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#1 |
Linux/Windows/OSX ROTT 1.0 release
Hi,
We've released a 1.0 version of our ROTT port to modern operating systems. The release is source code only. Information on the website http://icculus.org/rott/ or get the source directly: http://icculus.org/rott/releases/rott-1.0.tar.gz |
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#2 |
Re: Linux/Windows/OSX ROTT 1.0 release
I complied binaries for Win32 Shareware and Registered. Here's everything you need, just extract into your ROTT directory:
www.oakland.edu/~lcmatero/files/rott32.zip Only problem on my system is, ever since sound has been working, the game crashes either when loading the map or somewhere in the menus. Anyone else have the same problem? - Lon Matero |
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#3 |
Guest
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Re: Linux/Windows/OSX ROTT 1.0 release
I get a can not find msvcr70d.dll error =\
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#4 |
Re: Linux/Windows/OSX ROTT 1.0 release
Okay, msvcr70d.dll is now included in the zip file.
- Lon Matero |
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#5 |
Re: Linux/Windows/OSX ROTT 1.0 release
seems ok at first did as you asked to install copyed the files in my rott folder, after i chose how hard i want it , it closes leaving windows in a very very small screen size [img]images/icons/frown.gif[/img]
__________________
Video games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music. - Kristian Wilson, CEO at Nintendo Inc. |
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#6 |
Re: Linux/Windows/OSX ROTT 1.0 release
Well, the Linux version's working great.
__________________
(define love (lambda () (map conquer all))) |
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#7 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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#8 |
Re: Linux/Windows/OSX ROTT 1.0 release
I think the crashing problem with the Win32 version is the sound. I can play the game fine without the sound. As soon as I enable the sound, it crashes. It seems to crash at the music change. I noticed there was a tempsong.mid in the folder. Maybe there is a problem with extracting the music files? Just guessing here. I am using Windows 2000, 128 meg, Awe64 Soundblaster.
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#9 |
Re: Linux/Windows/OSX ROTT 1.0 release
I tried the win32 shareware, and it loads up fine, sound is ok (maybe a little crackily). The menus are about to appear, then it just quits without any errors..
Lol, i just tried running it again and it crashed at the menus once again, but windows didnt resize my desktop back to 1280x960, so i was left with a ultra small screen [img]images/icons/smile.gif[/img] ![]() Good job i know some shortcut keys [img]images/icons/tongue.gif[/img] [ 01-08-2003, 02:40 PM: Message edited by: LeJimster ] |
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#10 |
Re: Linux/Windows/OSX ROTT 1.0 release
thats the same thing that happened to me , i just run xp
__________________
Video games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music. - Kristian Wilson, CEO at Nintendo Inc. |
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#11 |
Guest
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Re: Linux/Windows/OSX ROTT 1.0 release
When using thd offical SDL_mixer.dll (from http://www.libsdl.org/projects/SDL_m....2.4-win32.zip ) instead of the bundled one, the crashing problems with sound enabled are gone.
Happy fragging! BTW: apart from that little mistake, thanks for the binary [img]images/icons/smile.gif[/img] |
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#12 |
Re: Linux/Windows/OSX ROTT 1.0 release
All right, thanks for finding a solution to that problem. The updated .dll is now included in the zip file, so I hope this works for everyone.
www.oakland.edu/~lcmatero/files/rott32.zip - Lon Matero |
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#13 |
Re: Linux/Windows/OSX ROTT 1.0 release
Lon,
The new version seems to be working fine. Yah! I noticed one problem on the load games; I'll post it here for reference. When you do a quick load, an error message pops up: "Run-time check failure #2-Stack around the variable "flags" was corrupted." If you just click ignore the save seems to load fine and it doesn't affect gameplay from what I can tell. I just got the retail disk in the mail (I lost my original) and it is blast to revisit the game. Thanks for putting this together! |
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#14 |
Re: Linux/Windows/OSX ROTT 1.0 release
Does anyone know how to load an external map file with the Win32 full version? I tried renaming the registered version to rott.exe and using setup but that didn't work. I tried to load the level by using the gamelevel parameter and that also did not work. Maybe this isn't implemented yet?
