Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 08-08-2006, 02:15 PM   #41
PimPamPet
Re: Wolfenstein 1.4g?
I have just purchased the 1.4g through your online store (and Wacky Wheels / Rise of the Triad in the past week) to support you guys, it's also my way of thanking you for the awesome freeware releases you have been putting out. You're kickass, people!
PimPamPet is offline  
Old 08-08-2006, 09:18 PM   #42
Phayzon

Phayzon's Avatar
Re: Wolfenstein 1.4g?
I bought 1.4g last week (or so) as well!
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 10-13-2006, 07:17 PM   #43
Chokster37
Re: Wolfenstein 1.4g?
Quote:
Originally Posted by Joe Siegler View Post
Play them. That's the only way to know for sure.
You guys realize that there never was a Version 1.1 Shareware that didn't have a working secret elevator, right? Every shareware version had a working secret elevator. The Wolf3d v1.1 shareware EXE used a different technique for bringing you to the secret elevator: you had to be standing on the x-axis of 10. So, in v1.1 shareware (6/01/1992), the secret elevator would bring you to level 10 even if there was no secret floorcode under the player.

The problem was when ID Software made Version 1.1 Full/Registered, they changed that code to "you have to be standing on a secret floorcode", yet they forget to change the map files to match. That's where the problem was, so they released a patch for v1.2 full/registered. V1.1 Full/Registered (6/10/1992) is the only version that doesn't bring you to level 10. They released version 1.2 shareware for entirely different reasons, which seems to be mostly so it would be compatible and up-to-date with the latest source code changes in v1.2 Full/Registered.

There are still some other ways you can find out if you have v1.1 or v1.2 shareware though:

- The dates are (6/01/1992) for v1.1 and (6/22/1992) for v1.2
- The red Apogee sign in the VSWAP says "SNAPPITY" only in Version 1.1 Shareware
- The floorcode under the secret elevator in the GAMEMAPS file has been changed to a secret floorcode in v1.2 (to match with it's exe)
- The machine gun shows you with bear hands in v1.1
- The VSWAP has two extra blank spaces before BJ's jumping frame (which you can't see), which makes the alignment swappable with all the newer full version VSWAPS

So, you won't find out if you have v1.1 or v1.2 shareware by testing to see if the secret elevator works, but you can find out which one it is by taking out the secret floorcode and seeing if the elevator still brings you to level 10.

There are many more differences (especially in the exes) between each version of wolf3d than mentioned in Chapter 1.7 of that faq (i.e. the gliding guard bug in v1.4, the frozen bosses in v1.4, tons of slight map fixes with deaf guards / doors, some better adlib sounds, etc.). It would take forever to write out a detailed list and post them all right now, but yeah, keep playing around and you'll find tons more.

Quote:
Originally Posted by DOSGuy View Post
v1.4 was released, with cheat codes.
v1.4 was re-released without cheat codes.
v1.4g was released, with cheat codes.
Anyone know how many different full versions have been released without cheat codes?

Here's a list of the stuff I could find so far:

Cheat codes don't work
-----------------------

Apogee v1.4 (exe dated - Jan. 1/93)

Cheat codes work
------------------

Apogee v1.1 (exe dated - Jun. 10/92)
Apogee v1.2 (exe dated - Jun. 22/92)
Apogee v1.4g (exe dated - Oct. 1/94)
GT Interactive (exe dated - Sept. 2/93)
GT Interactive (exe dated - Apr. 13/94)
ID Software (exe dated - Sept. 3/93)
Imagineer (exe dated - Mar. 4/93)
Activision (exe dated - Jan. 27/98)

I think there's atleast two more Apogee versions out there without cheats. Anyone know?
Chokster37 is offline  
Old 10-13-2006, 08:00 PM   #44
TerminX

TerminX's Avatar
Re: Wolfenstein 1.4g?
Quite an informative post, Chris. What's the thing about the so-called bear hands, exactly?
TerminX is offline  
Old 10-14-2006, 09:51 PM   #45
Funduke

Funduke's Avatar
Re: Wolfenstein 1.4g?
Quote:
Originally Posted by TerminX View Post
Quite an informative post, Chris. What's the thing about the so-called bear hands, exactly?
Look at this comparison.

