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Old 04-17-2007, 01:06 AM   #1
TheLazenby
Properly linking levels?
I had the idea to add "Roch" to the list of choosable episodes, and it nearly works, except for one problem. They all flow along until Roch 6... if you beat that, you go back to Roch 1. And if you beat Roch 7, you also go back to Roch 1. The same probably applies to Roch 8. (There's actually no way to get to the secret level, but I'm willing to look past that. ;-))

How do I fix the game so that I can play every Roch level in succession, and the last couple don't automatically restart the episode?
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Old 04-17-2007, 03:34 PM   #2
Hendricks266
Re: Properly linking levels?
Episodes 5-7 behave EXACTLY like Ep. 1, except for the level, volume name, music, et cetera definitons. It's a source code problem.
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Old 04-17-2007, 03:44 PM   #3
DeeperThought

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Re: Properly linking levels?
But I thought this had been fixed in recent EDuke32 snapshots? I mean, I never noticed it happening during playtesting for my DNWMD mod, which uses episodes 5-7.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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