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#1 |
Enhancing Duke\'s Spritely Appearance part 2
This is a continuation of this thread as the first thread was getting too large.
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#2 |
Re: Enhancing Duke\'s Spritely Appearance part 2
It is a honor for me to post the first reply!!!
Here is the post truck: http://members.lycos.co.uk/l2theking/4096.png http://members.lycos.co.uk/l2theking/4106.png http://members.lycos.co.uk/l2theking/4108.png http://members.lycos.co.uk/l2theking/4317.png http://members.lycos.co.uk/l2theking/4318.png http://members.lycos.co.uk/l2theking/4418.png The front is missing due to the fact that the original tile is so screwed up that it's hard to figure out how to make it fit !
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#3 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Good start
What two objects laying on metallic floor in 4317 ? |
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#4 |
Re: Enhancing Duke\'s Spritely Appearance part 2
The gas pedal and the brake.
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#5 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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L2theKing: maybe ajust them to be close to real pedals? |
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#6 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Nice, by the way in 4106 there are strange lines in the mail logo.
try adding some depth to the crak of the door, make a gradient soft that looks like inside of the truk.
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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#7 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Enought!!
I canot take it anymore!!! Your are all on my back... You never like what I'm doing... My textures are perfect!!! No need you work back on them I QUIT!!! LOL I'm joking here Your are right guys I will fix what you notised me soon
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#8 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Palette 21 of tile 0881 is used in e3l1 (curtain behind one of the geisha):
http://members.lycos.co.uk/piterplus...ad/0881_21.jpg |
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#9 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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#10 | ||
Re: Enhancing Duke\'s Spritely Appearance part 2
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#11 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
2 Pics done. Any critics?
http://img.photobucket.com/albums/v3...nukem/0658.png http://img.photobucket.com/albums/v3...nukem/0659.png |
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#12 |
Re: Enhancing Duke\'s Spritely Appearance part 2
i think that was already remade, but i like yours better
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#13 |
Re: Enhancing Duke\'s Spritely Appearance part 2
(I still use the 2005-11-01 release, so maybe this as been fixed already)
I've noticed something weird about 0748 (sewer's green bricks wall) : the second and fourth lines bricks (just on the edge) are cutted in two. I don't know who made the original tile so I couldn't tell him. I tried to fix that...
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I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent" Prototypical (game) -- Off (game) -- Unproductive home (don't count on my till tuesday -24th-) |
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#14 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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#15 |
Re: Enhancing Duke\'s Spritely Appearance part 2
You would do a better job than me then: the "fix" looks too dark on these zones (I had a look on the "to do" list to check who did it, but there was no name... confusing [suspicious smiley])
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent" Prototypical (game) -- Off (game) -- Unproductive home (don't count on my till tuesday -24th-) |
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#16 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
0729 (this one is really bad)
![]() and OJ's Glove (thats what it looked like to me) 4877 ![]() Any critics on these? |
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#17 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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#18 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
The "glove" is in Pigsty. Its in the interrigation room. I THINK its a glove, Im not sure. The original sprite is so low quality, I cant tell.
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#19 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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LOL its true, its O.J.'s glove, too bad i didnt catch it the first time |
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#20 |
Re: Enhancing Duke\'s Spritely Appearance part 2
I think the glove should be a model. Is it possible to do a model for it yet? I forget.
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#21 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
Yes. But I dont see the point myself.
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#22 |
Re: Enhancing Duke\'s Spritely Appearance part 2
I don't like flat objects. They piss me off.
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#23 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
Yeah but... a glove would be really flat. I think it'd be a waste of resources and what not.
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#24 |
Re: Enhancing Duke\'s Spritely Appearance part 2
all I want is a simple model with that image over it. Yes, a glove wouldn't stick up much, but it wouldn't be paper thin either.
I'm going to quit bitching about this now. I'm gonna go get some nachos. "Huh, huh, nachos RULE!" |
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#25 |
Re: Enhancing Duke\'s Spritely Appearance part 2
A hand/glove has the potential of being a high poly model and when you add the blood around it you increase it. I agree that it might be a bit of a waste of resources, for now.
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#26 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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#27 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Ground sprites cant be modeled yet.
__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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#28 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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#29 | ||
Re: Enhancing Duke\'s Spritely Appearance part 2
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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#30 |
Re: Enhancing Duke\'s Spritely Appearance part 2
![]() ![]() ![]() ![]()
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#31 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
Misspellings -
Duke: Toxsic - Toxic Slugth - Slush? Assault Trooper: Reptilan - Reptilian I suggest you revise the writings. Some are confusing and make little sense. It looks pretty good though. |
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#32 |
Re: Enhancing Duke\'s Spritely Appearance part 2
I'm glad these textures are redone, L2theKing, but I think you could improve them:
- the text looks strange like it was written on glas in front of the posters - is it anti-aliased? have you used a true type font? - you could make a great effect (that most paper textures are lacking) with wrinkled paper http://www.fotofects.com/articles/360/1/Wrinkled-Paper - I'm not sure about the shadows that the items drop on the paper... MAYBE it would look better without them (not sure though - haven't seen them without it) - you should apply the gradient to the foreground too, because I think it's meant to be aged paper which makes it look wrong if the foreground hasn't aged... still good work =)
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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#33 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
2295 - Little Blood reference never hurts.
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#34 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Is it... legal ?
(Justrotatealittletotherightandbringclosereachfing erbutkeepthethumbthiswayitwoulddothetrick --Whistle whistle whistle --
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent" Prototypical (game) -- Off (game) -- Unproductive home (don't count on my till tuesday -24th-) |
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#35 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
Its just a hand-print.
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#36 | ||||
Re: Enhancing Duke\'s Spritely Appearance part 2
I ajust some little things on the tiles 4484, 4489, 4490 and 4491 and I updated them out on my FTP so take a look to my last post.
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#37 | |
Re: Enhancing Duke\'s Spritely Appearance part 2
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So if you or any other people haves any suggestion on what to right enstead my text . Feel free to post it and I will change it...
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#38 |
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Re: Enhancing Duke\'s Spritely Appearance part 2
Ok, Will do. Its ok if you make mistakes, long as you can fix them, so keep your PSD files (or whatever it is that saves layers and such).
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#39 |
Re: Enhancing Duke\'s Spritely Appearance part 2
Awsome! Just awsome
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#40 |
Re: Enhancing Duke\'s Spritely Appearance part 2
L2theKING, that looks MUCH better now =) thank you!
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I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
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