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#441 |
Re: [WIP]Hellduke TC! will make your doom become alive
Now I'm trying your TC with a very recent snapshot (31/01/2009) and the strange bug with savegames shows again, but not everytime. It manifest especially when you load a savegame just after being killed. If in that moment you hit "esc" and then load the savegame everything going smooth abot 80% of times. And I'm using a clean new install of the latest version of Hellduke and Eduke. You can check the log at the end of the message.
Apart from that, it seems to me that pistol, chaingun and explosives are a bit weak in Hellduke : I think it's yours choice, but it bothers me. Apart from this, I'm very eager to see new version ! Code:
EDuke32 1.5.0devel 20090131 Application parameters: -hddef.def -ghellduke.grp -xhellgame.con Using DEF file: ddef.def. Using CON file 'hellgame.con'. addsearchpath(): Added C:/Duke3d/Games/HelldukeTC/ OS: Windows XP (5.1.2600) Service Pack 2 Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'eduke32.cfg'. Scanning for GRP files... Using group file 'duke3d.grp' as main group file. Using group file 'hellduke.grp'. Compiling: hellgame.con (181764 bytes) Including: HELLVARS.CON (1927 bytes) Including: HELLDEFS.CON (44421 bytes) Including: HELLUSER.CON (58812 bytes) Including: HELLPROJ.CON (6834 bytes) Including: HELLMONS.CON (94102 bytes) HELLMONS.CON: In state `drop_shotgun': HELLMONS.CON:36: warning: found `else' with no `if'. HELLMONS.CON: In state `checkbantihitstate': HELLMONS.CON:446: warning: `nullop' found without `else' HELLMONS.CON:446: warning: empty `ifspritepal' branch HELLMONS.CON: In state `piigshootenemystate': HELLMONS.CON:2197: warning: found `else' with no `if'. HELLMONS.CON: In state `pig2shootenemystate': HELLMONS.CON:4348: warning: found `else' with no `if'. Including: HSTEPS.CON (11933 bytes) Including: HELLHUD.cON (9597 bytes) Including: HELLWEAP.CON (29347 bytes) Resizing code buffer to 32768*4 bytes hellgame.con: In actor `ORGANTIC': hellgame.con:4545: warning: found `else' with no `if'. hellgame.con: In state `troopcode': hellgame.con:5307: warning: `nullop' found without `else' hellgame.con:5307: warning: empty `else' branch hellgame.con: In state `pigshootenemystate': hellgame.con:6620: warning: found `else' with no `if'. Resizing code buffer to 65536*4 bytes hellgame.con: In event `EVENT_ENTERLEVEL': hellgame.con:9922: warning: found `inittimer' within a local event. Found 10 warning(s), 0 error(s). Resizing code buffer to 37027*4 bytes Script compiled in 38ms Compiled code size: 37019*4 bytes, version 1.4+ Pointer bitmap size: 4629 bytes 2701/11264 labels, 417/2048 variables 143/16384 quotes, 4 quote redefinitions 17/88 event definitions, 272 defined actors Initialized 32.0M cache Error on line ddef.def:82. Error on line ddef.def:82. Error on line ddef.def:82. Error on line ddef.def:82. Error on line ddef.def:82. Error on line ddef.def:82. Error on line ddef.def:82. Error on line ddef.def:82. Error: file 'RESIZED/ImpB.png' does not exist Error: file 'RESIZED/ImpC.png' does not exist Error: file 'RESIZED/ImpD.png' does not exist Error: file 'RESIZED/ImpE.png' does not exist Definitions file 'ddef.def' loaded. RTS file DUKE.RTS was not found Initializing OSD... Using keyboard layout 00000409 Initializing DirectInput... - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Tastiera Setting video mode 800x600 (32-bit windowed) OpenGL Information: Version: 1.3.4581 WinXP Release Vendor: ATI Technologies Inc. Renderer: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2 Unable to open cache file: Permission denied Initializing music... Loading OpenAL32.DLL Failed loading OpenAL driver. Download OpenAL 1.1 or greater from http://www.openal.org/downloads.html Initializing sound... Initializing MultiVoc... - 32 voices, 1280 byte mixing buffers Initializing DirectSound... - Primary buffer format: 2 ch, 44100Hz, 16 bits - Creating secondary buffer Executing "eduke32_binds.cfg" EOF: EDuke32 Cache time: 314ms Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 ARMOR AMMO FOR ROCKET LAUNCHER! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! Line 21, operateactivators: Invalid player 12 AMMO FOR ELECTROSTAFF! AMMO FOR SHOTGUN Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 BLUE ACCESS CARD 4 SHOTGUN SHELLS YOU GRABBED A PISTOL BLOOD CUP +1 A SECRET PLACE! YOU GOT THE BACKPACK Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 CHAINGUN! SMALL MEDKIT: +10 AMMO FOR SHOTGUN PORTABLE MEDKIT SMALL MEDKIT: +10 GAME SAVED AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 WARNING: SE23 i<0! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 BLOOD CUP +1 SMALL MEDKIT: +10 AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 UNLOCKED Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 SMALL MEDKIT: +10 GOT USED ARMOR UNLOCKED Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! GAME SAVED Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR SHOTGUN AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 4 SHOTGUN SHELLS AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR SHOTGUN AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 15 CHAINGUN BULLETS UNLOCKED Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR SHOTGUN AMMO FOR CHAINGUN! Line 21, operateactivators: Invalid player 12 PRESS OPEN TO RESTART LEVEL Cache time: 179ms E1L2: COMMAND CENTER EOF: EDuke32 Cache time: 165ms Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 GOT USED ARMOR Line 21, operateactivators: Invalid player 12 CHAINGUN! AMMO FOR SHOTGUN Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR PISTOL! 4 SHOTGUN SHELLS Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! Line 21, operateactivators: Invalid player 12 AMMO FOR SHOTGUN AMMO FOR PISTOL! Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 15 CHAINGUN BULLETS GAME SAVED UNLOCKED Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 SQUISH! Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! AMMO FOR SHOTGUN Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! ARMOR Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! LARGE MEDKIT: +25 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 Line 21, operateactivators: Invalid player 12 AMMO FOR CHAINGUN! PRESS OPEN TO RESTART LEVEL Cache time: 183ms E1L2: COMMAND CENTER Fatal Signal caught: SIGSEGV. Bailing out. 844 256022108 21677: 2071 ifcanseetarget 256022108 21679: 31337 { 21680: 2073 addammo 2 4 21683: 2074 quote 127 21685: 2075 ifspawnedby 50 256022088 21688: 2076 state 256017864 21690: 2077 else 256022104 21692: 2078 state 256018380 21694: 31337 } 21695: 2080 enda 21696: 2083 setactor 241 9 2048 40 21701: 2084 setactor 241 10 2048 40 21706: 2085 enda 0 0 0 0 21711: 2088 fall 21712: 2089 sizeat 40 40current actor: 7 (2296) g_errorLineNum: 386, g_tw: 124 UDP net deinitialized successfully. Uninitializing MultiVoc... DirectSound: Sound thread failed to exit! Uninitializing DirectSound...
Last edited by Headless_Horseman; 02-08-2009 at 03:53 PM.
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#442 |
Re: [WIP]Hellduke TC! will make your doom become alive
May I suggest you to play an older version of eduke which you WON'T have any bugs (need some trial-error, I don't remember the best version for this). When I release the new version, it will work fine with all the bug fixes (mainly how commands work, because all your bugs are command bugs)
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#443 |
Re: [WIP]Hellduke TC! will make your doom become alive
What's the progress now ?
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Download my weapon pak (eDuke32 required) here : Weapon Pak V3 Sorry for my english, I'm french. My Laptop : Intel Centrino Dual Core 2GHz, 3GB of RAM, nVidia GeForce 9300 M G, sound device by Realtek. |
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#444 |
Re: [WIP]Hellduke TC! will make your doom become alive
Well, don't expect me to say "almost done" or anything. I'm still working on E1M5 and a mapper is also working on a map. I'll post some screenshots soon when I do some more touches.
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#445 | |
Re: [WIP]Hellduke TC! will make your doom become alive
Quote:
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#446 |
Re: [WIP]Hellduke TC! will make your doom become alive
It has been ages since I fixed that
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#447 |
Re: [WIP]Hellduke TC! will make your doom become alive
I created a topic at duke4.net:
http://www.duke4.net/forums/index.php?showtopic=849 I think the discussion should continue there. ![]() |
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#448 | |
Re: [WIP]Hellduke TC! will make your doom become alive
Quote:
This is great supergoofy! Hope, XTHX2 continues with this cool TC. As far as I remember there were many things he wanted to implement and to further improve...
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#449 |
Re: [WIP]Hellduke TC! will make your doom become alive
Unfortunately he doesn't have much free time. I decided to create a topic to duke4.net just in case. I hope he doesn't mind.
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#450 |
Re: [WIP]Hellduke TC! will make your doom become alive
Nice one goofy, thanks for that.
To your luck, I'll have more free time than ever at June 12... (Schools close) and I'll hasten my work.
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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Tags |
doom, enhance, hell, hellduke, zombie |
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