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Old 07-23-2007, 02:20 PM   #1
Ninja-Duck
Question Old Engines
Aha! Finally I get access to the forum!

Anyway. I have sent a "Message" to the ppl on the main site about this but haven't received an answer, so I'm putting it here in hope that someone will stop by and help me.

All I'd like is a copy of the engine used to make Secret Agent. Maybe Crystal Caves as well. I'd like to make my own fangames, you see. That's all. Just make them and play them. Make some more... well, exciting/difficult Secret Agent levels. Yes, I completed all three episodes. Eventually. When I was 11. And the first episode of Crystal Caves, recently.

I'm the only kid in my school who still plays DOS games.

So yes, any sort of answer, preferably a positive or helpful one, would be appreciated very much.

Thanks!
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Old 07-23-2007, 02:28 PM   #2
Joe Siegler
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Re: Old Engines
There are no plans to do what you wish.
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Old 07-23-2007, 02:30 PM   #3
Ninja-Duck
Re: Old Engines
No plans to make more games... or no plans to give me a copy of the engine?



Edit: If not, I'll just rip the Engine out of your vault using my FBI connections.

(Note the nonsensical humour.)
Last edited by Ninja-Duck; 07-23-2007 at 02:39 PM.
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Old 07-23-2007, 03:05 PM   #4
Joe Siegler
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Re: Old Engines
Both. No plans for more Crystal Caves or Secret Agent. And no plans to do anything with the source code - assuming we could find them in the first place.

A lot of the materials from that era just don't exist anymore.
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Old 07-23-2007, 09:30 PM   #5
IceColdDuke
Re: Old Engines
Why dont you just make your own side-scrolling engine?
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Old 07-24-2007, 06:02 AM   #6
Ninja-Duck
Re: Old Engines
Is it THAT easy then?
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Old 07-24-2007, 07:42 AM   #7
oak man

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Re: Old Engines
Yeah Dude, I'm working on a complex yet easy to use 2-D engine, with faked physics. I'd be more than happy to give you a copy of it when it's done!
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Old 07-24-2007, 02:43 PM   #8
IceColdDuke
Re: Old Engines
Quote:
Originally Posted by Ninja-Duck View Post
Is it THAT easy then?
yup if you know what your doing .
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Old 07-24-2007, 04:48 PM   #9
hark
Re: Old Engines
I made a side scrolling game engine but it's sort of limited and can get laggy (thanks to a high level language known as Turing) with bigger levels, plus the hit detection is off at times since I didn't think that part out properly, but it works. I suggest picking up a programming language if you're interested in that sort of thing since you get much more control over what goes on in your game.
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Old 07-24-2007, 06:29 PM   #10
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Re: Old Engines
Hit detection!? cool, I'm faking that in my engine, because I'm terrible at programming
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Old 07-29-2007, 03:47 AM   #11
doomjedi

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Re: Old Engines
Or you can make games with Game Maker engine
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Old 07-29-2007, 05:39 AM   #12
IceColdDuke
Re: Old Engines
Quote:
Originally Posted by doomjedi View Post
Or you can make games with Game Maker engine
ah no, make it from scratch.

If you couldn't tell i dont like game maker .
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Old 08-02-2007, 08:56 AM   #13
Shadow Master

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Re: Old Engines
Well, I'm writing one from scratch (C++, Allegro). You can see the code if you want (you certainly don't).
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Old 08-05-2007, 08:00 AM   #14
Dreams

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Re: Old Engines
I have written a sidescroller engine too, with physics, hit detection etc. But the code is horrible so i don't really want to opensource it.

http://www.youtube.com/watch?v=bmJ_lXNPvx8
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Old 08-05-2007, 07:07 PM   #15
Strongsad
Re: Old Engines
Dreams, the Vortiville video of Superland looks like a high resolution version of Commander Keen! It would be neat if you could import those graphics into Keen.
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Old 08-05-2007, 10:44 PM   #16
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Re: Old Engines
Quote:
Originally Posted by oak man View Post
when it's done!
Here we go again!

Tomorrow I'll enter college (B.S. Computer Science and Technology). I hope to learn the basics of programming and create an engine and games of my own. Someday.
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Old 08-06-2007, 04:33 AM   #17
pr102076

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Re: Old Engines
My operating system, ready 'when it's done' will have such facilities (and decent ones too). In the meantime, if you are sticking to VGA programming, there was a neat little demo years back called Scroll written by Steve Eisner. See if you can find it. It was 100% asm, and easy to follow.
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Old 08-06-2007, 10:14 AM   #18
Shadow Master

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Re: Old Engines
Quote:
Originally Posted by Strongsad View Post
Dreams, the Vortiville video of Superland looks like a high resolution version of Commander Keen! It would be neat if you could import those graphics into Keen.
I pray for that you already know it's impossible without reducing their colour palletes or rewriting the Keen game engine.
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Old 08-06-2007, 06:05 PM   #19
Strongsad
Re: Old Engines
Oh, I knew that! I was just daydreaming and thinking about what it would be like if Keen was like that.
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Old 08-07-2007, 09:56 AM   #20
Little Conqueror

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Re: Old Engines
I made a Keen 4-6-esque engine at one point. I didn't have pogo sticks or anything, but I did have springboards, grasping onto ledges, moving platforms, hit detection, fans that blew your character, and even swimming. It's not that terribly difficult.
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Old 06-16-2008, 05:39 PM   #21
retrojeff
Re: Old Engines
Using the source code from crystal caves or secret agent would probably be more of a hindrance than a help since it's for dos, unless you actually wanted to write a game that targeted dos, in which case you'd be insane.

It's much easier to write a side scroller in portable C (no assembly) using libsdl (Windows, Linux Mac) http://libsdl.org or if you prefer a higher level language you could use python or something similar.

Here is a site that covers some of the theory for 2d games with code examples in C++, using libsdl http://lazyfoo.net/SDL_tutorials/index.php - browse through this to get an overview of how you need to think about various concepts.

If you can actually program then that's all you really need to write a side scroller, if you can't program then I suggest you get a decent book. If you're going for C, The C Programming Language, Second edition by K&R is the canonical book for programming in C. If you want to use C++, don't confuse it with C, they are two different languages, no analogies please. They have different specifications, different compilers, different tools, trying to group them together only confuses beginners and novices.
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Old 06-16-2008, 08:15 PM   #22
Joe Siegler
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Re: Old Engines
We don't have the Secret Agent source. When we ran into the y2k bug we fixed in 2005, we looked for it. Couldn't find it. We have the code for Crystal Caves, but it uses some pre-compiled libraries, so I don't think we can legally release it for that reason.
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Old 06-16-2008, 08:25 PM   #23
ryche

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Re: Old Engines
Wow dang a 14 year old game patched lol...that's service!


(yes I know that's like 3 years ago....but I forgot!)
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