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Old 02-18-2005, 02:42 AM   #1
William Gee

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Highres for WGRealms
Im makeing a high res pack for my WGRealms episode!!!

But I nead 3dmodle trees like the ones in the episode.

ANyways screens. been working on this only 2 days so far :P

This shot only shows highres paintings.
http://www.bur.st/~duke3d/cgi-bin/ya...ts/screen1.jpg

doesnt show mutch but if you have plaed wgr you know where it is
http://www.bur.st/~duke3d/cgi-bin/ya...achments/1.jpg

A Pyramid shot. only 2 highres textures here :P
http://www.bur.st/~duke3d/cgi-bin/ya...ts/newshot.jpg


ANyways yeah I hope it wont take long. I would love some help with 3dmodles though :P trees!!!
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Old 02-18-2005, 07:05 PM   #2
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Re: Highres for WGRealms
wow so many replys in a day

A comparison shot :P classic verses highres. :P

http://www.bur.st/~duke3d/cgi-bin/ya...Untitled-4.jpg
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Old 02-18-2005, 09:05 PM   #3
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Re: Highres for WGRealms
Looks pretty spiffy!
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Old 02-19-2005, 05:28 AM   #4
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Re: Highres for WGRealms
Very, very nice!
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Old 02-21-2005, 02:08 AM   #5
William Gee

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Re: Highres for WGRealms
Thanx.

Anather comparison shot.

Only complaint from me is the detail in the groud disapears from a short distance.

http://www.bur.st/~duke3d/cgi-bin/ya...s/picofwgr.jpg
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Old 02-21-2005, 04:45 PM   #6
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Re: Highres for WGRealms
I like the 'old' sky better then the Hi-res one.
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Old 02-21-2005, 06:44 PM   #7
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Re: Highres for WGRealms
Quote:
William Gee said:
Thanx.

Anather comparison shot.

Only complaint from me is the detail in the groud disapears from a short distance.

did you try to increase the anisotropic filtering level? that should make the "blur" distance higher
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Old 02-21-2005, 08:39 PM   #8
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Re: Highres for WGRealms
yeah someone told me about that last night it fixed the problem thanx anyways
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Old 02-22-2005, 04:37 PM   #9
William Gee

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Re: Highres for WGRealms
is this better?

http://www.bur.st/~duke3d/cgi-bin/ya...hments/box.jpg
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Old 02-24-2005, 09:01 AM   #10
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Re: Highres for WGRealms
can't you redo the same theme of the old skytexture? I kinda like the way it seems to add detail to the scene in that old render
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Old 02-24-2005, 01:15 PM   #11
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Re: Highres for WGRealms
Quote:
Rider said:
I like the 'old' sky better then the Hi-res one.
Same here...
The low sky res. looks like it has more atmosphere while the high res. sky looks so empty...
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Old 02-24-2005, 01:18 PM   #12
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Re: Highres for WGRealms
hmmm I admit the new skybox isnt as "alive" as the old one. I guess it neads more work
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Old 02-24-2005, 02:06 PM   #13
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Re: Highres for WGRealms
rite i just edited the crap out of that sky adding clouds n stuff 10 times better now I love it

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Old 02-24-2005, 03:58 PM   #14
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Re: Highres for WGRealms
could you... (for effect) post a screenshot of that sky, but with bigger heavyer darkbrown clouds, similair to the effect of the old one.

maybe you'll see something that you didn't notice before
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Old 02-24-2005, 10:03 PM   #15
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Re: Highres for WGRealms
^ Ill see what I can do. anyways some shots from level2

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Old 02-24-2005, 11:17 PM   #16
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Re: Highres for WGRealms
It looks so sweet!
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Old 02-25-2005, 04:04 AM   #17
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Re: Highres for WGRealms
Quote:
Boinky said:
It looks so sweet!
I concur
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Old 02-28-2005, 12:30 AM   #18
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Re: Highres for WGRealms
Thanx

what you looking at? 111

At last some shots from Open Season :P
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Old 02-28-2005, 01:38 AM   #19
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Re: Highres for WGRealms
Very cool level(s?). Can you send them to me?
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Old 02-28-2005, 02:17 AM   #20
William Gee

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Re: Highres for WGRealms
^ The origional WGRealms episode download link is in my sig.
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Old 03-01-2005, 09:03 PM   #21
William Gee

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Re: Highres for WGRealms
Dont wory about those horible eyes I got rid of them.

