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Old 02-28-2008, 03:29 PM   #41
KaiserSoze

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Re: The difficulty of DNF.
Quote:
Originally Posted by Tim. Just Tim. View Post
- Its time to kick ass and let 3DR decide how you want to play your game, even though you could have chosen yourself by picking one of the above options you now leave it up to a computer algorithm to decide how much fun you have, designed by folks who don't know you or your play style. And chew bubble gum.
^Nice.
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Old 02-28-2008, 04:09 PM   #42
MegaMustaine

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Re: The difficulty of DNF.
Quote:
Originally Posted by SpinX View Post
Dynamic health is silly, just silly, an really artificial way of having the player to search for cover... i hate it!!!!!!!!!

The healthpack system in fear worked very well and is similair to duke3d
Fear gives out too many health packs in my opinion. The problem with using a regular health system is that it requires better level design and more testing IMHO. I think the health system will be related to Duke's ego to be honest. This is what they wanted to do years ago, and it was implemented in LOB and DNMP so I could definitely see it being used here.
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Old 02-29-2008, 01:51 AM   #43
Reaper

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Keen Gun Re: The difficulty of DNF.
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Originally Posted by MegaMustaine View Post
Well it has been a while since I have stated this, but I will be pissed if they implement unlockable difficulty of any kind. If I cannot play on the hardest mode there is in the game from the get go I will be pissed. Oh and "Halo" health sucks.
Again, this man speaks the truth.
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Old 02-29-2008, 06:43 AM   #44
Mackan
Re: The difficulty of DNF.
I am really unsure about dynamic difficulty, I get a bad vibe from it, hm. What was wrong with the old difficulties from Duke 3D? Nothing, right? Duke was, if I remember, a popular game...
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Old 02-29-2008, 08:43 AM   #45
HazMat

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Re: The difficulty of DNF.
there really should be a nightmare mode that is just plain impossible to beat. This always adds replay ability to a game and DNF should be perfect for this option. Yes the dynamic difficulty is a bit of a worry. I never really liked that cuz I don't notice it but in nightmare mode one cant help to notice getting splattered every time out. i have no problem spending weeks trying to get to the next map.
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Old 02-29-2008, 11:05 AM   #46
Kalki

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Re: The difficulty of DNF.
A nightmare dynamic difficulty mode that sets difficulty to the amount of times you die and not simply your health/ammo levels.
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Old 02-29-2008, 01:17 PM   #47
Zombie_Boy
Re: The difficulty of DNF.
Duke just needs copious amounts of quick-time events with buttons so small that it'd take the hubble telescope to find out what button you need to press. Oh yea and it only needs to last 1/10th of a second.. that way duke3d will be super-duper hard!
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Old 03-03-2008, 03:29 AM   #48
Malgon

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Re: The difficulty of DNF.
How hard would it be to have old-school difficulty settings and dynamic settings for both types of players?
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Old 03-03-2008, 02:22 PM   #49
DeadMG
Re: The difficulty of DNF.
I wanted to add:
It took me ten years to beat System Shock 2 on Impossible.

There is another difficulty setting which you all have missed: 007.
In Goldeneye 64 once you had beaten the game on 00 Agent you could play the missions on 007 mode where you could customize your enemies. You could go from 0% to 1000% on enemy damage, accuracy, health, and reaction time.

In DNF, you could easily have a dynamic difficulty, but not of the sort you are thinking of.
Sliders or enter-value fields for:
Enemy quantities
Accuracy
Health
Damage
Intelligence
Environment damage (fall, toxin, heat etc)
Your health
Your weapon damage
Regeneration
Items around to be picked up

Etc...
Maybe you are the kind who likes a massacre. Turn the volume of enemies up, their health down. Off you go.
Maybe you like one, hard boss fight. Make him one tough sonofa and then make him the only enemy in the level.
Give everyone presets for those who aren't bovvered. The advantage is that if you can enter your own values, you can literally make the game as hard or easy as you want. You can run through it on zero enemies to learn the level layouts and plots if you are so inclined. You could make it physically impossible if you are similarly inclined. Or you could have a happy medium.
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Old 03-04-2008, 03:25 AM   #50
Malgon

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Re: The difficulty of DNF.
007 mode was a pretty nice idea for those who had completed the game.
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Old 03-09-2008, 08:44 PM   #51
Reaper

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Re: The difficulty of DNF.
Quote:
Originally Posted by Malgon View Post
007 mode was a pretty nice idea for those who had completed the game.
Let me just say again: This man speaks the truth.

