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Old 11-08-2006, 08:35 PM   #1
Moz
Is there an openDuke Project in the works?
I believe it would be extremely helpful for people wishing to use the GPL Duke 3d and eduke sources to have an "open" version of duke3d to base their work on.

An open version would entail removing all copy written material and replacing it with generic stand-ins.

If someone wanted to make a 100% free game off of duke3d source they'd have to painstakingly remove all the Duke3D references from it.

I was wondering if such a project was already in the works.
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Old 11-08-2006, 08:40 PM   #2
Commando Nukem

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Re: Is there an openDuke Project in the works?
Quote:
Originally Posted by Moz View Post
I believe it would be extremely helpful for people wishing to use the GPL Duke 3d and eduke sources to have an "open" version of duke3d to base their work on.

An open version would entail removing all copy written material and replacing it with generic stand-ins.

If someone wanted to make a 100% free game off of duke3d source they'd have to painstakingly remove all the Duke3D references from it.

I was wondering if such a project was already in the works.
I don't see why this would be too difficult, you'd just have to replace all the textures with community made stuff... Look at FREEDOOM.
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Old 11-08-2006, 08:49 PM   #3
Moz
Re: Is there an openDuke Project in the works?
I'm inquiring if this has already been done, or I should I do it myself.

Also the community made material uses 3drealms designs which are copy written and so are the .cons and .map files
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Old 11-08-2006, 09:13 PM   #4
TerminX

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Re: Is there an openDuke Project in the works?
The CONs are GPL.
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Old 11-08-2006, 09:42 PM   #5
Commando Nukem

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Re: Is there an openDuke Project in the works?
Quote:
Originally Posted by Moz View Post
I'm inquiring if this has already been done, or I should I do it myself.

Also the community made material uses 3drealms designs which are copy written and so are the .cons and .map files
If every single texture, model, and sound is replaced, and then you mix that with the cons and a compiled exe you have a generic freeware version of Duke Nukem 3D. Maps can easily be supplied.
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Old 11-08-2006, 09:55 PM   #6
ADM

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Re: Is there an openDuke Project in the works?
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Originally Posted by Commando Nukem View Post
Maps can easily be supplied.
You wouldn't be able to use any level designs from Duke 3D at all.. so basically there would be no way to do an open source version of Duke 3D. You couldn't even have an open source Duke game because you wouldn't be able to use his likeness or even his name.

So you would just end up with another no name FPS.
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Old 11-08-2006, 11:20 PM   #7
Moz
Re: Is there an openDuke Project in the works?
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Originally Posted by ADM View Post
You wouldn't be able to use any level designs from Duke 3D at all.. so basically there would be no way to do an open source version of Duke 3D. You couldn't even have an open source Duke game because you wouldn't be able to use his likeness or even his name.

So you would just end up with another no name FPS.
I am not talking about making a free duke3d game. I'm talk about making a fairly clean slate to build on top of, not some kind of "freeduke"

It would be a basic fps structure so that its somewhat functional to work from.

Quote:
Originally Posted by TerminX View Post
The CONs are GPL.
I thought they weren't GPL because because they reside within the grp file.

The whole idea behind a openduke would be one that does not require the grp file to run.

This would make it easier for a hobby gamemaker to just pick up a port, and this open .grp file and work from that.
Last edited by Moz; 11-08-2006 at 11:23 PM.
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Old 11-08-2006, 11:28 PM   #8
TerminX

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Re: Is there an openDuke Project in the works?
They were made GPL along with the source code itself and included in the source archive.
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Old 11-09-2006, 12:01 AM   #9
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Re: Is there an openDuke Project in the works?
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Originally Posted by Moz View Post
This would make it easier for a hobby gamemaker to just pick up a port, and this open .grp file and work from that.
Most of the material in the HRP is eligible for that purpose. The Duke characters comprise only a fraction of it.
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Old 11-09-2006, 01:03 AM   #10
Moz
Re: Is there an openDuke Project in the works?
but they are using 3drealms copy written material.

AND you still need the original grp file to make it work.

Since no one is working on such a thing a moderator might as well as delete this thread.

edit: on a second thought.

Does anyone know of a win32 program (I'm not digging out a legacy computer to use editart to replace all the artfiles) that can open and modify artfiles and work with grp files?