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#15 |
Re: Linux/Windows/OSX ROTT 1.0 release
I just tried the current version of the Win32 rott (registered version), it is a definite improvement over the last version, it actually runs on my win xp system with full sound and it doesn't crash. Just one minor complaint, the sound effects are still just a touch crackly, it's not as bad as before, but I wonder how one goes about compiling the sdl code so it operates properly without crashing and without sounding crackly. I'm STILL currently trying to get the original code to run with sound effects, me and a friend of mine have traced the problem to 'interrup.h' in the audio lib source directory. It's only a few lines of assembly related to disabling and enabling interrupts, but it doesn't run properly on any nt-based operating system. As soon as me and my friend figure out what to changes to make to that code, I'll post here..
jbailey |
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#16 |
Re: Linux/Windows/OSX ROTT 1.0 release
Now, hows about OS/2? [img]images/icons/grin.gif[/img]
__________________
"Ah, so now he [sic] have silly Ivory Tower nonsense." - Draco |
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#17 |
Re: Linux/Windows/OSX ROTT 1.0 release
I have some info about the problem with loading external levels, I tried doing just that, and I got 2 responses:
1. - STUB: UL_ChangeDirectory at c:\games\rott\rott-1.0\rott\rt_util.c, line 1853, thread 2212 2. - Rise of the Triad Startup Version 1.4 CD Version Z_INIT: 8950000 bytes IN_Startup: Mouse Present Adding darkwar.wad. Adding remote1.rts. W_Wad: Wad Manager Started NUMLUMPS=3904 RT_DRAW: Tables Initialized MU_Startup: No SoundBlaster cards available. SD_SetupFXCard: No SoundBlaster cards available. SD_Startup: No SoundBlaster cards available. RT_MAIN: Fonts Initialized RT_MSG: Message System Started RT_VIEW: Colormaps Initialized ERROR : Can't change to alternate directory .! Episode = 1 Area = 1 for some reason the win32 version of rott wants to change directories, as to why I don't know at the moment, but the above error is probably why it isn't loading other levels. jbailey |
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#18 |
Re: Linux/Windows/OSX ROTT 1.0 release
I got the alternate level loading problem 'fixed',
please note this NOT a real fix (at least in my opinion), but it works on my computer. Open rt_util.c and the code shown below should be around line 1851, (or search for 'changedirectory') reverse the 'true' and 'false' as shown. return (false); #else STUB_FUNCTION; return true; #endif }. I can now play other levels! jbailey |
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#19 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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#20 |
Re: Linux/Windows/OSX ROTT 1.0 release
I have a little info about the 'crackle' sound in the win32 version of rott, in the mikmod directory, of the sdl_mixer project, there are 2 files, 'virtch.c' &
'virtch2.c', toward the top of these 2 files, there are a few variables that control mixing, I tried adjusting these values numerous times and re-compiling the sdl_mixer.dll, but despite the changes to the code, the game does not sound any better or worse, I'm wondering if some code elsewhere in either the sdl project or win32 rott project is over-riding the changes. Any ideas? jbailey oh, this is for sdl_mexer 1.2.4 |
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#21 |
Guest
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Re: Linux/Windows/OSX ROTT 1.0 release
problems. no sound even with the new dll. I go to increase the volume and it crashes. (exits) I have Xp. ..any thoughts? did i miss something?
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#22 |
Re: Linux/Windows/OSX ROTT 1.0 release
I am using the latest win32 package and the sound and music are clear with no distortion or crashing (Win2000 Pro).
I am curious if anyone is actively working on the Win32 version? It would be nice to be able to play 3rd party levels and have some higher resolutions. I know the GL version is being actively developed, but I haven't read anything on the Win32 version yet. |
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#23 |
Re: Linux/Windows/OSX ROTT 1.0 release
See my previous post in this forum on how to get the Win32 version of Rott to play 3rd party levels, it's dated 1-09-2003.
jbailey |
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#24 |
Guest
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Re: Linux/Windows/OSX ROTT 1.0 release
excellent! win32 latest one works fine on my windows xp machine , sound music all!
