Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 06-20-2009, 09:08 AM   #1
DrFunkenstien
eDuke32 on Windows 7 - can't get music working
Hey guys,

I installed eDuke32 on my MacBook running Windows 7, and amazingly everything works really well!

Except the music

Here's the log:

Code:
EDuke32 1.5.0devel 20090313
addsearchpath(): Added C:/Duke3D/
OS: Windows 7 (6.1.7000) 
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
addsearchpath(): Added C:/Duke3D/autoload/
Using group file 'DUKE3D.GRP' as main group file.
Using group file 'autoload/DUKE3D.GRP/duke3d_hrp.zip'.
Using group file 'autoload/DUKE3D.GRP/eduke32_mus.zip'.
Using group file 'autoload/DUKE3D.GRP/maphacks.zip'.
Using group file 'autoload/DUKE3D.GRP/xxx_pack.zip'.
Compiling: GAME.CON (99639 bytes)
Including: DEFS.CON (28893 bytes)
Including: USER.CON (36930 bytes)
GAME.CON: In state `blimphitstate':
GAME.CON:157: warning: expected action, found define.
GAME.CON: In actor `ORGANTIC':
GAME.CON:1923: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:2817: warning: found `else' with no `if'.
Found 3 warning(s), 0 error(s).
Resizing code buffer to 11989*4 bytes
Script compiled in 15ms
Compiled code size: 11981*4 bytes, version 1.3D
Pointer bitmap size: 1499 bytes
1547/11264 labels, 308/2048 variables
122/16384 quotes, 0 quote redefinitions
0/88 event definitions, 119 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Using keyboard layout 00000C09
Initializing DirectInput...
  - Enumerating attached input devices
    * MOUSE: Mouse
    * KEYBOARD: Keyboard
    * OTHER: Microsoft® Wireless Laser Mouse 8000
    * OTHER: Microsoft® Wireless Laser Mouse 8000
    * OTHER: Microsoft® Wireless Laser Mouse 8000
    * OTHER: Microsoft® Wireless Entertainment Keyboard 7000
    * OTHER: Microsoft® Wireless Entertainment Keyboard 7000
    * OTHER: Microsoft® Wireless Entertainment Keyboard 7000
    * OTHER: Microsoft® Wireless Entertainment Keyboard 7000
    * OTHER: Microsoft® Wireless Entertainment Keyboard 7000
    * OTHER: Apple Keyboard
    * OTHER: Apple Multitouch
    * OTHER: Apple IR Receiver
    * OTHER: Bluetooth Remote Control HID Device
Setting video mode 1280x1024 (32-bit fullscreen)
OpenGL Information:
 Version:  2.1.2
 Vendor:   NVIDIA Corporation
 Renderer: GeForce 9400M/PCI/SSE2
Cache contains 0 bytes of garbage data
Initializing music...
Initializing sound...
Initializing MultiVoc... 
  - 32 voices, 2784 byte mixing buffers
Initializing DirectSound...
  - Primary buffer format: 2 ch, 48000Hz, 16 bits
  - Creating secondary buffer
Executing "eduke32_binds.cfg"
No cached tex for tile 3002 pal 0.
Writing cached tex fe6b7c2c595e40ddf50ae71fdcc89421-677-40, offset 0x92cdd

[... thousands of lines similar to the above ...]

Loaded map hack file '/E1L1.mhk'
Cache time: 4194ms
E1L1: HOLLYWOOD HOLOCAUST
UDP networking uninitialized successfully.
 
Uninitializing MultiVoc...
Uninitializing DirectSound...
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
What's confusing about this is, there seem to be no errors to do with music or sound being reported.

But when I go into sound settings the music setting is grayed out, as if that feature is disabled or something.
DrFunkenstien is offline  
Old 06-20-2009, 12:29 PM   #2
Spiker

Spiker's Avatar
Re: eDuke32 on Windows 7 - can't get music working
I don't know what is wrong but I bet that soon someone here will say "install Open AL". Eduke32 should work flawlessly on W7 BTW.
Spiker is offline  
Old 06-21-2009, 07:29 AM   #3
Sang

Sang's Avatar
Re: eDuke32 on Windows 7 - can't get music working
As always, check the sound volume properties (of your PC, not the game) to see if the volume for MIDI is turned up. Certain programs tend to reset the volume to something really low so it becomes inaudible.

If you're trying to use the OGG songs (included with the HRP IIRC) then do what Spiker said.
__________________
traB pu kcip
Sang is offline  
Old 06-21-2009, 02:47 PM   #4
Rellik66

Rellik66's Avatar
Re: eDuke32 on Windows 7 - can't get music working
Quote:
Originally Posted by Spiker View Post
I don't know what is wrong but I bet that soon someone here will say "install Open AL". Eduke32 should work flawlessly on W7 BTW.
You're psychic!

Code:
Using group file 'autoload/DUKE3D.GRP/eduke32_mus.zip'.
do a search for openal32.dll on your pc to see if it is there

If you haven't already, you need to install OpenAL to get the HRP music working.

Otherwise remove eduke32_mus.zip to revert to the MIDI music.
Last edited by Rellik66; 06-21-2009 at 02:51 PM.
Rellik66 is offline  
Old 07-11-2010, 02:28 PM   #5
cole

cole's Avatar
Re: eDuke32 on Windows 7 - can't get music working
hi.. i've installed eduke on a friend's pc under XP. installed openAL successfully but the music still doesn't work. on mine is ok.. but here it can't work. i have lastest snapshot and the eduke32_mus.zip in the autoload/duke3d.grp folder with the hrp zip.. what's wrong?? here is my log.. anything about the music is in it. i've tried to make a batch file too.. but with no success..

