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Old 04-11-2007, 09:05 AM   #1
Codyksp

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Music Problem (Duke 3D Atomic)
Hey,

I installed the game like normal and then extracted into the directory the Hpr Xtr, the Update Pack and Maphacks (all newest ones) and it all seemed to work fine, however the intro theme song never plays nor does any other music, the sound is fine.

I also noticed that when I went to C:/DUKE3D/highres/music that it's empty. The music DEF file is also empty.

Anybody know how I can get the music to play?
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Old 04-11-2007, 10:25 AM   #2
Teron

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Re: Music Problem (Duke 3D Atomic)
That folder/ file is supposed to be empty, yet
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Old 04-11-2007, 11:36 AM   #3
eyceguy

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Re: Music Problem (Duke 3D Atomic)
odd, while the highres/music folder is supposed to be empty the game should use the orginal midi's.

simple problems first :
is the music turned on in the sound menu?

thats about all I can think of as being the problem

maybe posting your duke3d.cfg file will help figure out where to go next
Last edited by eyceguy; 04-11-2007 at 11:48 AM.
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Old 04-11-2007, 04:00 PM   #4
Codyksp

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Re: Music Problem (Duke 3D Atomic)
Yep, the music is on and the volume is even higher than the sound.

Here's what the .cfg file says. (I'm not a forum wizz so prepare for spam.)

[Setup]
SetupVersion = "1.4"

[Screen Setup]
ScreenMode = 1
ScreenWidth = 1024
ScreenHeight = 768
Shadows = 1
Password = ""
Detail = 1
Tilt = 1
Messages = 1
Out = 0
ScreenSize = 8
ScreenGamma = 16
GLAnisotropy = 16
GLHUDCorrect = 1
GLTextureMode = 0
GLUseCompressedTextureCache = 1
GLUseTextureCacheCompression = 1
GLUseTextureCompr = 1
GLWidescreen = 0
MaxRefreshFreq = 60
ScreenBPP = 32
UseHightile = 1
UseModels = 1

[Sound Setup]
FXDevice = 0
MusicDevice = 0
FXVolume = 220
MusicVolume = 200
NumVoices = 32
NumChannels = 2
NumBits = 16
MixRate = 48000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 1
BlasterInterrupt = 5
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1

[KeyDefinitions]
Move_Forward = "W" "Kpad8"
Move_Backward = "S" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "Kpad6"
Strafe = "LAlt" "RAlt"
Fire = "LCtrl" "RCtrl"
Open = "" ""
Run = "LShift" "RShift"
AutoRun = "CapLck" ""
Jump = "Space" "/"
Crouch = "C" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "A" ""
Strafe_Right = "D" ""
Aim_Up = "Home" "Kpad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" ""
Weapon_6 = "6" ""
Weapon_7 = "7" ""
Weapon_8 = "8" ""
Weapon_9 = "9" ""
Weapon_10 = "0" ""
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" ""
Inventory_Right = "]" ""
Holo_Duke = "H" ""
Jetpack = "J" ""
NightVision = "N" ""
MedKit = "M" ""
TurnAround = "BakSpc" ""
SendMessage = "T" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "Kpad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "W" ""
Map_Follow_Mode = "F" ""
See_Coop_View = "K" ""
Mouse_Aiming = "U" ""
Toggle_Crosshair = "I" ""
Steroids = "R" ""
Quick_Kick = "`" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
Show_Console = "."

