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#1 |
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The difficulty of DNF.
Computer games are known for not being all that difficult, even being set at the hardest levels I (and many other people) tend to still fly through games like they were set on easy. I just wondering will the game still have your average difficulty settings: very easy, easy, normal, hard, or very hard or the game might feature the changing difficulty during gameplay feature (I'm at a lost of words here)?
I want to add another question. Will there be the standard stereo-typing in the game? Will white people be the majority of the game and will they be all business like and some trying to act like gangsta's? Will asians be small and super intelligent? Will blacks be carrying guns and rapping? Will mexicans be stealing and looting stuff from stores? Are you gonna stear clear of this? Its a weird question but it exist in games and the world.
Last edited by madhatter man; 02-13-2008 at 11:17 AM.
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#2 |
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I'm sure it was stated before that there will be dynamic difficulty, meaning the difficulty level adjusts as you play (usually after each "level"). Also, it has been said that there will be a hard mode for people who need the extra challenge.
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#3 |
Re: The difficulty of DNF.
Hopefully it will be a real challenge, and hopefully all the difficulties will be available from the get go. Unlockable difficulties make absolutely no sense to me.
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#4 |
Re: The difficulty of DNF.
Hopefully the adjustable difficulty is better than what most games have nowadays.
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#5 |
Re: The difficulty of DNF.
I want a difficulty so hard, that I don't beat the game until years after I've bought it.
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#6 |
Guest
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Re: The difficulty of DNF.
I also hope that there will be good adjustable difficulty.
For example for me for the Duke 3D "Let's rock" was the best. For Atomic Edition "Let's rock" was little bit too difficult but "Piece of cake" was a little bit too easy. So if there is option to select difficult and depending how good is your progress tio adjust the level. And for example if in some place you die too many times to reduce the difficult and if somewhere you pass too easy to increase it. Of course for hard core players there should be "Damn I'm Good" and option to turn off the adjustable difficulty. I suppose this way both hard core and casual players(like me) will be satisfied. |
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#7 |
Re: The difficulty of DNF.
I think the most difficult thing about DNF is actually Playing it
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#8 |
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Re: The difficulty of DNF.
i thought the difficult part was getting it finished :P jk adjustable difficulty is the way to go. should be something very easy for kids. easy for people who wanna get a feel for the game before then bump it up to normal for regular play then a hard for if you've beaten the game on normal and your thinking hmm i wanna kick some more alien ass but i want a challenge and then finally somthing really hard like doom 3's nightmare difficulty
Last edited by evanazzo; 02-13-2008 at 05:37 AM.
Reason: i hit enter on accadent lol twice
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#9 | |
Re: The difficulty of DNF.
Quote:
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"Whatdaya waitin for? Christmas?" -Duke Nukem |
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#10 |
Re: The difficulty of DNF.
UH.....If some of the stuff we want goes into the game, we won't be able to let the kids WATCH it, much less play it.
![]() I can immagine a minimum age of 18 rating for the game. ![]()
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"Whatdaya waitin for? Christmas?" -Duke Nukem |
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#11 |
Re: The difficulty of DNF.
I'm pretty sure it will use dynamic difficulty which adjusts to how good or bad you are. It was a while ago they said that though. I remember talk that they might add an unlockable Hardcore mode for those who REALLY want a challenge instead of just Dynamic Difficulty.
All this is old talk though... |
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#12 |
Re: The difficulty of DNF.
Bummer... I like preset difficulty levels. I'm one of those people that perform better when the going gets tough... y'know... grace under pressure
![]() Also, beating a game on harder difficulty settings gives bragging rights, which is always a cool thing ![]()
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#13 |
Re: The difficulty of DNF.
I really really hope it doesnt use any kind of dynamic difficulty system. That would be a terrible idea for so many reasons that I dont feel like typing out. I want the old fashioned easy, medium, hard difficulty options at the beginning of the game. Furthermore, I hope the differences between those difficulties is not just how much damage and hitpoints the enemies have. At the very least, it should affect the number of enemies in each level, and possibly the positioning and AI tendancies of enemies.
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#14 |
Re: The difficulty of DNF.
