Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Max Payne > Max Payne Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 05-21-2009, 08:10 PM   #1
HalloweenIV

HalloweenIV's Avatar
MP1 - Dynamic Object Grouping Problems
Hi all,

There's 2 problems that have bugged me during my time modding for Max Payne 1 that I wondered if somebody would be able to help me with.

The first problem is that on the odd occassion when I re-use a Dynamic Object from my prefab library, in a new room, I will sometimes get a warning message when I try & export my level LVL file saying that the objects Dynamic Children are outside all rooms even when the object has been grouped to, & is in the centre of the new room.

I can corrected this by lifting/ungrouping the Objects children, but why should I have to do this as it worked perfectly well as it was before in it's original room.

An example of this is that I've just had the situation where I used a saved Dynamic Object ( a Dynamic Ashtray with Dynamic Cigarettes as children ), to a new room, & it's been working fine for days. But today when I've gone to export my LVL file I get a warning saying that the Dynamic Cigarette Children are outside all rooms.

When I've ungrouped the Cigarette Children from the object the warning then dissapeers, but if I re-group the children to the object once more the warning comes back......Why ?, as like I said above it worked perfectly well as it was before in it's original room..

My second problem is along the same sort of lines, which is, I've found that if I copy & then mirror a Dynamic Object that has a Trigger attached to it the Trigger will no longer work unless I lift/ungroup it from it's parent. Why is this ?, as again, it worked perfectly well before I did this.

Well I hope that I explained these problems clearly ( I did my best ), & I would be greatfull for any advice with these 2 problems.....Cheers
__________________
.
DAWN OF THE DEAD >> Official Prodject Web Site Link <<
Last edited by HalloweenIV; 05-22-2009 at 06:59 AM.
HalloweenIV is offline  
Old 05-31-2009, 01:09 PM   #2
Sayantan

Sayantan's Avatar
Re: MP1 - Dynamic Object Grouping Problems
Q1: Does it have scripts which goes like "Room00::Object01"?? In that case use the "parent" instead. As the scripts involved in the dynamic objects probably has names that do not exist in this one. But I don't think that's the problem.

Q2: Did you try making that very prefab 'unique'?? I forgot how you do that but I remember you could do that.

*/I'm sounding more like one of those tech support guys.
__________________
LinkedIn Profile
Sayantan is offline  
Old 06-01-2009, 03:26 AM   #3
HalloweenIV

HalloweenIV's Avatar
Re: MP1 - Dynamic Object Grouping Problems
Quote:
Originally Posted by Sayantan View Post
Q1: Does it have scripts which goes like "Room00::Object01"?? In that case use the "parent" instead. As the scripts involved in the dynamic objects probably has names that do not exist in this one. But I don't think that's the problem.

Q2: Did you try making that very prefab 'unique'?? I forgot how you do that but I remember you could do that.
Q1: This isn't possible as MaxEd won't allow scripts that are no longer valid to be used in a DO's & will automaticaly deleted or adjust them when you copy or move DO's to different Room's or Parenting level's.

Q2: I seriously haven't got a clue what you are talking about here mate as I have never herd of this, it's a new one on me.

Thanks for trying to help though mate.......
__________________
.
DAWN OF THE DEAD >> Official Prodject Web Site Link <<
HalloweenIV is offline  
Old 06-03-2009, 01:56 AM   #4
Sayantan

Sayantan's Avatar
Re: MP1 - Dynamic Object Grouping Problems
Q2: I guess that's only in MP2. I'm sorry, but my memory on MP Modding has become kind of rusty.
__________________
LinkedIn Profile
Sayantan is offline  
Old 06-03-2009, 06:56 AM   #5
HalloweenIV

HalloweenIV's Avatar
Re: MP1 - Dynamic Object Grouping Problems
Quote:
Originally Posted by Sayantan View Post
Q2: I guess that's only in MP2. I'm sorry, but my memory on MP Modding has become kind of rusty.
No worries & thanks for trying to help out antway man.....Cheers
__________________
.
DAWN OF THE DEAD >> Official Prodject Web Site Link <<
HalloweenIV is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:37 PM.

Page generated in 0.13926005 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.