01-24-2006, 04:27 PM | #1 |
Nuclear Winter HRP
Since there are HRPs for Duke Caribbean and Duke It Out In D.C., I decided to start one for Nuclear Winter. It is not out yet, but I have done the "Nuclear Winter" sign on the title screen and the UnDEFs. I am working on the End of Level Screen, which is just the HRP one with a shadow effect and a Christmas tree. The shadow is done, but I can't find any pictures of Christmas trees that have a background that can be made transparent to insert into the picture. Any volunteers to create one? Thanks in advance.
The "Nuclear Winter" insignia is attached. Here is undef.def: Code:
// tiles005.art undefmodelrange 1280 1292 undeftexturerange 1280 1292 // tiles006.art undefmodelrange 1680 1705 undefmodelrange 1715 1717 undefmodelrange 1720 1727 undefmodelrange 1730 1734 undefmodelrange 1738 1742 undefmodelrange 1744 1751 undefmodelrange 1754 1755 undeftexturerange 1680 1705 undeftexturerange 1715 1717 undeftexturerange 1720 1727 undeftexturerange 1730 1734 undeftexturerange 1738 1742 undeftexturerange 1744 1751 undeftexturerange 1754 1755 // tiles007.art undefmodelrange 1915 1926 undefmodel 1930 undefmodelrange 1935 1944 undefmodelrange 1950 1957 undefmodelrange 1975 1985 undefmodelrange 1989 1992 undefmodelrange 2000 2019 undefmodelrange 2025 2027 undefmodelrange 2030 2037 undefmodelrange 2040 2047 undeftexturerange 1915 1926 undeftexture 1930 undeftexturerange 1935 1944 undeftexturerange 1950 1957 undeftexturerange 1975 1985 undeftexturerange 1989 1992 undeftexturerange 2000 2019 undeftexturerange 2025 2027 undeftexturerange 2030 2037 undeftexturerange 2040 2047 // tiles008.art undefmodelrange 2048 2052 undefmodelrange 2055 2061 undefmodelrange 2120 2145 undefmodel 2150 undefmodelrange 2155 2156 undefmodelrange 2160 2161 undefmodelrange 2165 2177 undefmodelrange 2180 2185 undefmodelrange 2190 2197 undeftexturerange 2048 2052 undeftexturerange 2055 2061 undeftexturerange 2120 2145 undeftexture 2150 undeftexturerange 2155 2156 undeftexturerange 2160 2161 undeftexturerange 2165 2177 undeftexturerange 2180 2185 undeftexturerange 2190 2197 // tiles009.art undefmodelrange 2502 2503 undeftexturerange 2502 2503 // tiles012.art undefmodel 3245 undefmodel 3293 undeftexture 3245 undeftexture 3293 // tiles013.art undefmodel 3400 undeftexture 3400 // tiles014.art undefmodelrange 3584 3839 undeftexturerange 3584 3839 // tiles015.art undefmodelrange 3840 4095 undeftexturerange 3840 4095 |
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01-24-2006, 05:12 PM | #2 |
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Re: Nuclear Winter HRP
3830 - NAUGHTY
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01-24-2006, 05:31 PM | #3 |
Re: Nuclear Winter HRP
Nice start for the NWinter HRP.
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01-24-2006, 06:53 PM | #4 |
Re: Nuclear Winter HRP
I have a christmas tree model on my HD. I could isolate it and render it to a size, but I am not sure what it is supposed to look like, I do not have Nuclear Winter
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01-24-2006, 09:34 PM | #5 |
Re: Nuclear Winter HRP
Here's a screenshot if it'll help. If you "view" it, it'll appear larger:
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01-25-2006, 03:58 PM | #6 |
Re: Nuclear Winter HRP
Correction:
I used to have a model of a christmas tree. I lost it in my backing up stuff. I can make another one though now that I have a pic. It seems that I did not back up that one file, pitty too because it was a very complex scene with lots of poly's and neat effects.
