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#81 | |
Re: Duke Plus 1.8
Quote:
its unnecessary but fun |
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#82 |
Re: Duke Plus 1.8
Deleting the Texcache can resolve a lot of problem (With DP too) maybe says that in the DPDOC?
(it's little but not so stupid =P) |
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#83 |
Re: Duke Plus 1.8
Dude this is so great, it's like playing DNF in 1998!!!
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#84 |
Re: Duke Plus 1.8
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#85 |
Re: Duke Plus 1.8
Doublemonster&ammo do some bug...
Some level just cannot be launched...I try to deleting texcache so this time is no that... But Bank roll cannot be launched with the option of double monster...
Last edited by Kenny mckormick; 08-24-2008 at 02:44 PM.
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#86 |
Re: Duke Plus 1.8
I'll look into that. I should add a warning somewhere about that, because that option adds a lot of sprites to the map and could cause a too many sprites spawned error or other problems. However, those two maps you mentioned were made under the old limits and shouldn't be a problem.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#87 |
Re: Duke Plus 1.8
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#88 |
Re: Duke Plus 1.8
I just launched that level using the doubled option and I had no problems. If you want me to try to figure out why it didn't work in your case you will have to post a copy of your eduke32.log the next time it fails.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#89 |
Re: Duke Plus 1.8
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#90 |
Re: Duke Plus 1.8
And the bug I reported ? ;D
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Chicken's Work Fan. |
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#91 |
Re: Duke Plus 1.8
Sorry, I didn't see your bug report until now. I mirrored E1L1 and could not get that result. I have some questions:
1) Does it happen every time? 2) Is it a problem with the level structure, or it is just a visual glitch when in that window? 3) Can you send me a saved game file from when this is happening?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#92 |
Re: Duke Plus 1.8
The eduke32.log contain nothing about the bug,because the level don't have to time to start,eduke32 close and back window without Error message...
EDuke32 1.5.0devel (Aug 22 2008 19:17:52) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2008 EDuke32 team addsearchpath(): Added D:/eduke32/ OS: Windows XP (5.1.2600) Service Pack 2 Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'duke3d.cfg'. Scanning for GRP files... Found 22 recognized GRP files. addsearchpath(): Added D:/eduke32/DukePlus/ addsearchpath(): Added DukePlus/ Using group file 'duke3d.grp' as main group file. Compiling: EDUKE.CON (27 bytes) Including: dpcons/DUKEPLUS.CON (596974 bytes) Increasing script buffer size to 1331904 bytes... Using DEF file: dukeplus.def. Wrote duke3d.cfg Wrote duke3d_binds.cfg Using config file 'DukePlus/dp.cfg'. Including: DukePlus/dpcons/DPDEFS.CON (35650 bytes) Including: DukePlus/dpcons/DPUSER.CON (45450 bytes) Including: DukePlus/dpcons/USERPLUS.CON (75159 bytes) Including: DukePlus/dpcons/LIGHTS.CON (20598 bytes) Compiled code size: 328880 bytes, version 1.4+ 2608/11264 labels, 574/2048 variables 29 event definitions, 354 defined actors mmulti: This machine's IP is 192.168.1.174 Initializing DirectInput... - Enumerating attached input devices * MOUSE: Souris * KEYBOARD: Clavier Initialized 32.0 megabyte cache Warning: Failed including duke3d.def on line dukeplus.def:1 Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2524_pistol.md3" Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2530_clip.md3" Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2532_cliphand.md3" Warning: Failed loading MD2/MD3 model "highres/sprites/characters/1405_duke.md3" Definitions file 'dukeplus.def' loaded. RTS file DUKE.RTS was not found Initializing OSD... Setting video mode 1024x768 (32-bit fullscreen) OpenGL Information: Version: 2.1.2 Vendor: NVIDIA Corporation Renderer: GeForce 7600 GT/PCI/SSE2/3DNOW! Initializing music... Loading OpenAL32.DLL OpenAL Information: Version: 1.1 Vendor: Creative Labs Inc. Renderer: Software Initializing sound... Initializing MultiVoc... - 32 voices, 1392 byte mixing buffers Initializing DirectSound... - Primary buffer format: 2 ch, 48000Hz, 16 bits - Creating secondary buffer Executing "DukePlus/dp_binds.cfg" Cache time: 118ms E3L2: BANK ROLL //Without double monster Cache time: 216ms E1L1: HOLLYWOOD HOLOCAUST //with Double monster and after i launch E3L2.Map and...bug oh and you see the MP5 bug?If you have 0 ammo the MP5 reload too... edit: With random attribute,BOSS2 NOT PAL can be spawned...Or he is pal but he end the game...
