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#81 | |
Re: Duke Nukem: WMD
Quote:
Beta testers: I recently uploaded another version of the main file (the one linked to in that first PM I sent you a while back). Now I've got someone telling me that it's broken and the Cycloid Emperor model is failing to load, and other problems. Would you mind checking to see if this is true?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#82 |
Re: Duke Nukem: WMD
Looks pretty cool!
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#83 |
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Re: Duke Nukem: WMD
If I get bored I might put together a teaser trailer for WMD, if DeeperThought will allow it of course.
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#84 |
Re: Duke Nukem: WMD
It would be really nice to have a trailer, but I think it would be better to wait until all the graphics are finalized. It doesn't have to be a teaser trailer, it could be a trailer that comes out when it's finished.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#85 |
Re: Duke Nukem: WMD
I think you oughta take down the AMC link of WMD there, I just sneakly downloaded that.
![]() The only thing I find wrong with that version is that ammo count is rather unfair. |
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#86 | |
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The Duke will kill you, the Budgies will eat you!! |
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#87 | |
Re: Duke Nukem: WMD
Quote:
![]() You start with reduced damage, and the ammo pickups contain less ammo, which may seem unfair. But consider these factors: (i) You can upgrade to the vampire kick when the game starts, giving you a decent weapon when you're low on ammo, (ii) Most maps have way too much ammo anyway, (iii) The pistol is now much more useful (especially with the alt-firing mode), (iv) special ammo from the randomly dropped ammo coins largely makes up for the shortfalls.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#88 |
Re: Duke Nukem: WMD
I don't know about you but it doesn't FEEL like Duke to vampire kick everybody around. He's not exactly Liu Kang y'know. That's why I modified the DTUser.con (I think it is) to restore the original ammo values. So it's atleast fair again. :P
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#89 | |
Re: Duke Nukem: WMD
Quote:
What maps are you playing on where you are having ammo shortages early in the game? Whenever I've played, it seems like I've had plenty.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#90 |
Re: Duke Nukem: WMD
I kept noticing that problem more in E1L3, Death Row. Although I upgrade diffrent things than you possibly would. (Rarely do I upgrade the Ammo counter, but that's a pretty nice touch for deadlyness.
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#91 | |
Re: Duke Nukem: WMD
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#92 |
Re: Duke Nukem: WMD
A nice walkthrough, however, I'm not much of a Helper fan. It's Duke we're talking about, a one-man army who'd oblitirate three bosses at once if he wanted to. But I'll keep that in mind if I restart.
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#93 |
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Re: Duke Nukem: WMD
Hey, DT, now read that post you written. That sounds like a RPG
![]() ![]() Well... I've experienced that myself and have to say that playing Duke with the new WMD relase is much more intresting than in original ![]() |
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#94 | |
Re: Duke Nukem: WMD
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#95 | |
Re: Duke Nukem: WMD
Quote:
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#96 |
Re: Duke Nukem: WMD
^^^^^^^^^
yea, seriously ![]() while using steriods, if you die you are brought back to life and keeps recharging health |
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#97 | |
Re: Duke Nukem: WMD
Quote:
![]() But without even looking at the code, I know it can be fixed with the insertion of one little "ifp palive" statement ![]()
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#98 |
Re: Duke Nukem: WMD
I love the beta! Can't wait for the full-blown version!
(Oh well, I guess another month of waiting can't hurt. Or can it?)
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The Duke will kill you, the Budgies will eat you!! |
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#99 | |
Re: Duke Nukem: WMD
Quote:
-Does the difficulty ramp up smoothly? Does it get too easy or too hard? -Are certain upgrades too expensive? Too Cheap? -Are certain upgrades or inventory items too useless? Too powerful? -Are nuke coins and/or ammo coins too scarce? Too plentiful? -Are certain alt-fire or special ammo modes too useless or too powerful? -Are certain monsters too hard? Too easy? -Are the boss battles sufficiently challenging? -Are there any new features, items, monsters, etc. you would like?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#100 |
Re: Duke Nukem: WMD
I'll admit, that only those very small Duke recolor enemies are hell-a annoying. And I feel the armor and stuff cost could be lowered down for a very small bit, like 1-2 Skill Coins less than it actually.