[Controls]
ControllerType = 1
JoystickPort = 0
MouseSensitivity = 32768
ExternalFilename = "EXTERNAL.EXE"
EnableRudder = 0
MouseAiming = 0
MouseAimingFlipped = 1
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Open"
MouseButtonClicked1 = "Strafe"
MouseButton2 = "Move_Forward"
MouseButtonClicked2 = ""
JoystickButton0 = "Fire"
JoystickButtonClicked0 = ""
JoystickButton1 = "Strafe"
JoystickButtonClicked1 = "Inventory"
JoystickButton2 = "Run"
JoystickButtonClicked2 = "Jump"
JoystickButton3 = "Open"
JoystickButtonClicked3 = "Crouch"
JoystickButton4 = "Aim_Down"
JoystickButtonClicked4 = ""
JoystickButton5 = "Look_Right"
JoystickButtonClicked5 = ""
JoystickButton6 = "Aim_Up"
JoystickButtonClicked6 = ""
JoystickButton7 = "Look_Left"
JoystickButtonClicked7 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
JoystickAnalogAxes0 = "analog_turning"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 65536
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 65536
JoystickAnalogAxes2 = "analog_strafing"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 65536
JoystickAnalogAxes3 = ""
JoystickDigitalAxes3_0 = "Run"
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 65536
GamePadDigitalAxes0_0 = "Turn_Left"
GamePadDigitalAxes0_1 = "Turn_Right"
GamePadDigitalAxes1_0 = "Move_Forward"
GamePadDigitalAxes1_1 = "Move_Backward"
GameMouseAiming = 0
AimingFlag = 1
AutoAim = 1
MouseBias = 0
MouseFilter = 0
SmoothInput = 1
RunKeyBehaviour = 0
UseJoystick = 0
UseMouse = 1
WeaponSwitchMode = 3
MouseButton3 = ""
MouseButtonClicked3 = ""
MouseButton4 = "Next_Weapon"
MouseButton5 = "Previous_Weapon"
Mouse_Sensitivity = 14
JoystickButton8 = ""
JoystickButtonClicked8 = ""
JoystickButton9 = ""
JoystickButtonClicked9 = ""
JoystickButton10 = ""
JoystickButtonClicked10 = ""
JoystickButton11 = ""
JoystickButtonClicked11 = ""
JoystickButton12 = ""
JoystickButtonClicked12 = ""
JoystickButton13 = ""
JoystickButtonClicked13 = ""
JoystickButton14 = ""
JoystickButtonClicked14 = ""
JoystickButton15 = ""
JoystickButtonClicked15 = ""
JoystickButton16 = ""
JoystickButtonClicked16 = ""
JoystickButton17 = ""
JoystickButtonClicked17 = ""
JoystickButton18 = ""
JoystickButtonClicked18 = ""
JoystickButton19 = ""
JoystickButtonClicked19 = ""
JoystickButton20 = ""
JoystickButtonClicked20 = ""
JoystickButton21 = ""
JoystickButtonClicked21 = ""
JoystickButton22 = ""
JoystickButtonClicked22 = ""
JoystickButton23 = ""
JoystickButtonClicked23 = ""
JoystickButton24 = ""
JoystickButtonClicked24 = ""
JoystickButton25 = ""
JoystickButtonClicked25 = ""
JoystickButton26 = ""
JoystickButtonClicked26 = ""
JoystickButton27 = ""
JoystickButtonClicked27 = ""
JoystickButton28 = ""
JoystickButtonClicked28 = ""
JoystickButton29 = ""
JoystickButtonClicked29 = ""
JoystickButton30 = ""
JoystickButtonClicked30 = ""
JoystickButton31 = ""
JoystickButtonClicked31 = ""
JoystickButton32 = "Aim_Down"
JoystickButtonClicked32 = ""
JoystickButton33 = "Look_Right"
JoystickButtonClicked33 = ""
JoystickButton34 = "Aim_Up"
JoystickButtonClicked34 = ""
JoystickButton35 = "Look_Left"
JoystickButtonClicked35 = ""
JoystickAnalogDead0 = 1000
JoystickAnalogSaturate0 = 9500
JoystickAnalogDead1 = 1000
JoystickAnalogSaturate1 = 9500
JoystickAnalogDead2 = 1000
JoystickAnalogSaturate2 = 9500
JoystickAnalogDead3 = 1000
JoystickAnalogSaturate3 = 9500
JoystickAnalogAxes4 = ""
JoystickDigitalAxes4_0 = ""
JoystickDigitalAxes4_1 = ""
JoystickAnalogScale4 = 65536
JoystickAnalogDead4 = 1000
JoystickAnalogSaturate4 = 9500
JoystickAnalogAxes5 = ""
JoystickDigitalAxes5_0 = ""
JoystickDigitalAxes5_1 = ""
JoystickAnalogScale5 = 65536
JoystickAnalogDead5 = 1000
JoystickAnalogSaturate5 = 9500
JoystickAnalogAxes6 = ""
JoystickDigitalAxes6_0 = ""
JoystickDigitalAxes6_1 = ""
JoystickAnalogScale6 = 65536
JoystickAnalogDead6 = 1000
JoystickAnalogSaturate6 = 9500
JoystickAnalogAxes7 = ""
JoystickDigitalAxes7_0 = ""
JoystickDigitalAxes7_1 = ""
JoystickAnalogScale7 = 65536
JoystickAnalogDead7 = 1000
JoystickAnalogSaturate7 = 9500

