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#81 |
Guest
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Crosshair
What always bugged me is that the crosshair is taller than it is wide:
![]() ![]() (Old left, new right) Anyway I took a screenshot of how big the crosshair actually is in game, made an image that big, (32x39) and clipped the top off of the cross to make it look right. I hope this hasn't already been done, I have the latest beta but I don't regularly check the Enhancing Duke's Spritely Appearance thread. Fixed image attached EDIT: Unless maybe the spokey thingies on it are too close together? Anyone else think that? |
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#82 |
Re: Crosshair
Old one didn't bother me, but new one looks fine. But it should be yellow. Yeah, yellow.
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Chicken McNuggets are 26 Percent Disobedient Robots. |
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#83 |
Re: Crosshair
I like the white better, but whatever.
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#84 |
Guest
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Re: Crosshair
Ok it's not that hard to make it yellow, so here, I did it for you.
It annoyed me to no end and I was bored, I'm sitting at home all day doing nothing. Btw its in the textures folder in your highres directory no. 2523 as it is in the filename. |
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#85 |
Re: Crosshair
Good job spotting that!
And yes.. yellow is original color, so I think we should go with that |
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#86 | |
Re: nag nag nag
Quote:
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#87 |
Re: criticism
Jblade,
I have few word on your support: Dont take criticising of your criticism too close to your heart. Your criticism is one of the best criticisms available here. Is somebody dislikes it - he is free to try criticise himself and we'll see who's better at criticising! But really, you too harsh on those poser models, since: 1. We currently have no other choice (apart illegal stuff) 2. Lot of people (including me) likes them. That doesnt mean they are perfect - but after some photoshoping they may be close to best result possible. |
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#88 |
Re: criticism
But the problem is you can immediatly tell that they're poser models with one look. I've never used Poser myself but they stick out like a sour thumb. Poser models really don't look natural, they just look odd.
I know it's hard to get replacements for those textures but I don't think using something which barely resembles the old one is a good solution (The pose is the same but the women look too different and they're not actually attractive at all, in my own opinion at least) |
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#89 |
3D Realms Staff
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Re: criticism
Guys, if all you're gonna do is insult each other over mods, then the thread will be closed. It's gonna head quickly to personal insults and flames - and that won't be tolerated.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#90 | |
Re: criticism
Quote:
One idea I have is the same that Zilpuri suggested namely render them in a more power full renderer. And from what I understand that is not against the poser license. Exporting the models and spreading them are. If it was not allowed to export them and render in another app I don't think they would add the export option at all. |
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#91 | |
Re: criticism
Quote:
Truth be told, whatever the better solution is, I'm probably not the person to be doing it because of my extremely limited experience in art and 3d modelling. See, Poser makes both fairly easy. But as of right now, I am the only one who has been willing to do anything with the girl posters. As to exporting the scene, I really don't know the exact steps that would need to be done. Here's my latest render, almost done. The redhead is a bit too tall and gets into the text. I won't able to get to it for most of today because of work. I do value critiques, and I am willing respond with either "I will see what I can do", or "Unfortunately, that's a limitation of Poser" |
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#92 |
Re: criticism
Hey texture-people thingies. What's up?
I don't post much, infact, I basicly didn't post anything other than the questions I had regarding making multiple-pig-cop-skins appear randomly. But anyway, when I saw this thread, something did come to mind. I agree with some of what's been said here, and I do I appreciate all the work that's being done, but like Dr.Kill, I saw an incorrectly remade TV referrance that's been freaking me out totally, so I thought I'd share it. Ok, check out textures 4120, 4121, and 4122. These are beautifully done, BUT they're not what the actual texture is supposed to be! These show a comet flying by, which, yeah, the original "looked" like, but in reality, the original was supposed to be a burning fuse. Think about it, these screens appeared in the level "It's Impossible" which has the Mission Impossible music parody, the tape recorders, the computer room, the doors, etc, all Mission Impossible referrances, and on the Mission Impossible TV show, it'd begin with a lit fuse burning. Do I think that this is some project-crippling detail that must be corrected immediately? No, but hey, this is an anal thread. So there you go. Anyway, that's it for now. Keep up the good work, and I'd still be interested to know if there's any way to make multiple skins on models appear randomly. |
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#93 |
Re: criticism
Not bad, I did some quick photoshopping and here's what I got:
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#94 |
Re: criticism
That lighting reminds me of Far Cry.
