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Old 02-18-2007, 04:53 PM   #81
Hellbound
 

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Re: Duke Nukem 3D Modelling Project part 3
Yes! THIS IS THE ONE! (but there's wrong texture)
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Old 02-18-2007, 04:56 PM   #82
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Re: Duke Nukem 3D Modelling Project part 3
As I said, it is already in HRP so donīt worry. And it has the orange tint skin you suggest to use.

Here is the model again as it is currently in HRP (as seen on the screenshot in my previous post). If you want to modify the skin, Hellbound, feel free to do so there:
http://files.to/get/368976/28552/2630_battlelord.zip
Last edited by NightFright; 02-18-2007 at 05:01 PM.
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Old 02-18-2007, 05:11 PM   #83
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Re: Duke Nukem 3D Modelling Project part 3
Thanks!
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Old 02-19-2007, 02:34 AM   #84
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Re: Duke Nukem 3D Modelling Project part 3
Quote:
Originally Posted by L2theKING View Post
Hey the domelight seems great... but dont forget to add some "smoothing groups" I don't know if it is the same option on Blender though! Well I guess u understand... add some smoothing between your mesh Good work on the cycloid too; your animation skill encrase days after days pal !!!

@ Roma Loom: Anny news about our lovely QUEEN???
I'm sure Tea Monster will make all needed smoothing... however smoothgroups are useless in an engine without dynamic light system.
As for the queen - I've only removed something about 1.000 polys yet...
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Old 02-19-2007, 03:19 AM   #85
ilovefoxes
Re: Duke Nukem 3D Modelling Project part 3
How about Queen skin?
Any screenshot from currente version? =)

Oh, and I hope see Overlord soon! With that, the HRP update would have full enemies!
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Old 02-19-2007, 07:51 AM   #86
pigz
Re: Duke Nukem 3D Modelling Project part 3
Made 3d models of 602 and 689 (microscope).
Attached Images
File Type: png 689.png (3.8 KB, 88 views)
Attached Files
File Type: zip 689.zip (37.4 KB, 26 views)
File Type: zip 602.zip (32.1 KB, 19 views)
Last edited by pigz; 02-19-2007 at 08:28 AM.
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Old 02-19-2007, 08:47 AM   #87
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Re: Duke Nukem 3D Modelling Project part 3
689 is not microscope, I think. More likely it is medical equipment for blood tranfusion.
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Old 02-19-2007, 11:08 AM   #88
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Goofy Re: Duke Nukem 3D Modelling Project part 3
689 Done.
Link: http://forums.3drealms.com/vb/showpo...postcount=1573
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Old 02-19-2007, 11:57 AM   #89
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Re: Duke Nukem 3D Modelling Project part 3
Alex, that's 669, also pigz, that 689 looks worse than the original sprite... it doesn't even look like a stand with a bloodbag anymore :P Work on it a bit more and we'll be grateful.

EDIT: Sorry Alex, didn't check the whole download folder first.

EDIT2: And while I'm at criticizing you pigz, solar panels aren't usually made out of many rotated separate parts like yours yet but a >panel< which is all wired through, nor the duke one looks the way you made it and you should also connect the stand to the panel, fix the missing faces and delete the bottom faces of the stand since they're completely useless and just wasting the polies.
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Last edited by MagNet; 02-19-2007 at 12:41 PM.
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Old 02-19-2007, 01:56 PM   #90
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Re: Duke Nukem 3D Modelling Project part 3
Honestly, I don't know if any release date for the HRP can be given right now, but if you're working on anything or plan to do so soon, it would be cool to let us know.
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Old 02-19-2007, 02:04 PM   #91
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Re: Duke Nukem 3D Modelling Project part 3
28th! It HAD TO BE 28th !!!! :evil:
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Old 02-19-2007, 02:15 PM   #92
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Re: Duke Nukem 3D Modelling Project part 3
Yeah. It all depends on this license stuff.
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Old 02-19-2007, 02:50 PM   #93
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Re: Duke Nukem 3D Modelling Project part 3
Just don't rush anything.
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Old 02-19-2007, 02:50 PM   #94
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Re: Duke Nukem 3D Modelling Project part 3
Hey pigz, 689_ivunit is done already...
look on my ftp : http://members.lycos.co.uk/l2theking/download/

