![]() |
#41 | |
Re: "Portals and Gravity Flipping" video on IGN
Quote:
|
||
![]() |
![]() |
#42 |
Re: "Portals and Gravity Flipping" video on IGN
The HD trailer will be released on Shacknews/Fileshack 7pm CST tonight.
|
|
![]() |
![]() |
#43 | |
Re: "Portals and Gravity Flipping" video on IGN
Quote:
![]() |
||
![]() |
![]() |
#44 |
Re: "Portals and Gravity Flipping" video on IGN
Cool and funny vid.
![]()
__________________
Al Bundy: "Schuhe, wir haben Schuhe." |
|
![]() |
![]() |
#45 |
Re: "Portals and Gravity Flipping" video on IGN
Was he following himself??? Oh man, these past videos are sealing the deal for me.
![]() |
|
![]() |
![]() |
#46 | |
3D Realms Staff
|
Re: "Portals and Gravity Flipping" video on IGN
Quote:
![]()
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
![]() |
![]() |
#47 |
Re: "Portals and Gravity Flipping" video on IGN
Another good video.
|
|
![]() |
![]() |
#48 |
Re: "Portals and Gravity Flipping" video on IGN
|
|
![]() |
![]() |
#49 | |
Re: "Portals and Gravity Flipping" video on IGN
Quote:
![]() Even more fun: what if your the same model as someone else? Imagine the confusion! |
||
![]() |
![]() |
#50 |
Re: "Portals and Gravity Flipping" video on IGN
I don't know about you guys, but seeing Tommy seeing himself go through the portal over and over and over and over again.......I had to pinch myself after seeing that video. Truly a bizzare moment in PC Gaming.
![]() |
|
![]() |
![]() |
#51 |
Re: "Portals and Gravity Flipping" video on IGN
Another link for Prey's Portals & Gravity flipping Trailer :
--> http://www.worthdownloading.com/down...d=1368&id=7412 Prey = insanity! ![]()
__________________
Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
|
![]() |
![]() |
#52 |
Re: "Portals and Gravity Flipping" video on IGN
Well... shit. I'm trying my darndest to not watch these vids. I want the game to be largely a mystery. And I really don't want what happened with Doom 3 to happen again....
... BUT IT'S SO HARD WHE YOU KEEP RELEASING VIDEOS LIKE THIS!!! Jesus, that video was cool as hell. Loved the part where he keeps following himself. Although, the part where throws up may have been a bit much... but it was still pretty cool. Jeez, I haven't been this pumped for a game since I first saw Doom 3 test videos. |
|
![]() |
![]() |
#53 |
Re: "Portals and Gravity Flipping" video on IGN
I swore I wouldn't watch anything but the first video, but the promise of gravity flipping convinced me otherwise. That's it for sure, though. There were several moments in this one I would rather have seen for the first time while playing the game.
The puzzle with the moving room inside a portal was cool. It felt like a puzzle that would be in a Zelda game. That's not a bad thing. |
|
![]() |
![]() |
#54 |
Re: "Portals and Gravity Flipping" video on IGN
Now its up on 3dGamers, usefull for people like me who have to use a download manager.
http://www.3dgamers.com/dlselect/gam..._gpv2.wmv.html |
|
![]() |
![]() |
#55 |
Re: "Portals and Gravity Flipping" video on IGN
Just watched the video again and I just have to tell you guys that the music is abolutely top notch! Especially in the gravity flipping room the music was extremely atmospheric and it felt movie like (think Star Wars).
One Word: awe-inspiring ![]() ![]() ![]() |
|
![]() |
![]() |
#56 |
Re: "Portals and Gravity Flipping" video on IGN
I loved this video! It was amazing. Especially the part where he sees himself through the portals.
![]() ![]()
__________________
Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
|
![]() |
![]() |
#57 | |
3D Realms Staff
|
Re: "Portals and Gravity Flipping" video on IGN
Quote:
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
![]() |
![]() |
#58 |
Super Moderator
|
Re: "Portals and Gravity Flipping" video on IGN
This video was great.
