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Old 09-08-2005, 08:45 PM   #81
Roma Loom

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Re: happy
Oh.. well.. at least he wasn't zombified like gta version
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Old 09-08-2005, 10:44 PM   #82
Dr. Kill

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Re: happy
The GTA version had a gross ass huge boner too... Yuck!

I say make Duke walk like he's drunk! btw, another format please. My WMP don't read avi files.
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Old 09-09-2005, 02:08 AM   #83
drvarek

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Re: happy
Quote:
Dr. Kill said:
btw, another format please. My WMP don't read avi files.
then get BSPlayer or you can view videos with Winamp... also, i whould recommend SLD codecs pack
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Old 09-09-2005, 02:15 AM   #84
TerminX

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Re: happy
Quote:
Dr. Kill said:
btw, another format please. My WMP don't read avi files.
AVI is a container format. You simply don't have the XviD codec installed, which isn't really Parkar's problem.
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Old 09-09-2005, 02:58 AM   #85
the pineapplehead

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Re: happy
fan-bloody-tastic

Any chance of making a clip with him and the Liztrooper dancing together?
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Old 09-09-2005, 03:39 AM   #86
coksakinol

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Re: The face of the Duke...!
Hey! Great job Parkar.Very cool...!!!!
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Old 09-09-2005, 03:43 AM   #87
Micki!

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Re: The face of the Duke...!
I can't see it yet while at school... I'll look at that animation when i het the chance sooner...

But according to the other posts here, it's supposed to look pretty good...
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Old 09-09-2005, 04:04 AM   #88
Rider

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Re: The face of the Duke...!
Quote:
Micki! said:
I can't see it yet while at school... I'll look at that animation when i het the chance sooner...

But according to the other posts here, it's supposed to look pretty good...
heh heh heh
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Old 09-09-2005, 05:32 AM   #89
Little Conqueror

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Re: The face of the Duke...!
Excellent work, Parkar!

That video made me LMAO though.

One thing: Duke has grey armbands in the original. Are those simply going to be on the skin?
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Old 09-09-2005, 05:41 AM   #90
Parkar

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Re: The face of the Duke...!
If I add them they will be on the skin.
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Old 09-09-2005, 01:20 PM   #91
Little Conqueror

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Re: The face of the Duke...!
Excellent. They're not worth wasting polys on.

I don't think they need to be there, though it would match the sprite.
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Old 09-09-2005, 03:55 PM   #92
Hellbound
 

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Re: The face of the Duke...!
I'm wondering, what this night will bring to us from Parkar's mind... I bet, it will be excellent as usual!
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Old 09-09-2005, 08:48 PM   #93
DSotM
Re: The face of the Duke...!
hehe parkar is PRO nice little vid there, I'm patiently waiting for a beta to chuck in game!
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Old 09-10-2005, 05:59 AM   #94
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Re: The face of the Duke...!
-
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Old 09-10-2005, 06:31 AM   #95
drvarek

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Re: The face of the Duke...!
Quote:
Roger said:
-
i totally agree
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Old 09-10-2005, 12:32 PM   #96
DissidentRage

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Re: The face of the Duke...!
I made a comment, then realized that when I clicked the link to the thread, it planted me on the first page instead of the second.
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Old 09-10-2005, 08:19 PM   #97
Krid
Weapons
If only it were possible to have his weapon be a seperate model, so that it could actually be the weapon in his hand. that would be so awesome. Sadly, I see two ways to do this if the engine doesn't support it: Different model files for each weapon, or remaking the game with the recently-released Q3 source code and having the engine XOR the maps (or any vital file, really) with the duke3d.grp after it's loaded into memory or something.
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Old 09-10-2005, 08:24 PM   #98
GodBlitZor
 

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Re: Weapons
Can easily be done with Cons.
There is a con where you can play as

Octa
Piggie
Trooper
Duke

for online play. I think someone like TX could make perfect code and make us all cry like babies from the awesomeness.
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Old 09-10-2005, 08:44 PM   #99
Krid
Re: Weapons
Do you mean with multiple duke model files, each with a different weapon? Or do you mean one duke model file with seperate weapon models?
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Old 09-10-2005, 09:17 PM   #100
GodBlitZor
 

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Re: Weapons
It can be done with 1 file, im sure.
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Old 09-10-2005, 09:40 PM   #101
Parkar

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Re: Weapons
Quote:
Krid said:
If only it were possible to have his weapon be a seperate model, so that it could actually be the weapon in his hand. that would be so awesome. Sadly, I see two ways to do this if the engine doesn't support it: Different model files for each weapon, or remaking the game with the recently-released Q3 source code and having the engine XOR the maps (or any vital file, really) with the duke3d.grp after it's loaded into memory or something.
I have something in mind for this but it will take some time and it will be made as a mod and not included in the HRP.
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Old 09-11-2005, 02:43 AM   #102
Geoffrey
Re: Weapons
Maybe you can expand that mod to a nice little dm pack
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Old 09-11-2005, 11:45 AM   #103
DissidentRage