Last edited by Kenny mckormick; 08-25-2008 at 06:55 AM.
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#93 |
Re: Duke Plus 1.8
Found a bug, when i pick up the double barreled shotgun i lose the other shotgun cruiser or not.
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#94 | |
Re: Duke Plus 1.8
Quote:
Mp5 bug noted That randomized miniboss spawning with pal 0 bug is amazingly persistent. I have "fixed" it, or partially fixed it, about three times now. I'll try again. That can happen if you pick one up when you have the menu option for alternative shotguns turned off. It doesn't make any sense for that to happen if the other shotgun is the Cruizer shotgun, but I'll look into it.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#95 |
Re: Duke Plus 1.8
Yes of course,the double monster is not so important...
But maybe desactive the double effect on turret?That don't really nice because the 2nd turret "fly" a lot of time |
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#96 | |
Re: Duke Plus 1.8
Quote:
I had originally made the doubled monster feature to go with the doubled map size feature, by the way. It works better with that.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#97 |
Re: Duke Plus 1.8
Duke Plus version 1.81 released.
This is a bug fix release: Changelog -Reverted to the old method of having DP load the player's normal DEFS.CON and USER.CON, rather then DP's own versions of these. I realized that loading special DP copies of these was preventing people from using the HRP music and other custom content specified in their CONs. The downside to this is it means I will get false bug reports again from people trying to use non-Atomic CONs with Duke Plus. -Added the nocompress parameter to the texture defs AGAIN, this time in the correct place -Fixed some bugs with the turrets that are attached to Sentry Drones (like the ones in Project Zero) -Includes a version of Project Zero with minor improvements -Reduced the max speed at which a monster can be knocked back, in an attempt to prevent glitches -Fixed a bug which caused the MP5 to show the reloading animation when it ran out of bullets -Made some tweaks to the monster doubling and randomized monster features in an attempt to fix bugs (not sure if they are fixed) -Fixed a bug where after picking up the double barreled shotgun it could become impossible to switch to the other shotgun -Includes the latest EDuke32 which compiles the CONs much faster, resulting in a shorter startup time
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#98 |
Re: Duke Plus 1.8
Doesn't the music use defines in def files to replace the midi?
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#99 |
Re: Duke Plus 1.8
eh? I assumed it used a modified USER.CON to do that. At any rate, there were plenty of other reasons to switch back to using the regular USER and DEFS cons (namely custom sounds and episodes)
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#100 |
Re: Duke Plus 1.8
Have you added or something like the double barrelled shotgun to the random drop?
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#101 | |
Re: Duke Plus 1.8
Quote:
2) I think it's a visual glitch only. And it's on all windows. 3) Yes, I'm uploading. Edit : http://www.poweruploader.net/download_kALGMq.htm Edit 2 : I want to say thx to you, for your hard work and fast releases.
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Chicken's Work Fan.
Last edited by Mateos; 08-26-2008 at 04:49 AM.
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#102 |
Re: Duke Plus 1.8
Deeperthought sorry for bothering you again but got problems with DP effect map.
when i grab an ledge i move to the left (so i can get to the other side) but the problem is he is holding it. if i grab the ledge and move to the left with the forward key (a and w) he doesnt hold the ledge and just fall down. any suggestions ? |
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#103 | |
Re: Duke Plus 1.8
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#104 |
Re: Duke Plus 1.8
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#105 |
Re: Duke Plus 1.8
oow yea an suggestion for your next release
maybe you could add shoot effects ? like flashes and a shotgun that goes up when you shoot,do you get it ? |
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#106 |
Re: Duke Plus 1.8
Yes, just strafe and continue to face the ledge that you are grabbing. It works fine. You are the only person who has ever had a problem with it.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#107 |
Re: Duke Plus 1.8
Hmm I've been thinking about this suggestion for some time, but it requires some specific situations that should be mapped that way in build. What about double sided swing doors? For example;
=>|| ----- => == => is the player || is the normal door. == is the door when it's open. That's normal. But what about also making the door; || <= ----- == <= The same door, but if you open it from the other side, it goes to the opposite direction. I hope I have managed to explain :s
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#108 | |
Re: Duke Plus 1.8
Quote:
The cool version of what you are suggesting would be doors that you can just push open with your body, then they swing back and forth in decreasing amounts for a few moments until returning to their closed position (like the doors outside of saloons in westerns).
