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#1 |
Music Problem (Duke 3D Atomic)
Hey,
I installed the game like normal and then extracted into the directory the Hpr Xtr, the Update Pack and Maphacks (all newest ones) and it all seemed to work fine, however the intro theme song never plays nor does any other music, the sound is fine. I also noticed that when I went to C:/DUKE3D/highres/music that it's empty. The music DEF file is also empty. Anybody know how I can get the music to play? |
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#2 |
Re: Music Problem (Duke 3D Atomic)
That folder/ file is supposed to be empty, yet
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#3 |
Re: Music Problem (Duke 3D Atomic)
odd, while the highres/music folder is supposed to be empty the game should use the orginal midi's.
simple problems first ![]() is the music turned on in the sound menu? thats about all I can think of as being the problem ![]() maybe posting your duke3d.cfg file will help figure out where to go next
Last edited by eyceguy; 04-11-2007 at 11:48 AM.
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#4 |
Re: Music Problem (Duke 3D Atomic)
Yep, the music is on and the volume is even higher than the sound.
Here's what the .cfg file says. (I'm not a forum wizz so prepare for spam.) [Setup] SetupVersion = "1.4" [Screen Setup] ScreenMode = 1 ScreenWidth = 1024 ScreenHeight = 768 Shadows = 1 Password = "" Detail = 1 Tilt = 1 Messages = 1 Out = 0 ScreenSize = 8 ScreenGamma = 16 GLAnisotropy = 16 GLHUDCorrect = 1 GLTextureMode = 0 GLUseCompressedTextureCache = 1 GLUseTextureCacheCompression = 1 GLUseTextureCompr = 1 GLWidescreen = 0 MaxRefreshFreq = 60 ScreenBPP = 32 UseHightile = 1 UseModels = 1 [Sound Setup] FXDevice = 0 MusicDevice = 0 FXVolume = 220 MusicVolume = 200 NumVoices = 32 NumChannels = 2 NumBits = 16 MixRate = 48000 MidiPort = 0x330 BlasterAddress = 0x220 BlasterType = 1 BlasterInterrupt = 5 BlasterDma8 = 1 BlasterDma16 = 5 BlasterEmu = 0x620 ReverseStereo = 0 SoundToggle = 1 VoiceToggle = 1 AmbienceToggle = 1 MusicToggle = 1 [KeyDefinitions] Move_Forward = "W" "Kpad8" Move_Backward = "S" "Kpad2" Turn_Left = "Left" "Kpad4" Turn_Right = "Right" "Kpad6" Strafe = "LAlt" "RAlt" Fire = "LCtrl" "RCtrl" Open = "" "" Run = "LShift" "RShift" AutoRun = "CapLck" "" Jump = "Space" "/" Crouch = "C" "" Look_Up = "PgUp" "Kpad9" Look_Down = "PgDn" "Kpad3" Look_Left = "Insert" "Kpad0" Look_Right = "Delete" "Kpad." Strafe_Left = "A" "" Strafe_Right = "D" "" Aim_Up = "Home" "Kpad7" Aim_Down = "End" "Kpad1" Weapon_1 = "1" "" Weapon_2 = "2" "" Weapon_3 = "3" "" Weapon_4 = "4" "" Weapon_5 = "5" "" Weapon_6 = "6" "" Weapon_7 = "7" "" Weapon_8 = "8" "" Weapon_9 = "9" "" Weapon_10 = "0" "" Inventory = "Enter" "KpdEnt" Inventory_Left = "[" "" Inventory_Right = "]" "" Holo_Duke = "H" "" Jetpack = "J" "" NightVision = "N" "" MedKit = "M" "" TurnAround = "BakSpc" "" SendMessage = "T" "" Map = "Tab" "" Shrink_Screen = "-" "Kpad-" Enlarge_Screen = "=" "Kpad+" Center_View = "Kpad5" "" Holster_Weapon = "ScrLck" "" Show_Opponents_Weapon = "W" "" Map_Follow_Mode = "F" "" See_Coop_View = "K" "" Mouse_Aiming = "U" "" Toggle_Crosshair = "I" "" Steroids = "R" "" Quick_Kick = "`" "" Next_Weapon = "'" "" Previous_Weapon = ";" "" Show_Console = "." [Controls] ControllerType = 1 JoystickPort = 0 MouseSensitivity = 32768 ExternalFilename = "EXTERNAL.EXE" EnableRudder = 0 MouseAiming = 0 MouseAimingFlipped = 1 MouseButton0 = "Fire" MouseButtonClicked0 = "" MouseButton1 = "Open" MouseButtonClicked1 = "Strafe" MouseButton2 = "Move_Forward" MouseButtonClicked2 = "" JoystickButton0 = "Fire" JoystickButtonClicked0 = "" JoystickButton1 = "Strafe" JoystickButtonClicked1 = "Inventory" JoystickButton2 = "Run" JoystickButtonClicked2 = "Jump" JoystickButton3 = "Open" JoystickButtonClicked3 = "Crouch" JoystickButton4 = "Aim_Down" JoystickButtonClicked4 = "" JoystickButton5 = "Look_Right" JoystickButtonClicked5 = "" JoystickButton6 = "Aim_Up" JoystickButtonClicked6 = "" JoystickButton7 = "Look_Left" JoystickButtonClicked7 = "" MouseAnalogAxes0 = "analog_turning" MouseDigitalAxes0_0 = "" MouseDigitalAxes0_1 = "" MouseAnalogScale0 = 65536 MouseAnalogAxes1 = "analog_moving" MouseDigitalAxes1_0 = "" MouseDigitalAxes1_1 = "" MouseAnalogScale1 = 65536 JoystickAnalogAxes0 = "analog_turning" JoystickDigitalAxes0_0 = "" JoystickDigitalAxes0_1 = "" JoystickAnalogScale0 = 65536 JoystickAnalogAxes1 = "analog_moving" JoystickDigitalAxes1_0 = "" JoystickDigitalAxes1_1 = "" JoystickAnalogScale1 = 65536 JoystickAnalogAxes2 = "analog_strafing" JoystickDigitalAxes2_0 = "" JoystickDigitalAxes2_1 = "" JoystickAnalogScale2 = 65536 JoystickAnalogAxes3 = "" JoystickDigitalAxes3_0 = "Run" JoystickDigitalAxes3_1 = "" JoystickAnalogScale3 = 65536 GamePadDigitalAxes0_0 = "Turn_Left" GamePadDigitalAxes0_1 = "Turn_Right" GamePadDigitalAxes1_0 = "Move_Forward" GamePadDigitalAxes1_1 = "Move_Backward" GameMouseAiming = 0 AimingFlag = 1 AutoAim = 1 MouseBias = 0 MouseFilter = 0 SmoothInput = 1 RunKeyBehaviour = 0 UseJoystick = 0 UseMouse = 1 WeaponSwitchMode = 3 MouseButton3 = "" MouseButtonClicked3 = "" MouseButton4 = "Next_Weapon" MouseButton5 = "Previous_Weapon" Mouse_Sensitivity = 14 JoystickButton8 = "" JoystickButtonClicked8 = "" JoystickButton9 = "" JoystickButtonClicked9 = "" JoystickButton10 = "" JoystickButtonClicked10 = "" JoystickButton11 = "" JoystickButtonClicked11 = "" JoystickButton12 = "" JoystickButtonClicked12 = "" JoystickButton13 = "" JoystickButtonClicked13 = "" JoystickButton14 = "" JoystickButtonClicked14 = "" JoystickButton15 = "" JoystickButtonClicked15 = "" JoystickButton16 = "" JoystickButtonClicked16 = "" JoystickButton17 = "" JoystickButtonClicked17 = "" JoystickButton18 = "" JoystickButtonClicked18 = "" JoystickButton19 = "" JoystickButtonClicked19 = "" JoystickButton20 = "" JoystickButtonClicked20 = "" JoystickButton21 = "" JoystickButtonClicked21 = "" JoystickButton22 = "" JoystickButtonClicked22 = "" JoystickButton23 = "" JoystickButtonClicked23 = "" JoystickButton24 = "" JoystickButtonClicked24 = "" JoystickButton25 = "" JoystickButtonClicked25 = "" JoystickButton26 = "" JoystickButtonClicked26 = "" JoystickButton27 = "" JoystickButtonClicked27 = "" JoystickButton28 = "" JoystickButtonClicked28 = "" JoystickButton29 = "" JoystickButtonClicked29 = "" JoystickButton30 = "" JoystickButtonClicked30 = "" JoystickButton31 = "" JoystickButtonClicked31 = "" JoystickButton32 = "Aim_Down" JoystickButtonClicked32 = "" JoystickButton33 = "Look_Right" JoystickButtonClicked33 = "" JoystickButton34 = "Aim_Up" JoystickButtonClicked34 = "" JoystickButton35 = "Look_Left" JoystickButtonClicked35 = "" JoystickAnalogDead0 = 1000 JoystickAnalogSaturate0 = 9500 JoystickAnalogDead1 = 1000 JoystickAnalogSaturate1 = 9500 JoystickAnalogDead2 = 1000 JoystickAnalogSaturate2 = 9500 JoystickAnalogDead3 = 1000 JoystickAnalogSaturate3 = 9500 JoystickAnalogAxes4 = "" JoystickDigitalAxes4_0 = "" JoystickDigitalAxes4_1 = "" JoystickAnalogScale4 = 65536 JoystickAnalogDead4 = 1000 JoystickAnalogSaturate4 = 9500 JoystickAnalogAxes5 = "" JoystickDigitalAxes5_0 = "" JoystickDigitalAxes5_1 = "" JoystickAnalogScale5 = 65536 JoystickAnalogDead5 = 1000 JoystickAnalogSaturate5 = 9500 JoystickAnalogAxes6 = "" JoystickDigitalAxes6_0 = "" JoystickDigitalAxes6_1 = "" JoystickAnalogScale6 = 65536 JoystickAnalogDead6 = 1000 JoystickAnalogSaturate6 = 9500 JoystickAnalogAxes7 = "" JoystickDigitalAxes7_0 = "" JoystickDigitalAxes7_1 = "" JoystickAnalogScale7 = 65536 JoystickAnalogDead7 = 1000 JoystickAnalogSaturate7 = 9500 [Comm Setup] ComPort = 2 IrqNumber = ~ UartAddress = ~ PortSpeed = 9600 ToneDial = 1 SocketNumber = ~ NumberPlayers = 2 ModemName = "" InitString = "ATZ" HangupString = "ATH0=0" DialoutString = "" PlayerName = "DUKE" RTSName = "DUKE.RTS" RTSPath = ".