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Re: Weapons
A viewable weapons modification would take using EDuke32 at this point. Would also take a lot of art tiles.
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Old 09-11-2005, 11:50 AM   #104
Soul Collector
Re: Weapons
Quote:
Roger said:
A viewable weapons modification would take using EDuke32 at this point. Would also take a lot of art tiles.
....and models.
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Old 09-11-2005, 11:50 AM   #105
GodBlitZor
 

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Re: Weapons
No, itd only take one model.
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Old 09-11-2005, 12:04 PM   #106
DissidentRage

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Re: Weapons
Yeah, you could just use one model, but it would take some fancy stuff with animations.
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Old 09-11-2005, 12:10 PM   #107
Geoffrey
Re: Weapons
Why would it require eduke? I can remember a small dm mod that had the same thing that didn't require eduke at all. It had some other neat effects as well.. but I can only remember bits and pieces. I'm /ot
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Old 09-11-2005, 12:20 PM   #108
DissidentRage

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Re: Weapons
EDuke32 can detect what weapon the player is holding on-the-fly without hacks like giving up inventory items.
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Old 09-11-2005, 12:21 PM   #109
TerminX

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Re: Weapons
Quote:
Geoffrey said:
Why would it require eduke?
Because sacrificing all of the inventory items to use them as variables is an unacceptable solution in this day and age.
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Old 09-11-2005, 01:47 PM   #110
dukay
Uses for duke model
Will this model be used in the end of level screens (the one with the stats) and the cutscenes?
Or will it just be for dm, and 3rd person views (external cam, mirrors and demos).
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Old 09-11-2005, 04:02 PM   #111
Parkar

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Re: Uses for duke model
Quote:
dukay said:
Will this model be used in the end of level screens (the one with the stats) and the cutscenes?
Or will it just be for dm, and 3rd person views (external cam, mirrors and demos).
I sure will try to render the cut scenes and stat screen etc once we have all the models needed for them.

I don't see why anyone would even consider making a mod without using eduke32, why in hell would you limit your self by sticking with the game.con file?

When it comes to the mod (not promising anything) what I had in mind was having a different version of the model for each gun and add some more animations together with extra skins rather then just having differently coloured pants. This is all stuff floating around in my head so it may never ever happen. If I make it I may wait out JonoF's next animation system since it is likely to make it a bit easier.
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Old 09-11-2005, 07:04 PM   #112
Parkar

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Re: Uses for duke model
Got started on the skin. This is not going quiet as smooth as the modelling went but I finally got it to at least resemble duke. Still tons of work left to do. Animations are done and in the game.
Attached Images
File Type: png 946114-face_skin_wip0.png (50.3 KB, 82 views)
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Old 09-11-2005, 07:39 PM   #113
DissidentRage

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Re: Uses for duke model
That's a good start.
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Old 09-11-2005, 10:32 PM   #114
Boinky

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Re: Uses for duke model
Give him black hair and its serious sam 1
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Old 09-11-2005, 10:56 PM   #115
Ras

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Re: Uses for duke model
You're probably going to do something like this anyway, but a few vertical lines of a darker color in the hair would be good.
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Old 09-12-2005, 01:14 AM   #116
drvarek

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Re: Uses for duke model
Quote:
Parkar said:
Got started on the skin. This is not going quiet as smooth as the modelling went but I finally got it to at least resemble duke. Still tons of work left to do. Animations are done and in the game.
why don't you then release the model? maybe someone else will make a better skin...
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Old 09-12-2005, 02:46 AM   #117
djimd
Re: Uses for duke model
Quote:
drvarek said:
Quote:
Parkar said:
Got started on the skin. This is not going quiet as smooth as the modelling went but I finally got it to at least resemble duke. Still tons of work left to do. Animations are done and in the game.
why don't you then release the model? maybe someone else will make a better skin...
If someone else was doing the model i might agree - but there is no better modeller/skinner than Parker - at least not here anyway.
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Old 09-12-2005, 05:05 AM   #118
drvarek

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Re: Uses for duke model
Quote:
djimd said:
Quote:
drvarek said:
Quote:
Parkar said:
Got started on the skin. This is not going quiet as smooth as the modelling went but I finally got it to at least resemble duke. Still tons of work left to do. Animations are done and in the game.
why don't you then release the model? maybe someone else will make a better skin...
If someone else was doing the model i might agree - but there is no better modeller/skinner than Parker - at least not here anyway.
he he, i'm just trying to get my hands on this model as fast as i can... even unskinned
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Old 09-12-2005, 05:43 AM   #119
Blade Nightflame

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Re: Uses for duke model
Quote:
djimd said:
Quote:
drvarek said:
Quote:
Parkar said:
Got started on the skin. This is not going quiet as smooth as the modelling went but I finally got it to at least resemble duke. Still tons of work left to do. Animations are done and in the game.
why don't you then release the model? maybe someone else will make a better skin...
If someone else was doing the model i might agree - but there is no better modeller/ skinner than Parker - at least not here anyway.
How was that guy called again.. Platypus or something..? I don't remember. But he was damn good in the skinning part.
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Old 09-12-2005, 06:20 AM   #120
Soul Collector
Re: Uses for duke model
Quote:
Blade Nightflame said:
How was that guy called again.. Platypus or something..? I don't remember. But he was damn good in the skinning part.
I guess you mean Piterplus.

He made awesome Skins for my crappy models.
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