Code:
EDuke32 2.0.0devel 20100704
Application parameters: -game_dir DukePlus 
Using D:/GAMES/eduke32_current/ for game data
Using DukePlus/ for game data
Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
Using D:/GAMES/eduke32_current/DukePlus/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'autoload/duke3d.grp/polymer_hrp132.zip' as game data.
Using file 'autoload/duke3d.grp/xxx_pack.zip' as game data.
Using file 'autoload/duke3d.grp/zeduke32_music.zip' as game data.
Compiling: EDUKE.CON (36 bytes)
Including: DukePlus/dpcons/DUKEPLUS.CON (399710 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote settings.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (53301 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (58043 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (25697 bytes)
Including: DukePlus/dpcons/HUDPLUS.CON (66106 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (124838 bytes)
Including: DukePlus/dpcons/MONSTERPLUS.CON (226833 bytes)
DukePlus/dpcons/MONSTERPLUS.CON: In actor `TANK':
DukePlus/dpcons/MONSTERPLUS.CON:9983: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues.
DukePlus/dpcons/MONSTERPLUS.CON:9990: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON: In event `EVENT_CHEATGETJETPACK':
DukePlus/dpcons/DUKEPLUS.CON:16815: warning: found `setplayer' within a local event.
DukePlus/dpcons/DUKEPLUS.CON:16816: warning: found `setplayer' within a local event.
Found 4 warning(s), 0 error(s).
Resizing code buffer to 112229*4 bytes
Script compiled in 215ms, 112221*4b, version 1.4+
2877/11264 labels, 686/2048 variables
302 quotes, 46 strings, 37 events, 417 actors
Initialized 24.0M cache
Loading 'dukeplus.def'
warning: defined hightile replacement for empty tile 9000. Maybe some tiles???.art are not loaded?
warning: defined hightile replacement for empty tile 9001.
Definitions file 'dukeplus.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 00000410 to 00000409
Initializing DirectInput...
  - Enumerating attached game controllers
  - No game controllers found
Uninitializing DirectInput...
Executing "DukePlus/dp_settings.cfg"
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
 Version:  2.1.2
 Vendor:   NVIDIA Corporation
 Renderer: GeForce Go 7300/PCI/SSE2
Initializing music...
Initializing sound...
 
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg
Uninitializing DirectDraw...
PS: i'm not using polymer on this pc.

thank you
Last edited by cole; 07-11-2010 at 02:50 PM.
cole is offline  
Old 07-16-2010, 03:52 AM   #6
Alithinos
Re: eDuke32 on Windows 7 - can't get music working
My man...
Windows XP is the best windows OS.
Forget vista and 7...
Since Bill Gates left the Microsoft development team,windows are going worse.
And guess what ? XP was the last Windows version Gates worked on.
After XP it's chaos.

You might like the 7's taskbar and icons more,OK.

But with XP you will:

Open files faster
Have better FPS at games
Less bugs
Have the most compatible Operation System exists.

If you are in to windows install XP,or else stay with Mac OS.
Alithinos is offline  
Old 07-16-2010, 08:39 AM   #7
The Commander

The Commander's Avatar
Re: eDuke32 on Windows 7 - can't get music working
Quote:
Originally Posted by Alithinos View Post
My man...
Windows XP is the best windows OS.
Forget vista and 7...
Since Bill Gates left the Microsoft development team,windows are going worse.
And guess what ? XP was the last Windows version Gates worked on.
After XP it's chaos.

You might like the 7's taskbar and icons more,OK.

But with XP you will:

Open files faster
Have better FPS at games
Less bugs
Have the most compatible Operation System exists.

If you are in to windows install XP,or else stay with Mac OS.
What the **** has that got to do with anything related to his problem?
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 07-17-2010, 08:53 AM   #8
Alithinos
Re: eDuke32 on Windows 7 - can't get music working
Quote:
Originally Posted by The Commander View Post
What the **** has that got to do with anything related to his problem?
He's running Windows 7.
That's his problem.
Alithinos is offline  
Old 07-17-2010, 11:52 AM   #9
The Commander

The Commander's Avatar
Re: eDuke32 on Windows 7 - can't get music working
Quote:
Originally Posted by Alithinos View Post
He's running Windows 7.
That's his problem.
Uh, no it's not.
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 07-17-2010, 02:49 PM   #10
TerminX

TerminX's Avatar
Re: eDuke32 on Windows 7 - can't get music working
Quote:
Originally Posted by Alithinos View Post
My man...
Windows XP is the best windows OS.
Forget vista and 7...
Since Bill Gates left the Microsoft development team,windows are going worse.
And guess what ? XP was the last Windows version Gates worked on.
After XP it's chaos.

You might like the 7's taskbar and icons more,OK.

But with XP you will:

Open files faster
Have better FPS at games
Less bugs
Have the most compatible Operation System exists.

If you are in to windows install XP,or else stay with Mac OS.
You're clueless, dude. It's not worth my time to actually refute all of your bs separately, so I'll just say that not a single thing you said was accurate.

cole: #1 cause of EDuke32 midi not working on Windows is simply the midi volume being muted in the Windows volume control. I've heard Windows Media Player causes this to happen, as in it happens every single time you open it, so this is probably your problem.
TerminX is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:16 AM.

Page generated in 0.08208895 seconds (100.00% PHP - 0% MySQL) with 15 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.