There, I think I've reached my quota... for this thread.
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Old 03-09-2008, 09:10 PM   #52
Danule

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Re: The difficulty of DNF.
i would like to be able to choose whatever difficulty i want, i think adaptive difficulty is lame.
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Old 03-10-2008, 04:21 AM   #53
peoplessi

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Re: The difficulty of DNF.
As long as it is hard, I am fine
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Old 03-10-2008, 08:46 AM   #54
Tim. Just Tim.
Re: The difficulty of DNF.
Quote:
Originally Posted by peoplessi View Post
As long as it is hard, I am fine
I agree with this 100%.

But someone elses stance might be "As long as it is easy, I am fine.".

Auto-difficulty has no way of knowing what the player likes.
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Old 03-10-2008, 08:48 AM   #55
Deftones

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Re: The difficulty of DNF.
Quote:
Originally Posted by peoplessi View Post
As long as it is hard, I am fine
lol I read that wrong is so many ways.
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Old 03-10-2008, 01:52 PM   #56
peoplessi

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Re: The difficulty of DNF.
hahah I noticed the same after I had sent the message
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Old 03-12-2008, 02:29 AM   #57
Malgon

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Re: The difficulty of DNF.
I just played Doom on Nightmare, and DN3D on Damn I'm Good last night for a bit and that is f*cking hard! I don't imagine DNF being that hard, but I still expect a solid challenge to say the least.
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Old 03-12-2008, 09:20 AM   #58
evanazzo
 
Re: The difficulty of DNF.
Lol my dad had problems with Doom3 on normal. I laughed at him because i beat it on hard.
if its as hard as Doom3 hard then my dad wont be playing it.
however I think most of us can agree that selectable difficulty is the way to go
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Old 03-12-2008, 05:18 PM   #59
I-Ninja
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Re: The difficulty of DNF.
I want DNF to be so hard it makes "I wanna be The Guy" look like a Children's Game!

Okay, not really. Anyways, I don't really care for dynamic difficulty, or automatic adjusting difficulty, whatever its called. I can deal with it, yes, just cause a game has it doesn't mean that I'm going to pass it up or anything, but I prefer to have to deal with a extremely difficult situation over and over again, simply cause it makes me a better gamer. When a game makes a situation easier, its feels too fake to me. It feels like the enemies all of a sudden agreed to suck more.
If their is an auto adjusting difficulty, I hope that you can at least choose your starting difficulty, then turn the Auto adjuster off.

Edit: I noticed that some people were talking about how the Auto Regenerating Health System sucks, and I'd like to say, I agree 100%.
 
Old 03-12-2008, 05:23 PM   #60
peoplessi

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Re: The difficulty of DNF.
In SiN: Emergence the autoadjusting skill sometimes bugged so that it didn't lower at all. First I got through all guns blazing shooting only to the heads, and how do they respond? Becoming ever so accurate, and the amount of those guys! It became almost unbearable at certain point, just the way I like it I don't like when the game "cheats" on me, meaning guys that respawn from nowhere and are too accurate, meaning they hit their target where they wan't to always. It can't be too easy either, since then you just go your way with litlle resitance. It is a really big balancing problem, what might be good for me, might not be as good for this other guy that doesn't play FPS games that often. SiN emergence almost made it, but certain bugs prevented it from being the perfect solution. IF DNF was to adopt similar system, it should be assured that the skill level adjusts transparently, and doesn't halt
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Old 03-12-2008, 07:49 PM   #61
Reaper

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Talk Bubble Re: The difficulty of DNF.
I think, with all the negative feedback in this thread about dynamic difficulty, 3DR might actually tear it out of the game and put a proper difficulty system in. At least, I hope.
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