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#1 |
Plain Blue Sky Texture?
You know how you get the city lights and moon and stuff for ceiling textures, is there a plain blue sky texture and what number texture is it?
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#2 |
Re: Plain Blue Sky Texture?
tile 199 is a solid sky blue but it doesn't parallax correctly, at least not when I did it.
There might be a way to fix that though. the next closest you can get is taking the lava texture (1082) and giving it a palette of 1. if you don't want the animation, choose the second tile (1083)
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#3 | |
Re: Plain Blue Sky Texture?
Quote:
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#4 |
Re: Plain Blue Sky Texture?
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traB pu kcip |
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#5 |
Re: Plain Blue Sky Texture?
Maybe it is me running in 8 bit classic in Mapster, but when I parallax it blends with the slime texture next to it.
I will try again.
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#6 |
Re: Plain Blue Sky Texture?
The extra tiles used for the multi-tile parallax skies are set at map load based on one of the built-in skies being present in the map. If you change all instances of the texture to the blue sky, save, and then reload, it should display normally.
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#7 |
Re: Plain Blue Sky Texture?
I think it is my using 8 bit for Mapster to avoid the load times while editing. When I load the level in EDuke32 at 32 bit polymost it works fine.
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