![]() |
#1 |
Lighting polymost
You know, I've been playing Duke again, and I'm not having as much fun. You know why?
Lighting. It's gotten horrendous. It didn't used to be this bad a few years ago and on a different older computer (and I don't know how that could really make a difference) but it's WAY to bright. WAY, WAY. I have the brightness setting on the least bright you can set it, and it still feels that no matter where I go I'm walking through a desert where the blazing sun is glaring out all shadows and even colors and a movie director for good measure added a few super bright beam lamps. For example: E2L3 Warp Factor. There these two side tubes where you have to go through to get to the yellow keycard, they're supposed to be really dark and red; with me they're orange and I can see just fine. Also, at the very beginning of the same level, you start at a small room with the Earth behind you and some windows. A beam separates the windows and it casts a shadow, and I remember it being rather prominent and dark. In polymost I actually had to stop and peer and look for several seconds to notice that yes, there's a tiny teensy bit of slightly more dark patch. Walking around though, you notice nothing, it just seems like a perfectly lit bright room with no shadow at all. As you can imagine; such enormous brightness, really sucks the enjoyment out of the game. So I submit; the way the lighting is handled in polymost needs a serious overhaul. |
|
![]() |
![]() |
#2 |
Re: Lighting polymost
Let's try an experiment. Post the map you are talking about as an attachment, or provide a link. Post a screenshot of the room you described with the terrible lighting. Then, me and/or someone else will post a screenshot of the same room, and we'll see if there is better lighting on other computers.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
![]() |
![]() |
#3 |
Re: Lighting polymost
I think it all has to do with the Monitor, There are two computers in my house, The one with the normal Monitor plays perfectly fine, Yet the other computer with LCD screen is WAY to dark... I keep pushing "F" for the HL flashlight! lol
__________________
I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
|
![]() |
![]() |
#4 |
Re: Lighting polymost
This sounds like an older version of Polymost. I remember it used be kind of washed-out compared to software rendering.
|
|
![]() |
![]() |
#5 |
Re: Lighting polymost
I agree, but I thought it would be entertaining to have a screenie showdown.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
![]() |
![]() |
#6 |
Re: Lighting polymost
I hope it's better than the last screenshot showdown, in which the complainer used pics from a room that had pulsating lights and had the high resolution pack (which mercifully does not use 32 shade tables) installed.
|
|
![]() |
![]() |
#7 |
Re: Lighting polymost
Map? I don't need to post any map. Episode 2 Level 3 Warp Factor. That's the original Duke3D, you can just start it up.
No, it's not the monitor, and it's not too dark it's far too bright. No, it's not an old Polymost, it's the one from the newest HRP, that is, the OpenAL highres music modified one. How the hell do you make the screenshots again?
Last edited by 3D Master; 01-01-2008 at 05:47 PM.
|
|
![]() |
![]() |
#8 |
Re: Lighting polymost
Illustrating with earlier screenshots:
8bit: ![]() Polymost: ![]() |
|
![]() |
![]() |
#9 | |
Re: Lighting polymost
Quote:
![]()
__________________
EDuke32 - "The corrupt doctrine of terror has begun." |
||
![]() |
![]() |
#10 | |
Re: Lighting polymost
Quote:
It is affected by the tint which is also used for the expander and other stuff. The tint needs adjustments. The values in the latest HPR Update: tint { pal 2 red 255 green 128 blue 50 flags 0 } // that's rather orange then red. EDIT As for shadows. Type in the console "r_shadescale 1.4". Note: It makes some things too dark. It needs adjustments as well.
Last edited by Hunter_rus; 01-01-2008 at 07:19 PM.
|
||
![]() |
![]() |
#11 | |
Re: Lighting polymost
Quote:
![]()
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
||
![]() |
![]() |
#12 | |
Re: Lighting polymost
Quote:
With me, I have the brightness all the way down and I don't even get close to that. |
||
![]() |
![]() |
#13 |
Re: Lighting polymost
Okay, r_shadescale 1.4 is not recommended, it broke my Duke3D install.
Loading ep2 l3 now produces a shitload of floating green wall textures in every square, and starting a new game LA Meltdown yields memory usage going out of bounds, the game standing still - and oh, yeah, the hand holding the gun is gone. Going to reinstall now. |
|
![]() |
![]() |
#14 | |
Re: Lighting polymost
Quote:
r_shadescale can't broke anything because it just set the coefficient. You probably broke something at the DEF files for SD_Duke. Comparing 8-bit and polymost mode(highres textures are off, filtering is linear, projection hack is off), I can see the difference too. |
||
![]() |
![]() |
#15 | |
Re: Lighting polymost
Quote:
Anyway, I reinstalled, braved the command again, it didn't screw things up this time around, and it looks better, but still not exactly super. |
||
![]() |
Bookmarks |
|
|