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#1 |
[MP1] - Fogging Properties
Hi all,
I was wondering if anyone knows what the Fogging Properties in the levels.txt for Max Payne 1 are used for, & how you would use them. They look something like this: Fogging = TRUE; FogColor = ( 24, 24, 24 ); FogStart = 5.0; FogEnd = 100.0; I always thought that these settings had something to do with adjusting the distance at what you could see the edges of a map , i.e you could adjust these settings so that you could hide the edges of a map at shorter distances by Fogging the view. However, when I adjust these Properties i can see no difference. I'd be greatfull for any clues any one ?.......Cheers. ![]() |
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#2 |
Re: [MP1] - Fogging Properties
For your mod, try using the following and see how it looks:
Fogging = TRUE; FogColor = ( 0, 0, 0 ); FogStart = 10.0; FogEnd = 20.0; You'll then probably know what it means. ![]()
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#3 | |
Re: [MP1] - Fogging Properties
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#4 |
Re: [MP1] - Fogging Properties
I was just wondering, did this even work?? Maybe post a screenshot so I might take a look and post further suggestions.
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#5 | |
Re: [MP1] - Fogging Properties
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#6 |
Re: [MP1] - Fogging Properties
This is strange. Because it's supposed to fog EVERYTHING. :|
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#7 |
Re: [MP1] - Fogging Properties
Perhaps it's just my maps that are not big enough to see the differance then.
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#8 |
Re: [MP1] - Fogging Properties
Not quite -- the worldsphere/skybox isn't affected by fog.
See this thread for details: http://forum.alanwake.com/showthread.php?t=2263 |
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#9 |
Re: [MP1] - Fogging Properties
Yeah, because it's a completely separate thing. But what he was saying is that the level and the level objects are being dealt differently. :|
Edit: I just checked that thread. I didn't realize he was talking about the edge of the level showing up because skybox isn't appropriate.
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Last edited by Sayantan; 07-26-2009 at 03:36 PM.
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