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Old 09-30-2005, 02:54 PM   #1
Cipher

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Revisions
I have noticed that certain textures throughout the HRP do not stay true to the originals in either theme or detail, sometimes both. One of my greatist fears for this project is that once it is completed, everyone will move on to some other project, leaving these textures be to ruin the theme and unity of certain rooms.

This thread is designed to be a place for others who notice these out of place textures to report them, so hopefully someone will take notice and fix them.

My next post will contain some examples.
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Old 09-30-2005, 03:16 PM   #2
Kev_Hectic

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Re: Revisions
Great idead for a thread Ciper. It would be good to sort through all the current textures and weed out (or fix up) the ones that's aren't so great or are just out of place.
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Old 09-30-2005, 06:07 PM   #3
Cipher

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Re: Revisions
Here's my example:

This is a original and highres side by side comparison of texture 395. The stripes on the new version are OK, but the rest is totally off from the original. The base metal does not have even roughly the same texture or color as the original and seems much more "flat" than the original, also.
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File Type: jpg 958427-395Compare.jpg (22.7 KB, 377 views)
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Old 09-30-2005, 06:18 PM   #4
Dr. Kill

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Re: Revisions
Wow! That texture is terrible!
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Old 09-30-2005, 07:35 PM   #5
Ecmaster76

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Re: Revisions
*coughs*
I think this is the one thats actually in the pack (or at least the betas)
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Old 09-30-2005, 07:58 PM   #6
Cipher

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Re: Revisions
Hmm, I have 396 that looks just like that but without the stripes, but not that one. Well, Thanks. I'll try to come find more textures that need revising.
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Old 09-30-2005, 08:18 PM   #7
Cipher

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Re: Revisions
Texture 800:

I'm not sure if the version I have is the commonly accepted version in the latest packs. I once saw a version that more closely mimiced the original. If anyone has it, could he please post it here?

Anywho, other than the fact that these both are images of a wood floor, I see very little similarities between the two. The wood on the new version has none of the rickety feel of the original.
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File Type: jpg 958487-800Compare.jpg (40.2 KB, 272 views)
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Old 09-30-2005, 08:57 PM   #8
Mr.Fibbles

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Re: Revisions
Yeah, I can see what mean. it is kind of a bit too plain.
needs more detail
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Old 10-01-2005, 02:15 AM   #9
Kev_Hectic

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Re: Revisions
Quote:
Cipher said:
Here's my example:

This is a original and highres side by side comparison of texture 395. The stripes on the new version are OK, but the rest is totally off from the original. The base metal does not have even roughly the same texture or color as the original and seems much more "flat" than the original, also.
Here, I tried my own versions of tile 395 and 396 (since they are part of the same set),, Personally, I think I made them look a little to "beat up", but what do you think?



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Old 10-01-2005, 03:02 AM   #10
zilppuri
Re: Revisions
Yeah I think it's bit too beat up. But otherwise LOT better than the original one.
Also it might not look _too_ beat up in game?

And yeah, this is good thread idea!
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Old 10-01-2005, 06:33 AM   #11
Parkar

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Re: Revisions
I assume you have the beatings in a separate layer so just lower the opacity of that layer by say 25-50% and it would be almost perfect. It looks like it has a bit of a green tint which the original does not but it is hard to tell since the screen I am using right now is awful(the two wood textures both look pretty much compleatly balck on this screen and it is set to max brightness).
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Old 10-01-2005, 08:03 AM   #12
Phayzon

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Re: Revisions
Ive noticed in Shop'n'bag, in that one room with the PC and the Nuke on its moniter, look at the texture behind it (the whitboard). Old: "Fire Jack, caught playing Duke again!" (It is Jack right?) New: "Fire Jack, caught making textures again!"
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Old 10-01-2005, 08:04 AM   #13
Cipher

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Re: Revisions
Quote:
zilppuri said:
Yeah I think it's bit too beat up. But otherwise LOT better than the original one.
Also it might not look _too_ beat up in game?

