![]() |
#1 |
Guest
|
My Duke3D City Map - Fumigate
I have just finished my new Duke Nukem 3D user level titled Fumigate (FUMIGATE.MAP). It is a small-medium city map featuring a motel type setup, a small research and development complex and a little restaurant/bar. It is more linear than my previous levels.
Fumigate.map is attached to this post, in a zip file, awaiting your download and play. Have fun and please tell me what you think of it. * Play Information * Episode and Level # : User Map Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Yes Plutonium Pak Required : No New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No |
![]() |
#2 |
Re: My Duke3D City Map - Fumigate
Too easy! And the theme is well odd.. But its Dukish so it works I spose.. Also was a bit small for a Single player game.. Would prolly be more suited towards Dukematch.
__________________
If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
|
![]() |
![]() |
#3 |
|
Re: My Duke3D City Map - Fumigate
1. You only used one type of door. This makes me very sad.
2. The diner-type place had nothing of any importance. Make something. 3. Less linear, plz. E1L1 in itself had 4 basic ways to finish the level, and that doesn't include the secrets. 4. Try to make your maps so that when you use 3D models, the models look correct. Thanks. Otherwise not bad. |
![]() |
![]() |
#4 | |||
Guest
|
Re: My Duke3D City Map - Fumigate
Quote:
Quote:
Quote:
I didn't design it to be a Dukematch level by the way. |
|||
![]() |
#5 |
Re: My Duke3D City Map - Fumigate
Too boxy and linear. Needs more decorative sprites: pipes. manhole covers, pictures.
Split up long walls by adding things like columns or supports that have a contrasting textures. Add some shading. Look at each area and figure out a way to "light" it that will make it look cool. Stairs are a great opportunity for shading because you already have lots of parallel sectors. Put a "light" at the top or bottom of the stairs and make each sector away from the light progressively darker, like this:
__________________
"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled." |
|
![]() |
![]() |
#6 | ||||
Guest
|
Re: My Duke3D City Map - Fumigate
Quote:
Quote:
Quote:
Quote:
|
||||
![]() |
#7 | |
Guest
|
Re: My Duke3D City Map - Fumigate
Quote:
|
|
Bookmarks |
|
|