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Old 12-03-2014, 10:34 PM   #1
jpb6891

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Wolfenstein 3D goes to a black screen when an episode is selected
In version 1.1 of the Anthology, Wolfenstein 3D goes to a black screen when an episode is selected. How do I fix this? I can play it using regular DosBox outside of the launcher just fine. Is there anyway to play it properly using the launcher? When I run it as an administrator, it says that Dosbox cannot be found. Also, even the standalone game launcher does the same thing. Is anyone else having this problem?
Last edited by jpb6891; 12-04-2014 at 07:39 AM.
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Old 12-04-2014, 06:58 PM   #2
MrBlackCat

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Re: Wolfenstein 3D goes to a black screen when an episode is selected
I get this also, but if I switch to Windowed it resolves, then back to Full Screen and it is corrected. (alt-Enter)

In my case... I open the game, select a new game, the "Get Psyched" loading screen appears, the loading screen fades out, the game music is generated, but choppy, and there is never a normal "fade in" of the game screen.

I am using Windows XP.

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Last edited by MrBlackCat; 12-05-2014 at 05:22 PM.
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Old 12-05-2014, 12:31 AM   #3
NY00123
Re: Wolfenstein 3D goes to a black screen when an episode is selected
It may be a problem related to VSync being in effect (Wolf3D can draw ~70 distant frames per second, while your display's refresh rate is probably just 60Hz). Try disabling it. In the DOSBox settings (not exactly sure which file, should have a mention of "dosbox" in the name and end with .conf), make sure fulldouble=false (this may be the cause for VSync, hence glitches, just in a full screen). It should have an effect for output=surface and output=ddraw on Windows. For other outputs you may need to disable VSync in a different way.
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Old 12-05-2014, 04:49 AM   #4
Alyxx

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Re: Wolfenstein 3D goes to a black screen when an episode is selected
I also had that problem when playing Wolfenstein 3D in DOSBox. Choosing a different output method in the .conf file usually helps. OpenGL support is glitchy in DOSBox.
Nowadays I play Wolfenstein 3D using the ECWolf source port.
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