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Old 04-26-2009, 01:12 AM   #1
Mateos

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EDuke32, single & multiplayer problems.
Hello,

First, when EDuke32 is launched, it find errors in the GAME.CON included in GRP (Because there isn't an GAME.CON file with eduke32.exe). The error is displayed like this :
Code:
Using group file 'duke3d.grp' as main group file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
In a second time, I have problems in multiplayer with EDuke32. After 5 minutes of playing, there's lag, and after 10 minutes there's Out Of Sync...
The worse is that it don't start under YANG, and I get these 2 errors under Dx (That start it).

I hope these probs can be fixed, thanks for help
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Old 04-26-2009, 01:18 AM   #2
The Commander

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Re: EDuke32, single & multiplayer problems.
They are warnings and not errors and every single vanilla setup of Duke Nukem will show the exact same thing if using the latest Eduke32. They will not cause an out of sync, you will be getting out of sync because of other issues. (modified files, poor internet connection ect)

If it's not starting under YANG that also means you don't have YANG setup correctly.
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Old 04-26-2009, 01:21 AM   #3
Mateos

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Re: EDuke32, single & multiplayer problems.
Thanks for fast replying

I haven't modifyed files, all the CONs are in GRP. That can be my internet conenction, that is low speed this times...
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Old 04-26-2009, 07:57 AM   #4
Forge
Re: EDuke32, single & multiplayer problems.
You may get out of sync issues if you're using a con file that isn't the same as the con file the other person(people) are using.
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Old 04-26-2009, 07:59 AM   #5
Mateos

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Re: EDuke32, single & multiplayer problems.
I think everybody that play Duke know that...
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Old 04-26-2009, 01:50 PM   #6
Forge
Re: EDuke32, single & multiplayer problems.
You'd be surprised how many people don't know.

If I'm understanding you correctly, your CON files are compiled into your GRP file?
If that's the case, kextract them into your duke base directory.
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Old 04-26-2009, 08:25 PM   #7
The Commander

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Re: EDuke32, single & multiplayer problems.
Quote:
Originally Posted by Forge View Post
You'd be surprised how many people don't know.

If I'm understanding you correctly, your CON files are compiled into your GRP file?
If that's the case, kextract them into your duke base directory.
That won't make any difference if using Eduke32 for online play because it reads the CON from inside the group. IIRC Xduke needs them though to work correctly. His sync issue will most likely come down to either his internet or the hosts being to crap.
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