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#1 |
Guest
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Max Payne 3: What I want to see
Just one thing really, though it has many implications:
The ability to turn off/on or shoot out lights, use shadows, and yes, walk softly! This has many implications for AI, level design, etc., but I think it would add much-needed variation to the basic Max Payne gameplay. Yes, these are Splinter Cell features, but I think there is plenty of room for a hybrid product, without being perceived as a rip-off or detracting from the standard MP gameplay. rms |
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#2 |
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Re: Max Payne 3: What I want to see
Since the "standard mp gameplay" consists of running into every room and blowing the sh!t out of everything, I will just hope Remedy ignores this post.
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#3 |
Re: Max Payne 3: What I want to see
i agree rms
some nice peaking round the corner of the wall shooting would be nice! |
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#4 |
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Re: Max Payne 3: What I want to see
Aren't there plenty of stealth action games already? Besides, max is not the kind of guy who "peeks around corners".
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#5 |
Re: Max Payne 3: What I want to see
umm....no, I hope they don't turn MP into an RPG game or something.......please don't do it Rem!
PLEASE!!!!!! [and this tme I am dead sure they will listen to me -M
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#6 |
Re: Max Payne 3: What I want to see
I dont really like the idea of walking softly so enemies wont hear you and stealth....but i also dont like enemies knowing im there without seeing or hearing me like they currently do.
The lights thing would be cool....but i dont want it to detract from the gameplay...it can just be there for as a graphical nicity. The general idea of max payne is to run and gun while doing cool moves...too much stealth will make it not max payne. |
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#7 |
Re: Max Payne 3: What I want to see
Better Bullet Time (3.0?). I'd like to see people's voices slow down as well as their actions. It would also be nice to see more outdoor levels like in the original Max Payne where the intro would show you the skyscrapers after zooming out from the water. I thought that was really cool.
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#8 |
Re: Max Payne 3: What I want to see
That was water?! All this time I thought it was snow on the ground!
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#9 | |
Re: Max Payne 3: What I want to see
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#10 | |
Re: Max Payne 3: What I want to see
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AIM screenname: MGamer16 "My father would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy; the sort of general malaise that only the genius possess and the insane lament." |
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#11 | |
Re: Max Payne 3: What I want to see
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#12 | ||
Re: Max Payne 3: What I want to see
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#13 |
Re: Max Payne 3: What I want to see
I'd like to see a more open ended style.....kind of like grand theft auto...big expansive city. I know that MIGHT be difficult given the huge mapping task and game engine constraints.
And random crimes may occur that you can try to stop. And for bullettime make it more like the original. But 2.0 IS handy when u are surrounded. Maybe use two different guns in each hand(kinda silly) and disarm enemies by shooting their hands. Or cripple them(never know when u may need to interrogate). Uhm....I'd like to see more blur/camera effects...like when one guy is left standing , Max fires of the finishing shot and the camera pans to the bullet or the enemy getting hit...I know the game already does that, but I like more Uhm..maybe assign different gun stunts to keys that Max can perform like more stylish shootdodges, etc. More playable characters. Actually some of these could possibly be done in a mod...we'll see. |
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#14 |
Re: Max Payne 3: What I want to see
sam lake back as max
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#15 | |
Re: Max Payne 3: What I want to see
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#16 |
Remedy Staff
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Re: Max Payne 3: What I want to see
Since the franchise rights were sold to Take-Two, it's not even certain Remedy will make another Max Payne game.
Futhermore, at least personally I'd like to try making something different for a change. |
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#17 | |
Re: Max Payne 3: What I want to see
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#18 |
Re: Max Payne 3: What I want to see
I'd love to see Max star in a Vice City type game. A non-linear action game with Max's attitude set in "Noir York City" would rock my world.
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#19 | |
Re: Max Payne 3: What I want to see
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#20 | |
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Re: Max Payne 3: What I want to see
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#21 |
Re: Max Payne 3: What I want to see
sold to take two?..wtf?
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#22 | ||
Re: Max Payne 3: What I want to see
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If you want something "new" you can just give 3dr a hand, they have "some" game over there that they need plenty people to finish Quote:
Also there will be a new Max Payne game to 99% (there's too much money to be made on the franshice). Maybe not developed by remedy. Which might be good. |
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#23 | |
Re: Max Payne 3: What I want to see
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#24 | |
Re: Max Payne 3: What I want to see
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#25 |
Re: Max Payne 3: What I want to see
Changing developers isn't that huge of a deal, Yatta.
Elite Force 2 was developed by Ritual and was on par with the first game, which was developed by Raven. Jedi Knight was one of the best frickin' games ever and developed by LucasArts; Jedi Knight 2 was nearly as good, and developed by Raven.
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AIM screenname: MGamer16 "My father would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy; the sort of general malaise that only the genius possess and the insane lament." |
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#26 |
Re: Max Payne 3: What I want to see
Maybe Midway will get it an Romero and Hall will develop the sequeal. Max can get help saving the world from his adopted 8 yr old son.
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#27 | |
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#28 | |
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#29 |
Re: Max Payne 3: What I want to see
take two = rockstar games. After gta 3 i believe they'd deliver the goods.
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#30 | |
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Re: Max Payne 3: What I want to see
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#31 | ||
Re: Max Payne 3: What I want to see
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#32 |
Re: Max Payne 3: What I want to see
I want Max to cast magic and fight with a staff and his new sidekick, Pongo.
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#33 | |
Re: Max Payne 3: What I want to see
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#34 | |
Remedy Staff
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Re: Max Payne 3: What I want to see
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The technology (ie the game engine) is as well. Which could mean that the next Max Payne game will be created with the same (but improved) engine. When you wish for new features in games, don't forget: A freature alone isn't enough. If you just put the feature there, it makes little difference, unless you build the whole gameplay around it to support it and make good use of it. Just to say that a good, valuable feature addition can mean a lot more work than it seems. |
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#35 | |
Re: Max Payne 3: What I want to see
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What are the chances of seeing a third MP game made by Remedy? I hate the idea of changing developers, just like I abhor the idea of change in the first place. What would you think if I were to tell you John Carmack weren't going to do the major coding for DooM III?!!!!
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#36 | |
Remedy Staff
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Re: Max Payne 3: What I want to see
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#37 |
Re: Max Payne 3: What I want to see
i thought remedy owned take 2 though.
also remedy doesn't see a need to finish the trilogy? i mean you would really leave your fans hanging like that. just curious actually. |
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#38 |
Re: Max Payne 3: What I want to see
If there is a chance that a third game will not be then why did Remedy put "Max Paynes journey throgh the night will continue." in the credits.
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#39 |
Re: Max Payne 3: What I want to see
I think its a little odd they sold the rights, but said in the credits that there would be a Max Payne 3. That pretty much gives the entire series up to be raped by shitty sequels. Max Payne is a symbol for Remedy the way Duke is for 3DR. It would be kind of awful if DNF came out and then they sold Duke to Take Two. Theres already enough lame cash in titles with Duke as it is.
BTW is Rockstar a developer or a publisher label under Take Two?
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#40 |
Re: Max Payne 3: What I want to see
I can't believe people miss facts like the franchise rights were sold, guess they don't read newssites, feels like I mention it every second
I'm pretty damn sure Remedy won't make MP3, they have the money now to use 4 years and make something they feel will blast us away. As much as I'd like Max Payne to continue with skilled developers like Remedy I can see how it would be good for them to go on another track. But for the love of God let it be action. Love hurts you know |
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