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http://www.zxdware.net/NR/
Alright, time to make my time here. Some of you on here probably already know of this mod from the source-code/EDuke forum and are aware of it's features and potential, but I also noticed DeeperThought spread DNWMD around on this forum too, so I might as well take a page from his book and promote this to the non-Source Code players. First off, an admission: this mod, or at least the concept of the mod, has been around since 1997-98, and was developed by me when I was only 13-14. I loved Duke Nukem 3D a lot back then[it had at the time replaced Doom as my top #1 FPS game, and it has returned to that #1 spot again after being knocked down several notches a few years ago], and I decided that perhaps I should try my own hand at a storyline and map set of my own. I am far better at BUILD than I am at building Doom wads anyways, so "what the heck?" I figured... FOUR TIMES this mod has been attempted, including this very version[hence the 4.xx in the version number]. The first three met with abysmal deaths due to Hard-Drive deaths or the plain fact the first two versions sucked something undesirable. The third version was the best version map-wise, but EDuke had barely been off the presses, still controlled by Matt Saettler and confined to just releases from himself or 3DR. Additionally, my coding abilities plain out sucked compared to now. I regret the loss of the maps I had from that third version, and wish I had decided to back them up somewhere. After this third death, I had given up on making the mod, and I had thoughts about making it in Fanfiction form[as I am also a writer of stories]. However, one day in the recent 8 months I found out one day by accident of a modification called Duke Nukem: Weapons of Mass Destruction. I had recently dropped from what I and others had considered a big failure of a project in the Doom community and I had decided to go back to Duke for a while. When I played this mod I was amazed by it[and this was a much older version of DNWMD than many of you have probably played]. Some of the earlier features[Upgrading Health/Armor/Ammo limits, Seeing the enemy's HP when you targetted them, etc] had inspired me to make a tiny mini-mod of my own just to see if I could pick up on some of EDuke's coding. I had time to kill at that point... That time to kill turned out to reinvigorate my desire to make NR:IotM. I began to slowly mold together some of the otherwise-pipedream-features I had thought about for the older versions of NR:IotM, and soon enough, it became me trying my damndest to revive the first true project I had ever started. My Doom mod, as fun as it had been for a year or two, was merely a place to vent my agititation of losing the older NRs to so many problems. However thanks to DeeperThought and DNWMD, I have realized I do not have to totally give up on my ideas. NR might still one day be a story, but no longer will it just be a story! ![]() Okay, OKAY... I know, I know... "Tell us what the hell this mod has that makes it so good!" Yes, sorry about my above ranting. Time to get onto a small list of the features this big piece o' junk has to offer. - There are multiple RPG-like elements scattered throughout the basic structre of the mod. You have a Level, Experience Points, HP value[that isn't set at 100], AP[Armor Point] value, you can have an ARMOR ABSORBSION rate that differs depending on the armor you find. You also have Attack, Defense and Speed stats. Your Maximum Ammo values will also sometimes increase when you 'level up'. Unlike DNWMD however, you cannot BUY level ups or HP increases or the like. They are automatic for the most part. However some 'Bonus Items' for HP, AP, Attack, Defense or combination bonuses also can be dropped by monsters or just found lying around. Additionally, sometimes you can inflict CRITICAL HITS of four levels on enemies when you attack them. - The next feature on the list is also a big one: MONSTERS HAVE MORE DIVERSITY IN MULTIPLE WAYS. First off, they can now PICK UP AND SEEK OUT items like Health, Armor, Portable Medikits, Artifacts[explained on the mod's home page above], Stat Bonuses. They also have their own HP/AP/Attack/Defense levels that are widely affected by the difficulty level. Even then, no two monsters of the same species normally have exactly the same stats. The lowly Assault Trooper for example has roughly his usual 30 HP on Skill 1. However, on the highest of TEN skills, he has close to 160 HP/AP, and this is just on E1L1. As your progress through Episodes and Levels, monsters will slowly grow stronger in all ways to make the journey more interesting. That same Assault Trooper can top out at ~230 to ~280 HP on the highest level of the highest Episode. There are far too many things affected by skill levels to explain here. - However, continuing on about monsters: they can also suffer damage from lava/slime/purplelava, and they can also drown underwater[unless they have scuba gear available or they are aquatic like the Octabrain]. Now there are more way to kill your enemies. If you ever wanted to see that dumb Battlelord Sentry drown in water or melt in lava, now's your chance! ;D - Now to probably the cream of the mod's developments in recent weeks[and my one of my ultimate achievements so far]: MULTI-CHARACTER SUPPORT. Yes, I know... "So what? Isn't DeeperThought planning[or planned] character-classes too for DNWMD?" First off, these aren't mere character 'classes', they are intended to be truly unique characters who are not Duke Nukem[or not JUST Duke Nukem]. Although there are no new sounds, graphics, weapon graphics or attacks for these guys yet, they do each have their own stat-growth curves, their own list of unique abilities, they can all carry their own inventory items from one