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#1 |
DEATHWALK nonsense!!!
Why are people under the illusion that the deathwalk makes the game easier?? If you end up having to do the deathwalk then your crap, the game IS too hard for you! WHY? because you just been killed you plebs!!
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#2 |
Re: DEATHWALK nonsense!!!
Yeah, it's really a nonsense argument.
You can achieve the same results with lots of quick saves, even during a boss fight. If you quick save every 10 seconds, you will never lose progress in a game. There is a massive audience of gamers out there that haven't played FPS games for 10 years. It's about time we started thinking about them. All DeathWalk does is keep you from losing progress. It does make the bosses a little easier, but then again, most people are frustrated by really hard or complex bosses. |
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#3 | |
Re: DEATHWALK nonsense!!!
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I guess people resist change. |
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#4 |
Re: DEATHWALK nonsense!!!
Well, Prey was designed to be approachable to more than just core FPS players. That's why it has dynamic difficulty and DeathWalk. In hindsight, we should have allowed a slider to core players could make the dynamic difficulty system harder. That was an oversight.
But still, the goal was to have everyone be able to finish the game. The worst thing you can do is make a game and people stop 50% through it. I'd rather more people finish, than not, and error on being too easy, than too hard. |
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#5 | |
Re: DEATHWALK nonsense!!!
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Last edited by ishak540m; 07-12-2006 at 01:51 PM.
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#6 |
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Re: DEATHWALK nonsense!!!
If yer quick saving every 10 seconds, you don't deserve to play FPS games. A good autosave system won't let you lose more than 5 minutes of playtime and also makes dying a penalty.
The problem with deathwalking, especially on Cherokee, is that you can die without repurcussions and not only that, but death becomes an advantage. Your enemies don't know your back for 2-3 seconds and you can have more than half health when you return. It removes a lot of the challenge and epicness of the game. |
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#7 |
Re: DEATHWALK nonsense!!!
Its just so ironic and stupid that the only people who say the games too easy because of deathwalk are the only people who have been killed on the game.
surely if the game was that easy then they'd hardly ever die and no one would ever get to use the deathwalk! |
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#8 |
Re: DEATHWALK nonsense!!!
I think actually fighting for your continue is alot more entertaining than just pressing the continue button, and thats all the difference is really, it seems to me that people actually want to stare at loading screens instead of continuosly being involved in the game!
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#9 |
Re: DEATHWALK nonsense!!!
Deathwalk 3 was very challenging for me, because I kept losing my health and spirit energy! I have been playing FPSs for years, and yet I've almost always used god mode with them. With Prey, however, I don't have to worry about busting my keyboard anymore, because I don't get pissed off xD So I am pro-Deathwalk.
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#10 | |
Re: DEATHWALK nonsense!!!
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I do agree with you, but I just think it only affects a small portion of the overall audience. Most people play games to see and do cool things, and not be challenged at a very high level, by combat. |
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#11 |
Re: DEATHWALK nonsense!!!
I think Death Walk is brilliant. When other games start to use it, it will be described as having a feature "like Prey." Which really sets this game a part from the other designs.
Now if they just had this feature for Multiprey, where if you're playing a "CS-like" game based on "timed rounds" you can continue to play in the death walk world. Maybe earn a health bonus for next round, or something.
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"The world is full of complainers, and from time to time they permit themselves to post." - Nessus |
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#12 |
Re: DEATHWALK nonsense!!!
I would like to see a Deathwalk-themed map
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#13 | |
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#14 | |
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#15 | |
Re: DEATHWALK nonsense!!!
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Other than that it's really my sole complaint about the game. So I would say Prey is doing fairly well as things go. But please ask about a patch for a difficulty slider, ala Sin: Episodes or something. I would very much like to be able to play the game with aliens that have a bit more bite than they do now.
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My blog: The Roleplayer's Guild |
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#16 |
Re: DEATHWALK nonsense!!!
I am a great fan of deathwalking. The way other fps games are designed(by having to reload) is like reading a book, and when you get to a certain place on a page, you are forced to go back and read the page all over again. It just doesn't make sense, and it tears the flow of the games apart.
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#17 |
Re: DEATHWALK nonsense!!!
Ultimately I think a lot of people will come to appreciate DeathWalk once they play Prey, then play their next FPS without it. I went from Prey to Sin Episodes and I loved Sin, but missed the DeathWalk
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#18 | |
Re: DEATHWALK nonsense!!!
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![]() Takes a real effort to finish that without dying. Especially getting the last secret and not dying [Eh Damien eh? Hehe].
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My blog: The Roleplayer's Guild |
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#19 | ||
Re: DEATHWALK nonsense!!!
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There's an easy fix to this. Areas the player can't Deathwalk in. That, or have the player return a slight distance away from where he died. Quote:
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FOOD IS MURDER Millions of innocent plants are murdered every day, to feed the hideous cravings of vegetarians and vegans like. Brought to you by the People For Photosynthesis |
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#20 |
Re: DEATHWALK nonsense!!!
I agree with george. I actually like deathwalk. I don't have to reload all the time. And deathwalk in itself gets more intense and difficult. I am getting sucked back to reality with less health because of all the obstructions. I also like to see how long i can last jumping back and forth over the hole
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#21 |
Re: DEATHWALK nonsense!!!
Draco,
DeathWalk is not God mode at all. It's simply a persistant quick save. You don't lose progress. You still have some time penalty for dying (10 seconds or so - more if you try to shoot Wraiths to get full spirit or health). But it is personal preference and I suspect will be a topic for spirited debate!