The use of portal's is awesome, I loved leaving his body in portal. Flip the switch then go back to his body and be were he needed to go. The gravity flipping was very cool, and very dissorienting. Even Bon thought it's great, she's very interested in the game. ![]() Human Head has done amazing work with the D3 engine, it is very impressive. And, PREY is now the second FPS I've seen were the player throws up! ![]() EDIT: Just watched the video again, okay for the fifth time. ![]() From the side of the gun... it may not be much actualy, but it's just cool looking. Just some yellow goey nasty stuff dripping from your gun. It would be cool if it left e small little yellow trail everywhere you went. ![]()
__________________
Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided
Last edited by Damien_Azreal; 05-07-2006 at 06:30 PM.
|
![]() |
![]() |
#59 |
Re: "Portals and Gravity Flipping" video on IGN
Man its so secksy! I cant wait until a demo is released!
__________________
If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
|
![]() |
![]() |
#60 |
Re: "Portals and Gravity Flipping" video on IGN
I'm evisioning many things to do with portals for some reason. Damien, imagine making the Docks from FEAR, only making a portal in the back of the truck that leads somewhere else? What if I made a trailer park where each of the trailers opened up to different worlds?
![]() Wait wait wait.....imagine a Planescape Torment level? They have portals in the towns, it would be kickass! |
|
![]() |
![]() |
#61 |
Super Moderator
|
Re: "Portals and Gravity Flipping" video on IGN
avatar, the Docks level with portals would be just... wow. That would be so damn awesome, I could imagine running into the back of the truck and coming out on top of the boxes behind it. Looking down on someone following you.
![]()
__________________
Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
![]() |
![]() |
#62 |
Re: "Portals and Gravity Flipping" video on IGN
The possibilities are endless
![]() |
|
![]() |
![]() |
#63 |
Super Moderator
|
Re: "Portals and Gravity Flipping" video on IGN
Ahhhh... possibilities.
![]() Me want PREY! ![]()
__________________
Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
![]() |
![]() |
#64 |
Re: "Portals and Gravity Flipping" video on IGN
@Joe... yeah, I know. But I just can't help it. This is some of the coolest stuff I think I've ever seen. It's like crack! Everytime you say "Ok... enough. No more." you turn around a day later and craaaaave it.
Plus, it's a real treat when I bring my laptop to work and show it off to my co-workers! Gotta wonder what Tom Hall thinks of it now. |
|
![]() |
![]() |
#65 | |
|
Re: "Portals and Gravity Flipping" video on IGN
Quote:
So the rule "if it moves shoot it, if it doesn't move shoot it anyway" doesn't fly in prey. ![]() |
|
![]() |
![]() |
#66 | |
Re: "Portals and Gravity Flipping" video on IGN
Hoo hoo, that is a very cool video indeed!
Of course, I did notice the oddity that happened during that part where Tommy was seeing himself in the portal - that is, how the portal could not see through itself, instead displaying black. Bah, that is minor anyway! I am very excited for this game! EDIT: Also: Quote:
... And no, me bringing up the Team Deathmatch thing is not suspicious at all! >.>
Last edited by ReidV; 05-08-2006 at 01:13 AM.
|
||
![]() |
![]() |
#67 |
Re: "Portals and Gravity Flipping" video on IGN
I'll probably dl this video and show my mate, but I think I'll skip it for myself and let the game surprise me of it's own accord. I want it to be REALLY fresh.