And yeah, this is good thread idea!
To Kev Hectic:
Same here. It looks TONS better.

To Phayzon:
Yeah, that definitely needs to be changed. Only when the original text is unreadable should the text be changed.
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Old 10-01-2005, 08:23 AM   #14
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Re: Revisions
On an unrelated note, this is thread 666 in the DN3D source forum.
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Old 10-01-2005, 08:37 AM   #15
Phayzon

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Re: Revisions
....how?
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Old 10-01-2005, 09:29 AM   #16
DissidentRage

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Re: Revisions
Look on the main forum index beside this forum's icon.
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Old 10-01-2005, 09:58 AM   #17
zilppuri
Re: Revisions
Quote:
Phayzon said:
Ive noticed in Shop'n'bag, in that one room with the PC and the Nuke on its moniter, look at the texture behind it (the whitboard). Old: "Fire Jack, caught playing Duke again!" (It is Jack right?) New: "Fire Jack, caught making textures again!"
Yeah, well perhaps the texture maker got lost from real world for awhile and changed the text to that one, believing it's funny. Well it's not. Nobody else would understand the meaning, except the people involved in thise "whole thing" and even they won't even smile when they read that.
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Old 10-01-2005, 11:17 AM   #18
Phayzon

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Re: Revisions
Theres a couple like that. The only other one I can think of off hand is in GoingPostal, that one poster used to say "Say No to Drugs, *blurry unreadable text*" Now it says "Say No(spray-painted W) to Drugs, (Some other text below)"

EDIT: @Roger
Um.. yeah. What DOESNT this have to do with it? Source Code Release > Ports that support.... > Highres Textures... > That are not true to the originals.
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Old 10-01-2005, 02:00 PM   #19
Cipher

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Re: Revisions
Quote:
Phayzon said:
Theres a couple like that. The only other one I can think of off hand is in GoingPostal, that one poster used to say "Say No to Drugs, *blurry unreadable text*" Now it says "Say No(spray-painted W) to Drugs, (Some other text below)"

Here is a version that is slightly more accurate.

BTW, since my last post, I got a second degree burn from the muffler on my lawnmower, went to the emergency room, and watched an entire 2 h. movie waiting for the doctor to arrive!
Attached Images
File Type: png 958878-4376.png (13.9 KB, 130 views)
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Old 10-01-2005, 02:15 PM   #20
Kev_Hectic

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Re: Revisions
Quote:
Parkar said:
I assume you have the beatings in a separate layer so just lower the opacity of that layer by say 25-50% and it would be almost perfect. It looks like it has a bit of a green tint which the original does not but it is hard to tell since the screen I am using right now is awful(the two wood textures both look pretty much compleatly balck on this screen and it is set to max brightness).
OK, I updated both my textures. I toned down the scratches/ grittyness of them. I also fixed the left and right edges, in the first ones I made, I accidentally corned them off so there's a border around it, but in the originals they're straight lines. I also fixed up the seam lines so they look a lot more seemless.




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Old 10-01-2005, 02:33 PM   #21
Cipher

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Re: Revisions
Awesome.
They just need to be a little darker and they will match the originals perfectly.
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Old 10-01-2005, 02:42 PM   #22
Dr. Kill

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Re: Revisions
great work!

Here's one of my only things to bitch about in the hrp. The OJ Simpson joke is currently ruined cause someone made the damn ford bronco blue!. It is white. The blueness was a lighting effect. I think it doesn't have that lighting effect in the Sega Saturn version (also, it's not animated). I tried to do a quick fix, but I think it needs completely redone. The reason is that the shadows from OJ's truck are not right. When it is redone the truck should be white, and the shadows should be a blue tint, like you always see in pictures/videos of LA.