How about how it was set up in Sin Episodes? That was kind of clever. Dynamic difficulty, but you could set restrictions on how easy/hard it would get, as well as the starting difficulty. It kind of means if you wanted a real tough game, you just set those three values really high, or if you wanted a really easy game, you set those 3 values really low.
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#15 |
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Re: The difficulty of DNF.
If im reading your post right vcatkiller, I think your saying you can have choices when playing the game. Like increasing enemy damage and increasing enemies in the level as well as total hitpoints the enemy have. I think thats what you mean but that sound fun.
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#16 |
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Re: The difficulty of DNF.
well if they have kid mode (takes out everything bad in the game) then kids can still play it
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#17 | ||
Re: The difficulty of DNF.
Quote:
Quote:
Last edited by Reaper; 02-13-2008 at 11:54 PM.
Reason: added quote #2
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#18 |
Re: The difficulty of DNF.
I wish games were a bit more challenging, made you think about what you are doing, how you are going to do it and the consequences of your actions....and give you atleast another option to execute your mission..
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#19 |
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Re: The difficulty of DNF.
Well some console games are actually challenging (ninja gaiden) compared to Computer games.
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#20 |
Re: The difficulty of DNF.
ofcourse it must be hard. But you should still be able to play it through with GUNS not pressing buttons and feeding sugar to some birds that will bring you keys. I dont think that kind of puzzles are fun at all... the only puzzle i want to see is a mess of blood, pieces of brains and bones.
just my opinion. |
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#21 |
Re: The difficulty of DNF.
I love the good ol' fashion puzzle adventure game. Sam 'n' Max ftw!
![]() That being said, yeah, this is Duke Nukem. Although it would be nice to have some puzzles here and there to break the flow a little bit, and you can imagine the high level of interactivity would allow for some pretty creative puzzles, more than 90% of the game will probably be solved with the wrong end of a shotgun or other firearm. And it would be wrong for the game to be any different. Duke's more a straight forward kind of guy. I couldn't imagine him feeding sugar to birds to find a key to get through a locked door. I imagine him loading a round into his shotgun, taking a puff on his cigar, and planting his foot through the lock instead. |
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#22 |
Re: The difficulty of DNF.
George mentioned that ADD was to be in DNF a while back, iirc. I thought Max Payne 2 had a nice even balance which was good for just cruising through the game. Sin:E system was even better, since it had so many options that allowed it to adapt very quickly to the players style, which meant it could get insanely hard. I'd prefer DNF to be much harder than most FPS these days though, but not the frustrating hair-pulling type of difficulty either. I don't want to blitz this game, I just want a good challenge to help make the experience worthwhile. Hope that makes some sense.
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#23 |
Re: The difficulty of DNF.
I hope there'll be a wide selection of difficulty settings to choose from (ranging from walk in the park to ultimate gauntlet, changeable in game preferences whenever you feel like).
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#24 |
Re: The difficulty of DNF.
I hope the difficulty is managed like Max Payne: dynamic difficulty by default, and after beating the game some hard difficulty levels.
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#25 |
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Re: The difficulty of DNF.
I would want a new difficulty setting to be added the "you got to be shittin me" difficulty only for the true hardcore. Meaning enemies are 100% accurate and a few shots kill you, plus five times the amount of enemies in the level.
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#26 |
Re: The difficulty of DNF.
i want old difficulties which have great names like in duke 3d ! i hate automatic difficulties, that's for noobs...
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#27 |
Re: The difficulty of DNF.
The problem with automatic difficulty settings is two-fold.
First, you're assuming you know how the player wants to play the game. If I'm having trouble getting past one spot in the game, will it get easier? I hope not. Maybe I like trouble. Besides, it already gets easier as I play it because I'm practicing and getting better at that particular spot. If I'm cruising the the game too easily, will it suddenly get harder? I hope not. Maybe I like cruising through the game. You should never assume something that important about how the player wants to play the game, when its so easy to just ask him, like every other game does. The second problem is can you pull it off perfectly? Assuming the first problem is not an issue, and you can figure out exactly how hard the game should be at any given moment. How the hell do you implement that? There are way way too many variables here and I cannot see how this could work. I seriously hope that George has reconsidered the auto-dynamic difficulty 'feature' since he mentioned it. If you want to get clever, there are plenty of other aspects of the game that could use it. But not the difficulty settings! |
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#28 |
Re: The difficulty of DNF.
