Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Rise of the Triad (1995) Source Code
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 09-09-2009, 10:15 PM   #1
DragonsLover

DragonsLover's Avatar
Questions about RottED
Hello again!

I was wondering, in the Background Tiles summary list, what is the difference between the normal tiles and those "mapped" to them? Does it change something if we use the mapped ones in our levels or it completely doesn't matter?

Also, in the Foreground Tiles summary list, enemies are in 2 versions : easy and hard. What's the difference between them? I tried placing an easy death monk and a hard one and the hard one didn't appear at all. Do they should work or they should be avoided?

Thanks for the answers.
__________________
I like dragons! They're the center of my life! I'll never forget them...
DragonsLover is offline  
Old 09-12-2009, 07:22 AM   #2
Rapture_Rising

Rapture_Rising's Avatar
Re: Questions about RottED
Quote:
Originally Posted by DragonsLover View Post
Also, in the Foreground Tiles summary list, enemies are in 2 versions : easy and hard. What's the difference between them? I tried placing an easy death monk and a hard one and the hard one didn't appear at all. Do they should work or they should be avoided?

Thanks for the answers.
Im not a pro at making Rott levels but i think that the hard characters are for the more harder skill levels.

You probably have already figured this out but thats my opinion.
__________________
Here we go folks... The rarest creature in nature... The Duketard. I will now approach him very quitely and... Jam my thumb in his butt hole. That should REALLY piss him off!.
Rapture_Rising is offline  
Old 09-13-2009, 02:23 PM   #3
DragonsLover

DragonsLover's Avatar
Re: Questions about RottED
Yes, you're right.

Now, there's just the "mapped" things. I'm still wondering what's the difference. Strangely, in some levels of ROTT, some mapped doors are used instead of those considered "normal". There's also the "Metal downward door" that acts exactly the same as the "Metal split door". Why so much similar doors?

The reason I'm asking the question is because I'm doing a new set of icons for RottED which will use the textures of the game instead of the simple icons. What icons should I use for the mapped things?
__________________
I like dragons! They're the center of my life! I'll never forget them...
DragonsLover is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:13 PM.

Page generated in 0.07127309 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.