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#1 |
Duke Plus 1.8
Released. Download from the website linked in my signature.
There are many big changes, many small changes, many additions, and many bug fixes. A clean install is mandatory. That means you delete your old DukePlus folder and anything else DukePlus related (or better yet, start with an empty folder), then extract all the contents of DukePlus18.rar into the folder and make sure your duke3d.grp is in there too. The documentation is up to date. It is on the website and also included with the package. As before, you can start Duke Plus with the included .bat file (which is different from the old .bat file --CLEAN INSTALL PPL!!) and now you can start it by launching EDuke32.exe and using the new gamedir feature. The release of DP 1.8 is also the release of the included brand new map by Spiker, Project Zero. And there have been signficant changes to previously released Duke Plus maps, especially Blown Fuses. Changelog: Code:
1.80 8-21-08 -No longer requires the .bat file to start; just pick DukePlus from the game directory drop down menu in EDuke32 -Includes Project Zero, a new map by Spiker -Blown Fuses, by Gambini, has been given an improved beginning and a totally new ending -The levels made for Duke Plus are now accessible via a hub level which has its own episode -Made a few small gameplay tweaks to Wonderful Christmas Time and Blackened -Added new options in the effects sub-menu for mirroring and enlarging maps (thanks to Plagman for the guts of the code) -New double barreled shotgun, and menu option for giving it to pigcops -Big update to the dpeffects map, showcasing many of the new map effects -New steroids effect in singleplayer: everything else in the world slows down while your movement speed remains unchanged -Akimbo pistols now fire one at a time (before, the shells and sounds did alternate, but the bullets were simultaneous) -Fixed positioning and display bugs of akimbo pistols -Added menu option for new sounds (so far just a few replacement sounds) -Replaced sound for MP5 firing -Changed the ammo handling system of Cruizer shotgun so that it works like the other weapons -Greatly improved the bot ally following code -Bots glow with nightvision and cast shadows -Fixed several variable handling errors, one of which had caused crashes -New map effect: quoters, which can display a quote and/or picture when the player enters a certain sector -New map effect: sleeper SE, which makes the player fade to black and then wake up in a different area -New map effect: helicopters that fly by and drop off supplies, friends, foes, etc. -New map effect: customizable shooter sprite -Improved the multifloor elevator. Now the up and down buttons can be placed inside of it and objects inside the elevator move better -Improved the pulsating sprite effect so that the pulsing is smoother and it now works on floor alligned sprites -Various small bugfixes and improvements related to transparent water -Improved the moncapsule pulsing effect -Lightning will flash when it is visible to the player, and will make a dynamic light effect if that system is active -Improved randomizer for random monsters option (thanks to Hunter_Rus) -Gravity gun now drops grabbed items with alt-fire instead of the use key, so you can open doors without dropping -Rewrote the knockback code and it works much better now -Rocket scorch decals should no longer spawn on forcefields, but rarely they do anyway at a right angle to it :( -Fixed bug which prevented medkits from increasing the medkit amount beyond 100 if the player had raised the max amount -The DP menu can be navigated by mouse -Improved HUD positioning of Cruizer shotgun -Reduced the reload time of the MP5 -Reduced the reload time of heavy RPG -Improved array handling for sector based dynamic lighting -Explosions, rockets, FLOORFLAME and other fires now treated as dynamic lights if the lighting system is activated -Shell casings now move in the correct direction when hit by explosives -Fixed bug which could cause monsters to jump when hit by the mind blast -Randomized muzzle flashes on Cruizer shotgun and MP5 -Toilets and fire hydrants can be ripped from the floor using the gravity gun, then picked up and thrown -Fixed bug which prevented items dropped by monsters to move away from the monster as intended -Fixed bug which would cause the shrinker pickup to give full ammo and stay on the ground if you had full expander ammo when touching it -Fixed mantling bug which allowed the player to grab onto sloped ceilings -Disabled mantling and the menu nag in multiplayer -Menu nag has smoother scrolling -All bodies of monsters can now be shot by any weapons (and they bleed), frozen, squished, and non-bosses can picked up, used as weapons with the gravity gun -The player is slowed when carrying heavy objects -Thrown items move a bit more realistically, with lighter items going farther, and objects following a more realistic arc -If you kick a held object, it will fly off and travel farther than if you threw it (if the kick doesn't break it). -Eliminated the long pause that occurs between the time that you shoot a sitting liztroop and when it dies -Miscellaneous other small bugfixes
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#2 |
Re: Duke Plus 1.8
My God, I dl it ^^
Thanks for your hardworking DT.