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01-28-2006, 11:07 AM | #7 |
Re: Nuclear Winter HRP
GodBlitZor, 3830 - Naughty is the whole thing, aka billboard, light, etc. Instead of looking like this:
It should look like the attachment below with the Naughty sign instead of the Innocent? sign, but the transparent areas and gradients should be turned white. I'll just use the 1211 - Innocent? Model with the updated skin. Ras and Mr.Fibbles, I need a (good quality) christmas tree that has white or multi-colored lights on it with a transparent background so I can add it to the layers in the picture and export it. -H266 P.S. Here's some updated UnDEF code. Code:
// tiles005.art undefmodelrange 1280 1292 undefmodelrange 1013 1021 undefmodelrange 1032 1034 undeftexturerange 1280 1292 undeftexturerange 1013 1021 undeftexturerange 1032 1034 |
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02-14-2006, 05:30 PM | #8 |
Re: Nuclear Winter HRP
Before I release a beta, I will need some (more) help. For the Wooden Horse and Palm Tree Sprites in TILES014.ART, I'm probably going to use Piterplus's Tree Top Model and the wooden horse model. There is one problem, though. Almost NOBODY has Piterplus's model yet, and since it is also part of the main game, there's no point to adding it to a Nuclear Winter HRP and adding to file size. Should I just add a set of system requirements in including it?
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04-17-2006, 02:33 PM | #9 |
Nuclear Winter HRP
There is another critical issue with the NWHRP. With the release of the 32-Bit SOB-BOT, I was thinking about requesting a feature which changes Duke to Santa with art that is included in Nuclear Winter for Dukematch\Santamatch. However, somebody (most likely me) would have to write UnDEF code for the incomplete art. The art is incomplete in the fact that the tiles replaced for Nuclear Winter are still there in their normal form, except for Duke\Santa.
Please take a poll on the subject for your opinion on what should be done. A. Keep Duke in Dukematch B. Put Santa in Dukematch (Santamatch) with non-Nuclear Winter art C. Put Santa in Dukematch (Santamatch) with Nuclear Winter art (will require art editing, possibly infringing copyright) and make an IPS patch to patch the art |
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06-21-2006, 03:24 PM | #10 | |
Re: Nuclear Winter HRP
Quote:
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07-06-2006, 01:33 PM | #11 |
Anybody want to help?
Um, I don't know how to say this, but there needs to be more people working on the NWHRP in order for anything to be done. There are lots of thing to do still.
Does anybody have a high-res Christmas Tree model? |
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07-06-2006, 01:45 PM | #12 |
Re: Nuclear Winter HRP
I tried playing Nuclear Winter once a long time ago and I remember not liking it very much. Maybe I just got a bad impression from the crappy graphics for the snowmen and stuff (which you are trying to fix, of course) but I have a feeling that it may be more than that. Anyway, unless there are other people around who like NW, you probably aren't going to get much help
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07-06-2006, 02:02 PM | #13 |
Re: Nuclear Winter HRP
The enemies were the worst in NW. Their graphics style just didn´t fit in, the sprites looked like been drawn by a 12-year-old with rudimentary MS Paint skills... However, this could be compensated by good 3D models. On the other hand, the level design was... well, you can´t compare it with Carribbean or DukeDC, let´s just put it like that.
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07-06-2006, 02:35 PM | #14 |
Re: Nuclear Winter HRP
yeah that right , Duke Carribean gonna be more interesting to make a High res pack and ..... .... . .. penthouse euh Doh
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07-06-2006, 04:33 PM | #15 |
Re: Nuclear Winter HRP
The main problem that I have with Carribbean and NW is they both use modified CONs, so they aren't compatible with other mods (like mine).
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07-07-2006, 05:37 PM | #16 | |
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Re: Nuclear Winter HRP
Quote:
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07-24-2006, 10:18 AM | #17 |
Christmas Tree!!!
Ladies and gentlemen, I have good news!
I just saved a bunch of money on my car insurance by switching to GEICO! Not really... but I do have good news! I finally found a suitable picture of a Christmas tree to put on the end of level screen! It is attached. I should have the end of level screen complete in a day or two. |
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07-24-2006, 01:31 PM | #18 |
Re: Nuclear Winter HRP
Here is Tile #3425, Episode 2 (Nuclear Winter) End of Level Screen.
You may notice that it is based off of the Ep. 1, 3-4 screen. I just have it in the defs to undef those and define the other tiles that make Duke animate from Ep. 1, 3-4 to Ep. 2. |
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07-26-2006, 03:08 PM | #19 |
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Re: Nuclear Winter HRP
That looks really bad, no offense. Looks pasted in. Shading is off.
