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#1 |
"Portals and Gravity Flipping" video on IGN
Countdown Trailer (05/05/2006)
http://media.pc.ign.com/media/008/008926/vids_1.html We'll release the HD 720p (1280x720) trailer tomorrow night on Fileshack/Shacknews.
Last edited by George Broussard; 05-05-2006 at 10:07 PM.
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#2 |
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*Insert the sounds of Rushing Prey fanboys (that'd be us!
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#3 |
Re: Prey Gameplay video #2 on IGN
DAMN that was VERY VERY VERY impressive, George.
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#4 |
Re: "Portals and Gravity Flipping" video on IGN
Hopefully this trailer can't be considered a spoiler.
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#5 |
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Incredible.
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#6 |
Re: "Portals and Gravity Flipping" video on IGN
Yay IGN Insider!
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#7 |
Re: "Portals and Gravity Flipping" video on IGN
The HD video is messed up. It freezes during the first portal but the sound continues. I can skip ahead past the part where it freezes and it plays fine but there is no sound if I skip ahead. I can play last week's HD video just fine. The low res version works fine.
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#8 |
Re: "Portals and Gravity Flipping" video on IGN
ive been following prey for a year now, (im not counting late 90s prey) and the feature videos are still blowing my mind.
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They came for brains, you'll give them bullets. I got my violence in hi-def ultra-realism |
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#9 |
Re: "Portals and Gravity Flipping" video on IGN
I downloaded another HD vid from IGN just to be sure it's not me. Same resolution and everything, no problems.
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#10 |
Re: "Portals and Gravity Flipping" video on IGN
Ooh, talon action. Nice, looking forward to the HD version.
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#11 |
Re: "Portals and Gravity Flipping" video on IGN
Wow, just wow! The possibilities with those features keep supricing me!
The background music is brilliant. And accualy Tommy's voice isnt so bad. Its pretty genious imo, the moment i felt a twist in my stomache from just watching this movie he said accualy what i though. well sort of. He sounds very weak and vurnarable, guess thats the point.
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Hot d3 mod! |
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#12 |
Re: "Portals and Gravity Flipping" video on IGN
I liked it very much... It was what i was hoping to see in this video...
![]() I also really liked the portal, after portal, after portal etc... ![]() But for somereason, the player model made a slight "jumb" each time entering it... Like if there was some kind of nano-second loading time when getting through it... Nevermind that though, because it was really cool... ![]() I assume that was the leechgun..? I mean, it looked like the same weapon, just with different ammo types in those containers of it... Or perhaps that's just me... ![]() Great video... ![]() Can't wait to see which awards Prey will win at E3 this year...
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A true genius does not need boundaries such as 'common sense' |
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#13 | |
Re: "Portals and Gravity Flipping" video on IGN
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#14 |
Re: "Portals and Gravity Flipping" video on IGN
It simply looked like his whole body was lifting, but appearantly that was just me... I'm glad to know that...
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A true genius does not need boundaries such as 'common sense' |
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#15 |
Re: "Portals and Gravity Flipping" video on IGN
You might see a "jump" because you're instantly emerging from the side of a portal that's on the other side of the light source. Because you haven't left the room, it makes for a slightly wierd transition - but it's real, and probably what you would experience if you yourself, as a real-life human being, were to do the same thing. Normally the player won't give this much thought cause he's dropped into a completely different location/environment rather than going in circles due to a portal "mind-f*ck"...
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#16 |
Re: "Portals and Gravity Flipping" video on IGN
Waiting for high res version on Doom3Maps.org
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#17 |
Re: "Portals and Gravity Flipping" video on IGN
Is Tommy actually puking due to the gravity switching?
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#18 |
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Re: "Portals and Gravity Flipping" video on IGN
Please don't talk about ANY of the events from this video outside of this thread without using spoiler tags... because I think I'm not the only one that is skipping this video.
![]() ![]() So if you talk about something from this video in another thread, I formally request to use spoiler tags, thanks ![]() |
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#19 | |
Re: "Portals and Gravity Flipping" video on IGN
Quote:
I think there's only one sure-fire way to avoid spoilers and that is not to read the Prey forum (or perhaps not even the others either).
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#20 | |
Re: "Portals and Gravity Flipping" video on IGN
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#21 |
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Re: "Portals and Gravity Flipping" video on IGN
Well, the news itself on the main page says it's better to avoid this video if it contains spoilers, but why would anyone need to discuss the things from this video outside of this thread? This thread is good enough for those having questions or remarks about this video.
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#22 |
Re: "Portals and Gravity Flipping" video on IGN
You've been a member of at least these forums long enough to know that threads are not solitary islands.