Greetings
Funduke
Attached Images
File Type: jpg barehands.jpg (68.0 KB, 156 views)
Funduke is offline  
Old 10-15-2006, 09:30 AM   #46
DOSGuy

DOSGuy's Avatar
Re: Wolfenstein 1.4g?
Chokster37, you are officially a hero of the realm at Classic DOS Games. With that information, I was able to verify that all of the files claiming to be v1.1 really were v1.1. I checked exe dates and tested for bear hands, and have finally been able to list v1.1 and v1.2 on my site. My copy of v1.1 comes with an official-looking Apogee self-extracter, which most other archives of v1.1 seem to lack.
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com
DOSGuy is offline  
Old 10-15-2006, 10:21 AM   #47
ZuljinRaynor

ZuljinRaynor's Avatar
Re: Wolfenstein 1.4g?
This Chokster seems like a familiar name...
__________________
My vision is augmented.
ZuljinRaynor is offline  
Old 09-30-2007, 02:09 PM   #48
Scotty

Scotty's Avatar
Arrow Re: Wolfenstein 1.4g?
Quote:
Originally Posted by Phayzon View Post
Seems like there was a graphics swap somehere between 1.1 and 1.4. NewWolf displays everything wrong with 1.4.
Sorry to bump an old thread, but I've been playing around with Wolf3D source ports the last few weekends.

The 1.4 distributed by Apogee doesn't seem to work with any of the Wolf3D source ports (NewWolf, WinWolf3D, Wolf3DRedux) that I tried, but the 1.4 distributed by Activision does. The Activision version of v1.4 is on the February 2002 PC Gamer CD.

NewWolf does work with Apogee v1.2, though.

Something funny about Activision v1.4 is that although Activision took out the "Read This!" link from the main menu (which had all the Apogee ordering information in it), typing "Help" in the NewWolf console brings up those pages, but a lot of the graphics are broken, as Activision deleted all the Apogee-related graphics.

Another difference I noticed between Apogee v1.2 and v1.4 is that the exit screens are different: The v1.2 exit screen joked about your hard drive being erased if you were unregistered, while the v1.4 exit screen just said your mom would be disappointed.

Activision v1.4 nuked that screen entirely.
Scotty is offline  
Old 10-01-2007, 10:35 PM   #49
Joe Siegler
3D Realms Staff

Joe Siegler's Avatar
Re: Wolfenstein 1.4g?
Quote:
Another difference I noticed between Apogee v1.2 and v1.4 is that the exit screens are different: The v1.2 exit screen joked about your hard drive being erased if you were unregistered, while the v1.4 exit screen just said your mom would be disappointed.
At the time, someone (can't remember if it was id or Apogee) got scared that some customers called up legitimately thinking that the game would wipe out their hard drive. The decision was made to change the text.

The 1.4 that Activision distributes is likely a newer build to change the exit screens and all. But cannot fathom why they'd change anything like game code. It's probably just text and menu changes.
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current

"Lifting up the Cross to the waiting lost" - Petra | John 3:16
Joe Siegler is offline  
Old 10-02-2007, 09:58 AM   #50
leilei
Re: Wolfenstein 1.4g?
Quote:
Originally Posted by Scotty View Post
Something funny about Activision v1.4 is that although Activision took out the "Read This!" link from the main menu (which had all the Apogee ordering information in it), typing "Help" in the NewWolf console brings up those pages, but a lot of the graphics are broken, as Activision deleted all the Apogee-related graphics.
It happened on the GT Interactive '96 Id Anthology release as well, IIRC. Most of the vintage games on that CD were revised to strip some ordering informaiton
__________________
You can forget about the Dave3D and Ling projects.
R.I.P. 2006-2008
leilei is offline  
Old 10-02-2007, 12:56 PM   #51
Joe Siegler
3D Realms Staff

