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#81 | |
Re: DEATHWALK nonsense!!!
After reading this thread, I can only conclude that it's not really the Deathwalking that bothers some, but more the difficulty of the game. So the argument simple could have ended with this remark from George:
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#82 | |
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Re: DEATHWALK nonsense!!!
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well, that changes nothing with deathwalk being such an overwhelming disadvantage. Every room could have a thousand enemies and you'll still be able to win by standing still and holding down the mouse button. The real problem is that deathwalk has zero penalty; in fact, it rewards you ![]() |
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#83 |
Re: DEATHWALK nonsense!!!
Omar the problem with the levels, and it seems to be inherent with most fps these days is that they are very linear. Sure they can make something interesting, but to me the design sucks if it is a simple point a to b that you are guided on. No wondering, no finding things, just a to b. I think the problem lies in the fact that door key type games are gone. With this system exploration was required and you were not just lead to the key. Sure it was still linear in the point that you had to go through certain doors, but there were mazes, dead ends, and in my opinion level design that took thought. Just look at Duke 3d and Blood to see what I am referencing. Totally different from Prey and alot of todays FPS IMHO. This is why I just can't play them, and i am hoping that duke brings this type of fresh level design back. Less story oriented and more game oriented, that is the way it ought to be.
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#84 |
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Re: DEATHWALK nonsense!!!
I appreciate deathwalk very much, espessially in cherokee mode.
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#85 | |
Re: DEATHWALK nonsense!!!
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I think it all comes down to what you expect in a game. I want to advance to see the story unfold (and to see what cool stuff lies ahead of me!). For me, it's not as much about not getting killed, but more about having fun with the game. @MegaMustaine: I don't really miss the door-key-door-key-door-key games that much. Yes, the exploring could be fun... but also very boring after a while. Backtracking entire levels just for a key isn't that much fun ![]() |
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#86 | ||
Re: DEATHWALK nonsense!!!
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Run into area, blasting away. Die. Jump into DeathWalk hole as soon as you get there, return to the exact same place you were, with half health. Continue blasting away. Repeat with eyes closed. (or diverged so that my left eye was looking at the screen, but my right eye was looking at the mouse to my right). Quote:
Can you honestly claim that the player's health is of any relevency to game? Can you tell me any functional, salient different between Deathwalk and me binding a key to "set player's health to half"? 'You lose a second' is not a salient difference. Possible ways to fix deathwalk: 1) There's a 1-2 minute no-deathWalk situation after you return from deathwalk. You still get that 'safety net', but you can't rely on just coming back any old time. 2) Certain areas (like, bosses) have no-deathwalk situations. 3) If someone deathwalks, return them to the latest autosave (similar to when you die in a craft, and you're not close enough to the End Station - you'll teleport back to the Start Station). The game autosaves fairly regularly, so its not as if you're missing anything. 4) As difficulty level goes up, more areas are non-deathwalk.
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Last edited by Draco; 07-13-2006 at 02:00 AM.
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#87 | |
Re: DEATHWALK nonsense!!!
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#88 | ||
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Re: DEATHWALK nonsense!!!
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True, but the cost of producing high level content in such a sprawling level design is prohibitively expensive. If you have something cool/sweet in one path, you need something equally as cool in the second. This is why most games are very linear. The best we can hope for is something like HL2's Highway 17/Sandtraps levels. It's still linear, but there's a shitload of optional content to go see and explore. I definately would not mind seeing the sprawling levels back in Doom2, Quake, Duke3D though. But it's tough nowadays, and we all have to mindful of that. Quote:
Last edited by 0marTheZealot; 07-13-2006 at 02:15 AM.
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#89 | |
Re: DEATHWALK nonsense!!!
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Last edited by elsenator; 07-13-2006 at 02:46 AM.
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#90 |
Re: DEATHWALK nonsense!!!
So uh.. am I the only one who noticed that bosses regain some health when deathwalking?
