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#41 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Hey I have implemented the running and standing shootdodges, where the stand shoot dodge is a drunken one. But for some reason his armjacket choose another path than his hands.
And how can we export the _mov files?
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#42 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Also the tutorial decribes "MP2_SaveLoad" for saving and loading a skin's vertex wieghts. I can't find the plugin or maxscript for this, so I can't create an Icon for it. Does anyone know where its located?
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#43 | ||
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Quote:
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Deep Six's Content/Staff Director: http://www.3dap.com/maxpayne/ E-mail and MSN Messenger: [email protected] |
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#44 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
VERTEX WEIGHTING TOOL DON'T WORK DAMNNNNNNNNNNNNNNNNNN !
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#45 | |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Quote:
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_________________ ________________ _______________ |
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#46 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Thanks Buza, I figured it out with some help from beloved Aztec.
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#47 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
the Weighting tool work on your computer ?
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#48 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Nah, exporting shootdodges correctly
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#49 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Hi,
Vertex Weighting Tool doesn't work for me too. I've got an error. |
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#50 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Yes me 2..
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#51 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
problem with "getphysiquemodifier"
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#52 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
maybe N.U.K.E.E. could help with this problem because it seems to be that it works with him.
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#53 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
N.U.K.E.E. Please help us
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#54 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
HEY GANG!
Sorry I've been away from the forums for a bit, school stuff. Umm....about the vertex weighting tool. I never really got it to work myself, I had to weight all the vertices per vertex in vertex sub-object mode of the physique modifier. So basically when you initialize the physique modifier you have to turn off creat envelopes and then assign everything manually....which is a super pain in the butt I'll go through the remedy tutorial sometime soon and see if I can get everything working, iorn out the kinks I guess. I'll also look into the scripts that arn't working and see if that can be fixed. The scripts are really conditional, with no real error checking. |
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#55 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Cheers mate, hope you can get it working
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#56 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
yup
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#57 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Okay everybody, I found the problem with the vertex weighting tool. Remedy forgot to mention that there using some external library thingy called physiqueOps. :P
Just download the attachment and place the "IPhysique.gup" file in your "3dsmax5\stdplugs" directory and the vertex weight tool should work fine now. I havn't tried the other scripts I was having problems with yet. I'll keep at it and see if I can get them working. |
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#58 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
I thought it may be something like that, thanks for your efforts N.U.K.E.E. appriciate it
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#59 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Nice!
thank you a lot |
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#60 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
I'm just happy I can finally use envelopes....NO MORE PER VERTEX WEIGHTING......WOOOOOO HOOOOOOOO!!!!
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#61 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
yep, thank you. maybe i now should get install those bones.
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#62 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Ok I may be really dum, but I can't load/save vertex data at all and it brings up this error
Oh yeah the same error appears with the example files also
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#63 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
when a thing work, an another diswork, help
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#64 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
I'll try to get that working, but for now you can just save and load vertex weights through the physique modifier.
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#65 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
So is that one guy the only one who's gotten a model ingame?? I'd think you guys would be show screenies left n right by now. Kozak is doing good with anim though. I found some machines at the college I can use.....can one of you post full screenshots of some of those options or buttons mentioned in the tut? I don't have acces to character studio tuts.
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#66 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
You can download those manually I think.
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"Loose the gun. Take the canolli." |
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#67 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Also I finally found out the function of C_jump. It's kinda embarassing that I found it out just now since I have been coding for 1 year now. C_Jump doesn't only move the character mesh up but also it's bounding box. That's why my character didn't have correct collision detection and probably wrong camera views. I still need to find out a way to move the bounding box over the lenght of the character, i.e. when a character dodges it's bounding moves to his head, for walljumpin I need one that moves to it's feet.
One thing I can say about general remedy plugin errors is that you are missing something in your scene, just like for animation you miss the dummy boxes in the exportpose file so you have to use the walk animation for animatal export.
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#68 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
LOL....u didn't know about c_jump?? thats how the wall runs were done in KF3 and pretty much anytime he lifts off......oh well goood job.
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#69 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Well I always looked at it vaguely since I never used it. Because MP also used the [Position] tags I thought it was a combination between C_Jump and [Position] that moved the character up and down. I am still not sure how they worked together and how the _mov.kf2 relates to the old [Position]. Maybe position is for X and Z.
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#70 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
the movement commands are no longer used in MP2, instead they use _mov.kf2 to give the movement in an animation file. Hence you see the animation and another file with the same name (or similar) with a _mov extension.
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#71 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Yeah I know. But why do they still use C_Jump+a _mov where you can still move in the y direction. You can get realistic gravity into the _mov files too if they wanted.
It seems a bit to sloppy from them.
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#72 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
dude, i think hee was joking.....I know he had me fooled till i read the link. haha
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#73 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Aztec has made a new skinning tutorial..check it out here
http://www.geocities.com/cj_uniq/index.htm |
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#74 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
You can also find it here Character Tutorial
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#75 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
I'm trying to work with animations... and any time I try to load up the maxpayne walking forward, or the Cleaner one.... I get the following errors...
Missing DLLS Filename: biped.dlc Class: Biped SubAnim Super Class:0x9003 DLL Description BIPED.DLC Biped Controller Any ideas ? |
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#76 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
You probably dont have either the correct version of character studio or you dont have it installed at all
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#77 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
I'm getting this error when trying to export a biped v2 animation. What to do?
And now vertex loading/saving at all for me neither :S
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#78 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
Can't see whats wrong, need more res picture.
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#79 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
ok make sure you've got CS 4.1. Have you installed the extra plugin Nukee supplied us with (further back in this thread)? Does the Remedy physique tool work?
Double check that all plugins are installed correctly. Also are you using the export_pose or modelling_pose file? If so ignore them and use the walking example animation file to do all your anims as the script is probably after the export dummy boxes. Ignore the saveing and loading of vertex wieghts also, it don't work at all, just use physique
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#80 |
Re: [MP2] Tutorial Update 0.7 - Skins, bones, & more
I've got everything installed correctly, CS 4.1 SP1, 3DMax5.1 and so on.
I downloaded the plugins Nukee made and poped them in there... No noticeable difference. The remedy Physique Tool is... Well, I've got the icons and I've gotten a window with lists of bones and links and whatnot, but I haven't done anything with it. I am henceforth using the walking model for my animating, but I still can't export using the V2 Biped exporter, so no _mov files for me.
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