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#95 |
Re: criticism
re: the movie poster
The redhead's face is much better. Also, this is me being nitpicky, but shouldn't she have some stocking visible on her other leg too? Also, maybe you should redo the brunette's face as well? The nose on her bugs me for some reason. Plus, it would seem inconsistent to redo one of the faces and not the other.
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thoughts and more |
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#96 |
Re: criticism
yeah, I agree.
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#97 |
Re: criticism
The gloss looks nice, but not necessarily better. Atleast there is too much of it. But I think it's matter of taste really if to use 'effect' like that...
As sort of off-topic: where can I find easy tool to browse .art files so that I can see the tile numbers? Or hopefully a way to extract all the stuff in .art to .bmp files? |
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#98 |
Re: criticism
I use Dukeres, but ever since I reformatted my hard drive, it won't open my art files.
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#99 |
Re: criticism
It probably won't serve your purposes, but killd a ton's site is good for browsing tiles:
http://cubed.dk/nobody/dnstuff/dn2do/build.php I was able to quickly see what TropicalHyena was talking about using the tile number feature. |
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#100 |
Re: example of more advanced rendering
![]() ![]() These images illustrate what a higher quality render can do for a model. |
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#101 | |
Re: example of more advanced rendering
Quote:
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http://thaunandshad.com |
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#102 |
Re: criticism
The gloss is mostly to smooth out imperfections, and also I did it in combination with some saturations editing, afew tweaks to the red scope, a bit of brightness and contrast adjustment and afew other things. Basically, like I said to get rid of the immediate suggestion of "omg this is a render evil omg".
__________________
I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#103 | ||
Re: example of more advanced rendering
Quote:
__________________
I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#104 | |
Re: criticism
Quote:
I like the lighting effect added in the pic below too, but I agree its a bit too much.
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#105 | |||
Re: example of more advanced rendering
Quote:
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#106 |
Re: example of more advanced rendering
looks straight outa ff7:AC
__________________
If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
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#107 | ||
Re: criticism
Quote:
Quote:
<---> The variation above looks nice, but a bit washed out on my laptop, but it may look better on my main computer. |
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#108 | |
Re: Revisions
Quote:
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#109 |
Re: Revisions
Very nice. The only things I can see to fix are that the outer frame should be a bit darker and have darkened bevels on the left and right edges, which I can't blame you for overlooking. Other than that...perfect.
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#110 |
Re: Revisions
There, does that look better? I darkened up the outside frame and added some bevels to the sides. Look at the textures in my previous post.
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#111 |
Re: Revisions
As for the Blowfish Sushi one, I'm gonna have a go now and see what I can come up with.
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#112 |
Re: criticism
Here's my latest render.
This time the redhead is just under the text, and I tried tweaking the other girl a bit by raising the shoulders, plus I added a bit of raytracing on the floor so there's a bit of reflections. I may commit this to the textures thread tommorrow with the rest of the stuff, but I figure I'd post it here first. |
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#113 |
Re: criticism
The upper left arm on the brunette looks a little odd, i think it needs to be smoothed out some. The red head i WANT.
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#114 | |
Re: Revisions
Quote:
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#115 |
Re: criticism
I think the girlie poster is just 'perfect' now. I just can't see anything critically wrong with it.
Also I don't think the arms or anything look weird. |
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#116 | |
Re: criticism
Quote:
__________________
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#117 | ||
Re: criticism
Quote:
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#118 | |
Re: criticism
Quote:
__________________
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#119 |
Re: criticism
Some small details in those textures was undone or done not quite right as was desired by me:
http://members.lycos.co.uk/piterplus/download/4305.jpg http://members.lycos.co.uk/piterplus/download/5085.jpg http://members.lycos.co.uk/piterplus/download/5086.jpg http://members.lycos.co.uk/piterplus/download/5086.jpg http://members.lycos.co.uk/piterplus/download/5087.jpg http://members.lycos.co.uk/piterplus/download/5088.jpg http://members.lycos.co.uk/piterplus/download/5089.jpg http://members.lycos.co.uk/piterplus/download/5090.jpg |
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#120 |
Guest
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Re: criticism
Talking about things that aren't like the original: why is the new movie theater girl dancing with guns? Who dances with guns? Who dances with guns holding them like that? In the original she had a boa; and this thus strikes me as odd, and sticks out like a sore thumb. Can she please have a boa again?
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