07-31-2006, 07:41 PM | #1 |
3D Models for Maps & Mods?
Does anybody know where I can find some JFDuke/EDuke32-compatible NPC models? I'd like some of my maps to be a little more 'lively'. Also, it might be useful to have a resource page/thread for models that can be used in maps and mods for these ports.
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07-31-2006, 07:55 PM | #2 |
Re: 3D Models for Maps & Mods?
Here's a couple of links to AMC threads that might be handy. I should take a closer look at them myself.
http://amc.planetduke.gamespy.com/sm...p?topic=5750.0 http://amc.planetduke.gamespy.com/sm...p?topic=4950.0
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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08-01-2006, 05:01 PM | #3 |
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Re: 3D Models for Maps & Mods?
The best way is to find someone to help with model makin'
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08-01-2006, 05:12 PM | #4 | |
Re: 3D Models for Maps & Mods?
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What you need is a model, wether it's NPC or not depends on the coding. And with that bit of useless information, I blow up my brains with a gallon of liquid TNT.
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traB pu kcip |
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08-02-2006, 07:28 AM | #5 |
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Re: 3D Models for Maps & Mods?
I know how to convert Half Life 2 (and CSS, DOD, etc...) models into MD3 format. There are lots of modelling/skinning sites for counterstrike from which you can get models. Copyright goes sort of "use as you like, but don't take credit nor payment". Make sure neither the model or skin is not Valve's original, 'cause that would be copyright infringement.
I'll post some screenies later of my convertions. |
08-28-2006, 08:48 AM | #6 |
Re: 3D Models for Maps & Mods?
Polycount.com
Any quake2 or 3 (except md4 witch is realy rare) will work in duke eidt: douh sorry for beeing a necromancer
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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08-28-2006, 11:13 AM | #7 |
Re: 3D Models for Maps & Mods?
When is the last time you checked Polycount? Their models section has been down for as long as I have been modding (which is over four months now).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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08-28-2006, 02:29 PM | #8 |
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Re: 3D Models for Maps & Mods?
So? Polycount is practicly useless.
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08-28-2006, 03:18 PM | #9 |
Re: 3D Models for Maps & Mods?
Last I looked it was fine, but that was a while ago. You will have to re-pose any MD3's you get as they will have Quake 3 poses rather than Duke poses.
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08-28-2006, 04:24 PM | #10 |
Re: 3D Models for Maps & Mods?
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08-28-2006, 04:27 PM | #11 |
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Re: 3D Models for Maps & Mods?
Right, completely denote the fact the most of them were things like "Daffy Duck" "The Hardee's Star" "Big Breasted Scantily Clad Woman" etc..
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08-28-2006, 05:44 PM | #12 |
Re: 3D Models for Maps & Mods?
I think Blitz has a point. Their weapons aren't that bad, though.
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08-29-2006, 02:47 PM | #13 |
Re: 3D Models for Maps & Mods?
I havent been there in a while, but your right if you look at the date of the post they started the reordering January 1, 1970, 12:00am UTC.... witch is a long time ago.
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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08-29-2006, 02:48 PM | #14 |
Re: 3D Models for Maps & Mods?
But you have to give them credit for having a model site up twenty years before the web even existed.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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08-29-2006, 04:34 PM | #15 | |
Re: 3D Models for Maps & Mods?
Quote:
Deathmatching in Q2 was fun with Caleb and Darth Vader.
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08-29-2006, 05:20 PM | #16 |
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Re: 3D Models for Maps & Mods?
Tis useless for any serious modder.
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08-29-2006, 05:42 PM | #17 |
Re: 3D Models for Maps & Mods?
I seem to recall James saying that the enemy models for Survival came from Polycount.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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08-29-2006, 06:56 PM | #18 |
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Re: 3D Models for Maps & Mods?
I honestly would not believe it. I had searched that place before, looking for stuff, and everything was low quality. Just ugly.
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08-29-2006, 07:48 PM | #19 | |
Re: 3D Models for Maps & Mods?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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08-30-2006, 03:17 AM | #20 |
Re: 3D Models for Maps & Mods?
Yeah especialy if you are aiming for a land of the base feeling...
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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08-30-2006, 04:03 PM | #21 |
Re: 3D Models for Maps & Mods?
The Caleb model for Q2 was very good indeed, the coat was properly animated (for a Q2 figure that is!) and it looked very good indeed.
