Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 01-16-2006, 04:06 PM   #1
TerminX

TerminX's Avatar
Enhancing Duke\'s Spritely Appearance part 2
This is a continuation of this thread as the first thread was getting too large.
TerminX is offline  
Old 01-19-2006, 12:56 AM   #2
L2theKING

L2theKING's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
It is a honor for me to post the first reply!!!

Here is the post truck:
http://members.lycos.co.uk/l2theking/4096.png
http://members.lycos.co.uk/l2theking/4106.png
http://members.lycos.co.uk/l2theking/4108.png
http://members.lycos.co.uk/l2theking/4317.png
http://members.lycos.co.uk/l2theking/4318.png
http://members.lycos.co.uk/l2theking/4418.png

The front is missing due to the fact that the original tile
is so screwed up that it's hard to figure out how to make it fit !
__________________
Guess who's working for Ubisoft now !?
L2theKING is offline  
Old 01-19-2006, 02:08 AM   #3
Piterplus

Piterplus's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Good start

What two objects laying on metallic floor in 4317 ?
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 01-19-2006, 02:55 AM   #4
Ras

Ras's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
The gas pedal and the brake.
Ras is offline  
Old 01-19-2006, 04:38 AM   #5
Piterplus

Piterplus's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
Ras said:
The gas pedal and the brake.
Hm, it not looks like real gas pedal & brake pedal...

L2theKing:
maybe ajust them to be close to real pedals?
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 01-19-2006, 08:43 AM   #6
Killd a ton

Killd a ton's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Nice, by the way in 4106 there are strange lines in the mail logo.
try adding some depth to the crak of the door, make a gradient soft that looks like inside of the truk.
__________________
hell-angel: "I would sig this if I had the room."

Duke 3D art to do list
New and improved.
Killd a ton is offline  
Old 01-19-2006, 05:26 PM   #7
L2theKING

L2theKING's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Enought!!
I canot take it anymore!!! Your are all on my back...
You never like what I'm doing...
My textures are perfect!!! No need you work back on them
I QUIT!!!

LOL I'm joking here
Your are right guys I will fix what you notised me soon
__________________
Guess who's working for Ubisoft now !?
L2theKING is offline  
Old 01-20-2006, 08:36 AM   #8
Piterplus

Piterplus's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Palette 21 of tile 0881 is used in e3l1 (curtain behind one of the geisha):
http://members.lycos.co.uk/piterplus...ad/0881_21.jpg
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 01-20-2006, 10:32 AM   #9
Parkar

Parkar's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
Piterplus said:
Palette 21 of tile 0881 is used in e3l1 (curtain behind one of the geisha):
http://members.lycos.co.uk/piterplus...ad/0881_21.jpg
That link is 404.
Parkar is offline  
Old 01-20-2006, 02:52 PM   #10
Piterplus

Piterplus's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
Parkar said:
Quote:
Piterplus said:
Palette 21 of tile 0881 is used in e3l1 (curtain behind one of the geisha):
http://members.lycos.co.uk/piterplus...ad/0881_21.jpg
That link is 404.
Sory, try again, this time it should work (lycos faut)
__________________
Piterplus's textures and models vault:
http://members.lycos.co.uk/piterplus/
Piterplus is offline  
Old 01-21-2006, 11:51 PM   #11
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
2 Pics done. Any critics?

http://img.photobucket.com/albums/v3...nukem/0658.png
http://img.photobucket.com/albums/v3...nukem/0659.png
GodBlitZor is offline  
Old 01-22-2006, 12:05 AM   #12
DavoX

DavoX's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
i think that was already remade, but i like yours better
DavoX is offline  
Old 01-22-2006, 11:52 AM   #13
Conrad Coldwood

Conrad Coldwood's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
(I still use the 2005-11-01 release, so maybe this as been fixed already)
I've noticed something weird about 0748 (sewer's green bricks wall) : the second and fourth lines bricks (just on the edge) are cutted in two. I don't know who made the original tile so I couldn't tell him. I tried to fix that...
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent"
Prototypical (game) -- Off (game) -- Unproductive home
(don't count on my till tuesday -24th-)
Conrad Coldwood is offline  
Old 01-22-2006, 01:45 PM   #14
Parkar