Here's an example of how it should look. Make it look exactly like this. The white Ford Bronco, and the blue lighting. This is actual footage, and is similar to what 3DR made. Hell, I might just animate this.
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File Type: jpg 958927-OJ.jpg (14.7 KB, 195 views)
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Old 10-01-2005, 02:56 PM   #23
Cipher

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Re: Revisions
Here's a side by side of a slightly darkened Kev_Hectic's 395.

Nearly perfect.
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File Type: jpg 958933-395Compare.jpg (27.0 KB, 169 views)
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Old 10-01-2005, 04:09 PM   #24
Soul Collector
Re: Revisions
742



815




I think they should be "rougher"
like the orignals.
Especially the asphalt texture
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Old 10-01-2005, 04:37 PM   #25
Dr. Kill

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Re: Revisions
742 needs huge dings in it and lots of dirt.

Here's the oj image in game.
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File Type: jpg 958987-ojingame.jpg (66.9 KB, 216 views)
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Old 10-01-2005, 04:52 PM   #26
Parkar

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Re: Revisions
Quote:
Soul Collector said:
742



815




I think they should be "rougher"
like the orignals.
Especially the asphalt texture
I agree on both but on the second I spent countless hours trying to make a rough asphalt texture that actualy don't look like complete shit in the game. The problem is it is tiled way to much so once you start adding bigger features it gets so repetitive that it hurts the eyes to look at it.

I'll do another version of the OJ ride if it realy is that important, I would say the important thing is that its a white/blue car driving on a highway. Also the car looks blue it should look blue. Why should the blue light effect be removed?
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Old 10-01-2005, 04:59 PM   #27
Dr. Kill

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Re: Revisions
I didn't say remove the blue lighting, I said make sure the shadows are blue, and the truck is white. The truck is white, the lighting is blue. The truck has to be white, cause it's an OJ Simpson reference, and his truck was white.

Quote:
Also the car looks blue it should look blue.
Wrong! I just can't stand how poeple don't get that joke. It's WHITE! It looked blue cause of lighting. I hate how in the current hrp release it's still blue. The shadows aren't even blue in it! It was done very badly, and not true to the original at all. Sorry, it's just one of my favorite pop culture references in the game.
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Old 10-01-2005, 05:22 PM   #28
Parkar

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Re: Revisions
What color the car is in other lightning conditions is not relevant. The point is it looks blue in your picture so the version I am just compressing is also blue (it's made from the pic you posted so I asume you think it looks white or something).
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Old 10-01-2005, 05:25 PM   #29
Jblade

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Re: Revisions
But it's blue so people can apply a palette to it and change the colour of the car. That's the way 3DR wanted it.
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Old 10-01-2005, 06:00 PM   #30
Parkar

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Re: Revisions
Anyway here is a version that might make Dr Kill happy.
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File Type: zip 959034-oj.zip (42.5 KB, 163 views)
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Old 10-01-2005, 06:55 PM   #31
Dr. Kill

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Re: Revisions
Woo Hoo!!! It's f***ing white, finally! Good. Thanks, cause that was buggin me really badly.

btw, 3dr didn't make it colored for "pallette hacks", they made it blueish to make it look like the pic I posted. To make it look real. The ability to change the color was a side effect. I mean, you can make the strippers blue (pal 17, or 18, or something like that. I forget), but that doesn't mean you are supposed to.

Anyway, the OJ joke is perfect now. I will finally stop bitching about it.

I made an animation from that pic I posted, and yours is lots better.

EDIT:
I lied. One thing needs adjusted. The wheels should look like they are spinning. Don't worry, I'll do that, and post it, and you can do more important shit.
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Old 10-01-2005, 10:16 PM   #32
Ecmaster76

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Re: Revisions
Good job with those Kev_Hectic, but remember that those two textures are only a part of a series. I think there are three other similar ones. So don't forget them.
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Old 10-02-2005, 01:42 AM   #33
Kev_Hectic

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Re: Revisions
Quote:
Cipher said:
Awesome.
They just need to be a little darker and they will match the originals perfectly.
Here, I darkened them up a bit. How does this look?