![]()
__________________
-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
|
![]() |
![]() |
#68 | |
![]() Quote:
I think the reasoning behind this is the same reason that mirrors in most games only allow a maximum of 2-3 passes, the risk of seing through infinite portals at once or more could cause a "hall of mirrors" effect of drawing infinite amount of geometry at once, and thats not possible and would probably kill your computer. Instead this is a very good optimization. Atleast in Max-FX engine which is "portal" based if i've understood correctly, the tutorials allways recommended to place the geometry dividing portals in such a manner that you can never view through a portal behind a portal at once since the engine allways renders the Room geometry of the rooms connected to the room you are in. If you could see into a room it would render the geometry and objects inside the room either way, so being able to see through a portal through a portal would render both those rooms at full detail PLUS the room geometry of rooms connected to the room you are in at that time. Not very optimized. Thats why you could close these portals in Max-FX dynamically with scripts, say a door is blocking a doorway and there's a portal in that doorway dividing the geometry, if you'd look at that door it would render the geometry inside that room even if you couldn't see inside it cause of the door, thats why you could script it like, if the door is closed then the portal is closed and anything behing it wont be rendered, ( it would make the portal appear as black), then if you opended the door it would open that portal and render the stuff inside that room. Another thing that you had to remember when making maps is to try avoiding making two portals leading to the same room visible at once, since it would cause the contents of the room being rendered twice. Now i know that these portals in max payne and Prey are hugely different in the way they work, meaning you couldn't create prey like portals in max payne, i still believe that the reason not being able to see through a portal behind a portal is purely for the sake of optimization and avoiding huge slowdowns, and very smart desicion. ![]() |
||
![]() |
![]() |
#69 | |
Re: "Portals and Gravity Flipping" video on IGN
Quote:
![]() The possibility of an infinite rendering loop is really is one of the more obvious things to come across when having to deal with implementing such a system or mirrors in general. Having said that, the video was really really cool. Seems like this could be another memorable game. |
||
![]() |
![]() |
#70 |
|
Re: "Portals and Gravity Flipping" video on IGN
Well, he is right though. It is an optimization feature. Of course, they could theoretically set a limit of through how many portals you can see. But that is not really that important IMO.
![]() That said, I didn't even notice the black part. I did notice a glitch when walking back to the front of the portal in the room where you had to slide the portal. (a very cool feature by the way. ![]() ![]() |
![]() |
![]() |
#71 |
Re: "Portals and Gravity Flipping" video on IGN
Yeah... you mean this lil' bitch of a glitch right?! ->
![]() |
|
![]() |
![]() |
#72 | |
Re: "Portals and Gravity Flipping" video on IGN
Quote:
|
||
![]() |
![]() |
#73 |
Re: "Portals and Gravity Flipping" video on IGN
I just want to tell 3dr and Humanhead this is the best gameplay trailer
I've never seen. ![]() Don't want to get spoiled anymore....skipping over discussion here....but it's hard to resist. Cmon May 29th for the preorder!!!!! |
|
![]() |
![]() |
#74 | |
|
Re: "Portals and Gravity Flipping" video on IGN
Quote:
![]() |
|
![]() |
![]() |
#76 |
Re: "Portals and Gravity Flipping" video on IGN
The floor of the room is still showing in the floor area inside the portal. It took me a while to catch it too. Watch that area closely while the video is playing and you'll see it better.
|
|
![]() |
![]() |
#77 |
Re: "Portals and Gravity Flipping" video on IGN
Just for you Joe:
![]() It's nothing big but it's noticeable - Watch the vid again and you will be aware of it this time I promise... Anyways: I love the trailer and I'm really looking forward to play it ![]() |
|
![]() |
![]() |
#78 | |
3D Realms Staff
|
Re: "Portals and Gravity Flipping" video on IGN
Quote:
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
![]() |
![]() |
#79 |
Re: "Portals and Gravity Flipping" video on IGN
It's a little bug, nothing more, nothing less
![]() |
|
![]() |
![]() |
#80 |
Re: "Portals and Gravity Flipping" video on IGN
What's between the red "circle" is a part of the same room the player is, whereas what's outside the circle but inside the portal limits is what we see from the other room.
Funny, I haven't seen it the 3 first times I watch the video. Anyway, really great stuff as always ! |
|
![]() |
Bookmarks |
|
|