Anyways new shot.

lowres

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Old 03-02-2005, 07:41 AM   #22
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Re: Highres for WGRealms
Have you found a modeler yet WG? Wish I could help yah but Im Artistically challenged.
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Old 03-02-2005, 02:07 PM   #23
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Re: Highres for WGRealms
not yet
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Old 03-03-2005, 02:44 PM   #24
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Re: Highres for WGRealms
You should borrow the guys doing the D3D models and tell em your TC is just as good as the episodes
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Old 03-11-2005, 07:38 PM   #25
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Re: Highres for WGRealms
Is the water to bright? good? bad? what?

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Old 03-12-2005, 12:29 AM   #26
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Re: Highres for WGRealms
A little too bright, but really, really nice!
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Old 03-12-2005, 02:00 AM   #27
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Re: Highres for WGRealms
Quote:
Another Duke Fan said:
A little too bright, but really, really nice!
I disagree.... ....it's just the right brightness. the orig. duke water was way too dark.

And Willy....can i use some of your brain, i need soo much help.

P.S. Oh yah.......it looks great.
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Old 03-12-2005, 05:23 AM   #28
Rider

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Re: Highres for WGRealms
the water is really blue! Something you'd expect to see in the caribean on a sunshiny day.

Not sure if that's the effect you're going for...
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Old 03-12-2005, 04:41 PM   #29
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Re: Highres for WGRealms


Better?
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Old 03-12-2005, 06:17 PM   #30
William Gee

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Re: Highres for WGRealms
http://www.bur.st/~duke3d/cgi-bin/ya...nts/111222.jpg

Do you like the skulls in the sky? Or think they look shit like those eyes I put in b4?
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Old 03-12-2005, 07:14 PM   #31
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Re: Highres for WGRealms
I think it looks cool.
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Old 03-12-2005, 08:23 PM   #32
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Re: Highres for WGRealms
Very cool.
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Old 03-12-2005, 10:58 PM   #33
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Re: Highres for WGRealms
Those levels look really nice, William Gee.
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Old 03-13-2005, 03:35 AM   #34
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Re: Highres for WGRealms
Oh yah.......way COOL.
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Old 03-13-2005, 07:21 PM   #35
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Re: Highres for WGRealms
Quote:
William Gee said:
http://www.bur.st/~duke3d/cgi-bin/ya...nts/111222.jpg

Do you like the skulls in the sky? Or think they look shit like those eyes I put in b4?
AMAZING atmosphere here.
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Old 05-03-2005, 03:33 AM   #36
William Gee

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Re: Highres for WGRealms
Just thought I would pop into my topic again :P
Well everything on this page is kinda old, im still working on the highres pack for WGR, latest shots can be found on m site.

Although there have been a few more bits added here and there so maybe ill post some more screens later.

ATM the idea is that this should work with the duke3d highres packs so you can add all the 3d modle weapons enimies n sutch after its installed or the other way around.

I Havent worked out how to modle or gotten anyone to modle for me :P Some 3dmole trees/plants would be wonderfull, maybe That can be anather add on after the texture pack is complete.

Anyways Is it ok to use a few of the highres pack textures in it? Level1 used some of the origional textures so they would be needed, of cause I would add credits and im not makeing money out of this or something.
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Old 05-05-2005, 10:21 PM   #37
William Gee

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Re: Highres for WGRealms
new screen :P

+ I just made some changes and make some new things like loading screen and opening screen
I also removed all of the stuff that replaces the orgional textures, So otherwords this highres pack is going to require the duk3d Highres pack

ANyways im happyer now because of that the size is smaller and its easy to just add all the origional stuff eg modles enimies textures without having to include them in my WGR highres pack
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Old 05-05-2005, 11:47 PM   #38
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Re: Highres for WGRealms
Damn that is just Damn..
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Old 05-06-2005, 01:12 AM   #39
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Re: Highres for WGRealms
You can have my babies.
(in a perfectly heterosexual kind of way)
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Old 05-06-2005, 03:35 PM   #40
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Re: Highres for WGRealms
It doesnt even look duke3dish anymore! But not in a bad way!
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