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#41 | ||
Re: Older Games & Source Code
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I'm a bigger shadow warrior fan then any other fps to date. I seriously have been dying to play this game since a long time ago. (curse me for being an adopter of nt4 & 2k over 98 long long ago). Also I am a comercial coder and would gladly take more time out to port it my self insted of trying to get someone else to port it. |
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#42 |
Re: Older Games & Source Code
There aught to be some 'WID' style saying by Joe/George/Other 3DR staff about whenever a fan asks for the Shadow Warior source code.
(although subbie didnt use the usual annoying tactics thankfully)
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#43 | |
Re: Older Games & Source Code
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#44 | |
Re: Older Games & Source Code
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#45 | ||
3D Realms Staff
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Re: Older Games & Source Code
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TerminX - how long were people badgering us for the Duke3D source before we finally decided to release it? Quite awhile, if I remember right.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#46 | |||
Re: Older Games & Source Code
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Also, to everyone begging for more source: do realize that these things take time to prepare. 3DR can't just rar up the SW source and post it. No, it needs to be cleaned up (at least made buildable) and any code that 3DR doesn't own full rights to (such as licensed code that might've been used with the game) needs to be removed and stubbed off. Also, do keep in mind that the guy who prepares this shit for release (Charlie, in this case) has a full time job at 3DR working on DNF. These things don't just happen overnight. |
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#47 | ||
Re: Older Games & Source Code
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But hey if you want a new request. How about releasing a build of this old fella that never saw the light of day. http://www.shooterplanet.de/Shooter-.../Prey/logo.jpg :P Quote:
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#48 | ||||
Re: Older Games & Source Code
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what were those issues and why did they go away and allow the duke source to be released? |
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#49 |
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Re: Older Games & Source Code
>>>>>>>And, quite honestly, being that he works with Ken Silverman, I don't see anyone ever, ever making a better port than what he'll make.
Speaking of Ken Silverman, wasn't he in middle school when he first made the Build Engine? How old is he now, and what's he up to? |
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#50 | |
Re: Older Games & Source Code
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#51 | ||
Re: Older Games & Source Code
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#52 |
Re: Older Games & Source Code
Winrott on a cellphone? Now there's a platform I would have
never thought of, I don't have a fancy cellphone (just a regular on), but out of curiosity, what resolution would that be? and how would the player be controlled? I'm not saying it won't work, I'm just saying that I've never heard of anyone converting old pc games to be playable on a cellphone. But it souds like a intresting concept, post here with some screenshots once you have gotten winrott going.... |
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#53 | |
Re: Older Games & Source Code
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#54 | |
Re: Older Games & Source Code
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The pixel resolution is 208x320 when flipped open (so in landscape it gives a nice 320x208. When closed it gives an even 208x208. The CPU should hold up to run ROTT at a playable framerate. Its an arm9 cpu at 156Mhz. http://my-symbian.com/uiq/techdata_p900.php |
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#55 | |
Re: Older Games & Source Code
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#56 | |
3D Realms Staff
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Re: Older Games & Source Code
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I'm being totally honest. repeating your request makes no difference; it doesn't help it get there any faster. If there's anything you should know about this company by now is that we'll do it when we're ready to do it, not when people ask us.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#57 |
Guest
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Re: Older Games & Source Code
Howdy everybody,
I hate it, but because nobody (outside this forum of course) has even considered to give me an answer, I thought it's maybe the best to ask this time directly @Joe3DR: Would you please answer the question wether 3drealms is holding the copyright for Terminal Velocity or not. Thanks in advance Croaker |
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#58 |
Re: Older Games & Source Code
I doubt it, afaik 3D Realms/Apogee always let 3rd party developers keep the IP back when they where a publisher.
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#59 | |
3D Realms Staff
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Re: Older Games & Source Code
Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#60 |
Re: Older Games & Source Code
Hey Joe,
Any idea who owns the rights to redneck rampage now that interplay/titus is dead? |
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#61 | |
Re: Older Games & Source Code
Quote:
http://www.gmistudios.com/Welcome.htm I e-mailed them a few times about Redneck Rampage, but got no reply. Oh well.
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#62 |
Re: Older Games & Source Code
No, when Interplay went down Infogrames/Atari bougth the rigths to Redneck Rampage.
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#63 |
Re: Older Games & Source Code
Right...so why do Grey Matter have the Redneck Rampage series mentioned on their site, whereas Atari does not?
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#64 |
Re: Older Games & Source Code
I don't know why Atari hasn't got the Redneck Rampage series on their website, but Grey Matter has got it mentioned on their site becuase they where Xatrx the original developer.
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#65 |
Re: Older Games & Source Code
Well ok, Interplay published it. When did Atari aquire Interplay?
All I see is Infogrames aquired Shiny, who were part of Interplay. Interplay and its games were never aquired by Inforgrames were they?
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#66 |
Re: Older Games & Source Code
When Interplay went bankrupt Atari bougth the rigths to the Redneck Rampage games for 1 million $, but only the Redneck Rampage games.
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#67 |
Re: Older Games & Source Code
For 1 million? madness. What the hell for? :\
So we're not likely to see the source code for that either :\
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#68 |
Re: Older Games & Source Code
Why ? I have no idea, but if the Redneck Rampage fans could raise maybe 1.5-2 million $ then they could buy the rigths from Atari and relase the source code.
Maybe Atari is gonna mke a sequel with a modern 3D Engine ? |
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#69 | |
Re: Older Games & Source Code
Quote:
No offence to RR fans, but Blood was miles better. Even Atari have Blood listed on their support page :\ It seems unlikely they'd ever make a new RR game, but god...after this finding this out, I really don't know.
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#70 |
Re: Older Games & Source Code
Why else would they spend that much money on it ?
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#71 | |
3D Realms Staff
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Re: Older Games & Source Code
Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#72 |
Re: Older Games & Source Code
"When we were lost in texas, george and scott showed us the way. they also licensed us the build engine and the duke nukem source code for all three redneck rampage games. they've been making games forever... actually one game in particular. sorry george, i couldn't resist. you know we'll be the first in line to buy it."
- Source: http://www.gmistudios.com/friends.html |
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#73 | |
Re: Older Games & Source Code
Quote:
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#74 |
Re: Older Games & Source Code
Sorry, it wasn't 1 million or Atari but Vivendi and 300000$, source:
http://www.gamesindustry.biz/news.php?aid=4926 |
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#75 |
Re: Older Games & Source Code
aah that makes sense now.
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#76 |
Re: Older Games & Source Code
Why dows Vivendi make more sense than Atari ?
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#77 |
Re: Older Games & Source Code
It makes sense that it's not Atari, basically
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#78 | |
3D Realms Staff
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Re: Older Games & Source Code
Quote:
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#79 | ||
Re: Older Games & Source Code
Quote:
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#80 | ||
Re: Older Games & Source Code
Damn why couldn't it be atari. Then I would have known someone to pester about porting the game.
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I'll have to try it. |
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