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#1 |
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Developer of Max Payne 1 and 2
I know remedy made the technology that the max payne games are based on but did they actually make the games themselves? if so did they make all the characters etc for it and the story line or was that someone else?
Thanks for any information you could give me |
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#2 |
Re: Developer of Max Payne 1 and 2
It's completely made by Remedy. Check the credits for characters, voices etc.
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#3 |
Re: Developer of Max Payne 1 and 2
The story was written by Remedy's own Sami Järvi (aka Sam Lake).
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
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#4 |
Re: Developer of Max Payne 1 and 2
I was wondering about this too. Do some of the old 3DRealms guys now work for Remedy? I noticed the style (of MP1 at least) has some similarities with the Duke Nukem games. And what did Rockstar do, just distribute it?
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#5 | |
Re: Developer of Max Payne 1 and 2
Quote:
Unless you mean the fact that you can use toilets and sinks and such, which I wouldn't call a stylistic similarity.
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
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#6 |
Re: Developer of Max Payne 1 and 2
I don't agree with Duke Nukem 3D being a load of shit. I still love (and play) that game. Ofcourse it's technically uncomparable to Max Payne 1/2, but the gameplay is still one of the best ever made.
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"Careful with that gun, lady." |
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#7 | |
Re: Developer of Max Payne 1 and 2
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But content wise, or stylistically, you can't really compare a game with an interesting story and characters to an overstretched bad joke.
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
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#8 |
Re: Developer of Max Payne 1 and 2
Actually, now that you mention it, I can see similarities in the story as well. Max Payne is an over-the-top film noir and Duke Nukem is an over-the-top science fiction game. They both sort of poke fun at their genres (You have to admit some of Max's dialogue is a little ridiculous).
But I really just meant that for some reason the level design or textures or something in MP1 reminds me of Duke. I'll have to play it again to come up with something specific. |
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#9 |
Re: Developer of Max Payne 1 and 2
i was hidin behind the badge and "u r in danger, both of us r." sounds goofy....
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