@ Roma Loom: 1000 Polys, hell yea sounds good !!! keep going ! and don't forget to keep me updated via e-mail !
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Old 02-19-2007, 03:05 PM   #95
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Re: Duke Nukem 3D Modelling Project part 3
Quote:
Originally Posted by Hellbound View Post
28th! It HAD TO BE 28th !!!! :evil:
Well Hell... it took you 1 day for the Battlelord, so Moon Overlord tomorrow! *LOL* The ugliest frog in history returns.
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Old 02-19-2007, 04:08 PM   #96
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Re: Duke Nukem 3D Modelling Project part 3
602, optimized (76 tri), UV Mapped with uv outline in tga.
someone make a skin for it and then we are done.
Attached Files
File Type: zip 602_optimized_UVed.zip (54.0 KB, 17 views)
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Old 02-19-2007, 05:46 PM   #97
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Re: Duke Nukem 3D Modelling Project part 3
But the pigz's 602's panel looks nothing like a real panel nor the original.
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Old 02-19-2007, 05:57 PM   #98
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Re: Duke Nukem 3D Modelling Project part 3
I removed the unneeded panels, I attached the foot, I UV Mapped it and exported to md3 again. I also zipped up a tga of the UV Map.
did you look at the model?
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Old 02-19-2007, 10:06 PM   #99
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Re: Duke Nukem 3D Modelling Project part 3
Evil Frogg 'aka' OVERLORD... IS DONE !!!




RELASE THE BEAST!
No shit, it's 5:05 at morning here? But that's how I planned - one day of work on this bitch! I hope you all will like it as I do!

And I hope it's a surprise
Last edited by Hellbound; 02-19-2007 at 10:10 PM.
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Old 02-19-2007, 11:00 PM   #100
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Re: Duke Nukem 3D Modelling Project part 3
I love your Battlelord, but this one...it looks like the Muppet version of the Overlord. The legs especially seem like they belong on a hand-puppet. I'm just basing that on the screen shot -- maybe it looks different in game. I wish I could be more constructive, but I don't know anything about modelling and 24 is starting so I'll be gone for an hour. I'll try it in game when I get back.
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Old 02-19-2007, 11:17 PM   #101
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Re: Duke Nukem 3D Modelling Project part 3
Pretty cool hellbound !!! u are really productiv !!! I just hop u won't bust our work on the QUEEN like u did for the Killd a ton's Battleloard !!!
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Last edited by L2theKING; 02-19-2007 at 11:34 PM.
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Old 02-19-2007, 11:47 PM   #102
ilovefoxes
Re: Duke Nukem 3D Modelling Project part 3
Overlord with small teeths is an heresy!
http://img167.imageshack.us/img167/9...rlord3dsg3.jpg

Edit: I hate it. I hope that ingame it would look better, but... Look the Hellbound post, compare his avatar and the Overlord. At least I can see the quality difference between the two works. =/

I see many problems here:
1 - Too small. He is a kid on the side from Battlelord and Cycloid.
2 - The face doesn't remember in nothing the original, and maybe the body too.
3 - He looks a frog(!!) toy, not a dinosaur aliens monster. O_o

Edit 2:

Here is his face. This is what I would like to see.
Last edited by ilovefoxes; 02-20-2007 at 12:29 AM.
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Old 02-20-2007, 01:05 AM   #103
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Re: Duke Nukem 3D Modelling Project part 3
Heh, it sounds like Hellbound was up all night working on that. I'm sure he'll be back to make some improvements after he gets a rest.
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Old 02-20-2007, 01:52 AM   #104
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Re: Duke Nukem 3D Modelling Project part 3
Why to hate it instantly? This model is a (very) good start.
I think Hellbound made teeths smaller, because he didn't wanted to make them curved, this increasing polycount. I'd prefer them to be curved like on artwork and hell with polycount.
Head should not be so big and round, also it would be nice to have several more spikes added.
And he needs claws on his legs and hands.
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Old 02-20-2007, 01:58 AM   #105
Geoffrey
Re: Duke Nukem 3D Modelling Project part 3
Nice The skin needs a bit of improvement though; you always throw this grainy thing on your skins but in-game the guy always looked a bit slippery and .. freshly shaved

Btw I sent you a pm like three years ago
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Old 02-20-2007, 02:49 AM   #106
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Re: Duke Nukem 3D Modelling Project part 3
yes, a real good start... I only think the face looks too "round", and the skin need improvement
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Old 02-20-2007, 03:08 AM   #107
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Re: Duke Nukem 3D Modelling Project part 3
Good start, Hellbound!
Continue to work persistently with this model!
Give to Overlord's face expression of a rage! At present, he more similar to a toad-gangster.