another, and some will even have multiple forms[aka transformations/etc] they can take as time goes on. Also, another thing that is important to note: this is not a Hexen-style system where you choose one person at the beginning of the game and use them for the entirity, this is done like a TRUE RPG PARTY where you can have multiple people in one group. People will join and leave your group in later versions of the game, much like in a real storyline. Additionally, one character dying is not the end of the world as you will be changed over immediately to another living member of your team, until they all die, which is the only way you can 'fail' your mission. - A link to some screenshots of an somewhat early version of the 'multi-character' system in effect. The rest of the features[and the download links] can be found by going to the link above[I don't think I have much more post room to tell more features]. I'm sure you guys can take the time to look over all of them. As of this recent hour, 4.52 is released and I figured since traffic was slow on the Source Code forum I would make knowledge of this Mod more mainstream. By the way. This mod was not made as competition to DNWMD by any means. In fact, for the most part, DeeperThought is one of the people you should thank if you find you like this mod in any shape or way, as it was his own mods that inspired the remake of this one. Also, as you should know, this is just the beginning. There are going to be maps and a storyline, and possibly more features planned for future releases, so keep on the lookout. Also, feedback is extremely recommended to give if you play this. I honestly tire of not getting feedback on the things I make[especially my stories, but that's a different story]. Sorry for the humungous post guys, and enjoy.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-04-2007 at 01:20 PM.
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#2 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I didn't read but I'm SO downloading it man! Want to try it! thanks!
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#3 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Okay, either traffic to the forums in general is just slow today, or I might need to list more features. Nah, it doesn't matter what the reason is, you're all still gonna hear about a few more features anyways. Mwahaha!! XD
- Four types of 'artifacts': Quad Damage, Icon of the Defender, Regeneration Ankh, and Shield Emblem. Quad Damage should be extremely obvious to anyone who's even heard of the Quake series. Regeneration Ankhs will recover your character's HP 15% every second when it's below 100% and will continue adding 5% every second when abover 100% until HP hits 200%. Shield Emblems are the exact same thing as Regeneration Ankhs, except for AP[armor points], and they will set your Armor Absorbsion to a full 100%. Icon of the Defender is invulnerability. However not only are you invulnerable when this is in effect, but fans of platformers like Mario can rejoice: Running into/through your opponents while this is active will explode them on contact[unless one of them is also holding an Icon]. However be warned: Enemies can also grab all four of these items for their own use. -"Ryan's Hope" rescue system. Based off the old version by Steamchip, you can use 'Teleporter Coils' in conjunction with money you find along your travels to rescue innocents, podded women, dogs and other civilians. When you successfully teleport someone out, you will get RANK points, more money, and occasionally a bonus item and maybe even an artifact, all teleported to you by the EDF as a thanks for making that ever important rescue. - When facing your enemies, you'll be able to see a pair of[or several pairs of >.>] lifebars over their heads. The top bar[Red/White] represents HP, and the bottom bar[Green/White] represents their AP. This is to give you a general idea of how strong the enemy is. Also, these are not the same type of lifebar as DNWMD's. The lifebars in NR:IotM are 25-unit, and read their values from 0% to 200%[values over 100% are represented by a white bar of a certain length overlapping the Red/Green part of the original value]. A note though: for reasons I still cannot yet fix, monsters' lifebars will 'afterimage' often from the base of their sprite to the top of their heads. - Damage display system: When you get attacked by an enemy and take a hit, a brief display of the monster's sprite, their palette, and an arrow will show up on the screen to tell you a general idea of what attacked you. Additionally, the damage to your HP/AP[if any] is shown. If no damage was done to a value, "NO DAMAGE" shows in the place of a number. Additionally, when YOU attack an enemy, you can see their sprite, palette, and the amount of damage your last attack hit them for. However you will only see the damage done to one monster if your attack hit more than one. Also when you kill an enemy, you can see the EXP and RANK awards received for killing them. Alright, that's enough spouting off features again for now. :P
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#4 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
The scope you're going for is incredibly ambitious and large, but I'm not really going to try and deter you from making the mod you want, so good luck
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#5 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Yes. The scope of the project does seem very large and ambitious. However even when I was a kid I liked to think big when it came to my really good ideas. This project has had to go through many code-size reductions[many of them almost breaking some features due to having to simplify the code so much], and even now is still just around 90k bytes of compiling size out of about 98k.
