04-10-2009, 07:26 PM | #121 | |
Re: Cradle to Grave -- Your Blood experience will live again!
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Last edited by IceColdDuke; 04-10-2009 at 07:31 PM.
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04-10-2009, 07:36 PM | #122 |
Re: Cradle to Grave -- Your Blood experience will live again!
That's from my hard drive, which should be newer than the svn I think.
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04-10-2009, 07:41 PM | #123 |
Re: Cradle to Grave -- Your Blood experience will live again!
Was this the revision that it worked in the main courtyard, but wasnt working any place else? and check ur messages.
Last edited by IceColdDuke; 04-10-2009 at 07:43 PM.
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04-10-2009, 10:13 PM | #124 | |
Re: Cradle to Grave -- Your Blood experience will live again!
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04-13-2009, 11:24 AM | #125 |
Re: Cradle to Grave -- Your Blood experience will live again!
@IceColdDuke:
Any progress on fixing the RoR implementation in eDuke32? Have you been able to look into it thoroughly these days? This is one of the two things that separates the current eDuke32 to BLOOD's Build engine in terms of capabilities, and it would be MUCH appreciated if you could do anything in this field. In fact, I have faith that you can do it, having proven so before. The other thing (which is more of the aesthetic nature) is the intensity of depth cueing in Duke (the shading thing that looks like a 'dark fog' in the distance). The values seem to go from intense darkness to slightly less intense darkness and then there's ten or so values which don't really vary much and where the effect is almost not noticeable except in very large areas. It would be a great thing if the range could be increased to 1-255 so that people could create the appearance of daylight exterior architecture in the afternoon, early evening and late evening (none of which were used in any retail Duke levels which either looked like after midnight or something like 10 AM, but these were used a lot in BLOOD). See if you can deduce some answers on whether doing something like this would be possible the next time you take a look at the engine code.
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04-13-2009, 03:10 PM | #126 | |
Re: Cradle to Grave -- Your Blood experience will live again!
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Are you talking about a fog implementation, im not sure what you mean by "depth cueing". |
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04-13-2009, 05:31 PM | #127 | |
Re: Cradle to Grave -- Your Blood experience will live again!
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I believe the effect is referred to as 'Visibility' in Duke. But don't worry about that. I might be confused on how it is used, since adjusting the global Visibility, and sector Visibility seem to do two different things. I just got the impression that the range of Visibility jumps too harshly from 240-254, as opposed to the smooth transition from 255 (it proceeds to 0, 1, 2, etc) to 239. Global values seem to jump from from 16 to 32, 64, 128, 256... 16384. It's just that I got the impression that it is impossible to fine-tune the Visibility effect to give the feeling of a late afternoon using some straight-forward value, but now after experimenting a bit, I see that combining sector Visibility with global Visibility can achieve greater amount of finesse. Keep working on the RoR though, we are counting on you.
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04-20-2009, 01:59 PM | #128 |
Re: Cradle to Grave -- Your Blood experience will live again!
what's the legality of modifying a build game to read in a blood map directly? ie, add code to build to decrypt the blood levels, and also code to handle the blood specific sector and sprite flags?
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04-21-2009, 07:40 PM | #129 |
Re: Cradle to Grave -- Your Blood experience will live again!
The engines are far too different for a fully automatized conversion without human intervention to be possible. There are, however, a few things that could be changed about the current converter utility (it is open source) that would make our lives a lot easier when converting the maps (given that RoR will be implemented in the near future; otherwise any attempts to convert the maps are pointless).
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04-22-2009, 02:37 AM | #130 |
Re: Cradle to Grave -- Your Blood experience will live again!
What do you need me to do with that utility? I can make whatever changes necessary.
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04-22-2009, 07:31 AM | #131 |
Re: Cradle to Grave -- Your Blood experience will live again!
Lol, you won't believe me but I saw a dream about this mod, working with the new renderer... god it was awesome. But it got ridiculous at the end, as I was killing a blue coat version of caleb in the end with sawed-off akimbo near a waterfall like place with transluscent water... I hope you guys are still working on this.
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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04-22-2009, 09:19 AM | #132 | ||
Re: Cradle to Grave -- Your Blood experience will live again!
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And another, even more useful feature that would make all the difference is an option to read an external 'def' file of sorts, where we could specify a replacement tile number for each picnum. This would eliminate the need to retexture everything by hand. Things like texture panning and 'XY repeat' values are all translated correctly so that is not an issue. If we had those two things, we would only need to work on the sector tags and scripted mechanics by hand, which is not that much work. Perhaps even some of that could be automatized in the future.
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04-22-2009, 09:25 AM | #133 |
Re: Cradle to Grave -- Your Blood experience will live again!
Lol, you spoke like you have seen the same dream too... Anyway, looking forward to see more from you guys
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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04-22-2009, 09:26 AM | #134 |
Re: Cradle to Grave -- Your Blood experience will live again!
I'll have a look at sorting that out for you tonight. I have 99% of the extra sector stuff figured out so it might be possible to carry over the sector effects to duke3d
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04-22-2009, 09:37 AM | #135 | |
Re: Cradle to Grave -- Your Blood experience will live again!
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Now we only need to have the RoR effect fixed in Polymost.
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04-22-2009, 09:54 AM | #136 |
Re: Cradle to Grave -- Your Blood experience will live again!
Are you writing all the levels in mapedit then, and tweaking in duke build?
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04-22-2009, 04:33 PM | #137 |
Re: Cradle to Grave -- Your Blood experience will live again!
No. We are using Mapster32 to build new levels.
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