Success in work!
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Old 02-20-2007, 04:21 AM   #108
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Re: Duke Nukem 3D Modelling Project part 3
I wouldn't listen anybody who hasn't seen him in game

Och, ilovefoxes I wish only to say that I hate YOU. I wish to see your face after you was ****ing upi with some model a lot of hours and somebody would write just "I hate that", "It's shit" or something like that.
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Old 02-20-2007, 04:56 AM   #109
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Re: Duke Nukem 3D Modelling Project part 3
Quote:
Originally Posted by Geoffrey View Post
Nice The skin needs a bit of improvement though; you always throw this grainy thing on your skins but in-game the guy always looked a bit slippery and .. freshly shaved

Btw I sent you a pm like three years ago
Grainy things looks better IMHO and that adds a detail to texture and more realistic feel,
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Old 02-20-2007, 04:57 AM   #110
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Re: Duke Nukem 3D Modelling Project part 3
To Hellbound: You really do make good animation for models. Can you will try to make animation for Cycloid Emperror?
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Old 02-20-2007, 05:01 AM   #111
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Re: Duke Nukem 3D Modelling Project part 3
Well I would (I hate how the CE is walking), but I need blend file from tea monster.

I hope you guys like him more now.
Fast comments are welcome, cause I have enough of this bastard.

Last edited by Hellbound; 02-20-2007 at 05:06 AM.
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Old 02-20-2007, 05:22 AM   #112
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Re: Duke Nukem 3D Modelling Project part 3
in my opinion the teeth are too distants from the eyes... and the eyes looks strange, too wide... but I may be wrong
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Old 02-20-2007, 05:29 AM   #113
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Re: Duke Nukem 3D Modelling Project part 3
Because his jaw and eyes are animated and it's always looks diffrent with perespective. I should've posted the screen from blender before.

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Old 02-20-2007, 05:38 AM   #114
Hellhammer
Re: Duke Nukem 3D Modelling Project part 3
IMO this model kicks ass!!!!
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Old 02-20-2007, 05:41 AM   #115
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Re: Duke Nukem 3D Modelling Project part 3
Thanks! May the good black metal band - Hellhammer be with you
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Old 02-20-2007, 05:54 AM   #116
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Re: Duke Nukem 3D Modelling Project part 3
Great job, mate. The blender shot proves his awesomeness
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Old 02-20-2007, 05:58 AM   #117
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Re: Duke Nukem 3D Modelling Project part 3
I think eyes should be close to each other a bit and a bit lower also. First spike should start almost between the eyes , next to it should follow two smaller ones pointed to different directions (left and right).
His hip's forepart need armor too (like in a sprite and artwork), otherwize he looks naked.
Original sprites have an tongue. Maybe you missed it intentionaly. (?)
Detail skin with scale 1 is useless, I think, all bumps may be painted directly on default skin, result will be the same.
All the rest (muscles, proper shadows etc) may be easily corrected with skin.

edit. And yes, I saw it ingame and I liked it Still, there is some place for improvement left.
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Old 02-20-2007, 06:18 AM   #118
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Re: Duke Nukem 3D Modelling Project part 3
yep. detail texture is useless on models in 99% cases.
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Old 02-20-2007, 06:24 AM   #119
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Re: Duke Nukem 3D Modelling Project part 3
Well to be frank, if I got such destructive critics (even if itīs just from one or two guys) for 24hrs of hard work, I would very likely just resign.

1) Everybody just stop writing this stuff is shit, for it simply isn't. You should be grateful for anything that is posted here. "I hate it" is definitely the wrong way to express your criticism.

2) Hell's model has just been released. It is the first version and will be improved, just look at the Battlelord. It was never said it would be absolutely perfect in the first place.

3) Tea Monster is currently doing another run on the Emperor, so let's wait until he is finished with this.

Need some fresh air now...

*EDIT*
@Hell: I take it your model uses muzzleflash texture from Battlelord? I am asking this because I renamed it to "2630_muzzle.png" for HRP usage.
Last edited by NightFright; 02-20-2007 at 06:43 AM.
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Old 02-20-2007, 06:25 AM   #120
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Re: Duke Nukem 3D Modelling Project part 3
very nice job. seems like it's time to kick ass to a new boss
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