Parkar's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
Conrad Coldwood said:
(I still use the 2005-11-01 release, so maybe this as been fixed already)
I've noticed something weird about 0748 (sewer's green bricks wall) : the second and fourth lines bricks (just on the edge) are cutted in two. I don't know who made the original tile so I couldn't tell him. I tried to fix that...
That would be me. Weird I didn't notice that. I guess it was a layereffect that caused it.
Parkar is offline  
Old 01-22-2006, 02:41 PM   #15
Conrad Coldwood

Conrad Coldwood's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
You would do a better job than me then: the "fix" looks too dark on these zones (I had a look on the "to do" list to check who did it, but there was no name... confusing [suspicious smiley])
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent"
Prototypical (game) -- Off (game) -- Unproductive home
(don't count on my till tuesday -24th-)
Conrad Coldwood is offline  
Old 01-22-2006, 05:27 PM   #16
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
0729 (this one is really bad)


and OJ's Glove (thats what it looked like to me)
4877



Any critics on these?
GodBlitZor is offline  
Old 01-22-2006, 06:05 PM   #17
DavoX

DavoX's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
GodBlitZor said:
0729 (this one is really bad)


and OJ's Glove (thats what it looked like to me)
4877



Any critics on these?
LoL if the glove was in the game i never noticed it, it looks good
DavoX is offline  
Old 01-22-2006, 06:14 PM   #18
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
The "glove" is in Pigsty. Its in the interrigation room. I THINK its a glove, Im not sure. The original sprite is so low quality, I cant tell.
GodBlitZor is offline  
Old 01-22-2006, 06:30 PM   #19
DavoX

DavoX's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
GodBlitZor said:
The "glove" is in Pigsty. Its in the interrigation room. I THINK its a glove, Im not sure. The original sprite is so low quality, I cant tell.

LOL its true, its O.J.'s glove, too bad i didnt catch it the first time
DavoX is offline  
Old 01-22-2006, 06:50 PM   #20
Dr. Kill

Dr. Kill's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
I think the glove should be a model. Is it possible to do a model for it yet? I forget.
Dr. Kill is offline  
Old 01-22-2006, 06:53 PM   #21
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Yes. But I dont see the point myself.
GodBlitZor is offline  
Old 01-22-2006, 07:29 PM   #22
Dr. Kill

Dr. Kill's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
I don't like flat objects. They piss me off.
Dr. Kill is offline  
Old 01-22-2006, 07:33 PM   #23
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Yeah but... a glove would be really flat. I think it'd be a waste of resources and what not.
GodBlitZor is offline  
Old 01-22-2006, 07:51 PM   #24
Dr. Kill

Dr. Kill's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
all I want is a simple model with that image over it. Yes, a glove wouldn't stick up much, but it wouldn't be paper thin either.

I'm going to quit bitching about this now. I'm gonna go get some nachos. "Huh, huh, nachos RULE!"
Dr. Kill is offline  
Old 01-22-2006, 09:16 PM   #25
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
A hand/glove has the potential of being a high poly model and when you add the blood around it you increase it. I agree that it might be a bit of a waste of resources, for now.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 01-23-2006, 06:12 AM   #26
Killd a ton

Killd a ton's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
L2theKING said:
Enought!!
I canot take it anymore!!! Your are all on my back...
You never like what I'm doing...
My textures are perfect!!! No need you work back on them
I QUIT!!!

LOL I'm joking here
Your are right guys I will fix what you notised me soon
lol your mood swings are scarly
__________________
hell-angel: "I would sig this if I had the room."

Duke 3D art to do list
New and improved.
Killd a ton is offline  
Old 01-23-2006, 06:18 AM   #27
Killd a ton

Killd a ton's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Ground sprites cant be modeled yet.
__________________
hell-angel: "I would sig this if I had the room."

Duke 3D art to do list
New and improved.
Killd a ton is offline  
Old 01-23-2006, 06:57 AM   #28
DavoX

DavoX's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
Killd a ton said:
Ground sprites cant be modeled yet.
Parkar proved that its already possible in probably the next update, so why not start modeling those now?
DavoX is offline  
Old 01-23-2006, 07:27 AM   #29
AlgorithMan

AlgorithMan's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
DavoX said:
Quote:
Killd a ton said:
Ground sprites cant be modeled yet.
Parkar proved that its already possible in probably the next update, so why not start modeling those now?
good point
__________________
I have discovered a truly wonderful signature, but this margin is too narrow to hold it.
AlgorithMan is offline  
Old 01-23-2006, 02:39 PM   #30
L2theKING

L2theKING's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2



__________________
Guess who's working for Ubisoft now !?
L2theKING is offline  
Old 01-23-2006, 02:56 PM   #31
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Misspellings -

Duke:
Toxsic - Toxic
Slugth - Slush?

