files needed in the folder is only the Sw.grp and Sw_hrp.zip and nothing else. No longer are the seperate Tile files required as they will be read from the grp file. Currently there is no documentation and will be available on final release. There is an internal Help option in the editor which just loads a txt file (SwpBuildHelp.txt) into your Notepad which can be modified. The next version will probably load an html version which can be modified with links etc. All the keybinds etc are still the same as the original Build editor. Some pics: http://www.proasm.com/images/pics/swb2d.jpg http://www.proasm.com/images/pics/swb3d.jpg http://www.proasm.com/files/beta/swpb10.zip
__________________
http://www.proasm.com |
|
![]() |
![]() |
#2 |
Re: SwpBuild Editor
Looks nice but I suggest the old colors of the build of it, gray makes my eyes hurt. Other than that looks pretty nice. I may use it when I'm done with my mod.
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
|
![]() |
![]() |
#3 |
Re: SwpBuild Editor
What else does it do?
|
|
![]() |
![]() |
#4 |
Re: SwpBuild Editor
Currently not much as I'm just adding as I go along as I'm busy messing with some maps etc with the intention of maybe doing an addon.
This is based on the original KenBuild code with some updates and changes etc. Mainly just getting to know it and see what makes it all tick etc ![]()
__________________
http://www.proasm.com |
|
![]() |
![]() |
#5 |
Re: SwpBuild Editor
Well, good luck. It's about time someone else started coming up with a modded editor for people to use. It's too bad there's not much of a SW community... Mapster32 for SW would be cool.
|
|
![]() |
![]() |
#6 |
Re: SwpBuild Editor
I'll update as I go:
http://www.proasm.com/files/beta/swpb11.zip 1. Added ALT+Q for instant exit without saving. I need this when debugging so watch it ![]() 2. Now recognises file names up to 32 characters. (including ext) 3. Will auto save your map as yourfilename.bak everytime you switch between 2D/3D modes.
__________________
http://www.proasm.com |
|
![]() |
![]() |
#7 |
Re: SwpBuild Editor
HAHA!!! Thanks, ProAsm! Guess I can finally use those longer filenames to add that much needed NS extension on my maps (NS = Ninja-Strike) for my Team WangBang effort.
__________________
PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
|
![]() |
![]() |
#8 |
Re: SwpBuild Editor
Hey ProAsm, can you update your website with SWP 4?
|
|
![]() |
![]() |
#9 |
Re: SwpBuild Editor
k wildo
![]()
__________________
http://www.proasm.com |
|
![]() |
![]() |
#10 |
Re: SwpBuild Editor
editor won't load on my system.
I get: Code:
ERROR: CACHE SPACE ALL LOCKED UP!
__________________
http://thaunandshad.com |
|
![]() |
![]() |
#11 |
Re: SwpBuild Editor
This is just an enhanced version of BUILD that came with JFSW. It's the Mapster32 of SW.
|
|
![]() |
![]() |
#12 |
Re: SwpBuild Editor
I think anyone who actually uses any of the enhanced features in Mapster32 would heavily dispute that claim.
![]() |
|
![]() |
![]() |
#13 |
Re: SwpBuild Editor
Well... there's really nothing else to compare it to. Does Mapster32 support SW?
|
|
![]() |
![]() |
#14 |
Re: SwpBuild Editor
Not very well, but it runs (sometimes). There's no SW specific stuff (a lot of it is tied to the SW source code via shared functions and headers IIRC) or SW palette support or anything. It doesn't look like a whole lot would have to be done to fix it up.
|
|
![]() |
![]() |
#15 | |
Re: SwpBuild Editor
Quote:
Maybe post your log.
__________________
http://www.proasm.com |
||
![]() |
![]() |
#16 | ||
Re: SwpBuild Editor
Quote:
EDIT: Quote:
__________________
http://thaunandshad.com
Last edited by Mr.Fibbles; 11-05-2008 at 08:22 PM.
|
|||
![]() |
![]() |
#17 |
Re: SwpBuild Editor
Small update to 1.2
http://www.proasm.com/files/sw/SwpBuild12.zip Mr.Fibbles, try it and if problem still present post log again as I added some debugs etc.
__________________
http://www.proasm.com |
|
![]() |
![]() |
#18 |
Re: SwpBuild Editor
I will do that once i get back to my house at school.
__________________
http://thaunandshad.com |
|
![]() |
![]() |
#19 | |
Re: SwpBuild Editor
Quote:
EDIT: OK, there is some difference in the files I have from the release of SWP and what I have from SWP Build. Are those supposed to be compatible or are they separate releases?
__________________
http://thaunandshad.com
Last edited by Mr.Fibbles; 01-12-2009 at 04:16 PM.
|
||
![]() |
![]() |
#20 |
Re: SwpBuild Editor
Yes the SWP is the latest and its supposed to be compatible.
I see a small bug in the log. Try this and show log again. http://www.proasm.com/files/sw/SwpBuild121.zip - exe only
__________________
http://www.proasm.com |
|
![]() |
![]() |
#21 |
Re: SwpBuild Editor
Figured it out:
Problem comes from the HRP (or at least the install I have of it). If I remove the sw.def, build runs fine.
__________________
http://thaunandshad.com |
|
![]() |
![]() |
#22 |
Re: SwpBuild Editor
ahhh yes, the sw.def must not be in the root folder if you have the sw_hrp.zip in the folder.
I keep meaning to check for that in the swp code but always forget ![]()
__________________
http://www.proasm.com |
|
![]() |
Bookmarks |
|
|