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07-27-2006, 09:42 AM | #20 |
Re: Nuclear Winter HRP
Personally, I think the shading is fine (unless you mean that on the floor it's diagonal and in the BG it's vertical), it's just the Christmas Tree that looks bad. If only I had a render of a model that I didn't have to size up it would look better. I have the original attached.
Last edited by Hendricks266; 07-27-2006 at 09:54 AM.
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07-28-2006, 11:41 AM | #21 |
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Re: Nuclear Winter HRP
Well what I mean is, the tree is in complete darkness and its really bright.
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07-28-2006, 05:38 PM | #22 |
Re: Nuclear Winter HRP
The only way to remedy that is for me to get a render of a model with a transparent background.
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07-28-2006, 06:53 PM | #23 |
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Re: Nuclear Winter HRP
....I take it you use MSPaint?
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07-28-2006, 07:25 PM | #24 | |
Re: Nuclear Winter HRP
Quote:
The thing is, this christmas tree (which I got from the Internet) had a black background on it, so I just made it black. The original is different in the fact that the christmas tree had lights on it, and the whole background is black. I could make the whole background black if I got the .psd/.xcf with the layers on it for the standard HRP end of level screen. |
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07-28-2006, 08:48 PM | #25 |
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Re: Nuclear Winter HRP
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07-28-2006, 10:38 PM | #26 |
Re: Nuclear Winter HRP
Haha! Evan te plush head crab!
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07-28-2006, 11:00 PM | #27 | |
Re: Nuclear Winter HRP
I laughed at the plush headcrab as well
Quote:
Last edited by Telee; 07-28-2006 at 11:03 PM.
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07-29-2006, 07:17 PM | #28 |
Re: Nuclear Winter HRP
The Caribbean HRP wasn't really an HRP, it just had the neccessary UnDEFs, a skybox or two, a sand texture, and some other textures that were already in the HRP. No one really did much work for it, plus it'll be hardest because of every enemy being changed, although slightly (With the exceptions of the Ep. 1-2 bosses and the Atomic enemies), plus new hud and pickup weapon and item sprites, with the fact that Duke himself was changed.
Duke Nukem 3D Add-On Windows Port Installation Guide Caribbean HRP Download Link GodBlitZor, may I use that texture in the NWHRP? If the answer is yes, this much is done: by Hendricks266 Tile # Nuclear Winter Insignia (Large) Tile # Nuclear Winter Insignia (Small) by GodBlitZor: Tile #3830 NAUGHTY (In blood) Tile #3240\3245 End of Level Screen |
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07-29-2006, 08:02 PM | #29 |
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Re: Nuclear Winter HRP
Yes, use whatever I've posted
IM still thinking on making the end screen tile even better (Snowy, with a north pole-ish background) |
07-30-2006, 05:30 AM | #30 |
Re: Nuclear Winter HRP
Let me know if you want a render with just Duke and barrels or any combination and I'll render it with the other stuff hidden. Can change the ground texture to if you want.
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07-30-2006, 04:00 PM | #31 |
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Re: Nuclear Winter HRP
Really? Thatd be pretty awesome. Could you actually send me these layers seperately? (Sky, "destruction" [in front of sky], Duke) I think that'll be a big help. Thanks Right now, I'd like to have an "evil snowman" for duke to have his foot on(The knocked over barrel), I havent had any luck.
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07-31-2006, 12:01 PM | #32 | |
Re: Nuclear Winter HRP
Quote:
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07-31-2006, 12:06 PM | #33 |
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Re: Nuclear Winter HRP
That...is perfect. +700 awesome points for you!!!
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08-25-2006, 05:07 PM | #34 |
Re: Nuclear Winter HRP
How's it coming?
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08-25-2006, 09:12 PM | #35 |
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Re: Nuclear Winter HRP
I kind of stopped. Waiting on Parkar. :X
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08-25-2006, 09:31 PM | #36 |
Re: Nuclear Winter HRP
Ohh yea, sorry about that. Completly forgot. I'll render it sometime during the weekend.
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08-30-2006, 02:42 PM | #37 |
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Re: Nuclear Winter HRP
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08-30-2006, 04:39 PM | #38 |
Re: Nuclear Winter HRP
That's just the way the original pic of it was. That's not the final version, anyway.
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08-30-2006, 06:05 PM | #39 |
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Re: Nuclear Winter HRP
Ah. Just suggesting.
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08-31-2006, 02:00 PM | #40 |
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Re: Nuclear Winter HRP
Thats true, I'll see what I can do next time
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