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#41 | |
Re: The difficulty of DNF.
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#42 |
Re: The difficulty of DNF.
Fear gives out too many health packs in my opinion. The problem with using a regular health system is that it requires better level design and more testing IMHO. I think the health system will be related to Duke's ego to be honest. This is what they wanted to do years ago, and it was implemented in LOB and DNMP so I could definitely see it being used here.
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#43 | |
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#44 |
Re: The difficulty of DNF.
I am really unsure about dynamic difficulty, I get a bad vibe from it, hm. What was wrong with the old difficulties from Duke 3D? Nothing, right? Duke was, if I remember, a popular game...
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#45 |
Re: The difficulty of DNF.
there really should be a nightmare mode that is just plain impossible to beat. This always adds replay ability to a game and DNF should be perfect for this option. Yes the dynamic difficulty is a bit of a worry. I never really liked that cuz I don't notice it but in nightmare mode one cant help to notice getting splattered every time out. i have no problem spending weeks trying to get to the next map.
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#46 |
Re: The difficulty of DNF.
A nightmare dynamic difficulty mode that sets difficulty to the amount of times you die and not simply your health/ammo levels.
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#47 |
Re: The difficulty of DNF.
Duke just needs copious amounts of quick-time events with buttons so small that it'd take the hubble telescope to find out what button you need to press. Oh yea and it only needs to last 1/10th of a second.. that way duke3d will be super-duper hard!
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#48 |
Re: The difficulty of DNF.
How hard would it be to have old-school difficulty settings and dynamic settings for both types of players?
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-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
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#49 |
Re: The difficulty of DNF.
I wanted to add:
It took me ten years to beat System Shock 2 on Impossible. There is another difficulty setting which you all have missed: 007. In Goldeneye 64 once you had beaten the game on 00 Agent you could play the missions on 007 mode where you could customize your enemies. You could go from 0% to 1000% on enemy damage, accuracy, health, and reaction time. In DNF, you could easily have a dynamic difficulty, but not of the sort you are thinking of. Sliders or enter-value fields for: Enemy quantities Accuracy Health Damage Intelligence Environment damage (fall, toxin, heat etc) Your health Your weapon damage Regeneration Items around to be picked up Etc... Maybe you are the kind who likes a massacre. Turn the volume of enemies up, their health down. Off you go. Maybe you like one, hard boss fight. Make him one tough sonofa and then make him the only enemy in the level. Give everyone presets for those who aren't bovvered. The advantage is that if you can enter your own values, you can literally make the game as hard or easy as you want. You can run through it on zero enemies to learn the level layouts and plots if you are so inclined. You could make it physically impossible if you are similarly inclined. Or you could have a happy medium. |
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#50 |
Re: The difficulty of DNF.
007 mode was a pretty nice idea for those who had completed the game.
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-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
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#51 |
Re: The difficulty of DNF.
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#52 |
Re: The difficulty of DNF.
i would like to be able to choose whatever difficulty i want, i think adaptive difficulty is lame.
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#53 |
Re: The difficulty of DNF.
As long as it is hard, I am fine
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Duke Nukem Forever Who am I to judge? |
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#54 |
Re: The difficulty of DNF.
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#55 |
Re: The difficulty of DNF.
lol I read that wrong is so many ways.
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What is the terror of death? That we die, our work incomplete. What is the joy of life? To die, knowing our task is done. |
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#56 |
Re: The difficulty of DNF.
hahah
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Duke Nukem Forever Who am I to judge? |
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#57 |
Re: The difficulty of DNF.
I just played Doom on Nightmare, and DN3D on Damn I'm Good last night for a bit and that is f*cking hard!
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-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
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#58 |
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Re: The difficulty of DNF.
Lol my dad had problems with Doom3 on normal. I laughed at him because i beat it on hard.
if its as hard as Doom3 hard then my dad wont be playing it. however I think most of us can agree that selectable difficulty is the way to go |
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#59 |
Guest
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Re: The difficulty of DNF.
I want DNF to be so hard it makes "I wanna be The Guy" look like a Children's Game!
Okay, not really. Anyways, I don't really care for dynamic difficulty, or automatic adjusting difficulty, whatever its called. I can deal with it, yes, just cause a game has it doesn't mean that I'm going to pass it up or anything, but I prefer to have to deal with a extremely difficult situation over and over again, simply cause it makes me a better gamer. When a game makes a situation easier, its feels too fake to me. It feels like the enemies all of a sudden agreed to suck more. If their is an auto adjusting difficulty, I hope that you can at least choose your starting difficulty, then turn the Auto adjuster off. Edit: I noticed that some people were talking about how the Auto Regenerating Health System sucks, and I'd like to say, I agree 100%. |
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#60 |
Re: The difficulty of DNF.
In SiN: Emergence the autoadjusting skill sometimes bugged so that it didn't lower at all. First I got through all guns blazing shooting only to the heads, and how do they respond? Becoming ever so accurate, and the amount of those guys! It became almost unbearable at certain point, just the way I like it
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Duke Nukem Forever Who am I to judge? |
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#61 |
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I think, with all the negative feedback in this thread about dynamic difficulty, 3DR might actually tear it out of the game and put a proper difficulty system in. At least, I hope.
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