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#1 |
Damn I hate the Build limits!
Today I had to remove A WHOLE LOT of details from my new map due to that damn 4096 sprite limit!!! That makes me think in not releasing more usermaps [img]images/icons/mad.gif[/img] [img]images/icons/mad.gif[/img] [img]images/icons/mad.gif[/img] Is there any way to make something with the sector, wall and sprite limits? EDuke? Please do something with that... [img]images/icons/frown.gif[/img]
Alejandro. |
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#3 |
Re: Damn I hate the Build limits!
Read this, well just the second post
Also there was a good threat with Holly (Veldric), (can’t find it) explaining why extending the sprite limits too much can eat the resources of any computer real fast. BTW details in maps; looking at the original Duke maps, they are incredible detailed, and feel large. They are small only when analyzed in Build, comparing what the limits are and what was used. [ 02-20-2002, 11:01 AM: Message edited by: Phoenix ]
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#4 |
3D Realms Staff
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Re: Damn I hate the Build limits!
Limits are there for a reason. You cannot just make a level with an infinite amount of anything in it. There's such a thing as memory, and graphic contstraints.
It's not an endless thing. The quality and beauty of level design comes in making something that looks, feels, and plays cool given the restraints of the engine you're creating in.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#6 | |
Re: Damn I hate the Build limits!
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Bye Alejandro |
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#8 | ||
Re: Damn I hate the Build limits!
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Bye Alejandro |
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#9 | |
Re: Damn I hate the Build limits!
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You lose. |
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#10 |
Re: Damn I hate the Build limits!
he got the sprite limit right, but walls is only 1024.
Currently in Eduke 2.1, it's 16,000.
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#11 |
Re: Damn I hate the Build limits!
Sectors=1024, walls=8192 and sprites=4096... but it's good to hear that EDuke won't have these problems [img]images/icons/smile.gif[/img]
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#12 |
Re: Damn I hate the Build limits!
1) The sprite limit is 8192, not 4096
2) If you get 'too many sprites spawned' then you're getting too many sprites spawned at one time , which almost certainly means you're providing tripbombs in areas with huge expanses. 3) The limit is a Duke3D limit. The build limit is 65535 sectors, walls and sprites.
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