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#1 |
Guest
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I've been wondering, for all the monsters in Duke Nukem 3D. How were they made? Since back then they didn't have advanced 3d modeling, I'm guessing they used clay figures or something.
Also, I wonder if the babes were made the same way, or were they real models? Any thoughts? |
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#2 |
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Re: Origin of the sprites.
They were 3D models that were digitised into sprites.
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#3 |
Re: Origin of the sprites.
To add to what GodBlitZor said, they were highly detailed models with lots of polys. The tools were there to create the models, just not render them in real time in a game of that era.
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#4 |
Re: Origin of the sprites.
Yep. They did great work
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#5 |
Re: Origin of the sprites.
I wonder, are there enemies that they made but decided not to use. I don't mean sprited, but modeled, or had concept art done for.
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#6 |
Re: Origin of the sprites.
The only one I know is the scorpion pig tank, but it's sprited and already in the *.ARTs
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#7 |
Re: Origin of the sprites.
Don't forget the ORGANTIC (Organic Turret), but that was sprited, and had a little bit of crappy code. There are other unused sprites, like FEM8. FEM8 actually had complete code, but wasn't placed in any of the levels. H266MOD sometimes replaces the normal babes on the pole with FEM8, the impaled one, and adds a little bit of code so that if you press space Duke says "Damn." or some other death quote.
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#8 |
Re: Origin of the sprites.
Right, I forgot about the turret.
There are tons of unused art. There's even a pic depicting a Trooper seen from above... but what for? Map view?
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#9 |
Re: Origin of the sprites.
That's for when you're flying above him with a jetpack.
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#10 |
Guest
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Re: Origin of the sprites.
Ok that makes sense. How about the babes or Duke himself?
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#11 |
Re: Origin of the sprites.
I'd imagine they where 3D Models as well...
Actually... I'd like to see some more of 3DRealms' source models... the game is about 10 years old anyway... *Puppy eyes* Will you guys? Huh? ![]()
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#12 |
Re: Origin of the sprites.
Rider, AFAIK, none of the models in their raw form survived (or maybe I'm wrong) or we just don't know about it. What's left is a few rendered images, just like the Cycloid one.
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#13 |
Re: Origin of the sprites.
Duke himself was also modelled (with that weapon you can see in the final pics and outros), but the babes most probably not. They don't need so many animation frames so I guess it was easier to do them straight 2D.
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#14 |
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Re: Origin of the sprites.
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#15 | |
Re: Origin of the sprites.
Quote:
EDIT: Just found that you're right, he looks like paper when you're above him. I don't know what GPS thing you're talking about though.
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#16 |
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Re: Origin of the sprites.
What I meant was, the map showed enemies on it. Similar to how it shows duke, thats it.
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#17 | |
Re: Origin of the sprites.
Quote:
In version 1.3d? Because on Atomic it doesn't show enemies on the map.
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#18 |
Re: Origin of the sprites.
Nope. It's a never implemented idea.
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#19 |
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Re: Origin of the sprites.
Atleast in any official versions.
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#20 |
Re: Origin of the sprites.
If I remember correctly, it's only the Trooper that has a top view.
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#21 |
Re: Origin of the sprites.
^
Battlelord has one too
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#22 |
Re: Origin of the sprites.
I take it 3DR doesnt have the actual models anymore, or we'd have a (more?) complete HRP.
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#23 |
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Re: Origin of the sprites.
They could have them, btu I doubt theyd release them to us.
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#24 |
Re: Origin of the sprites.
Wonder why not..?
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#25 |
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Re: Origin of the sprites.
Who knows, but IIRC theyd be useless for the HRP because of their insane polycounts.
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#26 |
Re: Origin of the sprites.
Persoanlly I would love for someone to make a Duke Nukem 3D upgrade with updated sprites instead of models.
I still prefer them. |
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#27 |
Re: Origin of the sprites.
Highly improbable. Most people who want updated graphics prefer models. I enjoy creating 2D art (I've never learned 3D) but I surely won't enjoy doing 47 frames for one enemy. Creating and animating a low poly model is probably easier than modeling and posing a high-poly one or doing the frames straight 2D.
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#28 |
Re: Origin of the sprites.
Here is a list of all of the map sprites. Notice that they only did the Ep. 1 enemies (minus RECON) and then stopped. They also made some generic sprites. The descriptions of the generic icons are guesses.
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#29 |
Re: Origin of the sprites.
Could you post pictures of the top view sprites?
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#30 |
Guest
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Re: Origin of the sprites.
I wish the babes had mutiple angles....
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#31 |
Re: Origin of the sprites.
So go see some live on a street
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#32 |
Re: Origin of the sprites.
Look in the .ART files or Build\Mapster32.
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