I remember one time fighting Spoiler: And even though it couldn't regenerate health from the two things it sent out anymore as I destroyed them, it killed me when it was near-death. I deathwalked, came back, it was up to almost half health again. This happened on regular and Cherokee difficulty if I remember correctly. |
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#91 |
Re: DEATHWALK nonsense!!!
I love deathwalk. It actually makes death a fun and interesting part of the game. I died a lot. I like how the deathwalk changed over time. Or maybe I just noticed more. It was nice not caring about saving anymore. Saving a lot like cheating to me, but sometimes it is the only way to avoid frustration.
I dunno how you can only die twice. I guess I am not good at twitch shooter. I mostly do tactical ones. I hope there is just an option to disable deathwalk for the core fps players in Prey 2. I would be pissed if it wasnt there because of popular opinion and not game design. Oh yeah, does Tommy have closet full of alient weapons now?
Last edited by neowert; 07-13-2006 at 04:34 AM.
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#92 | |
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personally for me it ruins the story and feel of the game...as much as i liked max payne it was annoying to die alot through the game... i havn't played Prey yet (buying it tomorrow ![]() ![]()
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#93 |
Re: DEATHWALK nonsense!!!
On so many forums the posting gamers seem to be divided between those who want only death match type game play and those who want to see increased virtual adventure and the development of true interactive fiction in the production of video games. On the rare occasions when this happens well many applaud the effort while others loudly protest. If the death match people have their way , as currently seems to be the case, the single player game and all of it's interactive story telling potential will disappear leaving only the dodge ball target practice play style that comprises the horrid on line death matches replete with inane adolescent taunts of Bevis as he "pawns" Butthead. Currently every maker of single player games seems compelled to waste resources dangling one of these stinkers like an incomplete bowel evacuation from their single player effort. This wasn't always the case, what happened?
The "death walk" mode is integrated into the plot perfectly providing the continuous game play that *should* exist in EVERY single player game as it presents the drama of a virtual adventure and story to the player on the players own terms. Only when developers abandon the idea of "death" (even one is a mark of a failed game in my opinion) as a valid device in story telling will they start to make good single player games again. "Fire fights" can be an *element* of game play but if it is allowed to define the FPS it will doom (if it hasn't already happened) the single player game to extinction in my opinion.
Last edited by Noam sane?; 07-13-2006 at 11:05 AM.
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#94 | ||||||||||||||||
Re: DEATHWALK nonsense!!!
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The fact one could "cheat" that way doesn't justify how deathwalking basically forces the same thing on you. Quote:
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Don't understand me wrong though, I liked deathwalking in Prey, it's just not something I'd like to see becoming a standard in first person shooters. The feature, even if it's not exactly the same, fits in Prey, but nowhere else. I was still careful not to die, but I didn't care like in other games when I died. Also, I tried to come back with as much health and spiritpower as possible, by resisting being sucked back into the hole/portal. I was thinking "Damn eh!" when I missed a bit of health of spirit power when I was sucked into the hole, which is what you guys probably wanted to achieve. Just to tell you it was not all too negative. I just don't want it to appear in other games. Quote:
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I didn't mind it in Far Cry, but many others did, so you still take an extreme, instead of a balanced average, like Half-Life, which has frequent autosaves. Quote:
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Sure, having to redo a section is a consequence. Quote:
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#95 |
Re: DEATHWALK nonsense!!!
:O Wow. Long post.
I don't think this debate will go anywhere. There's no point in doing it... Prey is a game for storytelling, and having fun, not challenge(well, the puzzles were a challenge). If you don't like it, well, sorry. |
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#96 | |||
Re: DEATHWALK nonsense!!!
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I only added one or two lines of my own, so it did not take me as much as it looks. Quote:
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#97 | |||||||
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#98 |
Re: DEATHWALK nonsense!!!
It's also a good opportunity to practice your aim for "Spirit Walk" in MP. I noticed mine improve a bunch yesterday.
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#99 | ||
Re: DEATHWALK nonsense!!!
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If it's directed to me, I have an argument against it, look at my second post above this post. Quote:
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#100 |
Re: DEATHWALK nonsense!!!