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Chicken's Work Fan. |
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#3 |
Re: Duke Plus 1.8
I love this new update! To those who have never played Duke Plus: You lose much!
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#4 |
Re: Duke Plus 1.8
if you use the old way to load dukeplus, then to avoid cfg error use:
-cfg dp.cfg
Last edited by supergoofy; 08-22-2008 at 07:21 AM.
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#5 |
Re: Duke Plus 1.8
I have played Project Zero and I liked it much!
It took my 62:44 minutes to beat the map and there were no enemies left at the end. I also found 1 of 2 secrets. The new shotgun is also very nice! Is it normal that I can't kill slimers with the mp5? |
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#6 |
Re: Duke Plus 1.8
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#7 |
Re: Duke Plus 1.8
I didn't use cheats. That's why it took me 1 hour to beat it.
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#8 |
Re: Duke Plus 1.8
Hmm Duke plus crashed while I was trying to capture a Cycloid Emperor with monster capsule... Right when the capsule exploded near the emperor at WCTime.map... Couldn't take a screenshot because I didn't know about it :P (My computer was also freezed so the eduke32.log couldn't write the file since I had to restart my computer with resetting...)
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#9 | |
Re: Duke Plus 1.8
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#10 | |
Re: Duke Plus 1.8
Quote:
It probably can, my DP game just crashed while I wasn't using the capsule... I don't know I was just at the end of gambini's map. The alien ship part.
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#11 |
Re: Duke Plus 1.8
If it crashed as in the game actually quit then check the log and it should say something about it. If there aren't any error messages reported related to the CONs then it probably isn't DP's fault.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#12 |
Re: Duke Plus 1.8
Well, as I mentioned above, I can't actually check, because well my computer was frozen and I waited for too long that I had to reset then... I know I shouldn't have but well... It wasn't responding me etc. Anyway, I've uploaded the eduke32.log in any case, it might help. (I've noticed a lot of invalid line errors... probably con errors.)
http://www.sendspace.com/file/2nq3z4
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#13 |
Re: Duke Plus 1.8
Awesome, man!!!
And...Are you used a new AI?
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M210 Projects - My personal site |
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#14 | |
Re: Duke Plus 1.8
Quote:
DUKEPLUS.rar Are you referring to the improved bots?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#15 | |
Re: Duke Plus 1.8
Quote:
I also liked the Bot showing you the path at Gambini's map. Really nice work. ![]() ![]()
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#16 |
Re: Duke Plus 1.8
No. I have noticed a difference attack of the boss from level E3M9
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M210 Projects - My personal site |
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#17 |
Re: Duke Plus 1.8
I just tried this mod for the first time.
I'm wondering why the Liztrooper's shot is a black square. And I'm wondering if it could be possible to turn off the extra special effects like the explosions and the gibs and the decals and stuff, because it's running kind of slow on my computer. Everything else is the coolest ever. The akimbo guns, the ammo count display, being able to reload the pistol at any time, the pistol that shoots straight (for once I can finally hit switches from afar), the monster fighting, the bots (where is the friendly fire option?), the monster health meter, the climbing, the enemy knock-back. It's sweet. |
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#18 | |
Re: Duke Plus 1.8
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#19 |
Re: Duke Plus 1.8
I always get this error: Invalid frame name on line dukeplus.def:76
I attached the log:
Last edited by supergoofy; 08-22-2008 at 12:57 PM.
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#20 |
Re: Duke Plus 1.8
I didn't move any files. I created a new folder and unzipped the files.