Last edited by George Broussard; 07-12-2006 at 02:46 PM.
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#22 |
Re: DEATHWALK nonsense!!!
Yeah I really enjoy Deathwalk, because before I got Prey I was playing Quake 4 (since I had not completed it yet), and Quake 4 is rediculous. Quake 4 isn't that bad of a game but as I was playing I was like WTF when is this game going to end and whenever I died I had to see if I had saved earlier. If I didn't save earlier I'd get pissed off real quick, but if I did save I would think oh great I have to try and get past this crap again. So Deathwalk then became something very useful. It kept the flow of the game and allowed me to really enjoy Prey. I mean now I don't have to hit Esc and quicksave before I go through each door like I did with Quake 4 which was a pain in the ass.
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#23 | |
Re: DEATHWALK nonsense!!!
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Why not a quicksave systeme that quick saves every time you go below X amount of health? But not dunring a firefight. After it if the player is still alive. I hardly see deathwalk in a game like DNF.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#24 | |
Re: DEATHWALK nonsense!!!
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#25 | ||
Re: DEATHWALK nonsense!!!
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I think I should be clear that I don't actively hate Deathwalk. It's an interesting way of preventing frustration. However, in it's current incarnation, it saps any sort of challenge out of the game - you can't die.
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FOOD IS MURDER Millions of innocent plants are murdered every day, to feed the hideous cravings of vegetarians and vegans like. Brought to you by the People For Photosynthesis |
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#26 | |
Re: DEATHWALK nonsense!!!
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tough games are like you would build a house where only alpinists could get to the frontdoor , we don't want that... |
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#27 |
Re: DEATHWALK nonsense!!!
Yes but in a game like prey where it can make a sense, deathwalk is a nice thing. But i hardly see the death walk on any other game. So for other games it needs a new quick save systeme where the player don't have to think of pressing Fkeys. Simply because they forget to.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#28 | |
Re: DEATHWALK nonsense!!!
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Incidentally: I don't use quick saves in games myself because I view incessant quick saving as cheating and removing the challenge from the game. Deathwalk is like quick-saving that the developer has basically forced on me with no consequence for abusing it. At least in Sin if you quick save a lot you're going to pay for it towards the end.
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My blog: The Roleplayer's Guild |
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#29 |
Re: DEATHWALK nonsense!!!
For the guys who don't like it: what's stopping you from just reloading the last savegame when you die/enter deathwalk? nothing eh? problem solved...
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#30 | |
Re: DEATHWALK nonsense!!!
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__________________
FOOD IS MURDER Millions of innocent plants are murdered every day, to feed the hideous cravings of vegetarians and vegans like. Brought to you by the People For Photosynthesis |
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#31 | |
Re: DEATHWALK nonsense!!!
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I could technically reload if I felt like it, but the fact is that the games challenge never bothers me to begin with and if it was fixed, the deathwalk would still make the game far too easy unless it came with some sort of consequence.
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My blog: The Roleplayer's Guild |
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#32 |
Re: DEATHWALK nonsense!!!
If there would be no deathwalk you'd reload as well. Soooo, if you don't like it, but still use it, i suppose you have no will to ignore this feature. If it'd bother you so much you'd just not use it and reload the game. But i suppose you're to lazy to reload and replay the part from the last savegame. In which case i also imply that it doesn't bother you THAT much anyway.
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#33 |
Re: DEATHWALK nonsense!!!
I didn't mind it at all. there's nothing worse than realizing you forgot to save and have to do a whole section of a game over, sometimes when that happens to me I shut down the game and come back and play it another time.
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"Times are bad. Children no longer obey their parents, and everyone is writing a book." Marcus Tullius Cicero (106-43 BC) |
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#34 | |||
Re: DEATHWALK nonsense!!!
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As I said. I don't quicksave at all either. There is a distinct reason for why I do that as I've already outlined. Quote:
That's the point btw. To make the game more challenging and to encourage the use of more varied tactics to stay alive. Quote:
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My blog: The Roleplayer's Guild |
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#35 |
Re: DEATHWALK nonsense!!!
If there wasn't deathwalk, then there would be people whining that they have to redo half the level everytime they die.
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#36 | |
Re: DEATHWALK nonsense!!!
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My blog: The Roleplayer's Guild
Last edited by Aegeri; 07-12-2006 at 03:19 PM.
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#37 |
Re: DEATHWALK nonsense!!!
Not everyone is an FPS master - I've been kicked into deathwalk tons of times, mostly from grenades or I am stuck with low health. I'm glad it was there, because I don't like having to goto the menu(which on PC takes a looonnng time to show) and waiting for my saved game to load.
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#38 |
Re: DEATHWALK nonsense!!!
I think I had deathwalk twice tops in the whole game from actual combat. Nearly every other time was me stuffing around looking for easter eggs or trying to get into ridiculous spots/places. After the first time it was used I never saw it again really. I see the point of it, but the game is too easy as it is to begin with. If someone gives me the option of ultra hard difficulty and beefs up the HP/Accuracy/Grenade and special ability spam of monsters in the game I could see the point of it. Then it becomes an equalising mechanic rather than just something that replaces the function of quicksave.
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My blog: The Roleplayer's Guild |
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#39 |
Re: DEATHWALK nonsense!!!
deathwalk really kicks butt. anyone who complains about it needs to stfu imo.
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#40 | |
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