Anyways, time to list a couple more features! ![]() - Skill Levels. TEN skill levels exist in all, instead of the usual Four like in classic Duke3D. Officially in the classic code, these other skills have no name or option to select them from the main menu, but I have made a map called "warp.map" that serves a Quake1-style purpose for selecting your Skill Level and Episode. The majority of the new skill levels are harder than "Damn I'm Good", although there is one new skill level that is even easier than "Piece of Cake!" The Difficulty levels also do much more now than just determine how many enemies appear in a level: it also as mentioned in an above post affects monsters and the level of their stats. It also increases the chances an enemy will wake up with various artifacts already in use. Many other effects also happen depending on the skill level that you will have to discover of.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#6 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
i dunno why by i actually like longer posts
![]() it gives me something to read im going to give it a try edit: i didnt notice Much change form the previou version... its still quite fun though i did however find a few things that should be changed, i guess some of those sound effects can get abit annoying at times, i liked the messages that appeared when you died... what happened to those? and as i (and a few others) have said before. all the stats can be an eyesore, possibly you could put them in the bottom of the screen in an "ADOM" kind of style. also i would like my switch weapon keys back ![]() edit2: maybe warp.map could appear before e1l1, wouldent be all that hard edit3: is that a battlord in that one screenshot that is a playable charachter? ![]()
Last edited by Dopefish7590; 06-06-2007 at 12:32 PM.
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#7 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Okay this part of the post is for Dopefish.
"Edit 1:" The central changes since the last version you probably played are in the character switching system. However as mentioned in the coding-forum's version of the topic: you only start with Duke by default. You have to 'cheat' by using "setvar" in the console to enable the characters, and you also have to use setvar to change your character to a different one at the moment. If you want those 'cheat' vars, I'll just PM them to you in a little bit. As for the obituaries... although I like them myself, I had to remove the main coding for those due to the fact that I am somewhat low on compiling space and I need to weed away more 'useless' features. Besides, now that multiple characters are available, you wouldn't be able to see the obits until the final character died for good. Again, those stats have a toggle you can use to minimize how many of them you see, but I am not planning on moving stats to the bottom of the screen or removing any of the main ones from the 'full-toggle'. Those are there to stay. Perhaps when I find time I can try to find a less obstructive way to do it, but for now you have to deal with it or toggle it to less stats to display. As for all the toggles themselves, well... you'll find out below after I'm done addressing your post. :P "Edit 2:" Well, I could possibly arrange that to happen, but I would have to plop it in E1L1's slot. I can't make a seperate episode just for that level. It would be wasteful in the long run of things. "Edit 3:" YES. XD The 'Battlelord' in the one screenshot [ESSence] is a playable character. However he is not like the others of his kind. He won't have just things like the sweet-sweeper they usually have. The main drawback is that I need voices, sprite graphics and weapon graphics for all of the other characters before they can be truly unique from each other[and from Duke :P]. Alright, now onto the real reason I came to post: I am at last attempting a kind of menu for selected your characters[and eventually one for the many toggles that are hogging up all of the keys so far]. It's just that I've been more worried about the major things before trying menus out[and I'm still not 100% sure of how well I'll do]. A few screenshots of the still-in-progress character menu ![]() ![]() You might notice I left out some characters intentionally to make the screenshots seem more interesting. Basically I still have to do the selection and menu movement stuff at this point. Also, there's going to be a likely item section of the menu for later versions. In the meanwhile, I might attempt the less intensive toggles list as a test of my menu skills. If I succeed, you'll have far less keys to worry about being used up in the game. :P
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-06-2007 at 11:04 PM.
