Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 07-05-2008, 02:46 PM   #1
Corvin

Corvin's Avatar
WinBlood source code
Does anyone have the winblood src?

Its filename is: winBlood_0_13_src.zip and its like 7+megs in size.

It had Colourless Voxels and Floor over Floor support...
__________________
dukertcm.com
Corvin is offline  
Old 07-08-2008, 04:49 AM   #2
Wellenreiter

Wellenreiter's Avatar
Re: WinBlood source code
I have no idea what you need it for, but I have just found it by accident.

http://archive.dukertcm.com/knowledg...uke3d-mod-win/

EDIT: Sorry, didn't look right, it is not the source...
__________________
This message is approved by *NORTH CENTRAL POSITRONICS, LTD.*
Wellenreiter is offline  
Old 07-11-2008, 11:46 PM   #3
IceColdDuke
Re: WinBlood source code
its on my source forge site. and that build was old if I remember correctlly.
IceColdDuke is offline  
Old 07-12-2008, 12:21 AM   #4
DeeperThought

DeeperThought's Avatar
Re: WinBlood source code
Quote:
Originally Posted by IceColdDuke View Post
its on my source forge site. and that build was old if I remember correctlly.
Do you remember if the enemy behavior in the leaked source was pretty much like in the final game? That would be useful to look at when trying to perfectly emulate their behavior using CON script.
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
DeeperThought is offline  
Old 07-12-2008, 08:06 AM   #5
Corvin

Corvin's Avatar
Re: WinBlood source code
Quote:
Originally Posted by IceColdDuke View Post
its on my source forge site. and that build was old if I remember correctlly.
You sure? Thought I checked it, might be a different one.
Whats the link to that page?


Heres where winblood use to be:
http://web.archive.org/web/200308060....com/index.htm
__________________
dukertcm.com
Last edited by Corvin; 07-12-2008 at 08:10 AM.
Corvin is offline  
Old 07-12-2008, 10:50 AM   #6
IceColdDuke
Re: WinBlood source code
Quote:
Originally Posted by Corvin View Post
You sure? Thought I checked it, might be a different one.
Whats the link to that page?


Heres where winblood use to be:
http://web.archive.org/web/200308060....com/index.htm
I didn't know there were two winblood projects haha. Mine was different I was recreating blood with build from scratch.

DeeperThought: I dont know to be honest, but if your looking at the leaked code trying to copy AI behaiver, your better off doing it your own way that looks like the final game.
IceColdDuke is offline  
Old 07-12-2008, 11:26 AM   #7
DeeperThought

DeeperThought's Avatar
Re: WinBlood source code
Quote:
Originally Posted by IceColdDuke View Post
DeeperThought: I dont know to be honest, but if your looking at the leaked code trying to copy AI behaiver, your better off doing it your own way that looks like the final game.
I think that's true for the most part, but there are some things that are hard to discern from obvservation alone. For example, the exact speeds of the monster movements and animations.
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
DeeperThought is offline  
Old 07-12-2008, 12:11 PM   #8
Wellenreiter

Wellenreiter's Avatar
Re: WinBlood source code
Corvin, I only just realized I gave you a link to your own site. Damn!
__________________
This message is approved by *NORTH CENTRAL POSITRONICS, LTD.*
Wellenreiter is offline  
Old 07-12-2008, 12:17 PM   #9
IceColdDuke
Re: WinBlood source code
Quote:
Originally Posted by DeeperThought View Post
I think that's true for the most part, but there are some things that are hard to discern from obvservation alone. For example, the exact speeds of the monster movements and animations.
If I remember that was the one thing that was missing from the leaked code. It was a macro in some header that wasn't released.
IceColdDuke is offline  
Old 07-12-2008, 03:30 PM   #10
Corvin

Corvin's Avatar
Re: WinBlood source code
Wellen, its alright, I only thought you where an a$$ for a micro-second. Thanks Anyhow Really for the effort.
__________________
dukertcm.com
Corvin is offline  
Old 07-13-2008, 06:28 AM   #11
Wellenreiter

Wellenreiter's Avatar
Re: WinBlood source code
You're welcome! I did a lot of searching (which is why I realized my mistake), and it just doesn't exist anymore, at least not in the wild. Your best bet, but you probably know that, would be the transfusion forum. Also the russian Blood scene is really big, it's just... well, they speak russian.
__________________
This message is approved by *NORTH CENTRAL POSITRONICS, LTD.*
Wellenreiter is offline  
Old 07-28-2008, 03:20 PM   #12
Hendricks266
Re: WinBlood source code
Quote:
Originally Posted by DeeperThought View Post
Do you remember if the enemy behavior in the leaked source was pretty much like in the final game? That would be useful to look at when trying to perfectly emulate their behavior using CON script.
Are you referring to the leaked Blood source that was in the alpha version? If so, it's on Deathmask, along with the beta.
Hendricks266 is offline  
Old 07-29-2008, 04:04 PM   #13
IceColdDuke
Re: WinBlood source code
Quote:
Originally Posted by Hendricks266 View Post
Are you referring to the leaked Blood source that was in the alpha version? If so, it's on Deathmask, along with the beta.
It wont help you with A.I, your better off looking at Quake 2 if you want to jack code.
IceColdDuke is offline  
Old 07-29-2008, 07:29 PM   #14
Matteus
Arrow Re: WinBlood source code
Quote:
Originally Posted by DeeperThought View Post
Do you remember if the enemy behavior in the leaked source was pretty much like in the final game? That would be useful to look at when trying to perfectly emulate their behavior using CON script.
The code was stolen almost a year before the release of Blood. So it not going to be any use at all.

Not to mention bad Karma
Matteus is offline  
Old 07-29-2008, 10:51 PM   #15
Usurper

Usurper's Avatar
Re: WinBlood source code
Saettler lives! It's like I'm ten again and that uncle I never see has shown up again. Only he didn't bring presents....

You'll have to make up for the lack of presents with crazy stories, sir. I'll go make s'mores.
__________________
Meadhall of the Comitatus | RTCM
Usurper is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:28 PM.

Page generated in 0.16129494 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.