07-02-2010, 12:23 PM | #1 |
Wolfenstein 3D Alpha?
I don`t know if it was mentioned before but there is a Wolfensteind 3D "alpha version" circulating across the internet (no links - search on Your own responsibility).
There are some differences but not that much: - it is first episode with 10 levels (other 11 maps are inaccesible via game) - secret 10th level is inaccesible via secret elevator - enemy sprites are complete with exception of Hans Grosse - guards and SS are functional with the exception of Hans Grosse - there are no officer, mutant and other boss enemies - title screen is different and looks the same what Romero posted on his site - there is a VGA version sign instead of publisher logo on the loading screen - different background on the credits roll - some textures look like made for EGA mode - some differences in level design - game cannot be completed last boss is not functional - music is somewhat different - enemy fire sound is diffrent - some enemies appear to be still (but killable) - secret walls are not pushed they simply dissapear - cheats works via F10+key scheme It looks for me like the game was in state before selecting its publisher (lack of publisher logo) and decision how much episodes will be made. Does anyone know something else about this version? Is it real or a hoax? |
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07-02-2010, 03:40 PM | #2 | ||
Re: Wolfenstein 3D Alpha?
Yeah that alpha is pretty widely known, too bad it has been modified and the clean version is nowhere to be found.
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Seeing as we're talking about Wolf 3D I thought Blake Stone might be quite related. Has the beta that leaked a month or so before release resurfaced?
Last edited by Litude; 07-02-2010 at 03:44 PM.
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07-02-2010, 04:54 PM | #3 |
Re: Wolfenstein 3D Alpha?
I think I read in Masters of Doom that it was planned to let Wolfenstein 3D have the usual of three episodes, but when someone (Scott Miller?) found out new levels could be created really fast the number of episodes was raised to six.
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07-03-2010, 01:22 AM | #4 |
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Re: Wolfenstein 3D Alpha?
What disturbs me is how they actually "dumbed down" the game play. You used to be able to drag bodies, wear enemy clothing... and there were some other stealth elements to it. But then they were like "Durr... People want dumber, simpler game play. Run and gun for the win, durrr..." and the sad part is, they were right.
I can understand them not allowing Carmack to make sloped floors and stuff, as that would have added more development time and would have taken away from Doom... But ID seems to have a history and habit of just butchering perfectly good content, and their games suffer a tremendous decrease of replay value because of it. By the way... Is this the same alpha that has the modified ReadMe file with all that dumb crap in it?
Last edited by Xgthug; 07-03-2010 at 01:24 AM.
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07-03-2010, 02:49 AM | #5 | |||
Re: Wolfenstein 3D Alpha?
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But I would really prefer to play the beta version - title screen is just cheesy. I know nothing about Blake Stone beta - but it would be fun to see how game was different on earlier development stage. Quote:
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Regarding the dumbing down version of id games I found those pics on Planet Romero. For me it looks like You had different functions under 1-9 keys (like weapons) with: 1. looking under the rug 2. dunno what it is (use?) 3. opening doors 4. dragging dead bodies 5. fist weapon (obvious why it was cut) 6. knife weapon 7. pistol weapon 8. explosive weapon (grenade/c-4?) 9. machine gun weapon 0. guard uniform It was similar to what in Castle Wolfenstein You could do. In the long term I think game benefits from simplicity - when those complicated routines would pass the game would be less accesible. Those were obvioulsy dropped before game went alpha. It is sad when people with ideas like Hall and Romero were cut out by cyborg Carmack. Hall gave the story, Romero ideas and Carmack the execution - that was making games new, fresh and innovative. Id shifted towards "no story policy", "nothing innovative" and "it`s the engine demonstration baby!". However this is now what hits new id games - boredom and repetiveness. Quake 3 was shallow and dull and Doom 3 was painful to play. Maybe Rage will be different.
Last edited by pjVgt; 07-03-2010 at 03:55 AM.
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07-03-2010, 02:52 AM | #6 | ||
Re: Wolfenstein 3D Alpha?
I wish there was an earlier version of Wolf 3-D out there. Romero posted screenshots of an early version with the stealth elements on his website some years ago (2000 or 2001, I think) and it looked pretty cool.
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edit: Beat me to it, pjVgt. :-) |
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07-03-2010, 06:37 AM | #7 | |||||
Re: Wolfenstein 3D Alpha?
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07-07-2010, 05:05 AM | #8 |
Re: Wolfenstein 3D Alpha?
I really had no idea this thing was out there:
Also I did manage to find all the files to get this Blake Stone thing running: Scary disclaimers, especially that last one. I guess I had never heard of them simply because they are the full games so only few risk sharing them. |
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07-08-2010, 05:14 AM | #9 |
Re: Wolfenstein 3D Alpha?
