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#1 |
Stargate SG-1 portal teleporters. Are these possible?
I've seen these used in other games like Shadow Warrior and Quake, where you see a world through a portal, and when you jump through it...whammo, you're in the part of the map you saw in the slipgate. Now, I dunno if EDuke32 has any of this technology programmed into it by default, but I'm willing to bet that these slipgate portal teleporters may be worth looking into. Anyone have any tutorials on how to do slipgates? I have a hunch that these are far different than a traditional Star Trek-style teleporter.
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#2 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Do you have to be able to look at the "other world" from any side of the portal, or just one? If it's just one it should be possible..
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#3 |
Re: Stargate SG-1 portal teleporters. Are these possible?
They are very much possible, you'll need to use showview for rendering the area and then it's just a matter of changing the player coordinates.
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#4 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Well, I just thought that since BUILD technology was used in both Shadow Warrior and Duke 3D, and that both source codes were released, it led to my mind that this kind of teleportation technology could've been intercoded in EDuke32. I'll have to find that out sooner or later. Thanks. SW was, of course, the first game on this engine that used this, but thought that the EDuke32 team would've been able to incorporate this into Duke 3D.
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#5 |
Re: Stargate SG-1 portal teleporters. Are these possible?
What you're talking about is kinda like a "through the looking glass" kind of doorway? Where the door is in the middle of the room and looking through it you see another room? (it was used repeatedly in Prey) It's best just to build a simple room and test it out. It'll either work fine, or you'll get weird clipping effects when looking at the portal. Some engines can handle it, some can't.
2D basic explanation of how to do a slipgate. I presume Eduke32 can do portals. Can't remember anymore though. But this is the portal-based solution. ![]() White is room 1. Red is room 2. Yellow is the portal between the 2 rooms. You could easily also give room 2 its own slip-gate "walls" if you wanted. If Eduke32 can't make use of portals, you could also just put a fake room behind the teleporter that's identical to the room you're being teleported to. The only drawback of that is you wouldn't want to have any enemies in the arrival room that would've been visible from the other side of the gate, otherwise they'd seem to just magically appear.
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Last edited by wayskobfssae; 08-02-2009 at 01:31 PM.
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#6 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Now that I think of it, Bob Masters and Zaxtor used that effect in some of their maps, I think.
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#7 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Hmm... I see. Perhaps I can Google around for some mods to see if some have already been done. There may've been some Stargate mods done already.
EDIT: Indeed, seems like The Commander did one last year. Whether he used portal-style teleporters here, I'll need to determine that sooner than later. I'll look his over.
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#8 |
Re: Stargate SG-1 portal teleporters. Are these possible?
As far as I know, The Commander's Stargate mod never made it past some simple rooms.
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#9 | |
Re: Stargate SG-1 portal teleporters. Are these possible?
Quote:
lol, pretty much. I still have it on the HD, so one day I might get that feeling to do something with it.
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#10 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Import it in your other mod and make Duke Theft Stargate
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#11 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Duke Theft Sang Troll
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#12 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Ah well, thought that the EDuke32 team somehow decided to "borrow" this portal technology from the Shadow Warrior source and put this into Duke 3D. All right, guess I'll have to go back with my original plan for a Trek mod then... Thought I'd try with my other favorite sci-fi franchise in Stargate.
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Last edited by 8IronBob; 08-04-2009 at 03:35 PM.
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#13 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Well Polymer seems like it'll have some pretty advanced stuff (dunno what exactly) that would make what you want possible.
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#14 |
Re: Stargate SG-1 portal teleporters. Are these possible?
To make the effect just like in Stargate has been possible in Duke Nukem since 1.3
(Thinks to "GOTHIC CATHEDRAL" in the Premium mod)
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#15 |
Re: Stargate SG-1 portal teleporters. Are these possible?
IIRC the mod in the Premium level only had a teleporter, it didn't allow you to look into another world. I could be mistaken though.
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#16 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Which is exactly what a Stargate worm hole is, (apart from that the one in that level does not have the trippy blue flying star effect)
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#17 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Yeah okay, have you even read the thread?
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#18 |
Re: Stargate SG-1 portal teleporters. Are these possible?
Yeah okay. have you even read the thread title?
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#19 | |
Re: Stargate SG-1 portal teleporters. Are these possible?
Quote:
teleport the player from the gate into a passageway with a conveyor belt, and then at the end of the passageway, teleport to the arrival room.
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#20 |
Re: Stargate SG-1 portal teleporters. Are these possible?
The title doesn't matter, even if he didn't use the correct name it's still pretty clear what he wants to do
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#21 |
Re: Stargate SG-1 portal teleporters. Are these possible?
I thought the way built rendered buildings allowed for an tardis effect you could build a a small blue box and have a massive structure in side it. surprisingly the bbc did not use build for a doctor who game.
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