Quote:
Good job with those Kev_Hectic, but remember that those two textures are only a part of a series. I think there are three other similar ones. So don't forget them.
The only other one that I can find that looks similar is tile 394 (The 3D Realms studio texture), what are the other two? I'll definitly finish up the rest of the set though.
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Old 10-02-2005, 01:51 AM   #34
Quakis

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Re: Revisions
Great thread idea. A lot of textures indeed do need to look a lot like the originals, other wise they can look really bad ingame (In my opinion)
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Old 10-02-2005, 03:09 AM   #35
WarHammer

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Re: Revisions
Let me apologize in advance for stepping on any toes.

0462-4
These look like they were drawn by someone who had only herd a description of what the originals look like.

0688
Too many stripes (nitpicking) and too bright. Also the filled in information should look like it was hand drawn with chalk not typed in some truetype font.

0736
Close but not close enough.

0744
It's supposed to look like the drawers of a file cabinet, not some random squares drawn in MS Paint.

0852
This texture's not too bad but the REBAR looks a little blurry and the color is quite a bit off.

0897
The wood texture looks fake, the dividers look fake, the bottles look fake, the lighting is just a cheap bevel filter and the colors are horrible. Forgive my honesty.

0945
Not too bad but the bars are inverted and the metal plate bolted on with rivets does not much look like a metal plate...or riveted.

0961
The original looks like a convincingly backlit exit sign, the replacement is just text with a bland gradient.

0983
Very different design, flat looking, way too dirty.

1017
This looks more like a pressed plate than a screen printed sign now.

1042
This one has lots of little inaccuracies and problems that add up to make the whole texture look bad, especially the embossed look.

1046
The tubing looks flat, there's no connecting pieces between the letters (neon signs need to be mostly one piece) and the pink shadow? It would look neat by itself, actually. It just looks nothing like the original.

4165
To be honest, I don't know where this texture is used but I can at least tell that the replacement looks very different from the original.

4268
This one looks nice overall but there are quite a few small problems that could be corrected. First the ice cycles are attached to an overhang that is is not present in the replacement, making them look fake. The frost on the bottom is too uniformly thick (should look more layered) and it is way too jagged. Also there are four lightly raised blocks (two at the top, two at the bottom) not present in the replacement. Lastly the colors are very different.

4471
This texture is little more than than poor color selection and over-used layer effects.

4505
Too bright and an HQ2X resample of the original dog? Come on.

4519
Again an HQ2X of the eagle, thin text, too plain looking.

4553
Looks like a place holder drawn in five minutes. Has almost none of the detail and depth of the original.

4881
[copy...and...paste] This texture is little more than than poor color selection and over-used layer effects.

If I see another texture with an Add Noise filter or Bevel and Emboss layer effect applied as a cheap substitute for actual texture or lighting I'm going to cry. (I'm pointing my oversized blame stick at you, AlgorithMan) Remember kids, filters are tools for creating content, not something to be used in lieu of it.
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Old 10-02-2005, 04:12 AM   #36
Parkar

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Re: Revisions
I think you might be a little bit picky on a few of those.
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Old 10-02-2005, 05:31 AM   #37
the pineapplehead

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Re: Revisions
Quote:
WarHammer said:
Let me apologize in advance for stepping on any toes.

0462-4
These look like they were drawn by someone who had only herd a description of what the originals look like.
Agreed.


Quote:
0688
Too many stripes (nitpicking) and too bright. Also the filled in information should look like it was hand drawn with chalk not typed in some truetype font.
Agreed.

Quote:

0736
Close but not close enough.
The white is spot on but the numbers need to be bolder.

Quote:

0744
It's supposed to look like the drawers of a file cabinet, not some random squares drawn in MS Paint.

Agreed.

Quote:
0852
This texture's not too bad but the REBAR looks a little blurry and the color is quite a bit off.
Blurry rebar - yes. The other looks okay though.