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 08-26-2008 at 10:48 AM.
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#109 | |
Re: Duke Plus 1.8
Quote:
![]() EDIT : That would work too. Actually, that would be extremely nice. ![]()
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod.
Last edited by XTHX2; 08-26-2008 at 10:51 AM.
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#110 | |
Re: Duke Plus 1.8
Quote:
EDuke32 1.5.0devel (Aug 24 2008 19:34:41) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2008 EDuke32 team Application parameters: -game_dir DukePlus addsearchpath(): Added D:/Duke3d/ addsearchpath(): Added DukePlus/ OS: Windows XP (5.1.2600) Service Pack 3, v.3244 Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'duke3d.cfg'. Scanning for GRP files... Found 1 recognized GRP files. addsearchpath(): Added D:/Duke3d/DukePlus/ addsearchpath(): Added DukePlus/ Using group file 'duke3d.grp' as main group file. Using group file 'autoload/duke3d.grp/AtomicCONs.zip'. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/eduke32_mus.zip'. Using group file 'autoload/duke3d.grp/hrp_update.zip'. Using group file 'autoload/duke3d.grp/maphacks.zip'. Using group file 'autoload/duke3d.grp/xxx_pack.zip'. Compiling: EDUKE.CON (27 bytes) Including: dpcons/DUKEPLUS.CON (597580 bytes) Increasing script buffer size to 1331904 bytes... Using DEF file: dukeplus.def. Wrote duke3d.cfg Wrote duke3d_binds.cfg Using config file 'DukePlus/dp.cfg'. dpcons/DUKEPLUS.CON:9: error: could not find file `DEFS.CON'. dpcons/DUKEPLUS.CON:10: error: could not find file `USER.CON'. Including: DukePlus/dpcons/USERPLUS.CON (75158 bytes) DukePlus/dpcons/USERPLUS.CON: At top level: DukePlus/dpcons/USERPLUS.CON:29: error: parameter `YES' is undefined. DukePlus/dpcons/USERPLUS.CON:31: error: parameter `YES' is undefined. Increasing script buffer size to 1397440 bytes... DukePlus/dpcons/USERPLUS.CON:32: error: parameter `YES' is undefined. Increasing script buffer size to 1462976 bytes... Uninitializing DirectDraw... im getting tired of this... edit: oow f*ck im so blind,missing two .con files, i see the problem i report back if there any other problems
Last edited by themaniacboy; 08-26-2008 at 11:02 AM.
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#111 |
Re: Duke Plus 1.8
Just completely delete that folder and reinstall everything...
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#112 | ||
Re: Duke Plus 1.8
Quote:
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#113 |
Re: Duke Plus 1.8
SEENINE is affected by the % of Damage inflicted...
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#114 |
Re: Duke Plus 1.8
If by "is affected" you mean "isn't affected", then yes.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#115 |
Re: Duke Plus 1.8
Uh i don't understand :s
But try,set damage inflicted to 400 or something like,try the 1st level,explode the seenine and approach you a little,and BAOUM you are dead... |
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#116 |
Re: Duke Plus 1.8
OH, you mean damaged inflicted by monsters! Yes, that's true. If you incresae the damage the player receives in the menu, then he will receive more damage from most anything.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#117 | |
Re: Duke Plus 1.8
Quote:
explosion (in mapster,one Explosion is a little little invisible SEENINE no?)So maybe desactive bonus damage on Seenine no? |
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#118 | |
Re: Duke Plus 1.8
Quote:
There are various optional features in DP which can make maps more or less difficult (in some cases impossible). Since these features are optional and off by default, I don't consider it a bug.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#119 |
Re: Duke Plus 1.8
Yes of course is not really one bug...
But Damage inflicted don't affect the "water damage"... And the Shooter documentation is incomplete no?I don't see the information for the projectile... |
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#120 |
Re: Duke Plus 1.8
3 page of bug reporting, let DT sleep !
![]() When I open DP menu, monsters moves and fires, but I'm invicible with DP menu open...
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Chicken's Work Fan. |
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