Screw Raptor - but...
Yes Blake Stone BETA! Please make next topic share some differences/post pictures please! This just made my day!
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07-08-2010, 12:15 PM | #10 |
Re: Wolfenstein 3D Alpha?
You know I've been looking through it and haven't noticed any differences in the beta at all. It is just one month before the game was released and it was stated as being the final beta so I guess there aren't many differences. Still I'm no expert at Blake Stone either so I have probably overlooked something obvious.
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07-08-2010, 01:48 PM | #11 |
Re: Wolfenstein 3D Alpha?
I would guess it probaly looks like the screen shots on the back of the old formgen boxes those had to be beta shots.
http://www.mobygames.com/game/blake-...eCoverId,3959/ |
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07-08-2010, 03:17 PM | #12 |
Re: Wolfenstein 3D Alpha?
No, this beta is from one month before release, those shots are from almost a year before release (if you seach for 1bspix.zip and 1bspix2.zip you can see some very early screenshots, but they are not from this beta!). If you really want to see screenshots (and as I said, they will look identical to final stuff), I've taken a few:
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07-08-2010, 07:13 PM | #13 |
Re: Wolfenstein 3D Alpha?
There are noticeable differences between this and the gold version.
Goldfire is still called goldstern the level loading bars are marked for what they are for. |
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07-08-2010, 10:53 PM | #14 |
Re: Wolfenstein 3D Alpha?
I don`t think Goldstern sounds jewish - it is more like german name. In case of Goldberg, Goldbaum or Goldstein - yep that is pure yiddish but I still can`t understand why we can have english named villians and not jewish named villians?
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07-09-2010, 12:18 PM | #15 |
Re: Wolfenstein 3D Alpha?
This was part of the same reasoning that almost got wolfenstine 3D canned. That and goldstern sounds too close to a real name
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07-10-2010, 06:32 AM | #16 |
Re: Wolfenstein 3D Alpha?
Ah yes, Blake Stone...how can I forget Aliens of Gold? I definitely did like that more than Wolf 3D itself, basically...good sci-fi shooter mod if I do say so myself.
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07-10-2010, 10:24 AM | #17 |
Re: Wolfenstein 3D Alpha?
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07-10-2010, 07:35 PM | #18 |
Re: Wolfenstein 3D Alpha?
the beta was only given some minor changes to get it out before Doom beating it by a week. Planet Strike actually uses more finished graphics for the weapon sprites. we need a separate thread for this beta.
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07-12-2010, 12:09 PM | #19 | |
Re: Wolfenstein 3D Alpha?
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I don't know if there are others screenshots of this version. |
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07-12-2010, 02:09 PM | #20 |
Re: Wolfenstein 3D Alpha?
Yeah those pics were already posted and can also still be found from Romero's website here.
But talking about beta title screens, there's this screenshot of Wolfenstein 3D shown when installing the Wolfenstein 3D shareware from my Rise of the Triad CD. If you didn't spot the difference, the final title screen doesn't have the Apogee logo. I wonder why the Apogee logo was removed from the title screen... |
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07-12-2010, 04:32 PM | #21 | |
Re: Wolfenstein 3D Alpha?
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It is a real pity EGA version seems to be lost - if Romero doesn`t have it who could have? I think no one really - Carmack is known for his lack of sentiment and he is the only one who could have it.
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07-12-2010, 07:10 PM | #22 | |
Re: Wolfenstein 3D Alpha?
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http://en.wikipedia.org/wiki/File:Wo...tle_screen.png |
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07-12-2010, 07:30 PM | #23 |
Re: Wolfenstein 3D Alpha?
The most interesting comment I've seen in a long time is in this post:
http://forums.3drealms.com/vb/showthread.php?t=20855 Joe's post #21 I think, with the developer's permission, that guy needs to throw that EGA beta build into a zip file and put it on the interwebs. Naturally that won't happen, as ID/3drealms won't allow it... but that lucky SOB has a copy of it!
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07-13-2010, 03:34 AM | #24 | |
Re: Wolfenstein 3D Alpha?
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"Imma want my dukemz to pley!!!" - chaosomega |
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07-13-2010, 06:50 PM | #25 |
Re: Wolfenstein 3D Alpha?
So? If the guy had them then, why wouldn't he have them now?
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eVGA 680i LT MB + C2Q 6600 @ 3.0GHz 3GB DDR2 675 (Corsair XMS2) ATI Radeon 4870x2 Graphics 300GB WD Veliciraptor PC Power and Cooling 860w PSU |
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07-13-2010, 08:55 PM | #26 |
Re: Wolfenstein 3D Alpha?
that looks pretty cool.
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07-31-2010, 06:37 PM | #27 |
Re: Wolfenstein 3D Alpha?