\" UserPath = ".\" PhoneNumber = "" ConnectType = 0 CommbatMacro#0 = "An inspiration for birth control." CommbatMacro#1 = "You're gonna die for that!" CommbatMacro#2 = "It hurts to be you." CommbatMacro#3 = "Lucky Son of a Bitch." CommbatMacro#4 = "Hmmm....Payback time." CommbatMacro#5 = "You bottom dwelling scum sucker." CommbatMacro#6 = "Damn, you're ugly." CommbatMacro#7 = "Ha ha ha...Wasted!" CommbatMacro#8 = "You suck!" CommbatMacro#9 = "AARRRGHHHHH!!!" PhoneName#0 = "" PhoneNumber#0 = "" PhoneName#1 = "" PhoneNumber#1 = "" PhoneName#2 = "" PhoneNumber#2 = "" PhoneName#3 = "" PhoneNumber#3 = "" PhoneName#4 = "" PhoneNumber#4 = "" PhoneName#5 = "" PhoneNumber#5 = "" PhoneName#6 = "" PhoneNumber#6 = "" PhoneName#7 = "" PhoneNumber#7 = "" PhoneName#8 = "" PhoneNumber#8 = "" PhoneName#9 = "" PhoneNumber#9 = "" PhoneName#10 = "" PhoneNumber#10 = "" PhoneName#11 = "" PhoneNumber#11 = "" PhoneName#12 = "" PhoneNumber#12 = "" PhoneName#13 = "" PhoneNumber#13 = "" PhoneName#14 = "" PhoneNumber#14 = "" PhoneName#15 = "" PhoneNumber#15 = "" [Misc] Executions = 11 RunMode = 1 Crosshairs = 1 WeaponChoice0 = 3 WeaponChoice1 = 4 WeaponChoice2 = 5 WeaponChoice3 = 7 WeaponChoice4 = 8 WeaponChoice5 = 6 WeaponChoice6 = 0 WeaponChoice7 = 2 WeaponChoice8 = 9 WeaponChoice9 = 1 AutoMsg = 1 AutoVote = 0 Color = 0 DemoCams = 1 IDPlayers = 1 MPMessageDisplayTime = 120 ShowFPS = 1 ShowLevelStats = 1 ShowOpponentWeapons = 1 ShowViewWeapon = 1 StatusBarMode = 0 StatusBarScale = 100 UsePrecache = 1 |
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#5 | |
Re: Music Problem (Duke 3D Atomic)
odd, i just played my version and notices, i dont have music either.
never really noticed until now, guess i was too busy blowing stuff up ![]() mine could be that im runnin under linux using wine (and from what I know midi's have always been problematic under linux) Quote:
i'd say rename your duke3d.cfg to duke3d.bkup and then restart eduke to let it rebuild your config file. see if that works. and if it doesn't you can always rename your back'd up copy to avoid having to reconfigure everything |
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#6 |
Re: Music Problem (Duke 3D Atomic)
I had a similar problem. In my case, my midi volume had been turned all the way down. To check this, open your master volume control panel and there will be a sliding volume control for midi. What caused it in my case was playing midis using Windows Media Player. For some reason, they would play in WMP just fine, but subsequently the volume would be turned all the way down and they would not play in EDuke32 until the volume was turned back up.
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#7 |
Re: Music Problem (Duke 3D Atomic)
Yep my midi volume as turned all the way down, it works now
![]() Weird tho, I had the game before but it was all messy so I decided to reinstall it and that's where it didn't work, worked before hand. |
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#8 |
Re: Music Problem (Duke 3D Atomic)
I've had the same exact problem as you.
A while ago I suddenly noticed the lack of music in the Duke Nukem games (Caribbean, AE etc.) as well as in Doom. I had no idea what the heck was wrong as everything else were working fine. I then saw at a forum that a guy had the exact same problem as me and they recommended him to check the volume control panel to see if the midi volume was off and yep it was in both of our cases.
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