![]() |
#1 |
Any special features in the DNF engine
I'm just wondering if there is anything in 3drealms modified unreal 2 engine that wouldn't be possible if they had just moved to the unreal 3.0 engine instead of rewriting most of the code in the unreal 2 engine.
|
|
![]() |
![]() |
#2 |
Re: Any special features in the DNF engine
Well Bioshock 1 and 2 both had great graphics with both using modified Unreal Engine 2.
|
|
![]() |
![]() |
#3 |
Re: Any special features in the DNF engine
Actually, I think they ended up switching to UE3 completely.
|
|
![]() |
![]() |
#4 |
Re: Any special features in the DNF engine
I really wonder just what would happen should an engine switch (whether UE3 or otherwise) occur? Of course, that's assuming when (or if) the game gets released one of these days (years?).
__________________
Stay Tuned...Duke will return! |
|
![]() |
![]() |
#5 |
Re: Any special features in the DNF engine
ok so I guess Bioshock used the Unreal engine 2.5 (their modifications) still looked great
Bioshock 2 used Unreal 2 initially but ported to unreal and it only took them roughly 3 years instead of 13. What engine is BioShock using? BioShock is using the Unreal engine which has been massively modified by Irrational. Originally BioShock was being built on an Irrational-modified version of the Unreal 2 Engine known as Vengeance. Since then it has been ported to Unreal 3.0 and has once again been heavily modified. The game will feature some DirectX10 content for Vista users. The game also utilises Havok Physics. |
|
![]() |
![]() |
#6 |
Re: Any special features in the DNF engine
Bioshock ended up using the UE3 engine instead.
__________________
George Broussard: Two facts: We haven't said anything. This forum is still open. |
|
![]() |
![]() |
#7 |
Re: Any special features in the DNF engine
Bioshock 1: Unreal 2.5
Bioshock 2: initially unreal 2.5 now 3.0 |
|
![]() |
![]() |
#8 |
Re: Any special features in the DNF engine
Since DNF's renderer relied heavily on dynamic lighting I doubt that. UE3 had a really crap lighting model until around DNF development ceased. I don't really see what they would have gained from moving on to UE 3. They would have had to convert a bunch of stuff and port quiet a bit of code just to end up pretty much where they already was with the only gain being some neat new tools.
|
|
![]() |
![]() |
#9 | |
Re: Any special features in the DNF engine
Quote:
![]() |
||
![]() |
![]() |
#10 |
Re: Any special features in the DNF engine
There is a verry special faature in the DNF engine called :
AutoEngineSwapper. At the end of each year it will swap to a better/newer engine so the geme never gets outdated. It will be great. |
|
![]() |
![]() |
#11 |
Re: Any special features in the DNF engine
|
|
![]() |
![]() |
#12 |
Re: Any special features in the DNF engine
Would've been better if that hadn't been the first feature the implemented.
__________________
I love to go to the schoolyard and watch the children jump and scream, but they don't know I'm using blanks. -Jack Handey TF2 Stats Audiosurf Stats http://pexticle.labrute.fr |
|
![]() |
![]() |
#13 |
Re: Any special features in the DNF engine
DNF was actually completed in one week. But George decided the world wasn't ready for it. So he put it in cryostasis. When he thinks the world is ready, then he'll thaw it out and say "It's Done."
But... the cryo chamber failed during the extraction process, and all the data was damaged by frost burn. So now they're working on DN4E: Take 2.
__________________
"A Nightingale in a Golden Cage... that's me locked inside Reality's Maze" -- Nightwish |
|
![]() |
![]() |
#14 |
Re: Any special features in the DNF engine
cool story bro!
![]()
__________________
Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5! Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one." pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi" |
|
![]() |
![]() |
#15 |
Re: Any special features in the DNF engine
Fixed.
__________________
[...] We view customers as complete morons that will never catch on and [...] we're lying to them all the time. (Gabe Newell, Valve) I'm the worst enemy in film-making and a completely talentless idiot. (Uwe Boll) Faith is why you are wrong. (Crosma) |
|
![]() |
![]() |
#16 |
Re: Any special features in the DNF engine
That's what happens when you just read the new messages and has forgotten where the thread was last time.
|
|
![]() |
![]() |
#17 | |
Re: Any special features in the DNF engine
Quote:
![]()
__________________
"Ever since I was a little boy, dressing up has always been...my greatest joy. But when It's time to be discreet, there is one thing you just can't beat and that's a strapless backless classical little black dress" http://www.youtube.com/watch?v=3e4BCOrLmJ0 |
||
![]() |
![]() |
#18 |
|
Re: Any special features in the DNF engine
...eh?
|
![]() |
![]() |
#19 |
Re: Any special features in the DNF engine
BioShock 2 looks graphically the same to me as BioShock 1 but I guess you can't really tell the graphics improvement if nearly the entire game takes place in tight corridors and small spaces.
|
|
![]() |
Bookmarks |
|
|