[Comm Setup]
ComPort = 2
IrqNumber = ~
UartAddress = ~
PortSpeed = 9600
ToneDial = 1
SocketNumber = ~
NumberPlayers = 2
ModemName = ""
InitString = "ATZ"
HangupString = "ATH0=0"
DialoutString = ""
PlayerName = "DUKE"
RTSName = "DUKE.RTS"
RTSPath = ".\"
UserPath = ".\"
PhoneNumber = ""
ConnectType = 0
CommbatMacro#0 = "An inspiration for birth control."
CommbatMacro#1 = "You're gonna die for that!"
CommbatMacro#2 = "It hurts to be you."
CommbatMacro#3 = "Lucky Son of a Bitch."
CommbatMacro#4 = "Hmmm....Payback time."
CommbatMacro#5 = "You bottom dwelling scum sucker."
CommbatMacro#6 = "Damn, you're ugly."
CommbatMacro#7 = "Ha ha ha...Wasted!"
CommbatMacro#8 = "You suck!"
CommbatMacro#9 = "AARRRGHHHHH!!!"
PhoneName#0 = ""
PhoneNumber#0 = ""
PhoneName#1 = ""
PhoneNumber#1 = ""
PhoneName#2 = ""
PhoneNumber#2 = ""
PhoneName#3 = ""
PhoneNumber#3 = ""
PhoneName#4 = ""
PhoneNumber#4 = ""
PhoneName#5 = ""
PhoneNumber#5 = ""
PhoneName#6 = ""
PhoneNumber#6 = ""
PhoneName#7 = ""
PhoneNumber#7 = ""
PhoneName#8 = ""
PhoneNumber#8 = ""
PhoneName#9 = ""
PhoneNumber#9 = ""
PhoneName#10 = ""
PhoneNumber#10 = ""
PhoneName#11 = ""
PhoneNumber#11 = ""
PhoneName#12 = ""
PhoneNumber#12 = ""
PhoneName#13 = ""
PhoneNumber#13 = ""
PhoneName#14 = ""
PhoneNumber#14 = ""
PhoneName#15 = ""
PhoneNumber#15 = ""

[Misc]
Executions = 11
RunMode = 1
Crosshairs = 1
WeaponChoice0 = 3
WeaponChoice1 = 4
WeaponChoice2 = 5
WeaponChoice3 = 7
WeaponChoice4 = 8
WeaponChoice5 = 6
WeaponChoice6 = 0
WeaponChoice7 = 2
WeaponChoice8 = 9
WeaponChoice9 = 1
AutoMsg = 1
AutoVote = 0
Color = 0
DemoCams = 1
IDPlayers = 1
MPMessageDisplayTime = 120
ShowFPS = 1
ShowLevelStats = 1
ShowOpponentWeapons = 1
ShowViewWeapon = 1
StatusBarMode = 0
StatusBarScale = 100
UsePrecache = 1
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Old 04-11-2007, 04:23 PM   #5
eyceguy

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Re: Music Problem (Duke 3D Atomic)
odd, i just played my version and notices, i dont have music either.
never really noticed until now, guess i was too busy blowing stuff up

mine could be that im runnin under linux using wine (and from what I know midi's have always been problematic under linux)

Quote:
[Sound Setup]
FXDevice = 0
MusicDevice = 0
FXVolume = 220
MusicVolume = 200
NumVoices = 32
NumChannels = 2
NumBits = 16
MixRate = 48000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 1
BlasterInterrupt = 5
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1
from the inital look at it it seems you have a LOT of legacy stuff in there such as BlasterType and Blaster Address. i dont know if eduke ignores that or not.

i'd say rename your duke3d.cfg to duke3d.bkup and then restart eduke to let it rebuild your config file. see if that works. and if it doesn't you can always rename your back'd up copy to avoid having to reconfigure everything
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Old 04-11-2007, 11:32 PM   #6
DeeperThought

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Re: Music Problem (Duke 3D Atomic)
I had a similar problem. In my case, my midi volume had been turned all the way down. To check this, open your master volume control panel and there will be a sliding volume control for midi. What caused it in my case was playing midis using Windows Media Player. For some reason, they would play in WMP just fine, but subsequently the volume would be turned all the way down and they would not play in EDuke32 until the volume was turned back up.
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Old 04-12-2007, 05:01 AM   #7
Codyksp

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Re: Music Problem (Duke 3D Atomic)
Yep my midi volume as turned all the way down, it works now.

Weird tho, I had the game before but it was all messy so I decided to reinstall it and that's where it didn't work, worked before hand.
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Old 04-12-2007, 05:55 AM   #8
Loke

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Re: Music Problem (Duke 3D Atomic)
I've had the same exact problem as you.
A while ago I suddenly noticed the lack of music in the Duke Nukem games (Caribbean, AE etc.) as well as in Doom. I had no idea what the heck was wrong as everything else were working fine.
I then saw at a forum that a guy had the exact same problem as me and they recommended him to check the volume control panel to see if the midi volume was off and yep it was in both of our cases.
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