Is multiplayer working yet? if so, how does one set-it-up? |
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#25 |
Guest
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Re: Linux/Windows/OSX ROTT 1.0 release
...and multiplayer?
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#26 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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#27 |
Re: Linux/Windows/OSX ROTT 1.0 release
You can download the latest watcom compiler (11.0c) from http://www.openwatcom.org and give that a try, but you might need a complete previous version of watcom already installed, the 11.0c might not handle win32 by itself. Just a thought...
jbailey |
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#28 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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#29 |
Re: Linux/Windows/OSX ROTT 1.0 release
I'll see if I can compile (successfully) the win32 rott sources with borland 5.5. Hopefully I won't have to play with the sources too much to get it to work...
jbailey |
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#30 |
Re: Linux/Windows/OSX ROTT 1.0 release
I just tried compiling win32 rott with borland 5.5 and I got oodles of errors & warnings. The sources as they currently are are not compilable with at least this particular version of the borland compiler.
jbailey |
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#31 |
Re: Linux/Windows/OSX ROTT 1.0 release
I got Win32 Rott compiled with the cygnus compiler, this is gcc for windows. You can go here:
http://www.cygwin.com/ to download it, I can't get the SDL_mixer.l file to compile, but the rott executable seemed ready to go... jbailey |
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#32 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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#33 |
Re: Linux/Windows/OSX ROTT 1.0 release
So when are we getting thouse opengl modes under windows? [img]images/icons/wink.gif[/img] With a cool launcher like Doom Legacy [img]images/icons/rolleyes.gif[/img]
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#34 |
Re: Linux/Windows/OSX ROTT 1.0 release
I wanted to compile the source, too, but I noticed you used Visual C++.NET, and I don't got that version. How do I compile with VC++ 6.0?
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#35 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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Do you love dos games? |
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#36 |
Re: Linux/Windows/OSX ROTT 1.0 release
@Lon Matero
first i want to say, that you did a great job! but i have a question: could you say me, what file your port really requieres? is it only the darkwar.wad? for example: the zdoom port only requieres the doom.wad file... |
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#37 | |
Re: Linux/Windows/OSX ROTT 1.0 release
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but due some reason sound still is all scratchy and music isn't playing at all. additionally when playing in higher resoulutions the game runs white slow and just in a little window while i see menus all over the screen. but great start so far, finally it's playable on win32 again. and i'm sure these "bugs" might be corrected soon. go on programing [img]images/icons/tongue.gif[/img] |
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#38 |
Re: Linux/Windows/OSX ROTT 1.0 release
whow, it's a very good feeling to play ROTT again. since years i don't have a dos or old soundblaster hardware. [img]images/icons/smile.gif[/img]
Rott32 works really fine on my XP machine with sound and 640*480 - very good work! but there is one small problem: i cannot restore any game, so i have to start every time ... [img]images/icons/frown.gif[/img] this error occurs: runtime check failure #2, stack around the variable 'flags' was corrupt. [ 04-23-2003, 02:55 PM: Message edited by: Diddl ] |
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#39 | |
Guest
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Re: Linux/Windows/OSX ROTT 1.0 release
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#40 |
Re: Linux/Windows/OSX ROTT 1.0 release
i didn't know about this <tab>, <tab>, <enter> - delete old game trick.
but it doesn't solve my problem, it's impossible for me to load any save game (old or new). [img]images/icons/frown.gif[/img] any reply to this ignore/cancel/retry box crash the program. using ignore the game is loading. I can turn around but any step crashes the game. using win XP, direct-X 9, C-Media 5.1 sound card, gForce 3 Ti200 (MSI), Pentium 4 1800, 512 MB RAM. [ 05-02-2003, 04:01 PM: Message edited by: Diddl ] |
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