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#101 |
Re: Duke Nukem: WMD
Why does buying the special ammo with ammo coins go over a weapons normal ammo limit? (e.g. Pistol is at 200) Is this a bug, or was it to be intentional?
I might have an idea; Try using different clip sizes for different weapons. I know this sounds a stupid, because you could just go into the ENHANCE.con file and change clip sizes there.
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The Duke will kill you, the Budgies will eat you!!
Last edited by KillerBudgie; 03-10-2007 at 12:33 PM.
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#102 |
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Re: Duke Nukem: WMD
Personally I feel the flak rounds (alt-fire for the chaingun) don't last long enough.
Also I don't get the point of the liquid nitrogen spray special rounds for the freezethrower. They don't seem to freeze enough. |
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#103 |
Re: Duke Nukem: WMD
Actually i love the new cyclaziod emporer
![]() Quite challanging |
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#104 | |
Re: Duke Nukem: WMD
Quote:
The special freezethrower is pretty pointless, I agree. I guess I could make it something completely different, but I'm not sure what. Easier just to raise the damage. The freezing pipebombs are nice, though -- one of those can freeze a battlelord if well-placed.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#105 |
Re: Duke Nukem: WMD
you cant get a protozoid slimer off of you by vampire kicking
i think that any enemy that takes all its damage from a few vampire kicks and no other means should drop a soul coin. edit: you cant see special stuff wth x dimension goggles on through a camera-monitor edit2: can you please make some 8 bit textures because i cant run it on 16, 24, or 32 bit ![]() edit3: you cant kill a trooper while they are choking edit4: you can vampire kick enemies through a force field or thin wall edit5: I noticed the feature you put into damn im good ![]() edit6: if you pick up a turret pipebomb before it becomes a turret you lose 3 pipebombs because you drop 4 and pick up 1 edit7: If you drop a turret pipebomb and it opens before it hits the ground it will float there edit8: lol the vampire kick is the first way i cauold ever kill a sentry drone without being hurt while kicking edit9: if you vampire kick a rubber trash can against a wall it will elevate and stay there until you kick it again, then it will elevate even higher edit10: if you vampire kick an enemy while its beside a wall and kill it, the corpse will go into the wall
Last edited by Dopefish7590; 03-10-2007 at 06:55 PM.
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#106 | |
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Re: Duke Nukem: WMD
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If possible, could you upload the beta files again? I forgot that there was an update and I kinda need to download it. |
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#107 | |
Re: Duke Nukem: WMD
Quote:
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The Duke will kill you, the Budgies will eat you!! |
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#108 |
Re: Duke Nukem: WMD
Yeah. Start with 2000 points, 10 Nuke coins & 110 Skill Points! And 2000 points means big trouble (when powerful enemies start spawning and don't have enough firepower to take 'em down!)
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The Duke will kill you, the Budgies will eat you!! |
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#109 |
Re: Duke Nukem: WMD
then again i upgraded damae to 110% and got lots o stuff
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#110 |
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Re: Duke Nukem: WMD
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#111 |
Re: Duke Nukem: WMD
What the hell, Duke bot enemies doing Hurricane Kicks ala Ryu? What kind of imagination runs through your mind, Deep'?
![]() EDIT: Holy shit, the Battlelord Boss battle was insane. .__.
Last edited by Blade Nightflame; 03-11-2007 at 07:04 AM.
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#112 |
Re: Duke Nukem: WMD
I've been wondering about that, because gave him that "pokeball" attack, but never actually fought him. Does the battle seem about right?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#113 |
Re: Duke Nukem: WMD
Well, I guess THAT difficult of a battle should belong to the Cycloid Emperor, imo. But I haven't fought HIM yet in WMD.
