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#1 |
Nit picking the Duke!
Considering how the monster models almost drowned anything else in the modelling thread I thought I would keep the Duke model in it's own thread for the sake of making it a bit more tidy.
Started on him last night and have spent about 10h or so on him so far. Pretty happy with the torso which is in my opinion the best male torso I have ever modelled (was a very long time since I modelled a male torso though). Legs still is in very early stages. Lets hear all the error I have made on the model. Even though it's very early I want comments and crits from the start so I don't have him uv mapped and skinning him when someone finds a huge error in the model. Just point out anything that's wrong or could be better, heck even point out that the head looks wrong just to be safe everything is covered. Also have two questions for you. 1. Should he have his jeans over the boots or in them? 2. Should he have the little pockets and ammo on the straps or should they be clean like the original sprite? Things I noticed while doing these renders. 1. The straps is not modelled in a good way, gona remodel them. The problem was caused by me trying to save polygons but since it is only 1500 so far that should be no problem. 2. The straps should be further apart. 3. lower arm is a bit low poly and should have an extra segment. (Fixed this before posting this) 4. I think he should be a bit more beefy still on both arms and legs. Any other opinion on this? And here is the renders, added the main references I use so you won't have to dig them out. If you have any specific crits please draw on the picture to show what you mean. ![]() |
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#2 |
Re: Nit picking the Duke!
I really like your work Parkar... It looks really nice for a few hours work...
I'd like to point out that the heads shape (you knew this would come His head has to be move more bakwards... It's too long at the front... I assume you're already working on some of the stuff i mentioned, but i'm just pointing out... Great work again...
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A true genius does not need boundaries such as 'common sense' |
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#3 |
Re: Nit picking the Duke!
You realy think his arms and legs should be longer? I am modelling the model around the skeleton which by default has regular human proportions. I mad the chest bigger and shorter on it and made the legs a bit longer so that comment was sort of unexpected. Maybe he does not need to be more beefy after all then.
When you mention the head I assume you are joking but in case you ain't that is just the skeleton and the same is true for the feet to. Ammo belt has been remodelled since I posted the pic and is now further apart just as you suggested. |
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#4 | |
Re: Nit picking the Duke!
Nice work so far.
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PLEASE add them!!!
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<font color="red">Sorry my english is bad</font> |
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#5 | ||
Re: Nit picking the Duke!
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His laegs are okay too... I guess it just look a bit ackward seeing him without boots... Quote:
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A true genius does not need boundaries such as 'common sense' |
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#6 |
Re: Nit picking the Duke!
Spikiness mainly. The position of the head crit stands even though that is just the skeleton. It looks better now that I moved back the neck bone and turned his head up slightly.
Edit, moving the shoulders inward some looks much better and the bone was actualy more inward so when I tried to rig him it looked realy bad. |
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#7 | ||
Re: Nit picking the Duke!
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btw, all of the blocky-ness of your model (I know, it's not done yet) reminds me of the original Virtua Fighter. |
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#8 |
Re: Nit picking the Duke!
This is were I stop today.
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#9 |
Re: Nit picking the Duke!
And quickly smoothed.
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#10 |
Re: Nit picking the Duke!
Damn..that looks great to me. Except for the blue head, haha.
The ammo belt looks good also,keeper. I've seen ammo belts like that, the belt is acually part of the straps not to hold up his pant. The second picture above with his pants outside the boots just looks cool to me. Makes him look more of a kick ass guy than a pansy waist. |
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#11 |
Re: Nit picking the Duke!
Great! I'm superhappy to see you working on the duke model.. I can't wait to see how hitile dm is going to look ( if it's not too laggy.. better make it a map with only three textures
>> 1. Should he have his jeans over the boots or in them? I vote for in
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"if we fill survival with particles then we can compete with modern games" - James |
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#12 |
Re: Nit picking the Duke!
In D3d they are in.. So leave em in.. We are sticking to the original spritework for the most part, and from what the pictures show he wears his pants like they are fatigues.
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If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
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#13 |
Re: Nit picking the Duke!
On the two questions.
1. Keeping the ammo belt stuff, just looks to cool and it now looks like Duke even without his head. 2. I have been leaning more and more towards having the pants over his boots. On the cover art he is not wearing jeans and so it looks ok to have them in the boots. The sprites boots just looks awful. Every single other picture of him he has them over the boots. Stuffing your jeans inside army boots just seems a bit weird, sure if it was army pants it would give him a cool army look but not with light blue jeans. The mighty foot frames have the jeans over the boot as well and which ever I choose will be used both on the player model and the fps view. |
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#14 | |
Re: Nit picking the Duke!
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However, in the game, on the box, the action figure, in Time to Kill, Land of the Babes, Zero Hour and Manhattan Project Duke has his pants tucked into his boots. He even had them tucked in at his appearance at the 2001 E3. I say tuck. |
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#15 | ||
Re: Nit picking the Duke!
