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#81 |
Re: happy
Oh.. well.. at least he wasn't zombified like gta version
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GRPViewer, DN3D/SW Models |
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#82 |
Re: happy
The GTA version had a gross ass huge boner too... Yuck!
I say make Duke walk like he's drunk! btw, another format please. My WMP don't read avi files. |
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#83 | |
Re: happy
Quote:
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http://www.redlaine.tk |
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#84 | |
Re: happy
Quote:
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#85 |
Re: happy
Any chance of making a clip with him and the Liztrooper dancing together? |
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#86 |
Re: The face of the Duke...!
Hey! Great job Parkar.Very cool...!!!!
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#87 |
Re: The face of the Duke...!
I can't see it yet while at school... I'll look at that animation when i het the chance sooner...
But according to the other posts here, it's supposed to look pretty good...
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A true genius does not need boundaries such as 'common sense' |
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#88 | |
Re: The face of the Duke...!
Quote:
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#89 |
Re: The face of the Duke...!
Excellent work, Parkar!
That video made me LMAO though. One thing: Duke has grey armbands in the original. Are those simply going to be on the skin?
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If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
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#90 |
Re: The face of the Duke...!
If I add them they will be on the skin.
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#91 |
Re: The face of the Duke...!
Excellent. They're not worth wasting polys on.
I don't think they need to be there, though it would match the sprite.
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If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
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#92 |
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Re: The face of the Duke...!
I'm wondering, what this night will bring to us from Parkar's mind... I bet, it will be excellent as usual!
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#93 |
Re: The face of the Duke...!
hehe parkar is PRO
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"See you on the Dark Side of the Moon" |
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#94 |
Re: The face of the Duke...!
-
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Alt for djevelen! |
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#95 | |
Re: The face of the Duke...!
Quote:
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http://www.redlaine.tk |
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#96 |
Re: The face of the Duke...!
I made a comment, then realized that when I clicked the link to the thread, it planted me on the first page instead of the second.
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Alt for djevelen! |
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#97 |
Weapons
If only it were possible to have his weapon be a seperate model, so that it could actually be the weapon in his hand. that would be so awesome. Sadly, I see two ways to do this if the engine doesn't support it: Different model files for each weapon, or remaking the game with the recently-released Q3 source code and having the engine XOR the maps (or any vital file, really) with the duke3d.grp after it's loaded into memory or something.
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#98 |
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Re: Weapons
Can easily be done with Cons.
There is a con where you can play as Octa Piggie Trooper Duke for online play. I think someone like TX could make perfect code and make us all cry like babies from the awesomeness. |
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#99 |
Re: Weapons
Do you mean with multiple duke model files, each with a different weapon? Or do you mean one duke model file with seperate weapon models?
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#100 |
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Re: Weapons
It can be done with 1 file, im sure.
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#101 | |
Re: Weapons
Quote:
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#102 |
Re: Weapons
Maybe you can expand that mod to a nice little dm pack
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"if we fill survival with particles then we can compete with modern games" - James |
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#103 |
Re: Weapons
A viewable weapons modification would take using EDuke32 at this point. Would also take a lot of art tiles.
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Alt for djevelen! |
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#104 | |
Re: Weapons
Quote:
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<font color="red">Sorry my english is bad</font> |
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#105 |
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Re: Weapons
No, itd only take one model.
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#106 |
Re: Weapons
Yeah, you could just use one model, but it would take some fancy stuff with animations.
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Alt for djevelen! |
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#107 |
Re: Weapons
Why would it require eduke? I can remember a small dm mod that had the same thing that didn't require eduke at all. It had some other neat effects as well.. but I can only remember bits and pieces. I'm /ot
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"if we fill survival with particles then we can compete with modern games" - James |
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#108 |
Re: Weapons
EDuke32 can detect what weapon the player is holding on-the-fly without hacks like giving up inventory items.
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Alt for djevelen! |
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#109 | |
Re: Weapons
Quote:
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#110 |
Uses for duke model
Will this model be used in the end of level screens (the one with the stats) and the cutscenes?
Or will it just be for dm, and 3rd person views (external cam, mirrors and demos). |
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#111 | |
Re: Uses for duke model
Quote:
I don't see why anyone would even consider making a mod without using eduke32, why in hell would you limit your self by sticking with the game.con file? When it comes to the mod (not promising anything) what I had in mind was having a different version of the model for each gun and add some more animations together with extra skins rather then just having differently coloured pants. This is all stuff floating around in my head so it may never ever happen. If I make it I may wait out JonoF's next animation system since it is likely to make it a bit easier. |
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#112 |
Re: Uses for duke model
Got started on the skin. This is not going quiet as smooth as the modelling went but I finally got it to at least resemble duke. Still tons of work left to do. Animations are done and in the game.
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#113 |
Re: Uses for duke model
That's a good start.
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Alt for djevelen! |
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#114 |
Re: Uses for duke model
Give him black hair and its serious sam 1
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If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
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#115 |
Re: Uses for duke model
You're probably going to do something like this anyway, but a few vertical lines of a darker color in the hair would be good.
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#116 | |
Re: Uses for duke model
Quote:
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http://www.redlaine.tk |
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#117 | ||
Re: Uses for duke model
Quote:
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#118 | |||
Re: Uses for duke model
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http://www.redlaine.tk |
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#119 | |||
Re: Uses for duke model
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#120 | |
Re: Uses for duke model
Quote:
He made awesome Skins for my crappy models.
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<font color="red">Sorry my english is bad</font> |
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