We are never going to resolve this...
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#101 | |||||
Re: DEATHWALK nonsense!!!
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I see nobody has tried to show me a salient consequence of losing all your health in Prey.
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#102 |
Re: DEATHWALK nonsense!!!
Thing is, it's just a game and I think we're all taking this too seriously. It is not going to change anytime soon.
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#103 |
Re: DEATHWALK nonsense!!!
post deleted
Last edited by Mannak; 07-13-2006 at 11:44 PM.
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#104 |
Re: DEATHWALK nonsense!!!
I just thinking about it.....The Cherokie Nation would have kicked the white man's ass if they all had Deathwalks....
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#105 | |
Re: DEATHWALK nonsense!!!
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#106 |
Re: DEATHWALK nonsense!!!
Has deathwalk actually changed how some of us play or something? I know I'm still playing the same, I still try not to die.
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Re: DEATHWALK nonsense!!!
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#108 | |
Re: DEATHWALK nonsense!!!
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#109 |
Re: DEATHWALK nonsense!!!
1 will lead to frustration because the solution will be to wait two minutes before you progress, which is not fun. 2 is good but there has to be a way to know whether you can deathwalk in the current area or not, and there has to be something in the story to justify it (so it makes sense you can not deathwalk in certain areas). 3 is usless since the enemies don't revive. 4 is good, same remark as 2, but there have to be more difficulty settings then (which are available from the beginning)
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#110 |
Re: DEATHWALK nonsense!!!
I'd like to add a "whatever". Deathwalk or not, Prey is a really good game.
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#111 |
Re: DEATHWALK nonsense!!!
I liked prey for the amazing environment, story, fighting, and creatures. I like how deathwalk integrates death into the game. I am also really glad it was there. There were two parts in the game where I just got my ass handed to me.
[spoiler] (The bossfight with Jen, and at the beginning of facing the enemy. I was WAY too conservative with my ammo) |
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#112 |
Re: DEATHWALK nonsense!!!
You need to completely close the spoiler tag above with [/spoiler] before it will work Neo.
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#113 |
Re: DEATHWALK nonsense!!!
I liked death walk alot, if only to save me the hassle of reloading the game a hundred times every time I fell to my doom.
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#114 | |
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Re: DEATHWALK nonsense!!!
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#115 |
Re: DEATHWALK nonsense!!!
I'm replaying Prey right now without using deathwalk and I must say I like it a lot better. I was afraid that it would be too hard since it seemed to be balanced with deathwalk in mind, but so far it is fine.
This seems like a fine option for those who don't like deathwalk.
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#116 |
Re: DEATHWALK nonsense!!!
You know, there's a really simple option available here that could be easily fixed in a patch. In the options menu, give an option for "DEATHWALK" yes/no.
Personally, I like Deathwalk. I'd like to emphasize that before I continue. It was excellent for the first play through, as I didn't have to worry about my health levels (I still would try not to die very often though), and so I could concentrate on the story, puzzles and action. However, on the second playthrough, Cherokee wasn't really difficult, at all. It'd be really easy to just have an option for Deathwalk on/off though, default on. For those who want the extra challenge, it's there. But most people will experience the game it was originally intended. It could easily be turned into a gameplay option, sorta like aim assist on the X360 version, in a patch. Oh, but when it's on, Cherokee would have to get health spores back. That'd just be crazy otherwise! |
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#117 |
Re: DEATHWALK nonsense!!!
Simplest solution if you don't like deathwalk and you just wanna wine and complain about it :
DON'T PLAY THE GAME then you have nothing to gripe about ![]()
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#118 |
Re: DEATHWALK nonsense!!!
Aw man I wish I could deathwalk
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#119 | ||
Re: DEATHWALK nonsense!!!
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Let's put it this way, George. What would require more effort: Trying to beat contra with save states/quicksaves or trying to beat it with infinite lives so you never lost any progress at all? See my point? Quote:
Last edited by Frogacuda; 07-22-2006 at 06:07 PM.
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#120 | |
Re: DEATHWALK nonsense!!!
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