Joe Siegler's Avatar
Re: Wolfenstein 1.4g?
All of this stuff is part of the reason why a patch for old Wolfenstein versions was ever created. Too many variables floating around out there.
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current

"Lifting up the Cross to the waiting lost" - Petra | John 3:16
Joe Siegler is offline  
Old 06-28-2010, 03:41 PM   #52
DOSGuy

DOSGuy's Avatar
Re: Wolfenstein 1.4g?
Quote:
Originally Posted by Joe Siegler View Post
That extended to Wolfenstein 3D too, we went back and altered the game and removed the goobers command line parameter so you couldn't cheat. Technically it was still there, but the word goobers was changed to 7 spaces. Since you can't enter a space as a command line parameter, it was effectively eliminated.
Actually, you can enter spaces on the command line. If you want to navigate to your My Documents folder, you can type 'cd "my documents"' instead of 'cd mydocu~1'. I just successfully entered cheat mode in v1.4 by typing 'wolf3d -"(7 spaces)"'.

There's a copy of v1.4 on my site for anyone who only has 1.4g.
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com
DOSGuy is offline  
Old 06-28-2010, 05:40 PM   #53
Malvineous

Malvineous's Avatar
Re: Wolfenstein 1.4g?
I think this method of supplying spaces in parameters was only introduced with long filenames in Win95. Although I've never tested it, I don't think it will work in pure DOS (6.22 and older.)
Malvineous is offline  
Old 06-28-2010, 09:24 PM   #54
DOSGuy

DOSGuy's Avatar
Re: Wolfenstein 1.4g?
I haven't tested it in actual DOS yet, but it works in DOSBox.
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com
DOSGuy is offline  
Old 07-03-2010, 10:01 PM   #55
moron

moron's Avatar
Re: Wolfenstein 1.4g?
I was under the impression that the wolf 1.2 update of the shareware version was to stop the "wolf porn" of that era basically people having the walls and uploading versions of the shareware that were full of low res porn
moron is offline  
Old 07-06-2010, 06:49 AM   #56
PimPamPet
Re: Wolfenstein 1.4g?
^ There was an unofficial version 1.3 floating around, which is why id skipped that version number and made the jump from 1.2 to 1.4. I believe it is mentioned in Masters of Doom (a good read, recommended if you haven't checked it out).
PimPamPet is offline  
Old 07-13-2010, 09:09 PM   #57
MrBlackCat

MrBlackCat's Avatar
Re: Wolfenstein 1.4g?
I just re-read this whole thread... interesting bunch of trivia.
I have a good bit of old shareware still around that was from Software Creations. When Software Creations closed (about 96?) I bought their BackUp tapes... yep, the whole system. The tapes eventually failed and due to HDD space over the years, I don't have everything anymore, but I have a lot of it.
I do have version 1.1 shareware of Wolfenstein with exe date of 6-1-1992 which is currently expanded in my games directory. This means there is a high chance I have the original file unexpanded, but it will contain the Software Creations plug file.
I am not really into all the different versions, but I know the files I have from those tapes has helped a lot of people find obscure versions.
<sigh> if I had only gotten everything archived from those tapes... so much is lost. I was young and needed the hard disk space for some awesome game I am sure.

And yes, Masters of DooM is an great book in my opinion.

MrBlackCat
__________________
YES! I do wear my Duke Xtreme t-shirt every day!* :)

*(Not really, sometimes I wear my Time to Kill t-shirt... like while I am washing my other Duke shirts for instance.)
:)
MrBlackCat is offline  
Old 08-05-2010, 03:29 AM   #58
moron

moron's Avatar
Re: Wolfenstein 1.4g?
yes a great book hopefully tom hall or john romero will come through with a good game soon
moron is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:16 PM.

Page generated in 0.16729808 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.