Quote:

0897
The wood texture looks fake, the dividers look fake, the bottles look fake, the lighting is just a cheap bevel filter and the colors are horrible. Forgive my honesty.
It's too uniform and too dark.

Quote:

0945
Not too bad but the bars are inverted and the metal plate bolted on with rivets does not much look like a metal plate...or riveted.
Fix the bevel and make it a bit darker and you have a winner.


Quote:
0961
The original looks like a convincingly backlit exit sign, the replacement is just text with a bland gradient.
and no antialiasing. Redo from scratch please

Quote:
0983
Very different design, flat looking, way too dirty.
I'll be honest, I love the dirty look, but it's too dark and dingy. It should be separated, and the bottom should be white text on red bg.

Quote:

1017
This looks more like a pressed plate than a screen printed sign now.
agreed.

Quote:
1042
This one has lots of little inaccuracies and problems that add up to make the whole texture look bad, especially the embossed look.
it looks like a three-d sign with raised edges. It should be a flat sign. Nice font though.

Quote:
1046
The tubing looks flat, there's no connecting pieces between the letters (neon signs need to be mostly one piece) and the pink shadow? It would look neat by itself, actually. It just looks nothing like the original.
Agreed. Notice how the E and A on the original are formed from one bit of tubing? Should be like that.

Quote:
4165
To be honest, I don't know where this texture is used but I can at least tell that the replacement looks very different from the original.
yes.

Quote:
4268
This one looks nice overall but there are quite a few small problems that could be corrected. First the ice cycles are attached to an overhang that is is not present in the replacement, making them look fake. The frost on the bottom is too uniformly thick (should look more layered) and it is way too jagged. Also there are four lightly raised blocks (two at the top, two at the bottom) not present in the replacement. Lastly the colors are very different.
Probably the most professional looking texture I've seen out of the one's you posted here. I love all of it except the ice at the bottom.

Quote:
4471
This texture is little more than than poor color selection and over-used layer effects.
agreed.


Quote:
4505
Too bright and an HQ2X resample of the original dog? Come on.
target is nice, the paper needs more detail and the text needs more detail.


Quote:
4519
Again an HQ2X of the eagle, thin text, too plain looking.

What would you suggest for the eagle?

Quote:
4553
Looks like a place holder drawn in five minutes. Has almost none of the detail and depth of the original.
needs to be bigger, more confetti, a more embossed text for "grand opening".

Quote:
4881
[copy...and...paste] This texture is little more than than poor color selection and over-used layer effects.
agreed.


Quote:
If I see another texture with an Add Noise filter or Bevel and Emboss layer effect applied as a cheap substitute for actual texture or lighting I'm going to cry. (I'm pointing my oversized blame stick at you, AlgorithMan) Remember kids, filters are tools for creating content, not something to be used in lieu of it.
yes. Algoman, more work needed.
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Old 10-02-2005, 08:01 AM   #38
December Man

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Re: Revisions
Thank God for this thread

I thought no one noticed the differences.
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Old 10-02-2005, 09:19 AM   #39
Phayzon

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Re: Revisions
Quote:
WarHammer said:
......
Agreed with that whole long thing.
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Old 10-02-2005, 11:49 AM   #40
WarHammer

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Re: Revisions
Quote:
Parkar said:
I think you might be a little bit picky on a few of those.
Perhaps, but anything worth doing is worth doing...yadda, yadda. I know you've said you would rather have average replacements for everything rather than perfect replacements for some things, and although I respect that, I tend to disagree. We already have decent placeholders for everything in the game...the original content. I would rather not see half the textures need redone sometime down the road because too little time was spent on them to do them right.


Quote:
the pineapplehead said:
What would you suggest for the eagle?
Suggestion 1: *gasp* draw it...you know, by hand.


Siggestion 2: Shop up the actual National Rifle Association logo the Postal Rifle Association is a parody of. What's the worst they could do? Shoot us? Yeah, probably.
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