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#1 |
64 bits linux ?
Hello,
Do you guys know if anyone already ported the build/duke3d engine to a native 64 bits linux? I tried compiling JonoF's port here but without success Thanks, Canassa |
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#2 |
Re: 64 bits linux ?
Ive tried it myself and it always seems to error out with an error relating to the registers. something about eax and ebx and others like that. so what i did was do a generic compilation on my 32 bit compy and just transfer the binary over, seems to work just fine
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#3 | |
Re: 64 bits linux ?
Quote:
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#4 |
Re: 64 bits linux ?
Or change the CC variable in the makefiles to gcc32 instead of just gcc.
Jonathon |
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#5 |
Re: 64 bits linux ?
Hmm, I just tried to change the CC variable to gcc32. The compiler complained about missing nasm and fmod, so I installed both.
But I am still getting this error: /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.3/../../../../x86_64-pc-linux-gnu/bin/ld: skipping incompatible /usr/lib64/libm.so when searching for -lm /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.3/../../../../x86_64-pc-linux-gnu/bin/ld: skipping incompatible /usr/lib64/libm.a when searching for -lm /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.3/../../../../x86_64-pc-linux-gnu/bin/ld: skipping incompatible /usr/lib64/libm.so when searching for -lm /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.3/../../../../x86_64-pc-linux-gnu/bin/ld: skipping incompatible /usr/lib64/libm.a when searching for -lm /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.3/../../../../x86_64-pc-linux-gnu/bin/ld: cannot find -lfmod collect2: ld returned 1 exit status make: *** [game] Error 1 |
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#6 |
Re: 64 bits linux ?
libfmod.la apparently is not being found. Might have something to do with 32 vs 64 bit lib dirs maybe?
Jonathon |
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#7 |
Re: 64 bits linux ?
im not quite sure how to set up lfmod, to get this to work (im new to linux/compiling) - any one know where i can find instructions or what not? thanks!
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#8 |
Re: 64 bits linux ?
found a good faq thatd help out anyone with Duke3d Source linux compiling questions.
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