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#23 |
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Re: "Portals and Gravity Flipping" video on IGN
Yes, and that's why I asked to use spoiler tags, because I could foresee people starting to talk about this video in other threads. Honestly, it's not much work to use spoiler tags. None in fact, I do it all the time in various threads on other gaming discussions.
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#24 |
Re: "Portals and Gravity Flipping" video on IGN
That was a cool video
![]() I like it that Tommy makes serious comments about what´s going on around him ![]() |
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#25 | ||
3D Realms Staff
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Re: "Portals and Gravity Flipping" video on IGN
Quote:
It's pretty naieve to think people will honor this request. It just won't happen. It never does. And was stated above, this stuff is "word of mouth", and is the big push of info leading up to release. That happens with every game. As for the idea to avoid the video - I WROTE THAT, so I know what the meaning behind it was. You're going to get something spoiled you don't want to. You know it. I know it. if you really don't want to know, stop reading the forums now. Also, this thread is supposed to be about the video, not Cerebus' desire to not have it spoiled, so let's get back to video discussion, eh? ![]() Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#26 | |
Re: "Portals and Gravity Flipping" video on IGN
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#27 |
Re: "Portals and Gravity Flipping" video on IGN
Now that was a really cool one ! Much appreciated
![]() Did Tommy follow a reflection / projection of his own self there ? Couldn`t figure that out... ![]()
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#28 |
Re: "Portals and Gravity Flipping" video on IGN
I'm even more hyped up for this game now, that was very cool. The thing where he kept following himself was good.
I like how he seems to comment on things in the game, more games should have that happen, it would make me feel less alone in it, and the game would feel more real because the character is feeling the same way he really would be, and commenting on things you are seeing.
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collarbones. |
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#29 | |
Re: "Portals and Gravity Flipping" video on IGN
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#30 | |
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---- Do Not Flog dead mules ---- |
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#31 |
Re: "Portals and Gravity Flipping" video on IGN
Actually 3DR or HH.. need to know something. The gravity flipping seems to actually be really nauseous.. how do the light hearted devs there handle it?
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#32 |
Re: "Portals and Gravity Flipping" video on IGN
Very cool video. The vomitting was a nice touch and Tommy's voice sounds more inplace now. I don't know if it's because I'm used to it now or that you did something to make it sound less like an external voice over. Can't wait for the high res version!
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#33 |
Re: "Portals and Gravity Flipping" video on IGN
I am starting to think the reason the voice might sound off is that it's not the usual bad as marine type of hero you usualy hear babling if you even hear anything. I guess what I am getting at is that if it was a hard as marine shouting oneliners the actual acting could be even worse and no one would realy notice it much since thats waht you usualy get(asuming the hero even has a voice). Ths might explain why it sounds realy off the first time you hear him say a line and the next time you watch the same video it fits better (thats how it is for me anyway).
Edit: The place wher he sees hi self looks like this from the top I belive. ____ |***| |___| *****______ **^**|****| *****|_____| Where the yellow portals lead to eachother and the red arrow is Tommy seeing him self entering the next box. Maybe the portlas are inside the box rather then at the edge though as I can't rember exactly what it looked like(was a few hours since I saw the video).
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Last edited by Parkar; 05-06-2006 at 10:14 AM.
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#34 |
3D Realms Staff
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Re: "Portals and Gravity Flipping" video on IGN
Parkar. Bingo. This happens extremely early in the game, btw. Think of this as the first and simplest example to how we will fry your mind. ;-)
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#35 | |
Re: "Portals and Gravity Flipping" video on IGN
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A true genius does not need boundaries such as 'common sense' |
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#36 |
Re: "Portals and Gravity Flipping" video on IGN
Anyone saw Cube2: Hypercube?
![]() Very nice vid, I'm looking forward to links to HD version. ![]() |
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#37 | |
Re: "Portals and Gravity Flipping" video on IGN
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#38 |
Re: "Portals and Gravity Flipping" video on IGN
SyntaxN
Hell sure it does. ![]() |
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#39 |
Re: "Portals and Gravity Flipping" video on IGN
I'm curious now what happens when you aim two portals at each other, so it looks like you have two mirrors reflecting each other. In Duke3D it looked very weird when you did that
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#40 |
Re: "Portals and Gravity Flipping" video on IGN
Most likely there is a limit to how many iterations you can see. I once made a huge level in unrealed(can't remeber which game) with portals at the end connecting the whole thing back to it self. It was just a big cube cowering the whole level space with portals covering the whole sides you could basicly fire a rockat and see it pass by as many times as you wanted, if the rockets in the game would not have had a timer on them. You could see your self two times in that game IIRC. The unreal portals are a lot different from the Prey ones but I asume they have some sort of limit like that as well. If they don't you would just crash the game if you placed them opostie of each other.
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