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#1 |
WinBlood source code
Does anyone have the winblood src?
Its filename is: winBlood_0_13_src.zip and its like 7+megs in size. It had Colourless Voxels and Floor over Floor support...
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#2 |
Re: WinBlood source code
I have no idea what you need it for, but I have just found it by accident.
![]() http://archive.dukertcm.com/knowledg...uke3d-mod-win/ EDIT: Sorry, didn't look right, it is not the source...
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#3 |
Re: WinBlood source code
its on my source forge site. and that build was old if I remember correctlly.
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#4 |
Re: WinBlood source code
Do you remember if the enemy behavior in the leaked source was pretty much like in the final game? That would be useful to look at when trying to perfectly emulate their behavior using CON script.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#5 | |
Re: WinBlood source code
Quote:
Whats the link to that page? Heres where winblood use to be: http://web.archive.org/web/200308060....com/index.htm
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Last edited by Corvin; 07-12-2008 at 08:10 AM.
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#6 | |
Re: WinBlood source code
Quote:
DeeperThought: I dont know to be honest, but if your looking at the leaked code trying to copy AI behaiver, your better off doing it your own way that looks like the final game. |
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#7 |
Re: WinBlood source code
I think that's true for the most part, but there are some things that are hard to discern from obvservation alone. For example, the exact speeds of the monster movements and animations.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#8 |
Re: WinBlood source code
Corvin, I only just realized I gave you a link to your own site. Damn!
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#9 |
Re: WinBlood source code
If I remember that was the one thing that was missing from the leaked code. It was a macro in some header that wasn't released.
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#10 |
Re: WinBlood source code
Wellen, its alright, I only thought you where an a$$ for a micro-second. Thanks Anyhow Really for the effort.
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#11 |
Re: WinBlood source code
You're welcome! I did a lot of searching (which is why I realized my mistake), and it just doesn't exist anymore, at least not in the wild. Your best bet, but you probably know that, would be the transfusion forum. Also the russian Blood scene is really big, it's just... well, they speak russian.
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#12 |
Re: WinBlood source code
Are you referring to the leaked Blood source that was in the alpha version? If so, it's on Deathmask, along with the beta.
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#13 |
Re: WinBlood source code
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#14 | |
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Not to mention bad Karma |
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#15 |
Re: WinBlood source code
Saettler lives! It's like I'm ten again and that uncle I never see has shown up again. Only he didn't bring presents....
You'll have to make up for the lack of presents with crazy stories, sir. I'll go make s'mores. |
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