12-13-2012, 06:00 AM | #1 |
Need help with some doubts
Hi. I'm making maps in squared paper outlines (remember my Oscuro Face's one?), and I'd like someone to help me with these doubts:
1-Can Snake Oscuro activate touchplates as he crosses on them? I think yes, or at least in The Unholy Chamber (ERott), when he crosses on the touchplate to open the door (where he and his larvae are) during the battle against him, the door opens! or is it a bug? If he's able to do that, will be good news for the maps I'm doing. 2-Can Snake Oscuro be in a map as a trap (like final battle but without heatpits to kill him; as an enemy more to avoid you continuing your quest? This is exposed in two of my maps (the Oscuro Face's one, for example), but I need confirmation that this won't crash the game. Of course, I'd try not to put spinblades, stabbers, Ballistikrafts or any other "obstacle" in his path/s. 3-If I follow the map settings of Impossible Land (Darkwar, RTC) to put boulders runing in the sky, will it work in a RTL map? This question will be the same for putting Ballistikrafts upon: other Ballistikrafts (like in Experiment IV (ERott)), pillars, spinblades, GADS... 4-And this is for all who have played to Elzee and 5HFifty's Return Of The Triad: is there a way to add new wall tiles with the looking of the floor of In The Dark Nest (Darkwar), or the clear earthen floor of Spring Surprise, as a wall, to the editors (RottEd, RottMD and Rott3deditor)? And my favorite to this question 4: do you know what I've to do to include the Dark Deathfire Monks (you know? these who even have black flesh, who shot KES) to these editors; or is it impossible? This new enemy was a major kickass in Return Of The Triad, and I certainly hope the Reboot of ROTT includes them, considering the guys of Return Of The Triad are working on it as staff. PS:I've not idea of programming, so please, I hope you can explain it well.
Last edited by MagusElOscuro; 12-13-2012 at 06:04 AM.
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12-21-2012, 04:35 AM | #2 |
Re: Need help with some doubts
So...where is the people?¬¬
Is this dead or what? |
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01-02-2013, 07:39 PM | #3 |
Re: Need help with some doubts
It is not. It's just that we have no idea.
For questions 1 and 2, try to do a test level and see if it works. For question 3, yeah, you can make boulders to roll in the sky. Same goes for Ballistikrafts. In fact, some Extreme ROTT levels use this exploit. As for other things, try them. For question 4, in theory, yes, you can. Extract the floor textures and use them as walls. You can create your own textures and import them back in the .WAD but ensure the colour palette is preserved. In RottED, you can already add the different skies, ceilings and floors textures as "tiles", but I think the game will ignore them or cause a crash in-game. Check the "ROTT Map Specs" for a bit more details about the WAD file and the walls. For question 4b, adding a new enemy is possible, but requires: all the sprites of the new enemy, new sound effects, additional foreground tiles IDs and finally, extra coding to handle all that into the game.
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Last edited by DragonsLover; 01-02-2013 at 07:44 PM.
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01-09-2013, 05:42 AM | #4 | |
Re: Need help with some doubts
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The question 4b does not need any new sound effect, they've got the same than Deathfire Monks, their voice is the same, but instead of their fire, the KES of the Dark Staff. And I don't know where to get sprites of them. Can I get them from my copy of Return Of The Triad (and how do you pick them? I know there's people who gets them from any game, but I don't have idea of how). And adding new foreground tiles, how do you do it? And finally, that extra coding thing...wel,l for me it's like learning chinese, as I don't have idea of programming. Where do I get the extra coding of that? Well, anyway, thanks for answering. |
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01-18-2013, 06:39 PM | #5 | ||
Re: Need help with some doubts
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For adding new foreground tiles ID to use in any editors, I have no idea. It's surely handled into the code. And there's no coding for that new enemy in ROTT by the way, you have to create it... from scratch. You can try asking jbailey and birgers to add a new enemy for their WinRottGL port, but you better provide the new sprites of the enemy. The rest could surely be done.
__________________
I like dragons! They're the center of my life! I'll never forget them... |
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01-19-2013, 10:21 AM | #6 |
Re: Need help with some doubts
Ufh...it seems I shall ask Jbailey or Birgers then, because I have not a single idea of how to use even the provided sprites of KES.
Well, thanks, anyway. |
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01-19-2013, 05:22 PM | #7 |
Re: Need help with some doubts
The sprites of the KES are inside the .WAD file. Use a tool to look at the different data of the file and you should fall on them.
__________________
I like dragons! They're the center of my life! I'll never forget them... |
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01-20-2013, 12:11 PM | #8 |
Re: Need help with some doubts
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01-21-2013, 05:29 AM | #9 |
Re: Need help with some doubts
Thanks for the link, but I don't know how to manipulate WAD files.
I hope I won't ruin the original files of ROTT with this... I opened the software, but I only could see the Sprites of ROTT things, which is still a chaos, as I've the images, but all of them are already on the editors. But in the File of Return Of The Triad, haven't found a single Sprite contained in the files there. Anyone of you know what name should I search, the ones I found are only numbers and some of them cannot be opened. |
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01-21-2013, 09:44 AM | #10 |
Re: Need help with some doubts
Unless I've misunderstood something, you either want to replace currently
existing artwork in the wad file with your own (and keeping the original names), or you want to leave everything original alone and simply add your own artwork to the wad file with new names, the first choice would probably be easiest, but you could try saving your own work to a seperate wad file and load it in with the original file when you run the game, xwe should be able to dis-assemble the entire wad file then you can export/import what you want, when done just hit 'save'. |
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01-23-2013, 06:33 AM | #11 | ||
Re: Need help with some doubts
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Wait, I think it's better to make a new thread with screen captures of what I want to add, right? Maybe this is a way for you can help me easier. Once the MSPaint sheet, of the tiles I want + Dark Monk, is done, I'll make the thread. Thanks for help, and see you soon, there, then. |
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01-23-2013, 02:07 PM | #12 |
Re: Need help with some doubts
Ok, see you then.
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