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#8 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - Updated again.
Two new things of interest: Toggle Menu and Main Menu. Toggle menu allows you to toggle the same things I had originally assigned to so many other keys and will free those up now. The Delete Key will usually open it. (Yes, this means your Previous Weapon, Next Weapon, Turn 180, etc keys are back for your use. :P) Main Menu is mostly at the moment just a Character Selection Menu. However in the future there will be an items menu, and the Toggle Menu will likely be merged with it. I'm still new to menus and getting the hang of it, so things will take time. :P (BTW, the [ key opens/closes the menu, and the ] key cycles through the pages of the current submenu[which is just characters right now]. Additionally, the arrow keys move the 'cursor' and pressing the space key while the cursor is over a character will select that person if they are not dead[0 HP]. The selected character's portrait/stats will glow to indicate who you are actively using.) (P.S. Again, you have to know how to set certain variables in order to make all of the characters available to you, as you will only begin with Duke. If anyone wants those instructions, PM me about it. >.>) EDIT: Here is a demo VIDEO I made a couple days ago of me in E1L1. Unfortunately there is no sound in it, and Google killed some of the quality. ![]()
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-10-2007 at 11:23 PM.
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#9 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
yay
![]() my wepon switch ing keyz back |
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#10 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
NEW DEMO MOVIE >_>
This demo takes place in "Memorial Service" in Duke it Out in D.C. <_< It also has sound, although it is crappy due to how the video was saved ![]()
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#11 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I really liked the video!! I'll to play the mod when you think it's near completion, at least code wise
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#12 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Sweet
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#13 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://youtube.com/watch?v=YOrTeyGHzQs - Part 1
http://youtube.com/watch?v=tzlQ7BOGT_E - Part 2 http://youtube.com/watch?v=ShbtXpE58Wo - Part 3 http://youtube.com/watch?v=kAMv9NhYxq4 - Part 4a http://youtube.com/watch?v=fo43Iu3tOKE - Part 4b http://youtube.com/watch?v=pa8f0VN8OKM - Part 5 http://youtube.com/watch?v=MSnOJPvZGVM - Part 6 http://youtube.com/watch?v=VEQvq12zGEU - Part 7a http://youtube.com/watch?v=zA6cxj6c1xk - Part 7b http://youtube.com/watch?v=rPkEU3OqFA8 - Part 8 http://youtube.com/watch?v=mC2lm3NCgiU - Part 9 NINE PART DEMO. >.> Watch me play, watch me demonstrate Resurrection Chalices, Watch me suck at my own Mod. XD
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-19-2007 at 04:56 PM.
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#14 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
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#15 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - new update
Changes: - Enemies receive sector and drown damage differently now, to where they are no longer constantly interupted from attacking you. - Character Menu is now a "Main Menu" with three submenus: Characters Menu, Items Menu and System Menu. System Menu is just the old "Toggle Menu" merged in and given a new name. No new toggles are available from the last version. - Some descriptions are printed to the left of and below the menu to guide you on how to use it. New Features: - Resurrection Chalice: Resurrects a dead character. - Status Ailments: Poison, Dimness and Confusion are prominent in the game. Some enemies can also inflict these ailments on you at times. Spit Loogies can Poison, Mindblasts can Confuse, Commander Spin Attack and Protector Drone melee attack can Dim you, and the Bio-Warrior's bio-aura can sometimes inflict one to all of all three of these ailments if you are too close to him. - Poison is self-explainitory. Dimness makes your view almost completely pitch black[although opening the menu will restore brightness]. Confusion is actually very similar to 'Shroom Mode in Rise of the Triad, where you spin around in random directions while your vertical angle bobs up and down. - Eyedrops: Eyedrops heal "Dimness" - Foghorns: Foghorns heal "Confusion" - Antidotes: Antidotes heal "Poison" - Cola/Snack Machines will now actually heal you a little if you press on them while under 100% HP and you possess sufficiant money. However they cannot be used if you shoot them. :P (Due to an oversight, I'm gonna just leave it that in this version you will immediately have access to all 14 characters as opposed to having to enter a cheat. I really hate having to remember to set it to just Duke when I zip it up for release anyways)
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-21-2007 at 10:37 PM.
