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Old 05-06-2005, 06:12 PM   #41
William Gee

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Re: Highres for WGRealms
Heh yeah, That was kinda my aim when I was making the levels to create a totally diferent atmasphare for duke, But at the same time keeping duke in the play

Glad you like Might post new shot soon.
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Old 05-06-2005, 10:40 PM   #42
William Gee

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Re: Highres for WGRealms
new shot
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Old 05-07-2005, 03:46 AM   #43
William Gee

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Re: Highres for WGRealms
more shots.
I wasnt sure about this skybox but Mrline liked it so I thought Id post it to see what you guys thought

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Old 05-07-2005, 03:53 AM   #44
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Re: Highres for WGRealms
Damn, I just love those skytextures ya using there.
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Old 05-07-2005, 05:14 AM   #45
Geoffrey
Re: Highres for WGRealms
Ya, it's awesome without any doubt
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Old 05-07-2005, 04:22 PM   #46
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Re: Highres for WGRealms
Heh thanx I guess Ill keep it then

More shots, you like the blue sky?

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Old 05-07-2005, 11:01 PM   #47
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Re: Highres for WGRealms
Thats just great! When you have a full pack I'll be .. I dunno It just plain out rocks though!
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Old 05-08-2005, 12:16 AM   #48
NetNessie

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Re: Highres for WGRealms
Question though William,

Will you be re-designing parts of your maps, by adding in more sectors to give it a more detailed look, or are you only preparing it for Hi-Res textures?
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Old 05-08-2005, 12:21 AM   #49
William Gee

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Re: Highres for WGRealms
Im makeing some small changes and adding a few details to the maps but not a big amount.
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Old 05-08-2005, 01:46 AM   #50
Steve

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Re: Highres for WGRealms
That sky looks wonderful
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Old 05-08-2005, 02:06 AM   #51
Iggy

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Re: Highres for WGRealms
Damn, I really ought to find how to make those skytextures myself. One question, what's that weird thing I see hanging in the air on some screenshots?
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Old 05-08-2005, 02:08 AM   #52
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Re: Highres for WGRealms
Quote:
Iggy said:
Damn, I really ought to find how to make those skytextures myself. One question, what's that weird thing I see hanging in the air on some screenshots?
Some UFO thing. That's what it looked like when I played the low-res version of the episode.
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Old 05-08-2005, 03:28 AM   #53
William Gee

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Re: Highres for WGRealms
Yeah Its a UFO kind of thing :P

It spins and stuff.

Plays a important part in the map :P
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Old 05-08-2005, 04:11 AM   #54
NetNessie

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Re: Highres for WGRealms
Quote:
Steve said:
That sky looks wonderful
Yeah, your Hi-Res sky textures are awesome.
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Old 05-08-2005, 11:23 AM   #55
the pineapplehead

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Re: Highres for WGRealms
Reminds me of a UT map.
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Old 05-08-2005, 05:48 PM   #56
Deth

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Re: Highres for WGRealms
same here
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Old 05-08-2005, 06:13 PM   #57
Dr. Kill

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Re: Highres for WGRealms
to be honest, I wasn't a huge fan of the original, but I think I'll give it another try.
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Old 05-09-2005, 12:20 AM   #58
Steve

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Re: Highres for WGRealms
Quote:
thepineapplehead said:
Reminds me of a UT map.
The level has UT music
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Old 05-09-2005, 12:26 AM   #59
William Gee

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Re: Highres for WGRealms


2 of the levels have UT music

Most of WGRealms is inspired other by UT or Unreal.
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Old 05-09-2005, 12:28 AM   #60
Steve

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Re: Highres for WGRealms
Quote:
William Gee said:


2 of the levels have UT music

Most of WGRealms is inspired other by UT or Unreal.
I didn't know you're a New Zealander What part of NZ are you in?
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Old 05-09-2005, 01:09 AM   #61
William Gee

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Re: Highres for WGRealms
About an hour north of Wellington.

U?
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Old 05-09-2005, 01:25 AM   #62
Steve

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Re: Highres for WGRealms
Christchurch
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Old 05-09-2005, 01:34 AM   #63
NetNessie

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Re: Highres for WGRealms
Quote:
Dr. Kill said:
to be honest, I wasn't a huge fan of the original, but I think I'll give it another try.
Nor was I, I mean it played it but didnt play attention. I'm looking foward to this though.
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Old 05-09-2005, 02:43 AM   #64
JimCamel
Re: Highres for WGRealms
I'm also from Christchurch, not that anyone asked
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Old 05-09-2005, 03:59 AM   #65
Steve

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Re: Highres for WGRealms
Quote:
JimCamel said:
I'm also from Christchurch, not that anyone asked
I knew that

We should Dukematch sometime
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Old 05-10-2005, 05:44 PM   #66
GodBlitZor
 

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Re: Highres for WGRealms
Nice, and Im looking forward to playing as well.

O/T : Nice pic of me on DN-R, Willy! I think the sequel is coming out soon....
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Old 05-11-2005, 03:44 AM   #67
William Gee

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Re: Highres for WGRealms
Heh glad you liked it :P

ANyways The pack is getting its first beta test ATM.
If all goes well It might be released soon.

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Old 05-13-2005, 02:06 AM   #68
William Gee

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Re: Highres for WGRealms
If I said the highres pack was finished, what would you want? for it to be released on its own? or for me to make lets say 2 extra levels just to make it abit more worth downloading?
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Old 05-13-2005, 12:53 PM   #69
Boinky

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Re: Highres for WGRealms
levels
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Old 05-13-2005, 06:17 PM   #70
William Gee

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Re: Highres for WGRealms
No more levels.




































j/k

Im acuraly thinking more on the line of 3 new levels added 2 normal and 1 secret

1 fully Hightech
1 snowy ruin landscape - already started
1 Hightech mixed with temple stuff.

I mean yeah I already wanted these levels in it when I first started WGR but then made it smaller just so It got released Well I also wanted a space level but thats not gonna happen cause the textures just dont go with space ive already tryed again once. :blink:
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Old 05-13-2005, 10:36 PM   #71
William Gee

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Re: Highres for WGRealms
ok erm nah 2 levels I think.
And 1 new weapon maybe.

Well ive made the lowres version all I need is someone to make the modle of it

The frames are basicly the same but moved abit with some electicity.
Electric gun :P

picpic

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Old 05-14-2005, 12:23 AM   #72
NetNessie

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Re: Highres for WGRealms
Just as long as I can donwnload the appropriate levels and the hi-res textures in one pack easily then I'm happy.
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Old 05-18-2005, 09:26 AM   #73
KillerBeer
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Re: Highres for WGRealms
Hi,

I've installed the pack, added the .grp from original Duke, tried to launch the game with high-res pack (*with* command options required) and got "Failed to load TABLES.DAT". What I'm doing wrong?

Thanks.
 
Old 05-18-2005, 09:50 AM   #74
Geoffrey
Re: Highres for WGRealms
I for one have no idea, but if it can't find tables.dat why don't you.. add tables.dat? You can find it on your duke cd.
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Old 05-18-2005, 02:09 PM   #75
Dr. Kill

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Re: Highres for WGRealms
nice screens, but I think the water and sand textures should be redone. It would look great.
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