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I'll just make to version so we can see what it looks like even though once you skin it like jeans it will look bad. I think I am going to play some Manhattan project and see how they modelled it. |
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#16 |
Re: Nit picking the Duke!
I just looked at Manhattan Project, and he's wearing jeans that are tucked into his boots - so tuck away, you tucking tucker!!!
Unless you want to make two versions... no, forget that idea! Maybe they're tucked in normally, but when he kicks with either leg, the cuffs pop out of his boots when he bends his legs (and then the techno-boots automatically pull them back in again when he lowers his legs again)? |
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#17 |
Re: Nit picking the Duke!
They gave him those stylish strapped boots.
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#18 |
Re: Nit picking the Duke!
Yea they gave him biker boots it looks like. Anyway tried the tucked in variant and it looks better then I thought it would.
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#19 |
Re: Nit picking the Duke!
wow, thats cool.
hey, i noticed, you gave him single fingers on his hand. i think that would be cool on the stripper model too. It adds a great detail to the model. EDIT: Whats the Polycount so far?
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<font color="red">Sorry my english is bad</font> |
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#20 |
Re: Nit picking the Duke!
Poly count right now is 2240 after adding some more detail then what is shown in the renders. I am aiming at somewhere around 3000.
Maybe I'll go back and improve the stripper once I feel like doing the others as well. Could add a bit more polygons now that it uses md3. |
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#21 |
Re: Nit picking the Duke!
as far as i see, the model is almost done (except head and few minor details)
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#22 |
Re: Nit picking the Duke!
Am i the only one to notice a bulge, little as it is, coming from his crouch?
funny it all looks great, the head is gonna have alot of polys, and ive always had trouble making heads proportional to bodys so good luck, but you are the best.
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#23 | |
Re: Nit picking the Duke!
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I can't wait to see the final version... It's surely going to look great... That is, if you get the head right...
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A true genius does not need boundaries such as 'common sense' |
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#24 |
Re: Nit picking the Duke!
parkar, tell me what weapon are you planning to attach to his hand? i think that shotgun or chaingun are the best for this... or you're planning to make a special weapon for this model?
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#25 |
Re: Nit picking the Duke!
He will be holding a gun similar to the one the sprite holds (in the HRP version
(Notice: The head in the picture is not part of the model!) |
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#26 |
Re: Nit picking the Duke!
I totally love what you have so far! The proportions are a bit on the cartoony side which gives it a real Duke look, it's great!
__________________
"if we fill survival with particles then we can compete with modern games" - James |
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#27 | |
Re: Nit picking the Duke!
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[Duke] Damn those alien bastards gonna pay for breaking my neck [/Duke]
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<font color="red">Sorry my english is bad</font> |
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#28 |
Re: Nit picking the Duke!
Damn, he's lookin' gooood!
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#29 | |
Re: Nit picking the Duke!
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__________________
A true genius does not need boundaries such as 'common sense' |
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#30 | |
Re: Nit picking the Duke!
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![]() I hope for the sake of decency he's at least going to keep his ammo belt on?!? Or is this the weapon Parkar's been talking about? |
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#31 |
Re: Nit picking the Duke!
hhe, I think he was referring to Dukes ultra tanned pace on face. You know like the nude celebrity photo's
[EDIT] I love the way they make duke look like he's some sorta sissy man in the photo. He has blonde highlights!
__________________
If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
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#32 | |
Re: Nit picking the Duke!
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if it is, than it could be replaced with normal chaingun, so the model should be "up to date" with duke3D also, i whould personally prefer that you use duke from manhattan project as your reference....
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http://www.redlaine.tk |
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#33 | ||
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Re: Nit picking the Duke!
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Anyways, I love the model, it looks excellent! I can't wait for this to come out. |
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#34 |
Re: Nit picking the Duke!
I've already suggested using animated flames in jetpack in this model - would kick ass...
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GRPViewer, DN3D/SW Models |
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#35 | |
Re: Nit picking the Duke!
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Are you going to keep the metal armbands that you can see Duke wearing in the original sprites and renders for Duke 3D, or are you going to be removing those?
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#36 |
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Re: Nit picking the Duke!
Do it like the figure, then we can do all the figure variants for the game.
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#37 |
Re: Nit picking the Duke!
His head (the top of it) is beveled in on your model parkar, but his head should really be more boxy. It looks strange as it is.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#38 |
Re: Nit picking the Duke!
It's the head of standard 3ds max sceleton - it's not the part of the model
You cannot see the other parts of the sceleton because they are either disabled or simply covered by existing mesh...
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GRPViewer, DN3D/SW Models |
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#39 | |
Re: Nit picking the Duke!
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#40 | |
Re: Nit picking the Duke!
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Well thank god for that.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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