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#16 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
IMPORTANT NOTICE:
Alright. I have an important request to ask of the board here. I do not know how well this will go over, but I have to try to ask this at some point. I'm requesting some sprite artists and voice actors if available for the characters in NR. I believe I have enough of the characters' system implemented to where I could logically start trying to 'differentiate" all of them from one another. Obviously keeping them using Duke's weapons, sprites and voices is not part of my plans because they are not meant to be classes but truely different people from one another. However I have always been concerned about this because I am no good as an artist, and while I once did have voices for a couple of the characters in an older version of NR, I have since lost my microphone and am unable to do those voices for now. Not to mention I'm probably not all that good a voice actor if my past experiences seem to explain to me[in other words the voices I did make in the past sucked big in my opinion and I have no plans to use this in this version of NR]. I'm calling out to people here who want to help out in any way they can. Now I admit I am not 100% sure what weapons each character will possess as of yet, but I am pretty sure of what I want their appearances to be at least at this point, and I can probably assign people's voices to the correct characters. Of course, for voices I will need male AND female voices[as there are 7 male characters and 7 female characters in the cast]. Also, there's high likely hood I'll want to incorporate various NPCs and extras into the game at certain points. This game is not meant to just be an 'enhancement' like DNWMD is, but a truely complex storyline. I'll admit I am have not completely gotten the storyline written to complete details but I do know a lot of the basics for it. Sorry to ask for what sounds like a monumental request here, but I have to ask at some point. There's no way I can accomplish this part of the mod myself[for one, I have no capability for voicing the female characters, nor would I want to try even if I did still have my mic. :P.] I will try not to put all the requesting burden on the people here, and I will see about finding people among my closer circle of friends to help me, but I wanted to be sure this request to the people gets put out, because I will need likely a miracle to get this all done, but if I do, there will be a huge resurge of inspiration to not just "stop working for 5-10 months" while I drift to another project I know I'll have on my plate somewhere. I will be posting this in the Source Code-version of the Mod topic as well. :P
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-23-2007 at 10:59 AM.
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#17 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - Important Release. A nasty pair of bugs involving Frozen monsters in damagesectors/underwater is fixed now.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#18 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
ERROR:
Skin highres/sprites/props/0902_woodenhorse.png not found. The proper name is 0904_woodenhorse.png , I think. Also you have a file with the name "Copy of KAHN_013.WAV". Is this by mistake or it is actually used by a map? I finished ROCH by killing overlord, but it didn't advance me to roch2. It exit to main menu. I hope you can fix this. Thanks. |
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#19 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Any error related to the HRP is on your end, not mine. I don't utilize it in any form in NR.
Also, that file should be gone from this new version. Secondly, I do not recall there being any Overlord in my version of ROCH. All of these problems are probably things on your end, not mine.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#20 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Well, I'll volunteer to do some voices
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#21 | |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Quote:
I have not included sd_duke mod, to avoid problems with your mod Roch level: in a super market there is a very big monster, when I kill it the level ends |
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#22 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Lord Misfit, you didn't take the roch levels from DNWMD, right?
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#23 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
That's an odd question, considering that those levels existed long before DNWMD.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#24 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Blargh... now I know what you might mean about there being a boss in ROCH. I made some new "STAYPUT"/"SHOOT" versions of BOSS2 and BOSS3 a long time ago for NR, and ROCH1 has it where it initally uses one of those frames as a "toy". I was not aware of this, and I had to change it in the map I have. You'll have to edit the map to fix it. It's not an addition I made directly, but indirectly.