And could you make it possible to turn off the extra special effects? Or maybe make a "lite" version of the mod with only the extra features and no extra special effects? |
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#21 | |
Re: Duke Plus 1.8
Quote:
NOTICE TO EVERYONE: IF YOU ARE HAVING A PROBLEM, POST THE EDUKE32.LOG FILE
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#22 | |
Re: Duke Plus 1.8
Quote:
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#23 | |
Re: Duke Plus 1.8
Quote:
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__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#24 | |
Re: Duke Plus 1.8
Quote:
Move or otherwise get rid of any duke3d.def files you have around and see if it still happens.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#25 |
Re: Duke Plus 1.8
It didn't really effect the game actually... Anyway I'll do what you said in any case.
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#26 | ||
Re: Duke Plus 1.8
Quote:
Quote:
"Damage effects" doesn't turn off the extra gibs/body parts and the long snake-like puffs that shoot out of explosions. |
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#27 |
Re: Duke Plus 1.8
This is what Hunter_Rus told me today... Thanks to him I managed to solve the same problem as yours today...
Options, Video, More Settings, Hi-Res Texture Quality is your answer.
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#28 | |
Re: Duke Plus 1.8
In the EDuke32 menu before you start a game:
OPTIONS -> VIDEO SETUP -> MORE SETTINGS -> HI RES TEXTURE QUALITY Quote:
As for the invalid frame error that others have mentioned: I have confirmed that it is caused by the HRP, not DukePlus. It gets reported as an error in dukeplus.def because that is what the def name is set to, but actually it is in one of the HRP defs.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#29 | |
Re: Duke Plus 1.8
Quote:
I'm using software mode. "More settings" doesn't even show up under "video." I like it, I just want to turn it off if I want. |
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#30 |
Re: Duke Plus 1.8
Is it the latest Eduke you are using man? Really it may be the issue
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__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#31 | |
Re: Duke Plus 1.8
Quote:
I will release another version later today that fixes this and some other minor issues. The problem is I don't use the software renderer (in fact I don't really recommend it with DP because you can't use the new weapons that way, since they have models and no 8bit art).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#32 |
Re: Duke Plus 1.8
when the hrp is disabled (-noautoload) in place of the error
Invalid frame name on line dukeplus.def:76 I get the error: Warning: Failed including duke3d.def on line dukeplus.def:1 Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2524_pistol.md3" Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2530_clip.md3" Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2532_cliphand.md3" Warning: Failed loading MD2/MD3 model "highres/sprites/characters/1405_duke.md3" Of course this is expected as there is no HRP and thus no duke3d.def The above makes me think that there must be a problem between Eduke32 and HRP when dukeplus is used |
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#33 |
Re: Duke Plus 1.8
Can I make it so that I can't kill the assist bots?
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#34 | |
Re: Duke Plus 1.8
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#35 |
Re: Duke Plus 1.8
Not unless I add a friendly fire menu toggle in some future version.
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__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#36 |
Re: Duke Plus 1.8
Can I use the previous eduke32 snapshot build with DukePlus 1.8? Is it 100% compatible with the previous eduke32 snapshot build?
[edit] apparently, it seems that DukePlus 1.8 needs the new 1.5.0devel snapshot build 21-Aug-2008
Last edited by supergoofy; 08-22-2008 at 02:02 PM.
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#37 |
Re: Duke Plus 1.8
It of course is not! It has hub maps afterall....
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#38 |
Re: Duke Plus 1.8
Everythings works fine for me (and very nice map Project zero,don't have finished yet,but for the moment really great!) except one thing,i try to convert one little DM map to "Buckshot mode" with only the double barrelled shotgun,but when i cannot set the tile number to 7900...And i have launch mapster32 with mapster.bat...
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#39 | |
Re: Duke Plus 1.8
Quote:
The double barreled shotgun is tile 3508, and it even has an 8-bit sprite for it in the included tiles013. It was 7900 in a dev version that was not released...
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#40 |
Re: Duke Plus 1.8
Sorry,it's written 7900 in the DPdoc :s...
I think you get confusion when you write it... In all case Thx |
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