Also Polycount was THE place to go to get essential utils for when we were doing MD2 models.
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08-31-2006, 10:36 AM | #22 |
Re: 3D Models for Maps & Mods?
Polycount is the place where I found the ogres that now inhabit my swampgas refinery
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08-31-2006, 01:54 PM | #23 |
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Re: 3D Models for Maps & Mods?
Whoopee one model.
The ogre is decent. The other model is crap. I havent even mentioned the fact that you could find these models in other places. Simply put, custom models are the way to go. |
08-31-2006, 02:40 PM | #24 | |
Re: 3D Models for Maps & Mods?
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EDIT: And BlitZor...enough with the flame-baiting already. If you don't know of any other good model sites don't be ashamed to admit it.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 08-31-2006 at 05:48 PM.
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08-31-2006, 04:34 PM | #25 |
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Re: 3D Models for Maps & Mods?
Google. Please do not tell me you dont think Polycount is the only model site?
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08-31-2006, 08:03 PM | #26 |
Re: 3D Models for Maps & Mods?
Probably the only model site for character models that can be used.
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09-02-2006, 02:58 PM | #27 |
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Re: 3D Models for Maps & Mods?
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09-02-2006, 09:03 PM | #28 |
Re: 3D Models for Maps & Mods?
GodBlitZor I must say that you atitude is very disapointing, you spend post after post throwing dirt after one side but can not be bothred to provide links for any of the good once, also it's not like you can just google for "md2 & md3 model site that has GodBlitZor's signe of aproval".
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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09-02-2006, 09:09 PM | #29 |
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Re: 3D Models for Maps & Mods?
...Right. All I said was you could find them on other sites. I mean really though all the good models are already in mods like Survival.
Just learn how to model. OMG links- http://www.fileaholic.com/idgames.d/...md2/?offset=14 http://www.geocities.com/theqspot/
Last edited by GodBlitZor; 09-02-2006 at 09:17 PM.
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09-05-2006, 08:43 AM | #30 |
Re: 3D Models for Maps & Mods?
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09-05-2006, 08:51 AM | #31 | |
Re: 3D Models for Maps & Mods?
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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09-05-2006, 08:53 AM | #32 |
Re: 3D Models for Maps & Mods?
Yes but why would you need an animation for lets say the concreat barriers or the Armory Model Pack? Some of them can be used with out a need for animations is all im saying, some can improve the look a map ect.
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09-05-2006, 02:03 PM | #33 |
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Re: 3D Models for Maps & Mods?
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09-23-2006, 07:24 PM | #34 |
Re: 3D Models for Maps & Mods?
So far the only good site that has been suggested is Blackrayne. What I would like now, I think, are some streetlamps, thugs, and riot police.
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09-23-2006, 07:44 PM | #35 |
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Re: 3D Models for Maps & Mods?
You can get street lamps from Blackrayne. And unless you can conver thugs and riot police from another game successfully you'll have to make them yourself, because I dont know of anywhere to get any.
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09-23-2006, 09:12 PM | #36 |
Re: 3D Models for Maps & Mods?
if you need a good enemy model or gun model, I'm your man. I've got a ton of unused weapons and unfinished robots I can fix up. just ask and I'll give and/or fix up.
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09-24-2006, 03:21 AM | #37 | |
Re: 3D Models for Maps & Mods?
Sorry, I didn't notice that one.
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(I think I'll do some serious planning on that project tomorrow, in order to become more committed...) |
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09-24-2006, 08:54 AM | #38 |
Re: 3D Models for Maps & Mods?
Blackrayne site is all ways being updated. If you ask him nicely and provide ref he might even model something for you. Just like I got a Tesla coil modeled for C&C TC. Althoe I do wounder what is with that weapons page cos its only pictures??? you cant download the guns?
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09-24-2006, 05:05 PM | #39 | |
Re: 3D Models for Maps & Mods?
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This: http://i23.photobucket.com/albums/b3...s_bothrend.png And a gun made for the now defunct "Duke Through The Planets" mod: http://i23.photobucket.com/albums/b3...istol-rend.png And the M20-Crow, which isn't available for use except to the "gibart" mod team. http://i23.photobucket.com/albums/b3...M20-rend-1.png The robots I've done are fairly... interesting. personally my best, though no UVmap or rig to it as of yet. |
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09-24-2006, 05:09 PM | #40 |
Re: 3D Models for Maps & Mods?
How will you ever be perfectly sure of that?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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