EDIT: And it was the Cycloid that did this in ROCH, not the Overlord(although both bosses had these changes added to them). If your ROCH is based on the original ROCH like mine was[to be honest I haven't really altered anything in my ROCH maps yet], that should be where the problem lies. EDIT2: DT, I think DavoX was thinking DNWMD used it's own version of the ROCH levels[but if I recall you said they were also the unedited versions, right?]
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 06-24-2007 at 06:24 PM.
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#25 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Oh, now I understand why DavoX was asking that. I did make a few slight alterations to end of one of the ROCH maps (it was the secret level map) that involved adding a boss, but that's unrelated to this issue. Heh, you have to be careful when you pick tile numbers for your monsters, because some mapper could be using that tile as a statue, toy, etc., and then it will come to life and attack. I had the same problem in ROCH 1 with several of those toys.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#26 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I cant get this to work, i have everything DL and installed, inculding Atomic Addtion, and everytime i try to run eDuke32 it encounters a problem and needs to close, what the hel am i doing wrong?! Here is my eduke log:
EDuke32 1.4.0 beta 2 (Jul 18 2006 16:14:15) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2006 EDuke32 team Initialising Windows DirectX/GDI system interface Loading OPENGL32.DLL Initialising DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Detecting video modes: - 320x200 8-bit fullscreen - 320x240 8-bit fullscreen - 400x300 8-bit fullscreen - 480x360 8-bit fullscreen - 512x384 8-bit fullscreen - 640x400 8-bit fullscreen - 640x480 8-bit fullscreen - 720x480 8-bit fullscreen - 720x576 8-bit fullscreen - 800x600 8-bit fullscreen - 848x480 8-bit fullscreen - 1024x768 8-bit fullscreen - 1152x864 8-bit fullscreen - 1280x720 8-bit fullscreen - 1280x768 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x1024 8-bit fullscreen - 320x200 16-bit fullscreen - 320x240 16-bit fullscreen - 400x300 16-bit fullscreen - 480x360 16-bit fullscreen - 512x384 16-bit fullscreen - 640x400 16-bit fullscreen - 640x480 16-bit fullscreen - 720x480 16-bit fullscreen - 720x576 16-bit fullscreen - 800x600 16-bit fullscreen - 848x480 16-bit fullscreen - 1024x768 16-bit fullscreen - 1152x864 16-bit fullscreen - 1280x720 16-bit fullscreen - 1280x768 16-bit fullscreen - 1280x960 16-bit fullscreen - 1280x1024 16-bit fullscreen - 320x200 32-bit fullscreen - 320x240 32-bit fullscreen - 400x300 32-bit fullscreen - 480x360 32-bit fullscreen - 512x384 32-bit fullscreen - 640x400 32-bit fullscreen - 640x480 32-bit fullscreen - 720x480 32-bit fullscreen - 720x576 32-bit fullscreen - 800x600 32-bit fullscreen - 848x480 32-bit fullscreen - 1024x768 32-bit fullscreen - 1152x864 32-bit fullscreen - 1280x720 32-bit fullscreen - 1280x768 32-bit fullscreen - 1280x960 32-bit fullscreen - 1280x1024 32-bit fullscreen - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 800x600 32-bit windowed - 640x480 32-bit windowed - 640x400 32-bit windowed - 512x384 32-bit windowed - 480x360 32-bit windowed - 400x300 32-bit windowed - 320x240 32-bit windowed - 320x200 32-bit windowed Scanning for GRP files... Compiling: GAME.CON (551213 bytes) Including: DEFS.CON (39081 bytes) Including: USER.CON (94150 bytes) Version 1.4+ CON files detected. Fatal Signal caught: SIGSEGV. Bailing out. Uninitialising DirectDraw... - Releasing DirectDraw object - Unloading DDRAW.DLL |
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#27 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#28 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Yes, your EDuke is almost a full year behind the current release. NR uses at least the April '07 snapshots and beyond.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#29 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I wasnt aware of that file, thanks guys!
EDIT: ok i played through episode 1 in 8 min, and nearly died laughing...
Last edited by Valherran; 06-25-2007 at 02:41 AM.