The other thing that really gets me about dynamic difficulty is it kills off the replayability to an extent. You can't finish it on normal, for example, and then try it on a higher difficulty. Then beat it at that difficulty and then play it at the next highest difficulty. And so on and so on.
I do agree with Tim's first point, too. What if I just feel like cruising through the game, just to muck around and check the scenery? What if, instead, I feel like a challenge and want near insurmountable odds? If I can't decide difficulty, will the game suddenly be able to read my mind and know how I feel like playing? Dynamic difficulty removes those options, and tries to give one single experience that it decides I should feel like. Mind you, anybody remember how the original System Shock had the difficulty settings arranged? I always thought that was pretty clever. I remember running around with all four difficulty bars set to 0, just to see what it was like... |
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#29 |
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Re: The difficulty of DNF.
Well, if you want to cruise through the game then do god mode. If you want to make the game harder nade yourself (or someother method) to get your low really low and attack players.
That brings up another thing, does the game (with dynamic difficulty) change if your health is really low and makes every enemy really easy to kill? or will it change to harder just to kill you off? |
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#30 |
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Re: The difficulty of DNF.
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#31 |
Guest
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Re: The difficulty of DNF.
Yea, i like the "Dynamic" health system like COD2/4 Gears, i could go on and on, i dont like running to get medkits all the time, i really hope that will be in,.
Last edited by MrGfire; 02-27-2008 at 09:56 PM.
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#32 |
Re: The difficulty of DNF.
I wouldn't mind healthpacks, the only thing is that they should be in places that make sense, and maybe duke can improvise, like say in a bar theres a burger or some nachos and drinks, maybe he could munch a little to get health back, apologies if this has been mentioned already
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#33 |
Re: The difficulty of DNF.
As long as the "Piece of Cake" difficulty and the others are in I'll be fine...
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"What are you waiting for? Christmas?" - Duke Nukem |
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#34 |
Re: The difficulty of DNF.
Duke has to use medkits, dynamic piece of sh*t , mostly for noobs.
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#35 |
Re: The difficulty of DNF.
i'd prefer difficulty settings too choose from, but im not too phased if they go with dynamic difficulty, dynamic health would be good, but healing with meds and food is also good. not phased.
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#36 |
Re: The difficulty of DNF.
Well it has been a while since I have stated this, but I will be pissed if they implement unlockable difficulty of any kind. If I cannot play on the hardest mode there is in the game from the get go I will be pissed.
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#37 |
Re: The difficulty of DNF.
I don't usually have good aim or good control of my keyboard functions, so that's why I probably won't make it too far unless the mobs just stand still and allow me to shoot them.
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#38 |
Re: The difficulty of DNF.
Dynamic health is silly, just silly, an really artificial way of having the player to search for cover... i hate it!!!!!!!!!
The healthpack system in fear worked very well and is similair to duke3d
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#39 |
Re: The difficulty of DNF.
I don't mind moderately easy games-- a basic characteristic of most protagonists is that they are very good at what they do. Duke is no different. If you're contantly dying, the satisfaction that comes from being a superior force suffers.
What I do NOT like is games that are either too easy or too difficult because of deficient A.I. An easy game due to dumb enemies is emasculating, while cheating enemies are a major turn-off. In my opinion, the sophistication of the A.I. should be uniform across all difficulties (that is, uniformily advanced). Difficulty should be managed by hitpoints, availability of health, and perhaps in numbers of enemies.
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#40 |
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If 3DR insists on putting the dynamic difficulty in, then I think they should at least make the classic difficulties available to us as well.
So when you start a new game, you would get these difficulty options: - Piece of Cake - Let's Rock - Come Get Some - Damn I'm Good - Its time to kick ass and let 3DR decide how you want to play your game, even though you could have chosen yourself by picking one of the above options you now leave it up to a computer algorithm to decide how much fun you have, designed by folks who don't know you or your play style. And chew bubble gum. |
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