Most all the art can simply be deleted, but tiles that reference critical actors (sector effectors, enemies, items, breakables) obviously will need to have something to stand in. (MSPAINT should prove useful)

edit2: holy crap, where can I find a kenstract. My duke3d CD has been scratched beyond repair since 1999 and I've just been holding onto a grp backup for ages now.
Last edited by Moz; 11-09-2006 at 01:23 AM.
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Old 11-09-2006, 01:41 AM   #11
DeeperThought

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Re: Is there an openDuke Project in the works?
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Originally Posted by Moz View Post
but they are using 3drealms copy written material.
AND you still need the original grp file to make it work.
The content that depicts copyrighted characters, such as Duke Nukem, might be off limits, but the rest of it -- most of the textures and models -- should be fine, because it is not based directly on the original Duke tiles (IIRC this was one of 3DR's stipulations about the project). That was my point. And you do not need to have duke3d.grp in order to use the models and textures in the HRP. The only reason they replace the original tiles in the game is because of the def files that come with the HRP. However, you might need duke3d.grp in order to run a port at all -- I'm not sure.
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Old 11-09-2006, 03:41 PM   #12
Tea Monster

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Re: Is there an openDuke Project in the works?
Get thee to the Tutorials & Resources thread. There you will find Roma Looms GRP-Viewer. Get the second link as I think the first one to Roma's site was down (might be back up).
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Old 11-09-2006, 03:59 PM   #13
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Re: Is there an openDuke Project in the works?
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Originally Posted by DeeperThought View Post
However, you might need duke3d.grp in order to run a port at all -- I'm not sure.
I asked about making a FPS from the ports/source code a while ago. IIRC it is legal to simply take the ports, under the GPL, and use them as a base for your own FPS or some other genre of game. You need some grp file or at least the con files and such to run the ports. I don't think you actually need duke3d.grp to run the engine.
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Old 11-15-2006, 02:07 PM   #14
Moz
Re: Is there an openDuke Project in the works?
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Originally Posted by Mr.Fibbles View Post
I asked about making a FPS from the ports/source code a while ago. IIRC it is legal to simply take the ports, under the GPL, and use them as a base for your own FPS or some other genre of game. You need some grp file or at least the con files and such to run the ports. I don't think you actually need duke3d.grp to run the engine.
Thats somewhat the idea.

I was thinking of making a template FPS, one that does not contain any copywritten material.

Anyone wishing to make a gamebased on the duke3d source code could start working off of this template FPS instead of having to go through the process themselves. Like a blank slate.

I'm not completely sure if I'll have the free to work on a project like this, so thats why I asked here.
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Old 11-18-2006, 08:51 PM   #15
drvarek

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Re: Is there an openDuke Project in the works?
A year ago, I've stared working on a stand alone FPS based on eduke, but during big changes in my life (university, job, girlfriend, etc...), I didn't have enough time to finish it, if anyone is interested in completing that project, it whould be awesome. You can check out some details here: http://amc.planetduke.gamespy.com/fo.../t5114-50.html

Or download first and only version here: http://sourceforge.net/projects/planethazard/
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Old 11-18-2006, 09:02 PM   #16
DeeperThought

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Re: Is there an openDuke Project in the works?
I was going to download it....but then I noticed it was split into 7 different parts? Is there a single file to download somewhere?
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XP based weapon upgrades, progressive difficulty, and more.
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Old 11-18-2006, 09:09 PM   #17
drvarek

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Re: Is there an openDuke Project in the works?
I think not. I was uploading that with 7 kbps, so thats why i splitted it... Althrough i still don't have much better upload speed. If someone want's to download all 7 parts and reupload it in 1 zip, i can give them sourceforge admin privileges
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Old 11-18-2006, 09:21 PM   #18
bobthefish

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Re: Is there an openDuke Project in the works?
Quote:
Originally Posted by TerminX View Post
The CONs are GPL.
i kno waht your gettin' at. as for freedoom, john carmack was a little more leniant by using the open-source license, the gpl is a little more....hmmm.....freedom infringing?
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Old 11-18-2006, 09:34 PM   #19
DeeperThought

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Re: Is there an openDuke Project in the works?
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the gpl is a little more....hmmm.....freedom infringing?
Well, it doesn't allow you to take the source and make commercial software out of it. Is that what you mean?
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New map effects and various optional extras for Duke 3D.

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XP based weapon upgrades, progressive difficulty, and more.
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Old 11-26-2006, 01:47 PM   #20
Kristian Joensen

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Re: Is there an openDuke Project in the works?
You are not exactly right. Perhaps you meant propietary software ?

Ofcourse with Duke3D there are two things to keep in mind:

1)The content is still under the old license and not open source.
2)Build is not under the GPL and the build license doesn't allow commercial distribution.

Edit:

bobthefish, the source code of Quake, Quake 2 and Quake 3 Arena is released under the GPL.
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Old 11-26-2006, 02:17 PM   #21
DeeperThought

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Re: Is there an openDuke Project in the works?
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Originally Posted by Kristian Joensen View Post
You are not exactly right. Perhaps you meant propietary software ?
Yes, that is what I meant. When I say "commercial" I mean proprietary. I am aware that the GPL allows the selling of physical copies.
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XP based weapon upgrades, progressive difficulty, and more.
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