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#30 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I tapped this game a little today and i cant seem to use the arrow keys to move around in the character menu, it will only go up and down, and not left and right, is there a way to fix this? And also, what do i do with this money? I keep ending up with over 150k in money and have nothing to use it with...
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#31 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Are your Turn Left/Turn Right keys assigned to their defaults?
Additionally, money will soon enough have a serious use. At the moment, you use Money in conjunction with "Teleporter Coils" to rescue characters[Strippers, Podded Women, Dogs, etc], and I think in this current version you can also use them at Vending Machines to buy food/drinks to heal yourself.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#32 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
lemme guess the defaults are actually the left and rights for that menu...well my cntrls were switched so can you tell me what the default keys are?
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#33 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Left Arrow = Turn Left
Right Arrow = Turn Right
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#34 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Oh ok, stupid me, i was thinking it was those EXACT keys, but they werent, i just had to set them, well its fixed now, thanks.
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#35 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - New Update [4.64]
I'm a little too tired to go over every update right this moment, so I'll ask you to look for the text in Green/Teal color. Usually that indicates an addition to the DOC file since the last version. Sorry guys, but I'm worn out for now. I'll update this later.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#36 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - UPDATED
New Things: - Various Classic-ish bug fixes: Monsters no longer suffer damage while Shrunken. Teleported LIZTROOPs can no longer be damaged or killed by explosives. - The Monsters now have Levels of their own. The monsters' levels will now make the game a different experience, as monsters of high levels tend to get exponentially stronger than lower leveled ones. The main page has a section about the monster levels and the new star icon that appears next to an actor's lifebars. This star is the primary way of getting an idea of the enemy's level range. - The character[s] you begin with when starting a new game are now totally randomized. You can get anywhere from: 1. Just Duke 2. Everyone 3. An all-male party 4. An all-female party 5. A totally randomized party 6. A Randomized NON-Duke character This makes various things a bit more interesting by forcing you to get used to using a specfic group. - The main page now has a Hints/Tips section, with sections covering general tips, and then a section for Character-Specfic hints. Make sure to read over them now. :P
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 07-08-2007 at 04:33 AM.
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#37 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
STATES.CON is different in the 2 packages:
NRCONS.7z NR-Normal.7z NRCONS.7z contains an updated version of STATES.CON ? Also the files "Copy of KAHN_013.WAV" is still there. |
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#38 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - BUG FIX UPDATE [4.72]
Bug that was fixed: A Nasty Bug where if you were on a high skill level, a high episode and a high map level that killing certain monsters would give Negative EXP and also crash the game. Also, some other little things fixed and tweaked. MAKE SURE TO GET THIS VERSION IF YOU DOWNLOADED 4.71 [July 7th, 2007]. This means you probably, supergoofy. Speaking of your post: I do not recall the copy of that wav being in there yet again. I even deleted the old NR-Normal.7z and redid it as to make absolutely sure it wasn't in there. If you see it on your files, you probably still have the one from the older versions. Also, I must've forgotten to upload a certain version of the cons. However, that shouldn't have happened.
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http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009 NR:IotDM's next release [5.16]: ? |
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#39 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Lord Misfit many thanks. Now the file "Copy of KAHN_013.WAV" doesn't exist?
I'm looking forward to test your new version. It's a great mod, really. This level thing (for the enemies) is a great idea. [edit] I play 2-3 hours constantly with your Mod and I liked the way you changed it with the enemy level thing. Your NR: IotM Mod, Nuclear Showdown Mod, DNWMD Mod, Duke Nukem Arena are my favorite Mods. Fission Mod has also good features (like the cross-hair etc. etc.). I would like these features to be implemented in Nuclear Showdown Mod and the other Mods.
Last edited by supergoofy; 07-09-2007 at 05:32 AM.
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#40 |
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I did some playing as well, and i found that high level characters = Death to the player. Why you ask? because their speed is so damn fast that you cant control where they are running and when you make a head on collision with a wall, you crush yourself, i reccommend you decrease the speed DRAMATICALY!
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Tags |
alt-universe, eduke32 mod, monster-interaction, multi-character, rpg, shops, vehicles |
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