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#114 |
Re: Duke Nukem: WMD
What was so difficult about it? Were there a lot of special monsters spawning from the balls, or was it mostly regular pigcops?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#115 |
Re: Duke Nukem: WMD
Now and then I had the occasional Dimension X Newbeast, that, and the boss was a tough bastard.
![]() But no worries, already went on to Episode 2 without any deaths, thank god for Nuke Coins and Shield. |
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#116 |
Re: Duke Nukem: WMD
Attached are some cons that fix a few bugs. This should fix/change:
-Liztoop being unhittable while suffering -The vampire kick not killing slimes (it will do a regular kick if slime is on you) -The rubber can getting kicked up and into walls -Mini Dukes taunt less often -Steroids resurrecting the player -Special freezer shots do more damage I also added a condition to the vampire kick which MIGHT prevent it from working through thin walls and other barriers. I haven't verified this. Dopefish: I checked to see if the vampire kick made the player immune to fall damage, but in my tests it did not. wmd.rar
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#117 |
Re: Duke Nukem: WMD
Deeperthought - I have some enemy code that I have unused for an AMC community mod a few years ago, that if you wanted I'd be happy to pass off. The 2 main things were a Liztroop Commander (yellow pal, that teleported in more Liztroops and Liz Captians) and the Displacer Beast (blue, transparent version of the Newbeast that teleports around randomly instead of shooting the shrinker).
Not sure if this would be up your alley.
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The Once and Future King msleeper.com :: Digital Entertainment Design The AWOL Project :: The Best Damned TC Never Super AI Project / Duke RTS :: Coming Soon to an Actor near you! Artificial Intelligence 101 :: Ask AI questions, get AI answers |
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#118 |
Re: Duke Nukem: WMD
It sure would be up my alley.
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#119 |
Re: Duke Nukem: WMD
My eduke32 doesnt like your attached stuff, it says this:
Code:
Compiling: DTGAME.con (305859 bytes) Including: DTDEFS.CON (41498 bytes) Including: DTUSER.CON (52399 bytes) Duke Nukem 3D v1.4+ style CON files detected. Including: DTPROJECTILES.CON (27284 bytes) Including: DTVARS.CON (9804 bytes) Including: DTGORE.CON (12883 bytes) Including: DTstatesevents.con (116858 bytes) DTstatesevents.con: In event `EVENT_DISPLAYREST': DTstatesevents.con:1079: error: symbol `MENU_NUKEBACK' is not a game variable. DTstatesevents.con:1084: error: symbol `MENU_YELLOWBACK' is not a game variable. DTstatesevents.con:1087: error: symbol `MENU_BLACKBACK' is not a game variable. DTstatesevents.con:1109: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1158: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1203: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1205: error: symbol `MENU_AMMO' is not a game variable. DTstatesevents.con:1270: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1272: error: symbol `MENU_BOOTS' is not a game variable. DTstatesevents.con:1335: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1337: error: symbol `MENU_ARMOR' is not a game variable. DTstatesevents.con:1385: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1387: error: symbol `MENU_DAMAGE' is not a game variable. DTstatesevents.con:1444: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1451: error: symbol `MENU_SHIELD' is not a game variable. DTstatesevents.con:1521: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1523: error: symbol `MENU_COMBO' is not a game variable. DTstatesevents.con:1583: error: symbol `MENU_GLOW' is not a game variable. DTstatesevents.con:1585: error: symbol `MENU_GOGGLES' is not a game variable. DTstatesevents.con:2074: error: symbol `MENU_ARROW' is not a game variable. Found 0 warning(s), 20 error(s). Error(s) found in file `DTGAME.con'. Do you want to use the INTERNAL DEFAULTS (y/N)?
Last edited by Dopefish7590; 03-14-2007 at 09:19 PM.
Reason: spelling
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#120 |
Re: Duke Nukem: WMD
That's because you missed the version where I changed those numbers into gamevars. I could attach the rest of the cons, but I think the art will be screwed up anyway because the one you missed had different .art files. Unfortunately, I need to upload the whole thing again, and I don't have time to put the package together and find a place for it right now. I'll try to do it this weekend.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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