Assault Trooper:
Reptilan - Reptilian

I suggest you revise the writings. Some are confusing and make little sense. Also, the octa's brain doesnt look like alien slime.

It looks pretty good though.
GodBlitZor is offline  
Old 01-23-2006, 03:06 PM   #32
AlgorithMan

AlgorithMan's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
I'm glad these textures are redone, L2theKing, but I think you could improve them:

- the text looks strange like it was written on glas in front of the posters - is it anti-aliased? have you used a true type font?
- you could make a great effect (that most paper textures are lacking) with wrinkled paper
http://www.fotofects.com/articles/360/1/Wrinkled-Paper
- I'm not sure about the shadows that the items drop on the paper... MAYBE it would look better without them (not sure though - haven't seen them without it)
- you should apply the gradient to the foreground too, because I think it's meant to be aged paper which makes it look wrong if the foreground hasn't aged...

still good work =)
__________________
I have discovered a truly wonderful signature, but this margin is too narrow to hold it.
AlgorithMan is offline  
Old 01-23-2006, 04:01 PM   #33
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
2295 - Little Blood reference never hurts.

GodBlitZor is offline  
Old 01-23-2006, 04:44 PM   #34
Conrad Coldwood

Conrad Coldwood's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Is it... legal ?
(Justrotatealittletotherightandbringclosereachfing erbutkeepthethumbthiswayitwoulddothetrick --Whistle whistle whistle -- )
__________________
I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: "I am a visitor here, I am not permanent"
Prototypical (game) -- Off (game) -- Unproductive home
(don't count on my till tuesday -24th-)
Conrad Coldwood is offline  
Old 01-23-2006, 05:12 PM   #35
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Its just a hand-print.
GodBlitZor is offline  
Old 01-23-2006, 07:06 PM   #36
L2theKING

L2theKING's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
I ajust some little things on the tiles 4484, 4489, 4490 and 4491 and I updated them out on my FTP so take a look to my last post.
Quote:
AlgorithMan said:
- the text looks strange like it was written on glas in front of the posters - is it anti-aliased? have you used a true type font?

Damn right I tried to make it looks a little more "on the paper"!!!
Quote:

- you could make a great effect (that most paper textures are lacking) with wrinkled paper
http://www.fotofects.com/articles/360/1/Wrinkled-Paper

You are right again, the paper looks better and older now! This tutorial is great I just bookmark it thx
Quote:

- I'm not sure about the shadows that the items drop on the paper... MAYBE it would look better without them (not sure though - haven't seen them without it)

I removed the drop shadows but, trust me, it was'n looks nice at all... I had the feeling that something was missing so I reactived them out...
Quote:

- you should apply the gradient to the foreground too, because I think it's meant to be aged paper which makes it look wrong if the foreground hasn't aged...

I'm not really shure to understand your point here... Do you talking about a brown paper just like an old sea shart or something?
__________________
Guess who's working for Ubisoft now !?
L2theKING is offline  
Old 01-23-2006, 07:14 PM   #37
L2theKING

L2theKING's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Quote:
GodBlitZor said:
I suggest you revise the writings. Some are confusing and make little sense.
You know I usualy speak French so that's why the text on thos tiles looks confusing and make little sence... And that's why I make so mutch righting mistakes... I'm really sorry about that!

So if you or any other people haves any suggestion on what to right enstead my text . Feel free to post it and I will change it...
__________________
Guess who's working for Ubisoft now !?
L2theKING is offline  
Old 01-24-2006, 03:03 PM   #38
GodBlitZor
 

GodBlitZor's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
Ok, Will do. Its ok if you make mistakes, long as you can fix them, so keep your PSD files (or whatever it is that saves layers and such).
GodBlitZor is offline  
Old 01-24-2006, 03:05 PM   #39
Luigi
Re: Enhancing Duke\'s Spritely Appearance part 2
Awsome! Just awsome
Luigi is offline  
Old 01-24-2006, 03:31 PM   #40
AlgorithMan

AlgorithMan's Avatar
Re: Enhancing Duke\'s Spritely Appearance part 2
L2theKING, that looks MUCH better now =) thank you!
__________________
I have discovered a truly wonderful signature, but this margin is too narrow to hold it.
AlgorithMan is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:46 PM.

Page generated in 0.14248204 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.