Well, it looks like the fun didn't stop there.
(Wacky Wheels version 1.1 was the first official release) Curiously the end screen looks like this: Couldn't find any do not distribute kinda disclaimers from anywhere in this version. It's from about a month before release (apparently sent to some magazine in the UK or something). I haven't managed to find any other differences yet than the fact that the cheat codes don't work and you don't get an ice cube by holding down your fire key. And the file structure is a bit different. Sadly it seems the /NOFUN parameter doesn't work. |
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08-01-2010, 07:04 AM | #28 | |
Re: Wolfenstein 3D Alpha?
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Where did you find that? Could you send it to me? I think it would be safe to redistribute it, since it says that it's shareware.
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Phil's Wacky Wheels Site |
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08-01-2010, 11:11 AM | #29 |
Re: Wolfenstein 3D Alpha?
Litude: thanks.
Since it appears to be shareware, I uploaded this file to my website: 1ww10.zip. Here are some changes I've found comparing Wacky Wheels shareware version 1.0 to shareware version 1.1:
WACKY.LID in version 1.0 is the same file format as WACKY.DAT in version 1.1, so you can extract its contents with the Wombat game tools or libgamearchive. Comparing WACKY.DAT and WACKY.LID, these files are different: CAMEL.SP, CARS.SP, GIGGLES.SP, INT1.PCX, INT3.PCX, INT4.PCX, OFONT.SP, OR2.PCX, PELICAN.SP, RINGO.SP, SHARK.SP. All of them are graphics files. WWREG.BIN and WWSW.BIN are present in WACKY.DAT (version 1.1) but not in WACKY.LID (version 1.0). WWSW.BIN is a separate file in version 1.0. I don't know what it's used for. EDIT: Looking in WW.EXE from version 1.0, there is a /TRACE command line option. I don't know what it does, other than saying "Trace on" when starting the game. Alas, as Litude said, /NOFUN isn't there.
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Last edited by Phil Carter; 08-01-2010 at 11:27 AM.
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08-01-2010, 11:55 AM | #30 | ||
Re: Wolfenstein 3D Alpha?
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By the way, the 21st issue of GameBytes that this build was produced for can be downloaded in its original form from here (graphics file 1, file 2, file3). |
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08-01-2010, 04:22 PM | #31 | |
Re: Wolfenstein 3D Alpha?
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[...] We view customers as complete morons that will never catch on and [...] we're lying to them all the time. (Gabe Newell, Valve) I'm the worst enemy in film-making and a completely talentless idiot. (Uwe Boll) Faith is why you are wrong. (Crosma) |
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08-02-2010, 01:21 PM | #32 |
Re: Wolfenstein 3D Alpha?
The game came out when a 486 was considered a fast processor. the systems of the time could not handle that kind of game play in a 3d environment.also id could not implement a smooth control setup in a era where most computers had a keyboard for input and a mouse was still a gaming accessory.
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08-04-2010, 12:29 AM | #33 |
Re: Wolfenstein 3D Alpha?
If you have had read the apogee FAQ file (from the old dos days) you would know that wacky wheels and mystic towers were released to Europe early (possibly Like a open beta?) in a 1.0 form. The 1.1 was the first USA release also I think this was in apogee's anti cheater days
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12-06-2012, 09:32 AM | #34 |
Re: Wolfenstein 3D Alpha?
I like this topic. I want to talk about the beginning.
Yeah, Wolfenstein 3D had a simplified version of the original Castle Wolfenstein's gameplay, though I am still trying to learn how to play the first Wolfenstein game without knowledge of the controls (It's available on XTC Abandonware, but I haven't found Beyond Wolfenstein yet). However, look at it this way: they had to simplify in order to smooth out the gameplay. Other ambitious FPS/FPRGS tried to implement these features, any they usually ended up convoluted, buggy, and clunky. Well, except for maybe Ultima Underworld at that time. Though, to be fair, I think that id could have pulled the complex gameplay off, considering how they were the masters of programming previously thought to be impossible stuff on low-end computers. The innovation of smooth side-scrolling for computers is an example. Maybe they have found a way to implement that espionage gameplay with the relatively simple yet progressive engine they had then. Even if they didn't, look at it this way: its been over a decade after its release, and now that huge leaps in computer technology has been made, and that the source code is released, perhaps the modding community could implement the stealth gaemplay into some advanced Wolf mods? Or have they already? May have to check. By the way, I like seeing alpha textures of the pale Keen-esque version of the hero's head, and the cut icons indicating more complex gameplay. It's color scheme would probably look like Commander Keen's and Dangerous Dave's, but that's not bad. Even with Keen colors, it's engine is still smoother than the use of the DD engine (later CK engine) in the Catacombs-3D series. |
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